Spaces:
Running
Running
Update deplacement_dans_env/ctrl_camera_pr_env.js
Browse files
deplacement_dans_env/ctrl_camera_pr_env.js
CHANGED
|
@@ -6,22 +6,17 @@
|
|
| 6 |
// - Molette / Pinch : dolly
|
| 7 |
// - Collisions : sphère (caméra) vs AABBs du GLB (focusEntity)
|
| 8 |
// - Mouvement "swept" + slide sur murs + step-up/step-down pour escaliers
|
| 9 |
-
// -
|
| 10 |
// ============================================================================
|
| 11 |
|
| 12 |
var FreeCamera = pc.createScript('orbitCamera'); // garder ce nom pour compat viewer
|
| 13 |
|
| 14 |
// ======================== Attributs ===========================
|
| 15 |
FreeCamera.attributes.add('inertiaFactor', { type: 'number', default: 0.12, title: 'Inertia (rotation)' });
|
| 16 |
-
|
| 17 |
-
// Limites de pitch
|
| 18 |
FreeCamera.attributes.add('pitchAngleMin', { type: 'number', default: -89, title: 'Pitch Min (deg)' });
|
| 19 |
FreeCamera.attributes.add('pitchAngleMax', { type: 'number', default: 89, title: 'Pitch Max (deg)' });
|
| 20 |
-
|
| 21 |
-
// minY (altitude min du point CAMÉRA)
|
| 22 |
FreeCamera.attributes.add('minY', { type: 'number', default: 0, title: 'Minimum camera Y' });
|
| 23 |
|
| 24 |
-
// Vitesses
|
| 25 |
FreeCamera.attributes.add('moveSpeed', { type: 'number', default: 2.2, title: 'Move Speed' });
|
| 26 |
FreeCamera.attributes.add('strafeSpeed', { type: 'number', default: 2.2, title: 'Strafe Speed' });
|
| 27 |
FreeCamera.attributes.add('dollySpeed', { type: 'number', default: 2.0, title: 'Mouse/Pinch Dolly Speed' });
|
|
@@ -45,9 +40,6 @@ FreeCamera.attributes.add('stepAhead', { type: 'number', default: 0.20, title
|
|
| 45 |
FreeCamera.attributes.add('stepDownMax', { type: 'number', default: 0.60, title: 'Max snap-down (m)' });
|
| 46 |
FreeCamera.attributes.add('enableGroundSnap', { type: 'boolean', default: true, title: 'Enable ground snap' });
|
| 47 |
|
| 48 |
-
// Spawn auto si nécessaire seulement
|
| 49 |
-
FreeCamera.attributes.add('autoSpawnInside', { type: 'boolean', default: true, title: 'Auto-spawn inside if needed' });
|
| 50 |
-
|
| 51 |
// BBox globale optionnelle (Xmin..Zmax)
|
| 52 |
FreeCamera.attributes.add('Xmin', { type: 'number', default: -Infinity, title: 'BBox Xmin' });
|
| 53 |
FreeCamera.attributes.add('Xmax', { type: 'number', default: Infinity, title: 'BBox Xmax' });
|
|
@@ -63,476 +55,400 @@ FreeCamera.attributes.add('yawAngleMin', { type: 'number', default: -360, title
|
|
| 63 |
FreeCamera.attributes.add('yawAngleMax', { type: 'number', default: 360, title: 'Compat: Yaw Max (unused)' });
|
| 64 |
FreeCamera.attributes.add('distanceMin', { type: 'number', default: 0.1, title: 'Compat: Distance Min (unused)' });
|
| 65 |
|
| 66 |
-
// ======================== Helpers
|
| 67 |
function vec3Sub(a, b) { return new pc.Vec3(a.x-b.x, a.y-b.y, a.z-b.z); }
|
| 68 |
function vec3Add(a, b) { return new pc.Vec3(a.x+b.x, a.y+b.y, a.z+b.z); }
|
| 69 |
function vec3Scale(a, s){ return new pc.Vec3(a.x*s, a.y*s, a.z*s); }
|
| 70 |
function length(v) { return Math.sqrt(v.x*v.x + v.y*v.y + v.z*v.z); }
|
| 71 |
function dot(a, b){ return a.x*b.x + a.y*b.y + a.z*b.z; }
|
| 72 |
function normalize(v){ var l=length(v)||1; return new pc.Vec3(v.x/l, v.y/l, v.z/l); }
|
| 73 |
-
function projectOnPlane(v, n){
|
| 74 |
-
var d = dot(v, n);
|
| 75 |
-
return new pc.Vec3(v.x - d*n.x, v.y - d*n.y, v.z - d*n.z);
|
| 76 |
-
}
|
| 77 |
|
| 78 |
// ======================== Initialisation ===========================
|
| 79 |
Object.defineProperty(FreeCamera.prototype, 'pitch', {
|
| 80 |
-
|
| 81 |
-
|
| 82 |
});
|
| 83 |
Object.defineProperty(FreeCamera.prototype, 'yaw', {
|
| 84 |
-
|
| 85 |
-
|
| 86 |
});
|
| 87 |
|
| 88 |
FreeCamera.prototype.initialize = function () {
|
| 89 |
-
|
| 90 |
-
|
| 91 |
-
|
| 92 |
-
|
| 93 |
-
|
| 94 |
-
|
| 95 |
-
|
| 96 |
-
|
| 97 |
-
|
| 98 |
-
|
| 99 |
-
|
| 100 |
-
|
| 101 |
-
|
| 102 |
-
|
| 103 |
-
|
| 104 |
-
|
| 105 |
-
|
| 106 |
-
|
| 107 |
-
|
| 108 |
-
|
| 109 |
-
|
| 110 |
-
|
| 111 |
-
|
| 112 |
-
|
| 113 |
-
|
| 114 |
-
|
| 115 |
-
|
| 116 |
-
|
| 117 |
-
|
| 118 |
-
|
| 119 |
-
|
| 120 |
-
|
| 121 |
-
|
| 122 |
-
|
| 123 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
| 124 |
};
|
| 125 |
|
| 126 |
FreeCamera.prototype.update = function (dt) {
|
| 127 |
-
|
| 128 |
-
|
| 129 |
-
|
| 130 |
-
|
| 131 |
-
|
| 132 |
-
|
| 133 |
-
|
| 134 |
-
|
| 135 |
-
|
| 136 |
-
this._clampPosition(pos);
|
| 137 |
-
this.entity.setPosition(pos);
|
| 138 |
};
|
| 139 |
|
| 140 |
FreeCamera.prototype._checkAspectRatio = function () {
|
| 141 |
-
|
| 142 |
-
|
| 143 |
-
|
| 144 |
};
|
| 145 |
|
| 146 |
// ======================== Colliders indoor-safe ===========================
|
| 147 |
FreeCamera.prototype._buildIndoorSafeColliders = function () {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 148 |
this._colliders = [];
|
| 149 |
-
this._worldAabb = null;
|
| 150 |
this._useCollision = false;
|
| 151 |
-
|
| 152 |
