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Update deplacement_dans_env/viewer_pr_env.js
Browse files- deplacement_dans_env/viewer_pr_env.js +258 -217
deplacement_dans_env/viewer_pr_env.js
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// viewer_pr_env.js —
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// ============================================================================
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// ============================================================================
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/* -------------------------------------------
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-------------------------------------------- */
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// === Error surface ===
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window.addEventListener('error', e => {
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console.error('[BOOT] Uncaught error:', e.message || e.error, e);
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});
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window.addEventListener('unhandledrejection', e => {
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console.error('[BOOT] Unhandled promise rejection:', e.reason);
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});
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console.log('[BOOT] JS boot reached');
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let pc;
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export let app = null;
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export let cameraEntity = null;
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@@ -49,17 +49,20 @@ let idleRestoreDelay = 350;
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let idleTimer = null;
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// Physique
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let ammoBaseUrl =
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let
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let gravityVec = null;
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/* -------------------------------------------
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Utils
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-------------------------------------------- */
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function hexToRgbaArray(hex) {
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try {
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hex = String(hex ||
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if (hex.length === 6) hex +=
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if (hex.length !== 8) return [1, 1, 1, 1];
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const num = parseInt(hex, 16);
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return [
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((num >> 8) & 0xff) / 255,
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(num & 0xff) / 255
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];
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} catch {
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return [1, 1, 1, 1];
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}
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}
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@@ -86,65 +90,66 @@ function isMobileUA() {
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return isIOS || isAndroid;
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}
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async function
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//
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const p = pc.WasmModule.getInstance("Ammo", `${baseUrl}ammo.wasm.js`);
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if (p && typeof p.then === "function") {
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await Promise.race([
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p,
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new Promise((_, rej) => setTimeout(() => rej(new Error("Ammo load timeout (promise)")), timeoutMs))
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]);
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return true;
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}
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return false;
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} catch (e) {
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console.warn("[Ammo] promise form failed:", e);
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return false;
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}
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};
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//
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await Promise.race([
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resolved = true;
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resolve();
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});
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}),
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new Promise((_, rej) => setTimeout(() => rej(new Error("Ammo load timeout (callback)")), timeoutMs))
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]);
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console.warn("[Ammo] callback form failed:", e);
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return false;
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}
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}
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}
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-
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}
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/* -------------------------------------------
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Initialisation principale
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-------------------------------------------- */
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export async function initializeViewer(config, instanceId) {
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if (viewerInitialized) return;
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// ---- Lecture config ----
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const mobile = isMobileUA();
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glbUrl = (config.glb_url !== undefined) ? config.glb_url : null;
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presentoirUrl = (config.presentoir_url !== undefined) ? config.presentoir_url : null;
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color_bg_hex = config.canvas_background !== undefined ? config.canvas_background :
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espace_expo_bool = config.espace_expo_bool !== undefined ? !!config.espace_expo_bool : false;
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color_bg = hexToRgbaArray(color_bg_hex);
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idleRestoreDelay = Math.max(120, parseInt(config.idleRestoreDelayMs, 10) || idleRestoreDelay);
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}
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// Physique
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if (config.ammoBaseUrl) ammoBaseUrl = String(config.ammoBaseUrl).endsWith(
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const freeFly = !!config.freeFly; // si true => pas de gravité
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gravityVec = freeFly ? new pc.Vec3(0, 0, 0) : new pc.Vec3(0, -9.81, 0);
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// ---- Canvas / DOM ----
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const canvasId =
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const
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const
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const old = document.getElementById(canvasId);
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if (old) old.remove();
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const canvas = document.createElement(
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canvas.id = canvasId;
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canvas.className =
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canvas.style.width =
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canvas.style.height =
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canvas.setAttribute(
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viewerContainer.insertBefore(canvas, progressDialog);
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// Interaction UI de base (prévenir scroll)
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canvas.style.touchAction =
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canvas.style.webkitTouchCallout =
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canvas.addEventListener(
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canvas.addEventListener(
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canvas.addEventListener(
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canvas.addEventListener(
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canvas.addEventListener(
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// Focus au survol pour capter le clavier
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let isPointerOverCanvas = false;
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const onPointerLeave = () => { isPointerOverCanvas = false; if (document.activeElement === canvas) canvas.blur(); };
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const onCanvasBlur = () => { isPointerOverCanvas = false; };
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canvas.addEventListener(
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canvas.addEventListener(
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canvas.addEventListener(
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canvas.addEventListener(
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canvas.addEventListener(
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canvas.addEventListener(
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canvas.addEventListener(
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// Empêche les touches scroll pendant survol
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const scrollKeys = new Set([
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const onKeyDownCapture = (e) => { if (!isPointerOverCanvas) return; if (scrollKeys.has(e.key) || scrollKeys.has(e.code)) e.preventDefault(); };
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window.addEventListener(
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progressDialog.style.display =
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// ---- Import PlayCanvas ----
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if (!pc) {
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// ---- Charge Ammo si activé ----
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if (physicsEnabled) {
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try {