-
|
| 153 |
-
|
| 154 |
-
// 1) Collecter toutes les AABBs world des meshInstances
|
| 155 |
-
var boxes = [];
|
| 156 |
-
var stack = [this.focusEntity];
|
| 157 |
-
while (stack.length) {
|
| 158 |
-
var e = stack.pop();
|
| 159 |
-
var rc = e.render;
|
| 160 |
-
if (rc && rc.meshInstances && rc.meshInstances.length) {
|
| 161 |
-
for (var i = 0; i < rc.meshInstances.length; i++) {
|
| 162 |
-
var a = rc.meshInstances[i].aabb;
|
| 163 |
-
boxes.push(new pc.BoundingBox(a.center.clone(), a.halfExtents.clone()));
|
| 164 |
-
}
|
| 165 |
-
}
|
| 166 |
-
var ch = e.children;
|
| 167 |
-
if (ch && ch.length) for (var c = 0; c < ch.length; c++) stack.push(ch[c]);
|
| 168 |
-
}
|
| 169 |
-
if (boxes.length === 0) return;
|
| 170 |
-
|
| 171 |
-
// 2) AABB monde (non gonflée)
|
| 172 |
-
var world = boxes[0].clone();
|
| 173 |
-
for (var j = 1; j < boxes.length; j++) world.add(boxes[j]);
|
| 174 |
-
|
| 175 |
-
// 3) Filtrer les AABBs "quasi globales" (anti-coquille)
|
| 176 |
-
var frac = pc.math.clamp(this.globalCullFrac, 0, 0.49);
|
| 177 |
-
var wh = world.halfExtents;
|
| 178 |
-
var filtered = [];
|
| 179 |
-
for (var k = 0; k < boxes.length; k++) {
|
| 180 |
-
var h = boxes[k].halfExtents;
|
| 181 |
-
var nearGlobal =
|
| 182 |
-
(h.x >= wh.x * (1 - frac)) &&
|
| 183 |
-
(h.y >= wh.y * (1 - frac)) &&
|
| 184 |
-
(h.z >= wh.z * (1 - frac));
|
| 185 |
-
if (!nearGlobal) filtered.push(boxes[k]);
|
| 186 |
-
}
|
| 187 |
-
|
| 188 |
-
// 4) Merge strict (chevauchement réel uniquement)
|
| 189 |
-
var merged = this._mergeAabbs(filtered, Math.max(0, this.mergeGap || 0));
|
| 190 |
-
|
| 191 |
-
// 5) Petit gonflage (epsilon), pas du rayon
|
| 192 |
-
var inflate = Math.max(0, this.inflateBias || 0);
|
| 193 |
-
for (var m = 0; m < merged.length; m++) {
|
| 194 |
-
merged[m].halfExtents.add(new pc.Vec3(inflate, inflate, inflate));
|
| 195 |
-
}
|
| 196 |
-
|
| 197 |
-
// 6) Enregistrer
|
| 198 |
-
if (merged.length > 0) {
|
| 199 |
-
for (var t = 0; t < merged.length; t++) this._colliders.push({ aabb: merged[t] });
|
| 200 |
-
this._worldAabb = world;
|
| 201 |
-
this._useCollision = true;
|
| 202 |
-
} else {
|
| 203 |
-
this._colliders = [];
|
| 204 |
-
this._useCollision = false;
|
| 205 |
-
console.warn('[orbitCamera] Aucun collider utile trouvé (désactivation des collisions)');
|
| 206 |
-
}
|
| 207 |
};
|
| 208 |
|
| 209 |
-
// Merge strict (gap==0 => chevauchement seulement)
|
| 210 |
FreeCamera.prototype._mergeAabbs = function (boxes, gap) {
|
| 211 |
-
|
| 212 |
-
|
| 213 |
-
|
| 214 |
-
|
| 215 |
-
|
| 216 |
-
|
| 217 |
-
|
| 218 |
-
|
| 219 |
-
|
| 220 |
-
|
| 221 |
-
|
| 222 |
-
|
| 223 |
-
|
| 224 |
-
|
| 225 |
-
|
| 226 |
-
|
| 227 |
-
|
| 228 |
-
|
| 229 |
-
|
| 230 |
-
|
| 231 |
-
|
| 232 |
-
|
| 233 |
-
|
| 234 |
-
|
| 235 |
-
|
| 236 |
-
|
| 237 |
-
|
| 238 |
-
|
| 239 |
-
|
| 240 |
-
|
| 241 |
-
|
| 242 |
-
|
| 243 |
-
|
| 244 |
-
|
| 245 |
-
|
| 246 |
-
|
| 247 |
-
|
| 248 |
-
|
| 249 |
-
|
| 250 |
-
|
| 251 |
-
|
| 252 |
-
|
| 253 |
-
|
| 254 |
-
|
| 255 |
-
|
| 256 |
-
|
| 257 |
-
|
| 258 |
-
|
| 259 |
-
|
| 260 |
-
}
|
| 261 |
-
}
|
| 262 |
-
used[i] = true;
|
| 263 |
-
next.push(acc);
|
| 264 |
-
}
|
| 265 |
-
out = next;
|
| 266 |
-
}
|
| 267 |
-
return out;
|
| 268 |
-
};
|
| 269 |
-
|
| 270 |
-
// ======================== SPAWN / VALIDATION POSITION ===========================
|
| 271 |
-
FreeCamera.prototype._shouldAutoSpawn = function (pos) {
|
| 272 |
-
if (!this._useCollision || !this._worldAabb) return false;
|
| 273 |
-
|
| 274 |
-
var R = Math.max(0, this.collisionRadius);
|
| 275 |
-
var eps = Math.max(1e-4, this.collisionEpsilon);
|
| 276 |
-
|
| 277 |
-
var wmin = this._worldAabb.getMin();
|
| 278 |
-
var wmax = this._worldAabb.getMax();
|
| 279 |
-
|
| 280 |
-
// hors monde (avec marge du rayon)
|
| 281 |
-
if (pos.x < wmin.x + R + eps || pos.x > wmax.x - R - eps) return true;
|
| 282 |
-
if (pos.z < wmin.z + R + eps || pos.z > wmax.z - R - eps) return true;
|
| 283 |
-
if (pos.y < wmin.y - eps || pos.y > wmax.y + eps) return true;
|
| 284 |
-
|
| 285 |
-
// pas de "sol" sous ce XZ
|
| 286 |
-
var bestY = this._highestYUnderXZ(pos.x, pos.z, eps);
|
| 287 |
-
if (bestY === -Infinity) return true;
|
| 288 |
-
|
| 289 |
-
// trop en dessous/au dessus
|
| 290 |
-
if (pos.y < bestY - 2.0) return true;
|
| 291 |
-
if (pos.y > wmax.y + 0.5) return true;
|
| 292 |
-
|
| 293 |
-
// forte intersection initiale
|
| 294 |
-
var resolved = this._resolveCollisions(pos, this.maxResolveIters);
|
| 295 |
-
var move = resolved.clone().sub(pos).length();
|
| 296 |
-
if (move > R * 0.5) return true;
|
| 297 |
-
|
| 298 |
-
return false;
|
| 299 |
-
};
|
| 300 |
-
|
| 301 |
-
FreeCamera.prototype._highestYUnderXZ = function (x, z, eps) {
|
| 302 |
-
var bestY = -Infinity;
|
| 303 |
-
if (!this._colliders) return bestY;
|
| 304 |
-
for (var i = 0; i < this._colliders.length; i++) {
|
| 305 |
-
var aabb = this._colliders[i].aabb;
|
| 306 |
-