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const ok = await loadAmmoOrFallback(ammoBaseUrl, mobile ? 5000 : 3500);
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physicsEnabled = !!ok;
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} catch (e) {
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console.warn("[viewer_pr_env] Ammo load exception, physics disabled:", e);
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physicsEnabled = false;
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}
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}
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// ---- Crée l’Application ----
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antialias: false
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});
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device.maxPixelRatio = Math.min(window.devicePixelRatio || 1, maxDevicePixelRatio);
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const opts = new pc.AppOptions();
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app = new pc.Application(canvas, opts);
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app.setCanvasFillMode(pc.FILLMODE_NONE);
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app.setCanvasResolution(pc.RESOLUTION_AUTO);
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// Gravité
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app.scene.gravity = gravityVec || new pc.Vec3(0, -9.81, 0);
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// Resize observé (debounce)
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resizeObserver = new ResizeObserver((entries) => {
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if (!entries || !entries.length) return;
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});
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resizeObserver.observe(viewerContainer);
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window.addEventListener(
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if (resizeTimeout) clearTimeout(resizeTimeout);
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resizeTimeout = setTimeout(() => {
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app.resizeCanvas(viewerContainer.clientWidth, viewerContainer.clientHeight);
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}, 60);
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});
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app.on(
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try { resizeObserver.disconnect(); } catch {}
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if (opts.keyboard && opts.keyboard.detach) opts.keyboard.detach();
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window.removeEventListener(
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canvas.removeEventListener(
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canvas.removeEventListener(
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canvas.removeEventListener(
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canvas.removeEventListener(
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canvas.removeEventListener(
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canvas.removeEventListener(
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canvas.removeEventListener(
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});
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// ----
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const assets = [];
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let sogAsset = null, glbAsset = null;
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if (sogUrl) {
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sogAsset = new pc.Asset(
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app.assets.add(sogAsset); assets.push(sogAsset);
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}
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if (glbUrl) {
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glbAsset = new pc.Asset(
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app.assets.add(glbAsset); assets.push(glbAsset);
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}
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const loader = new pc.AssetListLoader(assets, app.assets);
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});
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console.log("[viewer] before app.start()");
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app.start();
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console.log("[viewer] START OK");
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progressDialog.style.display = "none";
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console.log("[viewer] progress hidden");
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// ---- Crée le modèle GSplat (optionnel) ----
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if (sogAsset) {
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modelEntity = new pc.Entity(
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modelEntity.addComponent(
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app.root.addChild(modelEntity);
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}
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// ---- Instancier le GLB d’environnement ----
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envEntity = glbAsset && glbAsset.resource ? glbAsset.resource.instantiateRenderEntity() : null;
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if (envEntity) {
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envEntity.name =
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app.root.addChild(envEntity);
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} else {
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console.warn(
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}
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// ---- Matériau "fond uni" si pas d'espace expo ----
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for (const mi of node.render.meshInstances) mi.material = matSol;
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}
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});
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}
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// ---- Physique : colliders
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}
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};
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traverse(envEntity, addStaticMeshCollider);
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}
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// ---- Caméra + Player capsule ----
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cameraEntity = new pc.Entity("camera");
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cameraEntity.addComponent("camera", {
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clearColor: new pc.Color(color_bg),
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nearClip: 0.03,
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farClip: 500,
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// viewport: peut être défini si besoin
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});
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if (physicsEnabled) {
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// Player (rigidbody capsule) — porteur de la caméra
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playerEntity = new pc.Entity("Player");
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const capsuleRadius = config.capsuleRadius !== undefined ? parseFloat(config.capsuleRadius) : 0.30;
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const capsuleHeight = config.capsuleHeight !== undefined ? parseFloat(config.capsuleHeight) : 1.60;
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playerEntity.addComponent('collision', {
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type: 'capsule',
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radius: capsuleRadius,
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height: capsuleHeight
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});
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playerEntity.addComponent('rigidbody', {
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type: 'dynamic',
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mass: 70,
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friction: 0.45,
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restitution: 0.0,
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linearDamping: 0.15,
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angularDamping: 0.999
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});
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// Bloquer la rotation pour éviter le roulis
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playerEntity.rigidbody.angularFactor = new pc.Vec3(0, 0, 0);
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// Spawn
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playerEntity.setPosition(chosenCameraX, chosenCameraY, chosenCameraZ);
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app.root.addChild(playerEntity);
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// Caméra en enfant (yeux)
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const eyes = config.eyesOffsetY !== undefined ? parseFloat(config.eyesOffsetY) : Math.max(0.1, capsuleHeight * 0.9);
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cameraEntity.setPosition(0, eyes, 0);
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playerEntity.addChild(cameraEntity);
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} else {
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cameraEntity.setPosition(chosenCameraX, chosenCameraY, chosenCameraZ);
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app.root.addChild(cameraEntity);
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}
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//
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const lookTarget = modelEntity ? modelEntity.getPosition() : new pc.Vec3(0, 1, 0);
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cameraEntity.lookAt(lookTarget);
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// Taille initiale
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app.resizeCanvas(viewerContainer.clientWidth, viewerContainer.clientHeight);
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// DPR dynamique : réduit pendant interaction
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setDpr(Math.min(window.devicePixelRatio || 1, maxDevicePixelRatio));
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}, idleRestoreDelay);
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};
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interactionEvents.forEach((ev) => canvas.addEventListener(ev, bumpInteraction, { passive: true }));
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viewerInitialized = true;
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//
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}