var amin = aabb.getMin(), amax = aabb.getMax();
|
| 307 |
-
if (x >= amin.x - eps && x <= amax.x + eps && z >= amin.z - eps && z <= amax.z + eps) {
|
| 308 |
-
if (amax.y > bestY) bestY = amax.y;
|
| 309 |
}
|
|
|
|
|
|
|
|
|
|
| 310 |
}
|
| 311 |
-
|
|
|
|
|
|
|
| 312 |
};
|
| 313 |
|
| 314 |
-
|
| 315 |
-
if (!this._useCollision || !this._worldAabb) return;
|
| 316 |
-
|
| 317 |
-
var R = Math.max(0, this.collisionRadius);
|
| 318 |
-
var eps = Math.max(1e-4, this.collisionEpsilon);
|
| 319 |
-
|
| 320 |
-
var world = this._worldAabb;
|
| 321 |
-
var c = world.center;
|
| 322 |
-
var min = world.getMin(), max = world.getMax();
|
| 323 |
-
|
| 324 |
-
var x = pc.math.clamp(c.x, min.x + R + eps, max.x - R - eps);
|
| 325 |
-
var z = pc.math.clamp(c.z, min.z + R + eps, max.z - R - eps);
|
| 326 |
-
|
| 327 |
-
var bestY = this._highestYUnderXZ(x, z, eps);
|
| 328 |
-
var y = (bestY > -Infinity) ? (bestY + R + 0.03) : Math.max(this.minY, (min.y + max.y) * 0.5);
|
| 329 |
-
|
| 330 |
-
var target = new pc.Vec3(x, y, z);
|
| 331 |
-
target = this._resolveCollisions(target, this.maxResolveIters);
|
| 332 |
-
this._clampPosition(target);
|
| 333 |
-
this.entity.setPosition(target);
|
| 334 |
-
};
|
| 335 |
|
| 336 |
// ======================== Contraintes génériques ===========================
|
| 337 |
FreeCamera.prototype._bboxEnabled = function () {
|
| 338 |
-
|
| 339 |
};
|
| 340 |
-
|
| 341 |
FreeCamera.prototype._clampPosition = function (p) {
|
| 342 |
-
|
| 343 |
-
|
| 344 |
-
|
| 345 |
-
|
| 346 |
-
|
| 347 |
};
|
| 348 |
|
| 349 |
// ======================== MOUVEMENT PRINCIPAL ===========================
|
| 350 |
FreeCamera.prototype._moveWithCollisions = function (from, desiredDelta) {
|
| 351 |
-
|
| 352 |
-
|
| 353 |
-
|
| 354 |
-
|
| 355 |
-
|
| 356 |
-
|
| 357 |
-
|
| 358 |
-
|
| 359 |
-
|
| 360 |
-
|
| 361 |
-
|
| 362 |
-
|
| 363 |
-
for (var i = 0; i < steps; i++) {
|
| 364 |
-
cur = this._moveStep(cur, stepVec);
|
| 365 |
-
}
|
| 366 |
-
return cur;
|
| 367 |
};
|
| 368 |
|
| 369 |
-
// Un "pas" unique avec slide + step-up + snap-down
|
| 370 |
FreeCamera.prototype._moveStep = function (from, delta) {
|
| 371 |
-
|
| 372 |
|
| 373 |
-
|
| 374 |
-
|
| 375 |
-
|
| 376 |
-
|
| 377 |
|
| 378 |
-
|
| 379 |
-
if (
|
| 380 |
-
|
| 381 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 382 |
}
|
| 383 |
|
| 384 |
-
|
| 385 |
-
|
| 386 |
-
|
| 387 |
-
var desire = delta.clone();
|
| 388 |
-
var slideDelta = projectOnPlane(desire, n);
|
| 389 |
-
var slideTarget = vec3Add(from, slideDelta);
|
| 390 |
-
var slideAfter = this._resolveCollisions(slideTarget, this.maxResolveIters);
|
| 391 |
-
|
| 392 |
-
// c) Step-up si le slide ne suffit pas (test petite marche)
|
| 393 |
-
if (length(vec3Sub(slideAfter, slideTarget)) !== 0) {
|
| 394 |
-
var stepped = this._tryStepUp(from, desire);
|
| 395 |
-
if (stepped) {
|
| 396 |
-
if (this.enableGroundSnap) stepped = this._snapDown(stepped);
|
| 397 |
-
return stepped;
|
| 398 |
-
}
|
| 399 |
-
}
|
| 400 |
-
|
| 401 |
-
if (this.enableGroundSnap) slideAfter = this._snapDown(slideAfter);
|
| 402 |
-
return slideAfter;
|
| 403 |
-
}
|
| 404 |
|
| 405 |
-
|
| 406 |
-
|
| 407 |
-
return after;
|
| 408 |
};
|
| 409 |
|
| 410 |
-
// Estimation grossière d’une normale de collision autour de "p"
|
| 411 |
FreeCamera.prototype._estimateCollisionNormal = function (p) {
|
| 412 |
-
|
| 413 |
-
|
| 414 |
-
|
| 415 |
-
|
| 416 |
-
|
| 417 |
-
|
| 418 |
-
|
| 419 |
-
|
| 420 |
-
|
| 421 |
-
|
| 422 |
-
|
| 423 |
-
|
| 424 |
-
|
| 425 |
-
|
| 426 |
-
|
| 427 |
-
|
| 428 |
-
|
| 429 |
};
|
| 430 |
|
| 431 |
-
// Step-up : essaie de monter une marche jusqu’à stepHeight
|
| 432 |
FreeCamera.prototype._tryStepUp = function (from, wishDelta) {
|
| 433 |
-
|
| 434 |
-
|
| 435 |
-
|
| 436 |
-
|
| 437 |
-
|
| 438 |
-
|
| 439 |
-
|
| 440 |
-
|
| 441 |
-
|
| 442 |
-
|
| 443 |
-
|
| 444 |
-
|
| 445 |
-
|
| 446 |
-
|
| 447 |
-
|
| 448 |
-
|
| 449 |
-
|
| 450 |
-
|
| 451 |
-
|
| 452 |
-
var
|
| 453 |
-
|
| 454 |
-
|
| 455 |
-
if (
|
| 456 |
-
|
| 457 |
-
|
| 458 |
-
raised = this._resolveCollisions(raised, this.maxResolveIters);
|
| 459 |
-
var stepped = this._resolveCollisions(vec3Add(raised, wishDelta), this.maxResolveIters);
|
| 460 |
-
// valider si on a bien avancé
|
| 461 |
-
if (length(vec3Sub(stepped, raised)) > 0.01) return stepped;
|
| 462 |
-
}
|
| 463 |
-
|
| 464 |
-
return null;
|
| 465 |
};
|
| 466 |
|
| 467 |
-
// Ground snap : colle vers le sol si on est en l’air (descente d’escaliers)
|
| 468 |
FreeCamera.prototype._snapDown = function (p) {
|
| 469 |
-
|
| 470 |
-
|
| 471 |
-
|
| 472 |
-
|
| 473 |
-
|
| 474 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 475 |
|
| 476 |
-
|
| 477 |
-
|
| 478 |
-
|
| 479 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
| 480 |
}
|
| 481 |
-
|
|
|
|
| 482 |
};
|
| 483 |
|
| 484 |
-
// ======================== Résolution
|
| 485 |
-
// Déplace et “expulse” si p (centre sphère) intersecte un AABB.