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/* -------------------------------------------
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API helper : repositionner caméra/joueur
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-------------------------------------------- */
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export function resetViewerCamera(x, y, z) {
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if (!app || !cameraEntity) return;
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const nx = (x !== undefined) ? parseFloat(x) : chosenCameraX;
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const ny = (y !== undefined) ? parseFloat(y) : chosenCameraY;
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const nz = (z !== undefined) ? parseFloat(z) : chosenCameraZ;
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if (playerEntity && playerEntity.rigidbody) {
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-
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| 478 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 479 |
} else {
|
| 480 |
cameraEntity.setPosition(nx, ny, nz);
|
|
|
|
| 481 |
}
|
| 482 |
}
|
|
|
|
| 1 |
+
// viewer_pr_env.js — robuste (boot non-bloquant, logs, physics avec fallback)
|
| 2 |
// ============================================================================
|
| 3 |
+
// - PlayCanvas ESM
|
| 4 |
+
// - Boot non-bloquant : l'app démarre et rend tout de suite (caméra au root)
|
| 5 |
+
// - Ammo (WASM) en parallèle, avec timeout + double API (promise/callback)
|
| 6 |
+
// - Colliders mesh posés après 1ère frame (postrender)
|
| 7 |
+
// - Player capsule créé seulement si Ammo OK, puis caméra reparentée
|
| 8 |
+
// - Chargement GSplat/GLB tolérant (logs + timeout) ; DPR dynamique ; logs jalons
|
| 9 |
+
// - NE CHARGE PAS le script de contrôle caméra (à ajouter côté scène)
|
| 10 |
// ============================================================================
|
| 11 |
|
| 12 |
/* -------------------------------------------
|
| 13 |
+
Error surface (avant tout)
|
| 14 |
-------------------------------------------- */
|
| 15 |
+
window.addEventListener('error', (e) => {
|
|
|
|
|
|
|
| 16 |
console.error('[BOOT] Uncaught error:', e.message || e.error, e);
|
| 17 |
});
|
| 18 |
+
window.addEventListener('unhandledrejection', (e) => {
|
| 19 |
console.error('[BOOT] Unhandled promise rejection:', e.reason);
|
| 20 |
});
|
| 21 |
+
console.log('[BOOT] JS boot reached');
|
|
|
|
|
|
|
| 22 |
|
| 23 |
+
/* -------------------------------------------
|
| 24 |
+
State (module / instance)
|
| 25 |
+
-------------------------------------------- */
|
| 26 |
let pc;
|
| 27 |
export let app = null;
|
| 28 |
export let cameraEntity = null;
|
|
|
|
| 49 |
let idleTimer = null;
|
| 50 |
|
| 51 |
// Physique
|
| 52 |
+
let ammoBaseUrl = 'https://playcanvas.github.io/examples/lib/ammo/'; // surchargable par config
|
| 53 |
+
let wantPhysics = true; // souhait ; peut être désactivé si Ammo KO
|
| 54 |
+
let gravityVec = null; // défini via config
|
| 55 |
|
| 56 |
/* -------------------------------------------
|
| 57 |
Utils
|
| 58 |
-------------------------------------------- */
|
| 59 |
+
const stamp = () => new Date().toISOString().slice(11,19);
|
| 60 |
+
const step = (label, extra) => console.log(`[${stamp()}] [VIEWER] ${label}`, extra ?? '');
|
| 61 |
+
|
| 62 |
function hexToRgbaArray(hex) {
|
| 63 |
try {
|
| 64 |
+
hex = String(hex || '').replace('#', '');
|
| 65 |
+
if (hex.length === 6) hex += 'FF';
|
| 66 |
if (hex.length !== 8) return [1, 1, 1, 1];
|
| 67 |
const num = parseInt(hex, 16);
|
| 68 |
return [
|
|
|
|
| 71 |
((num >> 8) & 0xff) / 255,
|
| 72 |
(num & 0xff) / 255
|
| 73 |
];
|
| 74 |
+
} catch (e) {
|
| 75 |
+
console.warn('[viewer] hexToRgbaArray error:', e);
|
| 76 |
return [1, 1, 1, 1];
|
| 77 |
}
|
| 78 |
}
|
|
|
|
| 90 |
return isIOS || isAndroid;
|
| 91 |
}
|
| 92 |
|
| 93 |
+
async function loadAmmoWithTimeout(baseUrl, timeoutMs = 4000) {
|
| 94 |
+
// Config URLs
|
| 95 |
+
try {
|
| 96 |
+
pc.WasmModule.setConfig('Ammo', {
|
| 97 |
+
glueUrl: `${baseUrl}ammo.wasm.js`,
|
| 98 |
+
wasmUrl: `${baseUrl}ammo.wasm.wasm`,
|
| 99 |
+
fallbackUrl: `${baseUrl}ammo.js`
|
| 100 |
+
});
|
| 101 |
+
} catch (e) {
|
| 102 |
+
console.warn('[Ammo] setConfig failed (ignored):', e);
|
| 103 |
+
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 104 |
|
| 105 |
+
// 1) Tente API Promise
|
| 106 |
+
try {
|
| 107 |
+
const maybePromise = pc.WasmModule.getInstance('Ammo', `${baseUrl}ammo.wasm.js`);
|
| 108 |
+
if (maybePromise && typeof maybePromise.then === 'function') {
|
| 109 |
+
step('Ammo: waiting (promise API)…');
|
| 110 |
await Promise.race([
|
| 111 |
+
maybePromise,
|
| 112 |
+
new Promise((_, rej) => setTimeout(() => rej(new Error('Ammo load timeout (promise)')), timeoutMs))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 113 |
]);
|
| 114 |
+
step('Ammo: ready (promise API)');
|
| 115 |
+
return true;
|
|
|
|
|
|
|
| 116 |
}
|
| 117 |
+
} catch (e) {
|
| 118 |
+
console.warn('[Ammo] promise API failed:', e);
|
| 119 |
+
}
|
| 120 |
|
| 121 |
+
// 2) Tente API callback
|
| 122 |
+
let resolved = false;
|
| 123 |
+
try {
|
| 124 |
+
step('Ammo: waiting (callback API)…');
|
| 125 |
+
await Promise.race([
|
| 126 |
+
new Promise((resolve) => pc.WasmModule.getInstance('Ammo', () => { resolved = true; resolve(); })),
|
| 127 |
+
new Promise((_, rej) => setTimeout(() => rej(new Error('Ammo load timeout (callback)')), timeoutMs))
|
| 128 |
+
]);
|
| 129 |
+
if (resolved) {
|
| 130 |
+
step('Ammo: ready (callback API)');
|
| 131 |
+
return true;
|
| 132 |
+
}
|
| 133 |
+
} catch (e) {
|
| 134 |
+
console.warn('[Ammo] callback API failed:', e);
|
| 135 |
}
|
| 136 |
+
|
| 137 |
+
console.warn('[viewer] Ammo not available — physics disabled.');
|
| 138 |
+
return false;
|
| 139 |
+
}
|
| 140 |
+
|
| 141 |
+
function safeGetEl(id, label) {
|
| 142 |
+
const el = document.getElementById(id);
|
| 143 |
+
if (!el) console.warn(`[viewer] Missing DOM #${id} (${label})`);
|
| 144 |
+
return el;
|
| 145 |
}
|
| 146 |
|
| 147 |
/* -------------------------------------------
|
| 148 |
Initialisation principale
|
| 149 |
-------------------------------------------- */
|
| 150 |
export async function initializeViewer(config, instanceId) {
|
| 151 |
+
if (viewerInitialized) { console.warn('[viewer] initializeViewer called twice — ignored'); return; }
|
| 152 |
+
step('A: initializeViewer begin', { instanceId });
|
| 153 |
|
| 154 |
// ---- Lecture config ----
|
| 155 |
const mobile = isMobileUA();
|
|
|
|
| 158 |
glbUrl = (config.glb_url !== undefined) ? config.glb_url : null;
|
| 159 |
presentoirUrl = (config.presentoir_url !== undefined) ? config.presentoir_url : null;
|
| 160 |
|
| 161 |
+
color_bg_hex = config.canvas_background !== undefined ? config.canvas_background : '#FFFFFF';
|
| 162 |
espace_expo_bool = config.espace_expo_bool !== undefined ? !!config.espace_expo_bool : false;
|
| 163 |
color_bg = hexToRgbaArray(color_bg_hex);
|
| 164 |
|
|
|
|
| 186 |
idleRestoreDelay = Math.max(120, parseInt(config.idleRestoreDelayMs, 10) || idleRestoreDelay);
|
| 187 |
}
|
| 188 |
|
| 189 |
+
// Physique (souhait)
|
| 190 |
+
if (config.ammoBaseUrl) ammoBaseUrl = String(config.ammoBaseUrl).endsWith('/') ? config.ammoBaseUrl : (config.ammoBaseUrl + '/');
|
| 191 |
+
wantPhysics = config.usePhysics === false ? false : true; // par défaut true
|
| 192 |
const freeFly = !!config.freeFly; // si true => pas de gravité
|
| 193 |
gravityVec = freeFly ? new pc.Vec3(0, 0, 0) : new pc.Vec3(0, -9.81, 0);
|
| 194 |
|
| 195 |
// ---- Canvas / DOM ----
|
| 196 |
+
const canvasId = 'canvas-' + instanceId;
|
| 197 |
+
const progressId = 'progress-dialog-' + instanceId;
|
| 198 |
+
const containerId = 'viewer-container-' + instanceId;
|
| 199 |
+
const progressDialog = safeGetEl(progressId, 'progress');
|
| 200 |
+
const viewerContainer = safeGetEl(containerId, 'container');
|
| 201 |
+
if (!viewerContainer) throw new Error('Viewer container not found');
|
| 202 |
|
| 203 |
const old = document.getElementById(canvasId);
|
| 204 |
if (old) old.remove();
|
| 205 |
|
| 206 |
+
const canvas = document.createElement('canvas');
|
| 207 |
canvas.id = canvasId;
|
| 208 |
+
canvas.className = 'ply-canvas';
|
| 209 |
+
canvas.style.width = '100%';
|
| 210 |
+
canvas.style.height = '100%';
|
| 211 |
+
canvas.setAttribute('tabindex', '0');
|
| 212 |
+
if (progressDialog) viewerContainer.insertBefore(canvas, progressDialog);
|
| 213 |
+
else viewerContainer.appendChild(canvas);
|
| 214 |
|
| 215 |
// Interaction UI de base (prévenir scroll)
|
| 216 |
+
canvas.style.touchAction = 'none';
|
| 217 |
+
canvas.style.webkitTouchCallout = 'none';
|
| 218 |
+
canvas.addEventListener('gesturestart', (e) => e.preventDefault());
|
| 219 |
+
canvas.addEventListener('gesturechange', (e) => e.preventDefault());
|
| 220 |
+
canvas.addEventListener('gestureend', (e) => e.preventDefault());
|
| 221 |
+
canvas.addEventListener('dblclick', (e) => e.preventDefault());
|
| 222 |
+
canvas.addEventListener('wheel', (e) => e.preventDefault(), { passive: false });
|
| 223 |
|
| 224 |
// Focus au survol pour capter le clavier
|
| 225 |
let isPointerOverCanvas = false;
|
|
|
|
| 228 |
const onPointerLeave = () => { isPointerOverCanvas = false; if (document.activeElement === canvas) canvas.blur(); };
|
| 229 |
const onCanvasBlur = () => { isPointerOverCanvas = false; };
|
| 230 |
|
| 231 |
+
canvas.addEventListener('pointerenter', onPointerEnter);
|
| 232 |
+
canvas.addEventListener('pointerleave', onPointerLeave);
|
| 233 |
+
canvas.addEventListener('mouseenter', onPointerEnter);
|
| 234 |
+
canvas.addEventListener('mouseleave', onPointerLeave);
|
| 235 |
+
canvas.addEventListener('mousedown', focusCanvas);
|
| 236 |
+
canvas.addEventListener('touchstart', focusCanvas, { passive: true });
|
| 237 |
+
canvas.addEventListener('blur', onCanvasBlur);
|
| 238 |
|
| 239 |
// Empêche les touches scroll pendant survol
|
| 240 |
+
const scrollKeys = new Set(['ArrowUp','ArrowDown','ArrowLeft','ArrowRight','PageUp','PageDown','Home','End',' ','Space','Spacebar']);
|
| 241 |
const onKeyDownCapture = (e) => { if (!isPointerOverCanvas) return; if (scrollKeys.has(e.key) || scrollKeys.has(e.code)) e.preventDefault(); };
|
| 242 |
+
window.addEventListener('keydown', onKeyDownCapture, true);
|
| 243 |
|
| 244 |
+
if (progressDialog) progressDialog.style.display = 'block';
|
| 245 |
|
| 246 |
// ---- Import PlayCanvas ----
|
| 247 |
if (!pc) {
|
| 248 |
+
step('B: importing PlayCanvas…');
|
| 249 |
+
pc = await import('https://esm.run/playcanvas');
|
| 250 |
+
window.pc = pc; // debug convenience
|
| 251 |
+
step('B+: PlayCanvas imported');
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 252 |
}
|
| 253 |
|
| 254 |
+
// ---- Crée l’Application (démarrage non-bloquant) ----
|
| 255 |
+
step('C: createGraphicsDevice');
|
| 256 |
+
const device = await pc.createGraphicsDevice(canvas, { deviceTypes: ['webgl2', 'webgl1'], antialias: false });
|
|
|
|
|
|
|
| 257 |
device.maxPixelRatio = Math.min(window.devicePixelRatio || 1, maxDevicePixelRatio);
|
| 258 |
|
| 259 |
const opts = new pc.AppOptions();
|
|
|
|
| 275 |
app = new pc.Application(canvas, opts);
|
| 276 |
app.setCanvasFillMode(pc.FILLMODE_NONE);
|
| 277 |
app.setCanvasResolution(pc.RESOLUTION_AUTO);
|
|