|
| 486 |
FreeCamera.prototype._resolveCollisions = function (pos, maxIters) {
|
| 487 |
-
|
| 488 |
-
|
| 489 |
-
|
| 490 |
-
|
| 491 |
-
|
| 492 |
-
|
| 493 |
-
|
| 494 |
-
|
| 495 |
-
|
| 496 |
-
|
| 497 |
-
|
| 498 |
-
|
| 499 |
-
|
| 500 |
-
|
| 501 |
-
|
| 502 |
-
|
| 503 |
-
|
| 504 |
-
|
| 505 |
-
|
| 506 |
-
|
| 507 |
-
|
| 508 |
-
|
| 509 |
-
|
| 510 |
-
|
| 511 |
-
|
| 512 |
-
|
| 513 |
-
var pen = R - dist + eps;
|
| 514 |
-
|
| 515 |
-
if (dist > 1e-6) {
|
| 516 |
-
p.x += (dx / dist) * pen;
|
| 517 |
-
p.y += (dy / dist) * pen;
|
| 518 |
-
p.z += (dz / dist) * pen;
|
| 519 |
-
} else {
|
| 520 |
-
// pousser selon l'axe le plus "proche"
|
| 521 |
-
var ex = Math.min(Math.abs(p.x - amin.x), Math.abs(amax.x - p.x));
|
| 522 |
-
var ey = Math.min(Math.abs(p.y - amin.y), Math.abs(amax.y - p.y));
|
| 523 |
-
var ez = Math.min(Math.abs(p.z - amin.z), Math.abs(amax.z - p.z));
|
| 524 |
-
if (ex <= ey && ex <= ez) p.x += (Math.abs(p.x - amin.x) < Math.abs(amax.x - p.x) ? -pen : pen);
|
| 525 |
-
else if (ey <= ex && ey <= ez) p.y += (Math.abs(p.y - amin.y) < Math.abs(amax.y - p.y) ? -pen : pen);
|
| 526 |
-
else p.z += (Math.abs(p.z - amin.z) < Math.abs(amax.z - p.z) ? -pen : pen);
|
| 527 |
-
}
|
| 528 |
-
moved = true;
|
| 529 |
-
}
|
| 530 |
-
}
|
| 531 |
|
| 532 |
-
if (
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 533 |
}
|
|
|
|
|
|
|
| 534 |
|
| 535 |
-
|
| 536 |
};
|
| 537 |
|
| 538 |
// ===================== INPUT SOURIS =====================
|
|
@@ -541,56 +457,56 @@ FreeCameraInputMouse.attributes.add('lookSensitivity', { type: 'number', default
|
|
| 541 |
FreeCameraInputMouse.attributes.add('wheelSensitivity',{ type: 'number', default: 1.0, title: 'Wheel Sensitivity' });
|
| 542 |
|
| 543 |
FreeCameraInputMouse.prototype.initialize = function () {
|
| 544 |
-
|
| 545 |
-
|
| 546 |
-
|
| 547 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 548 |
if (this.app.mouse) {
|
| 549 |
-
|
| 550 |
-
|
| 551 |
-
|
| 552 |
-
|
| 553 |
-
this.app.mouse.disableContextMenu();
|
| 554 |
}
|
| 555 |
-
|
| 556 |
-
|
| 557 |
-
window.addEventListener('mouseout', this._onOut, false);
|
| 558 |
-
|
| 559 |
-
this.on('destroy', () => {
|
| 560 |
-
if (this.app.mouse) {
|
| 561 |
-
this.app.mouse.off(pc.EVENT_MOUSEDOWN, this.onMouseDown, this);
|
| 562 |
-
this.app.mouse.off(pc.EVENT_MOUSEUP, this.onMouseUp, this);
|
| 563 |
-
this.app.mouse.off(pc.EVENT_MOUSEMOVE, this.onMouseMove, this);
|
| 564 |
-
this.app.mouse.off(pc.EVENT_MOUSEWHEEL, this.onMouseWheel, this);
|
| 565 |
-
}
|
| 566 |
-
window.removeEventListener('mouseout', this._onOut, false);
|
| 567 |
-
});
|
| 568 |
};
|
| 569 |
|
| 570 |
FreeCameraInputMouse.prototype.onMouseDown = function (e) { this.isLooking = true; this.last.set(e.x, e.y); };
|
| 571 |
FreeCameraInputMouse.prototype.onMouseUp = function () { this.isLooking = false; };
|
| 572 |
|
| 573 |
FreeCameraInputMouse.prototype.onMouseMove = function (e) {
|
| 574 |
-
|
| 575 |
-
|
| 576 |
-
|
| 577 |
-
|
| 578 |
-
|
| 579 |
};
|
| 580 |
|
| 581 |
FreeCameraInputMouse.prototype.onMouseWheel = function (e) {
|
| 582 |
-
|
| 583 |
-
|
| 584 |
-
|
| 585 |
-
|
| 586 |
-
|
| 587 |
-
|
| 588 |
-
|
| 589 |
-
|
| 590 |
-
|
| 591 |
-
|
| 592 |
-
|
| 593 |
-
|
| 594 |
};
|
| 595 |
|
| 596 |
// ===================== INPUT TOUCH =====================
|
|
@@ -599,63 +515,63 @@ FreeCameraInputTouch.attributes.add('lookSensitivity', { type: 'number', defaul
|
|
| 599 |
FreeCameraInputTouch.attributes.add('pinchDollyFactor', { type: 'number', default: 0.02, title: 'Pinch Dolly Factor' });
|
| 600 |
|
| 601 |
FreeCameraInputTouch.prototype.initialize = function () {
|
| 602 |
-
|
| 603 |
-
|
| 604 |
-
|
| 605 |
-
|
| 606 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 607 |
if (this.app.touch) {
|
| 608 |
-
|
| 609 |
-
|
| 610 |
-
|
| 611 |
-
|
| 612 |
}
|
| 613 |
-
|
| 614 |
-
if (this.app.touch) {
|
| 615 |
-
this.app.touch.off(pc.EVENT_TOUCHSTART, this.onTouchStartEndCancel, this);
|
| 616 |
-
this.app.touch.off(pc.EVENT_TOUCHEND, this.onTouchStartEndCancel, this);
|
| 617 |
-
this.app.touch.off(pc.EVENT_TOUCHCANCEL, this.onTouchStartEndCancel, this);
|
| 618 |
-
this.app.touch.off(pc.EVENT_TOUCHMOVE, this.onTouchMove, this);
|
| 619 |
-
}
|
| 620 |
-
});
|
| 621 |
};
|
| 622 |
|
| 623 |
FreeCameraInputTouch.prototype.onTouchStartEndCancel = function (e) {
|
| 624 |
-
|
| 625 |
-
|
| 626 |
-
|
| 627 |
-
|
| 628 |
-
|
| 629 |
-
|
| 630 |
-
|
| 631 |
-
|
| 632 |
-
|
| 633 |
-
|
| 634 |
};
|
| 635 |
|
| 636 |
FreeCameraInputTouch.prototype.onTouchMove = function (e) {
|
| 637 |
-
|
| 638 |
-
|
| 639 |
-
|
| 640 |
-
|
| 641 |
-
|
| 642 |
-
|
| 643 |
-
|
| 644 |
-
|
| 645 |
-
|
| 646 |
-
|
| 647 |
-
|
| 648 |
-
|
| 649 |
-
|
| 650 |
-
|
| 651 |
-
|
| 652 |
-
|
| 653 |