|
|
|
|
|
| 278 |
app.scene.gravity = gravityVec || new pc.Vec3(0, -9.81, 0);
|
| 279 |
|
| 280 |
+
// Démarrer la boucle tout de suite (rendu garanti)
|
| 281 |
+
step('D: app.start()');
|
| 282 |
+
app.start();
|
| 283 |
+
step('D+: app started');
|
| 284 |
+
|
| 285 |
+
// Caméra fallback — toujours visible même si Ammo KO
|
| 286 |
+
step('E: create fallback camera');
|
| 287 |
+
cameraEntity = new pc.Entity('camera');
|
| 288 |
+
cameraEntity.addComponent('camera', {
|
| 289 |
+
clearColor: new pc.Color(color_bg),
|
| 290 |
+
nearClip: 0.03,
|
| 291 |
+
farClip: 500
|
| 292 |
+
});
|
| 293 |
+
cameraEntity.setPosition(chosenCameraX, chosenCameraY, chosenCameraZ);
|
| 294 |
+
app.root.addChild(cameraEntity);
|
| 295 |
+
cameraEntity.lookAt(new pc.Vec3(0,1,0));
|
| 296 |
+
|
| 297 |
// Resize observé (debounce)
|
| 298 |
resizeObserver = new ResizeObserver((entries) => {
|
| 299 |
if (!entries || !entries.length) return;
|
|
|
|
| 304 |
});
|
| 305 |
resizeObserver.observe(viewerContainer);
|
| 306 |
|
| 307 |
+
window.addEventListener('resize', () => {
|
| 308 |
if (resizeTimeout) clearTimeout(resizeTimeout);
|
| 309 |
resizeTimeout = setTimeout(() => {
|
| 310 |
app.resizeCanvas(viewerContainer.clientWidth, viewerContainer.clientHeight);
|
| 311 |
}, 60);
|
| 312 |
});
|
| 313 |
|
| 314 |
+
app.on('destroy', () => {
|
| 315 |
try { resizeObserver.disconnect(); } catch {}
|
| 316 |
if (opts.keyboard && opts.keyboard.detach) opts.keyboard.detach();
|
| 317 |
+
window.removeEventListener('keydown', onKeyDownCapture, true);
|
| 318 |
+
|
| 319 |
+
canvas.removeEventListener('pointerenter', onPointerEnter);
|
| 320 |
+
canvas.removeEventListener('pointerleave', onPointerLeave);
|
| 321 |
+
canvas.removeEventListener('mouseenter', onPointerEnter);
|
| 322 |
+
canvas.removeEventListener('mouseleave', onPointerLeave);
|
| 323 |
+
canvas.removeEventListener('mousedown', focusCanvas);
|
| 324 |
+
canvas.removeEventListener('touchstart', focusCanvas);
|
| 325 |
+
canvas.removeEventListener('blur', onCanvasBlur);
|
| 326 |
});
|
| 327 |
|
| 328 |
+
// ---- Charger assets SOG + GLB (tolérant) ----
|
| 329 |
const assets = [];
|
| 330 |
let sogAsset = null, glbAsset = null;
|
| 331 |
|
| 332 |
if (sogUrl) {
|
| 333 |
+
sogAsset = new pc.Asset('gsplat', 'gsplat', { url: sogUrl });
|
| 334 |
app.assets.add(sogAsset); assets.push(sogAsset);
|
| 335 |
}
|
| 336 |
if (glbUrl) {
|
| 337 |
+
glbAsset = new pc.Asset('glb', 'container', { url: glbUrl });
|
| 338 |
app.assets.add(glbAsset); assets.push(glbAsset);
|
| 339 |
}
|
| 340 |
|
| 341 |
+
step('F: requesting assets', { sog: !!sogUrl, glb: !!glbUrl });
|
| 342 |
+
|
| 343 |
+
await new Promise((resolve) => {
|
| 344 |
+
if (!assets.length) return resolve();
|
| 345 |
+
|
| 346 |
const loader = new pc.AssetListLoader(assets, app.assets);
|
| 347 |
+
let done = false;
|
| 348 |
+
const finish = (label) => { if (!done) { done = true; step('F+: assets loaded (' + label + ')'); resolve(); } };
|
| 349 |
+
|
| 350 |
+
loader.on('error', (e) => { console.warn('[viewer] Asset load error:', e); finish('with errors'); });
|
| 351 |
+
loader.load(() => finish('ok'));
|
| 352 |
+
|
| 353 |
+
// garde-fou timeout
|
| 354 |
+
setTimeout(() => { if (!done) { console.warn('[viewer] Asset load timeout — continuing'); finish('timeout'); } }, 10000);
|
| 355 |
});
|
| 356 |
|
| 357 |
+
if (progressDialog) { progressDialog.style.display = 'none'; step('G: progress hidden'); }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 358 |
|
| 359 |
// ---- Crée le modèle GSplat (optionnel) ----
|
| 360 |
if (sogAsset) {
|
| 361 |
+
modelEntity = new pc.Entity('model');
|
| 362 |
+
modelEntity.addComponent('gsplat', { asset: sogAsset });
|
| 363 |
app.root.addChild(modelEntity);
|
| 364 |
+
step('H: gsplat entity created');
|
| 365 |
}
|
| 366 |
|
| 367 |
// ---- Instancier le GLB d’environnement ----
|
| 368 |
envEntity = glbAsset && glbAsset.resource ? glbAsset.resource.instantiateRenderEntity() : null;
|
| 369 |
if (envEntity) {
|
| 370 |
+
envEntity.name = 'ENV_GLTF';
|
| 371 |
app.root.addChild(envEntity);
|
| 372 |
+
step('I: env GLB instanced');
|
| 373 |
} else {
|
| 374 |
+
console.warn('[viewer] No environment GLB — physics will be skipped.');
|
| 375 |
}
|
| 376 |
|
| 377 |
// ---- Matériau "fond uni" si pas d'espace expo ----
|
|
|
|
| 387 |
for (const mi of node.render.meshInstances) mi.material = matSol;
|
| 388 |
}
|
| 389 |
});
|
| 390 |
+
step('I+: env recolored (flat)');
|
| 391 |
}
|
| 392 |
|
| 393 |
+
// ---- Physique : chargement Ammo en parallèle, colliders après 1ère frame ----
|
| 394 |
+
let physicsReady = false;
|
| 395 |
+
if (wantPhysics) {
|
| 396 |
+
(async () => {
|
| 397 |
+
try {
|
| 398 |
+
const ok = await loadAmmoWithTimeout(ammoBaseUrl, isMobileUA() ? 5000 : 3500).catch(() => false);
|
| 399 |
+
if (!ok) { step('P: Ammo unavailable — rendering without physics'); return; }
|
| 400 |
+
|
| 401 |
+
// Pose des colliders mesh après 1ère frame pour garantir meshInstances
|
| 402 |
+
if (envEntity) {
|
| 403 |
+
app.once('postrender', () => {
|
| 404 |
+
const applyStaticMesh = (e) => {
|
| 405 |
+
if (e.render && !e.collision) {
|
| 406 |
+
try { e.addComponent('collision', { type: 'mesh' }); } catch (err) { console.warn('[phys] add collision failed:', err); }
|
| 407 |
+
}
|
| 408 |
+
if (!e.rigidbody) {
|
| 409 |
+
try { e.addComponent('rigidbody', { type: 'static', friction: 0.6, restitution: 0.0 }); } catch (err) { console.warn('[phys] add rigidbody failed:', err); }
|
| 410 |
+
} else if (e.rigidbody && e.rigidbody.type !== 'static') {
|
| 411 |
+
e.rigidbody.type = 'static';
|
| 412 |
+
}
|
| 413 |
+
};
|
| 414 |
+