-
|
| 654 |
-
|
| 655 |
-
|
| 656 |
-
|
| 657 |
-
|
| 658 |
-
|
| 659 |
};
|
| 660 |
|
| 661 |
// ===================== INPUT CLAVIER =====================
|
|
@@ -663,40 +579,40 @@ var FreeCameraInputKeyboard = pc.createScript('orbitCameraInputKeyboard');
|
|
| 663 |
FreeCameraInputKeyboard.attributes.add('acceleration', { type: 'number', default: 1.0, title: 'Accel (unused)' });
|
| 664 |
|
| 665 |
FreeCameraInputKeyboard.prototype.initialize = function () {
|
| 666 |
-
|
| 667 |
-
|
| 668 |
};
|
| 669 |
|
| 670 |
FreeCameraInputKeyboard.prototype.update = function (dt) {
|
| 671 |
-
|
| 672 |
-
|
| 673 |
-
var fwd = (this.kb.isPressed(pc.KEY_UP) || this.kb.isPressed(pc.KEY_Z)) ? 1 :
|
| 674 |
-
(this.kb.isPressed(pc.KEY_DOWN) || this.kb.isPressed(pc.KEY_S)) ? -1 : 0;
|
| 675 |
-
var strf = (this.kb.isPressed(pc.KEY_RIGHT) || this.kb.isPressed(pc.KEY_D)) ? 1 :
|
| 676 |
-
(this.kb.isPressed(pc.KEY_LEFT) || this.kb.isPressed(pc.KEY_Q)) ? -1 : 0;
|
| 677 |
|
| 678 |
-
|
| 679 |
-
|
| 680 |
-
|
|
|
|
| 681 |
|
| 682 |
-
|
| 683 |
-
|
|
|
|
| 684 |
|
| 685 |
-
|
| 686 |
-
|
| 687 |
-
.add(right .mulScalar(strf * this.freeCam.strafeSpeed * dt));
|
| 688 |
|
| 689 |
-
|
| 690 |
-
|
| 691 |
-
|
| 692 |
-
}
|
| 693 |
|
| 694 |
-
var
|
| 695 |
-
|
| 696 |
-
|
| 697 |
-
|
| 698 |
-
|
| 699 |
-
|
| 700 |
-
|
| 701 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 702 |
};
|
|
|
|
| 6 |
// - Molette / Pinch : dolly
|
| 7 |
// - Collisions : sphère (caméra) vs AABBs du GLB (focusEntity)
|
| 8 |
// - Mouvement "swept" + slide sur murs + step-up/step-down pour escaliers
|
| 9 |
+
// - AUCUN AUTOSPAWN : la position initiale est celle fournie par la config
|
| 10 |
// ============================================================================
|
| 11 |
|
| 12 |
var FreeCamera = pc.createScript('orbitCamera'); // garder ce nom pour compat viewer
|
| 13 |
|
| 14 |
// ======================== Attributs ===========================
|
| 15 |
FreeCamera.attributes.add('inertiaFactor', { type: 'number', default: 0.12, title: 'Inertia (rotation)' });
|
|
|
|
|
|
|
| 16 |
FreeCamera.attributes.add('pitchAngleMin', { type: 'number', default: -89, title: 'Pitch Min (deg)' });
|
| 17 |
FreeCamera.attributes.add('pitchAngleMax', { type: 'number', default: 89, title: 'Pitch Max (deg)' });
|
|
|
|
|
|
|
| 18 |
FreeCamera.attributes.add('minY', { type: 'number', default: 0, title: 'Minimum camera Y' });
|
| 19 |
|
|
|
|
| 20 |
FreeCamera.attributes.add('moveSpeed', { type: 'number', default: 2.2, title: 'Move Speed' });
|
| 21 |
FreeCamera.attributes.add('strafeSpeed', { type: 'number', default: 2.2, title: 'Strafe Speed' });
|
| 22 |
FreeCamera.attributes.add('dollySpeed', { type: 'number', default: 2.0, title: 'Mouse/Pinch Dolly Speed' });
|
|
|
|
| 40 |
FreeCamera.attributes.add('stepDownMax', { type: 'number', default: 0.60, title: 'Max snap-down (m)' });
|
| 41 |
FreeCamera.attributes.add('enableGroundSnap', { type: 'boolean', default: true, title: 'Enable ground snap' });
|
| 42 |
|
|
|
|
|
|
|
|
|
|
| 43 |
// BBox globale optionnelle (Xmin..Zmax)
|
| 44 |
FreeCamera.attributes.add('Xmin', { type: 'number', default: -Infinity, title: 'BBox Xmin' });
|
| 45 |
FreeCamera.attributes.add('Xmax', { type: 'number', default: Infinity, title: 'BBox Xmax' });
|
|
|
|
| 55 |
FreeCamera.attributes.add('yawAngleMax', { type: 'number', default: 360, title: 'Compat: Yaw Max (unused)' });
|
| 56 |
FreeCamera.attributes.add('distanceMin', { type: 'number', default: 0.1, title: 'Compat: Distance Min (unused)' });
|
| 57 |
|
| 58 |
+
// ======================== Helpers ===========================
|
| 59 |
function vec3Sub(a, b) { return new pc.Vec3(a.x-b.x, a.y-b.y, a.z-b.z); }
|
| 60 |
function vec3Add(a, b) { return new pc.Vec3(a.x+b.x, a.y+b.y, a.z+b.z); }
|
| 61 |
function vec3Scale(a, s){ return new pc.Vec3(a.x*s, a.y*s, a.z*s); }
|
| 62 |
function length(v) { return Math.sqrt(v.x*v.x + v.y*v.y + v.z*v.z); }
|
| 63 |
function dot(a, b){ return a.x*b.x + a.y*b.y + a.z*b.z; }
|
| 64 |
function normalize(v){ var l=length(v)||1; return new pc.Vec3(v.x/l, v.y/l, v.z/l); }
|
| 65 |
+
function projectOnPlane(v, n){ var d = dot(v, n); return new pc.Vec3(v.x - d*n.x, v.y - d*n.y, v.z - d*n.z); }
|
|
|
|
|
|
|
|
|
|
| 66 |
|
| 67 |
// ======================== Initialisation ===========================
|
| 68 |
Object.defineProperty(FreeCamera.prototype, 'pitch', {
|
| 69 |
+
get: function () { return this._targetPitch; },
|
| 70 |
+
set: function (v) { this._targetPitch = pc.math.clamp(v, this.pitchAngleMin, this.pitchAngleMax); }
|
| 71 |
});
|
| 72 |
Object.defineProperty(FreeCamera.prototype, 'yaw', {
|
| 73 |
+
get: function () { return this._targetYaw; },
|
| 74 |
+
set: function (v) { this._targetYaw = v; } // yaw libre
|
| 75 |
});
|
| 76 |
|
| 77 |
FreeCamera.prototype.initialize = function () {
|
| 78 |
+
// Marqueur pour le viewer : c’est bien une free-cam
|
| 79 |
+
this.isFreeCamera = true;
|
| 80 |
+
|
| 81 |
+
// angles init depuis l’orientation actuelle
|
| 82 |
+
var q = this.entity.getRotation();
|
| 83 |
+
var f = new pc.Vec3(); q.transformVector(pc.Vec3.FORWARD, f);
|
| 84 |
+
this._yaw = Math.atan2(f.x, f.z) * pc.math.RAD_TO_DEG;
|
| 85 |
+
var yawQ = new pc.Quat().setFromEulerAngles(0, -this._yaw, 0);
|
| 86 |
+
var noYawQ = new pc.Quat().mul2(yawQ, q);
|
| 87 |
+
var fNoYaw = new pc.Vec3(); noYawQ.transformVector(pc.Vec3.FORWARD, fNoYaw);
|
| 88 |
+
this._pitch = pc.math.clamp(Math.atan2(-fNoYaw.y, -fNoYaw.z) * pc.math.RAD_TO_DEG, this.pitchAngleMin, this.pitchAngleMax);
|
| 89 |
+
this._targetYaw = this._yaw; this._targetPitch = this._pitch;
|
| 90 |
+
this.entity.setLocalEulerAngles(this._pitch, this._yaw, 0);
|
| 91 |
+
|
| 92 |
+
// état partagé
|
| 93 |
+
this.app.systems.script.app.freeCamState = this.app.systems.script.app.freeCamState || {};
|
| 94 |
+
this.state = this.app.systems.script.app.freeCamState;
|
| 95 |
+
|
| 96 |
+
// Colliders
|
| 97 |
+
this._buildIndoorSafeColliders();
|
| 98 |
+
|
| 99 |
+
// Respect total de la position JSON :
|
| 100 |
+
// On fait UNIQUEMENT une micro-résolution si on spawn *déjà* interpenetré (mais sans "sauter" loin).
|
| 101 |
+
var start = this.entity.getPosition().clone();
|
| 102 |
+
var resolved = this._resolveCollisions(start, this.maxResolveIters);
|
| 103 |
+
var delta = resolved.clone().sub(start);
|
| 104 |
+
if (delta.length() > this.collisionRadius * 0.25) {
|
| 105 |
+
// Si la correction est énorme, on préfère limiter à 25% du rayon pour éviter de sortir du bâtiment.
|
| 106 |
+
var lim = delta.normalize().mulScalar(this.collisionRadius * 0.25);
|
| 107 |
+
resolved = start.clone().add(lim);
|
| 108 |
+
}
|
| 109 |
+
this._clampPosition(resolved);
|
| 110 |
+
this.entity.setPosition(resolved);
|
| 111 |
+
|
| 112 |
+
// aspect
|
| 113 |
+
var self = this;
|
| 114 |
+
this._onResize = function(){ self._checkAspectRatio(); };
|
| 115 |
+
window.addEventListener('resize', this._onResize, false);
|
| 116 |
+
this._checkAspectRatio();
|
| 117 |
};
|
| 118 |
|
| 119 |
FreeCamera.prototype.update = function (dt) {
|
| 120 |
+
var t = this.inertiaFactor === 0 ? 1 : Math.min(dt / this.inertiaFactor, 1);
|
| 121 |
+
this._yaw = pc.math.lerp(this._yaw, this._targetYaw, t);
|
| 122 |
+
this._pitch = pc.math.lerp(this._pitch, this._targetPitch, t);
|
| 123 |
+
this.entity.setLocalEulerAngles(this._pitch, this._yaw, 0);
|
| 124 |
+
|
| 125 |
+
var pos = this.entity.getPosition().clone();
|
| 126 |
+
pos = this._resolveCollisions(pos, this.maxResolveIters);
|
| 127 |
+
this._clampPosition(pos);
|
| 128 |
+
this.entity.setPosition(pos);
|
|
|
|
|
|
|
| 129 |
};
|
| 130 |
|
| 131 |
FreeCamera.prototype._checkAspectRatio = function () {
|
| 132 |
+
var gd = this.app.graphicsDevice;
|
| 133 |
+
if (!gd) return;
|
| 134 |
+
this.entity.camera.horizontalFov = (gd.height > gd.width);
|
| 135 |
};
|
| 136 |
|
| 137 |
// ======================== Colliders indoor-safe ===========================
|
| 138 |
FreeCamera.prototype._buildIndoorSafeColliders = function () {
|
| 139 |
+
this._colliders = [];
|
| 140 |
+
this._worldAabb = null;
|
| 141 |
+
this._useCollision = false;
|
| 142 |
+
|
| 143 |
+
if (!this.focusEntity) return;
|
| 144 |
+
|
| 145 |
+
// 1) Collecter toutes les AABBs world des meshInstances
|
| 146 |
+
var boxes = [];
|
| 147 |
+
var stack = [this.focusEntity];
|
| 148 |
+
while (stack.length) {
|
| 149 |
+
var e = stack.pop();
|
| 150 |
+
var rc = e.render;
|
| 151 |
+
if (rc && rc.meshInstances && rc.meshInstances.length) {
|
| 152 |
+
for (var i = 0; i < rc.meshInstances.length; i++) {
|
| 153 |
+
var a = rc.meshInstances[i].aabb;
|
| 154 |
+
boxes.push(new pc.BoundingBox(a.center.clone(), a.halfExtents.clone()));
|
| 155 |
+
}
|
| 156 |
+
}
|
| 157 |
+
var ch = e.children;
|
| 158 |
+
if (ch && ch.length) for (var c = 0; c < ch.length; c++) stack.push(ch[c]);
|
| 159 |
+
}
|
| 160 |
+
if (boxes.length === 0) return;
|
| 161 |
+
|
| 162 |
+
// 2) AABB monde
|
| 163 |
+
var world = boxes[0].clone();
|
| 164 |
+
for (var j = 1; j < boxes.length; j++) world.add(boxes[j]);
|
| 165 |
+
|
| 166 |
+
// 3) Filtrer les AABBs quasi globales
|
| 167 |
+
var frac = pc.math.clamp(this.globalCullFrac, 0, 0.49);
|
| 168 |
+
var wh = world.halfExtents;
|
| 169 |
+
var filtered = [];
|
| 170 |
+
for (var k = 0; k < boxes.length; k++) {
|
| 171 |
+
var h = boxes[k].halfExtents;
|
| 172 |
+
var nearGlobal =
|
| 173 |
+
(h.x >= wh.x * (1 - frac)) &&
|
| 174 |
+
(h.y >= wh.y * (1 - frac)) &&
|
| 175 |
+
(h.z >= wh.z * (1 - frac));
|
| 176 |
+