const stack=[envEntity];
|
| 415 |
+
while (stack.length){ const n=stack.pop(); applyStaticMesh(n); n.children?.forEach(c=>stack.push(c)); }
|
| 416 |
+
step('P+: static mesh colliders ready');
|
| 417 |
+
});
|
| 418 |
+
}
|
| 419 |
+
|
| 420 |
+
// Crée Player capsule et reparent caméra
|
| 421 |
+
createPlayerCapsuleAndAttachCamera(app, config);
|
| 422 |
+
physicsReady = true;
|
| 423 |
+
step('Q: physics ON (player created)');
|
| 424 |
+
} catch (e) {
|
| 425 |
+
console.warn('[phys] init failed:', e);
|
| 426 |
}
|
| 427 |
+
})();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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| 428 |
} else {
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+
step('P: physics disabled by config (usePhysics=false)');
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| 430 |
}
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| 431 |
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| 432 |
+
// Ajuster taille initiale
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| 433 |
app.resizeCanvas(viewerContainer.clientWidth, viewerContainer.clientHeight);
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| 434 |
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| 435 |
// DPR dynamique : réduit pendant interaction
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| 447 |
setDpr(Math.min(window.devicePixelRatio || 1, maxDevicePixelRatio));
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| 448 |
}, idleRestoreDelay);
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| 449 |
};
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| 450 |
+
['mousedown', 'mousemove', 'mouseup', 'wheel', 'touchstart', 'touchmove', 'keydown']
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| 451 |
+
.forEach((ev) => canvas.addEventListener(ev, bumpInteraction, { passive: true }));
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| 452 |
|
| 453 |
viewerInitialized = true;
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| 454 |
+
step('Z: initializeViewer done', { physicsRequested: wantPhysics });
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| 455 |
+
}
|
| 456 |
+
|
| 457 |
+
/* -------------------------------------------
|
| 458 |
+
Helpers: création Player capsule + cam
|
| 459 |
+
-------------------------------------------- */
|
| 460 |
+
function createPlayerCapsuleAndAttachCamera(app, config) {
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| 461 |
+
// Si déjà présent, ne pas recréer
|
| 462 |
+
if (playerEntity && playerEntity.rigidbody) { step('Q+: player already exists'); return; }
|
| 463 |
+
|
| 464 |
+
playerEntity = new pc.Entity('Player');
|
| 465 |
+
const capsuleRadius = config.capsuleRadius !== undefined ? parseFloat(config.capsuleRadius) : 0.30;
|
| 466 |
+
const capsuleHeight = config.capsuleHeight !== undefined ? parseFloat(config.capsuleHeight) : 1.60;
|
| 467 |
+
|
| 468 |
+
try { playerEntity.addComponent('collision', { type: 'capsule', radius: capsuleRadius, height: capsuleHeight }); }
|
| 469 |
+
catch (e) { console.warn('[phys] add capsule collision failed:', e); }
|
| 470 |
+
|
| 471 |
+
try {
|
| 472 |
+
playerEntity.addComponent('rigidbody', {
|
| 473 |
+
type: 'dynamic',
|
| 474 |
+
mass: 70,
|
| 475 |
+
friction: 0.45,
|
| 476 |
+
restitution: 0.0,
|
| 477 |
+
linearDamping: 0.15,
|
| 478 |
+
angularDamping: 0.999
|
| 479 |
+
});
|
| 480 |
+
playerEntity.rigidbody.angularFactor = new pc.Vec3(0, 0, 0); // éviter roulis
|
| 481 |
+
} catch (e) { console.warn('[phys] add rigidbody failed:', e); }
|
| 482 |
|
| 483 |
+
// Spawn
|
| 484 |
+
playerEntity.setPosition(chosenCameraX, chosenCameraY, chosenCameraZ);
|
| 485 |
+
app.root.addChild(playerEntity);
|
| 486 |
+
|
| 487 |
+
// Caméra -> enfant Player (yeux)
|
| 488 |
+
const eyes = config.eyesOffsetY !== undefined ? parseFloat(config.eyesOffsetY) : Math.max(0.1, capsuleHeight * 0.9);
|
| 489 |
+
try {
|
| 490 |
+
cameraEntity.reparent(playerEntity);
|
| 491 |
+
cameraEntity.setLocalPosition(0, eyes, 0);
|
| 492 |
+
cameraEntity.setLocalEulerAngles(0, 0, 0);
|
| 493 |
+
} catch (e) { console.warn('[phys] camera reparent failed:', e); }
|
| 494 |
+
|
| 495 |
+
// Gravité selon freeFly
|
| 496 |
+
const freeFly = !!config.freeFly;
|
| 497 |
+
app.scene.gravity = freeFly ? new pc.Vec3(0,0,0) : new pc.Vec3(0,-9.81,0);
|
| 498 |
}
|
| 499 |
|
| 500 |
/* -------------------------------------------
|
| 501 |
API helper : repositionner caméra/joueur
|
| 502 |
-------------------------------------------- */
|
| 503 |
export function resetViewerCamera(x, y, z) {
|
| 504 |
+
if (!app || !cameraEntity) { console.warn('[viewer] resetViewerCamera: app/camera missing'); return; }
|
| 505 |
const nx = (x !== undefined) ? parseFloat(x) : chosenCameraX;
|
| 506 |
const ny = (y !== undefined) ? parseFloat(y) : chosenCameraY;
|
| 507 |
const nz = (z !== undefined) ? parseFloat(z) : chosenCameraZ;
|
| 508 |
|
| 509 |
if (playerEntity && playerEntity.rigidbody) {
|
| 510 |
+
try {
|
| 511 |
+
playerEntity.rigidbody.teleport(nx, ny, nz, playerEntity.getRotation());
|
| 512 |
+
playerEntity.rigidbody.linearVelocity = pc.Vec3.ZERO.clone();
|
| 513 |
+
playerEntity.rigidbody.angularVelocity = pc.Vec3.ZERO.clone();
|
| 514 |
+
step('resetViewerCamera: teleported player', { nx, ny, nz });
|
| 515 |
+
} catch (e) {
|
| 516 |
+
console.warn('[viewer] teleport failed, fallback to camera setPosition:', e);
|
| 517 |
+
cameraEntity.setPosition(nx, ny, nz);
|
| 518 |
+
}
|
| 519 |
} else {
|
| 520 |
cameraEntity.setPosition(nx, ny, nz);
|
| 521 |
+
step('resetViewerCamera: camera moved (no player)', { nx, ny, nz });
|
| 522 |
}
|
| 523 |
}
|