if (!nearGlobal) filtered.push(boxes[k]);
|
| 177 |
+
}
|
| 178 |
+
|
| 179 |
+
// 4) Merge strict
|
| 180 |
+
var merged = this._mergeAabbs(filtered, Math.max(0, this.mergeGap || 0));
|
| 181 |
+
|
| 182 |
+
// 5) Petit gonflage
|
| 183 |
+
var inflate = Math.max(0, this.inflateBias || 0);
|
| 184 |
+
for (var m = 0; m < merged.length; m++) {
|
| 185 |
+
merged[m].halfExtents.add(new pc.Vec3(inflate, inflate, inflate));
|
| 186 |
+
}
|
| 187 |
+
|
| 188 |
+
if (merged.length > 0) {
|
| 189 |
+
for (var t = 0; t < merged.length; t++) this._colliders.push({ aabb: merged[t] });
|
| 190 |
+
this._worldAabb = world;
|
| 191 |
+
this._useCollision = true;
|
| 192 |
+
} else {
|
| 193 |
this._colliders = [];
|
|
|
|
| 194 |
this._useCollision = false;
|
| 195 |
+
console.warn('[orbitCamera] Aucun collider utile trouvé (désactivation des collisions)');
|
| 196 |
+
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 197 |
};
|
| 198 |
|
|
|
|
| 199 |
FreeCamera.prototype._mergeAabbs = function (boxes, gap) {
|
| 200 |
+
if (!boxes || boxes.length <= 1) return boxes.slice();
|
| 201 |
+
var out = boxes.slice();
|
| 202 |
+
var changed = true;
|
| 203 |
+
var tol = Math.max(0, gap || 0);
|
| 204 |
+
|
| 205 |
+
function overlap(a, b, t) {
|
| 206 |
+
var amin = a.getMin(), amax = a.getMax();
|
| 207 |
+
var bmin = b.getMin(), bmax = b.getMax();
|
| 208 |
+
return !(
|
| 209 |
+
amax.x < bmin.x - t || amin.x > bmax.x + t ||
|
| 210 |
+
amax.y < bmin.y - t || amin.y > bmax.y + t ||
|
| 211 |
+
amax.z < bmin.z - t || amin.z > bmax.z + t
|
| 212 |
+
);
|
| 213 |
+
}
|
| 214 |
+
|
| 215 |
+
while (changed) {
|
| 216 |
+
changed = false;
|
| 217 |
+
var next = [];
|
| 218 |
+
var used = new Array(out.length).fill(false);
|
| 219 |
+
|
| 220 |
+
for (var i = 0; i < out.length; i++) {
|
| 221 |
+
if (used[i]) continue;
|
| 222 |
+
var acc = out[i];
|
| 223 |
+
for (var j = i + 1; j < out.length; j++) {
|
| 224 |
+
if (used[j]) continue;
|
| 225 |
+
if (overlap(acc, out[j], tol)) {
|
| 226 |
+
var aMin = acc.getMin(), aMax = acc.getMax();
|
| 227 |
+
var bMin = out[j].getMin(), bMax = out[j].getMax();
|
| 228 |
+
|
| 229 |
+
var nMin = new pc.Vec3(
|
| 230 |
+
Math.min(aMin.x, bMin.x),
|
| 231 |
+
Math.min(aMin.y, bMin.y),
|
| 232 |
+
Math.min(aMin.z, bMin.z)
|
| 233 |
+
);
|
| 234 |
+
var nMax = new pc.Vec3(
|
| 235 |
+
Math.max(aMax.x, bMax.x),
|
| 236 |
+
Math.max(aMax.y, bMax.y),
|
| 237 |
+
Math.max(aMax.z, bMax.z)
|
| 238 |
+
);
|
| 239 |
+
var nCenter = nMin.clone().add(nMax).mulScalar(0.5);
|
| 240 |
+
var nHalf = new pc.Vec3(
|
| 241 |
+
Math.abs(nMax.x - nCenter.x),
|
| 242 |
+
Math.abs(nMax.y - nCenter.y),
|
| 243 |
+
Math.abs(nMax.z - nCenter.z)
|
| 244 |
+
);
|
| 245 |
+
|
| 246 |
+
acc = new pc.BoundingBox(nCenter, nHalf);
|
| 247 |
+
used[j] = true;
|
| 248 |
+
changed = true;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 249 |
}
|
| 250 |
+
}
|
| 251 |
+
used[i] = true;
|
| 252 |
+
next.push(acc);
|
| 253 |
}
|
| 254 |
+
out = next;
|
| 255 |
+
}
|
| 256 |
+
return out;
|
| 257 |
};
|
| 258 |
|
| 259 |
+
// ======================== SPAWN / VALIDATION POSITION : SUPPRIMÉ ===========================
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 260 |
|
| 261 |
// ======================== Contraintes génériques ===========================
|
| 262 |
FreeCamera.prototype._bboxEnabled = function () {
|
| 263 |
+
return (this.Xmin < this.Xmax) && (this.Ymin < this.Ymax) && (this.Zmin < this.Zmax);
|
| 264 |
};
|
|
|
|
| 265 |
FreeCamera.prototype._clampPosition = function (p) {
|
| 266 |
+
if (p.y < this.minY) p.y = this.minY;
|
| 267 |
+
if (!this._bboxEnabled()) return;
|
| 268 |
+
p.x = pc.math.clamp(p.x, this.Xmin, this.Xmax);
|
| 269 |
+
p.y = pc.math.clamp(p.y, Math.max(this.Ymin, this.minY), this.Ymax);
|
| 270 |
+
p.z = pc.math.clamp(p.z, this.Zmin, this.Zmax);
|
| 271 |
};
|
| 272 |
|
| 273 |
// ======================== MOUVEMENT PRINCIPAL ===========================
|
| 274 |
FreeCamera.prototype._moveWithCollisions = function (from, desiredDelta) {
|
| 275 |
+
if (!this._useCollision) return from.clone().add(desiredDelta);
|
| 276 |
+
|
| 277 |
+
var maxStep = Math.max(0.01, this.maxStepDistance || 0.2);
|
| 278 |
+
var total = desiredDelta.clone();
|
| 279 |
+
var dist = length(total);
|
| 280 |
+
if (dist <= maxStep) return this._moveStep(from, total);
|
| 281 |
+
|
| 282 |
+
var steps = Math.ceil(dist / maxStep);
|
| 283 |
+
var stepVec = vec3Scale(total, 1/steps);
|
| 284 |
+
var cur = from.clone();
|
| 285 |
+
for (var i = 0; i < steps; i++) cur = this._moveStep(cur, stepVec);
|
| 286 |
+
return cur;
|
|
|
|
|
|
|
|
|
|
|
|
|
| 287 |
};
|
| 288 |
|
|
|
|
| 289 |
FreeCamera.prototype._moveStep = function (from, delta) {
|
| 290 |
+
var target = vec3Add(from, delta);
|
| 291 |
|
| 292 |
+
// a) tentative simple
|
| 293 |
+
var after = this._resolveCollisions(target, this.maxResolveIters);
|
| 294 |
+
var movedVec = vec3Sub(after, target);
|
| 295 |
+
var movedLen = length(movedVec);
|
| 296 |
|
| 297 |
+
if (movedLen === 0) {
|
| 298 |
+
if (this.enableGroundSnap) after = this._snapDown(after);
|
| 299 |
+
return after;
|
| 300 |
+
}
|
| 301 |
+
|
| 302 |
+
// b) slide
|
| 303 |
+
var n = this._estimateCollisionNormal(after);
|
| 304 |
+
if (n) {
|
| 305 |
+
var desire = delta.clone();
|
| 306 |
+
var slideDelta = projectOnPlane(desire, n);
|
| 307 |
+
var slideTarget = vec3Add(from, slideDelta);
|
| 308 |
+
var slideAfter = this._resolveCollisions(slideTarget, this.maxResolveIters);
|
| 309 |
+
|
| 310 |
+
// c) step-up si slide insuffisant
|
| 311 |
+
if (length(vec3Sub(slideAfter, slideTarget)) !== 0) {
|
| 312 |
+
var stepped = this._tryStepUp(from, desire);
|
| 313 |
+
if (stepped) {
|
| 314 |
+
if (this.enableGroundSnap) stepped = this._snapDown(stepped);
|
| 315 |
+
return stepped;
|
| 316 |
+
}
|
| 317 |
}
|
| 318 |
|
| 319 |
+
if (this.enableGroundSnap) slideAfter = this._snapDown(slideAfter);
|
| 320 |
+
return slideAfter;
|
| 321 |
+
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 322 |
|
| 323 |
+
if (this.enableGroundSnap) after = this._snapDown(after);
|
| 324 |
+
return after;
|
|
|
|
| 325 |
};
|
| 326 |
|
|
|
|
| 327 |
FreeCamera.prototype._estimateCollisionNormal = function (p) {
|
| 328 |
+
if (!this._colliders) return null;
|
| 329 |
+
var probe = 0.02;
|
| 330 |
+
var base = this._resolveCollisions(p, this.maxResolveIters);
|
| 331 |
+
var nx = this._resolveCollisions(new pc.Vec3(p.x+probe, p.y, p.z), this.maxResolveIters);
|
| 332 |
+
var px = this._resolveCollisions(new pc.Vec3(p.x-probe, p.y, p.z), this.maxResolveIters);
|
| 333 |
+
var ny = this._resolveCollisions(new pc.Vec3(p.x, p.y+probe, p.z), this.maxResolveIters);
|
| 334 |
+
var py = this._resolveCollisions(new pc.Vec3(p.x, p.y-probe, p.z), this.maxResolveIters);
|
| 335 |
+
var nz = this._resolveCollisions(new pc.Vec3(p.x, p.y, p.z+probe), this.maxResolveIters);
|
| 336 |
+
var pz = this._resolveCollisions(new pc.Vec3(p.x, p.y, p.z-probe), this.maxResolveIters);
|
| 337 |
+
|
| 338 |
+
var dx = length(vec3Sub(nx, base)) - length(vec3Sub(px, base));
|
| 339 |
+
var dy = length(vec3Sub(ny, base)) - length(vec3Sub(py, base));
|
| 340 |
+
var dz = length(vec3Sub(nz, base)) - length(vec3Sub(pz, base));
|
| 341 |
+
var n = new pc.Vec3(dx, dy, dz);
|
| 342 |
+
var L = length(n);
|
| 343 |
+
if (L < 1e-5) return null;
|
| 344 |
+
return vec3Scale(n, 1/L);
|
| 345 |
};
|
| 346 |
|
|
|
|
| 347 |
FreeCamera.prototype._tryStepUp = function (from, wishDelta) {
|
| 348 |
+
var R = Math.max(0, this.collisionRadius);
|
| 349 |
+
var eps = Math.max(1e-4, this.collisionEpsilon);
|
| 350 |
+
var maxH = Math.max(0, this.stepHeight || 0.35);
|
| 351 |
+
var ahead = Math.max(0.05, this.stepAhead || 0.20);
|
| 352 |
+
|
| 353 |
+
var horiz = new pc.Vec3(wishDelta.x, 0, wishDelta.z);
|
| 354 |
+
var hLen = length(horiz);
|
| 355 |
+
if (hLen < 1e-6) return null;
|
| 356 |
+
horiz = vec3Scale(horiz, 1/hLen);
|
| 357 |
+
|
| 358 |
+
var probeXZ = vec3Add(from, vec3Scale(horiz, Math.min(hLen, ahead)));
|
| 359 |
+
var bestY = this._highestYUnderXZ(probeXZ.x, probeXZ.z, eps);
|
| 360 |
+
if (bestY === -Infinity) return null;
|
| 361 |
+
|
| 362 |
+
var curY = from.y;
|
| 363 |
+
var desiredY = bestY + R + 0.02;
|
| 364 |
+
var up = desiredY - curY;
|
| 365 |
+
|
| 366 |
+
if (up > 0 && up <= maxH + 1e-4) {
|
| 367 |
+
var raised = new pc.Vec3(from.x, curY + up, from.z);
|
| 368 |
+
raised = this._resolveCollisions(raised, this.maxResolveIters);
|
| 369 |
+
var stepped = this._resolveCollisions(vec3Add(raised, wishDelta), this.maxResolveIters);
|
| 370 |
+
if (length(vec3Sub(stepped, raised)) > 0.01) return stepped;
|
| 371 |
+
}
|
| 372 |
+
return null;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 373 |
};
|
| 374 |
|
|
|
|
| 375 |
FreeCamera.prototype._snapDown = function (p) {
|
| 376 |
+
var R = Math.max(0, this.collisionRadius);
|
| 377 |
+
var eps = Math.max(1e-4, this.collisionEpsilon);
|
| 378 |
+
var maxDown = Math.max(0, this.stepDownMax || 0.6);
|
| 379 |
+
|
| 380 |
+
var bestY = this._highestYUnderXZ(p.x, p.z, eps);
|
| 381 |
+
if (bestY === -Infinity) return p;
|
| 382 |
+
|
| 383 |
+
var floorY = bestY + R + 0.01;
|
| 384 |
+
if (p.y - floorY > 0 && p.y - floorY <= maxDown) {
|
| 385 |
+
var snapped = new pc.Vec3(p.x, floorY, p.z);
|
| 386 |
+
return this._resolveCollisions(snapped, this.maxResolveIters);
|
| 387 |
+
}
|
| 388 |
+
return p;
|
| 389 |
+
};
|
| 390 |
|
| 391 |
+
FreeCamera.prototype._highestYUnderXZ = function (x, z, eps) {
|
| 392 |
+
var bestY = -Infinity;
|
| 393 |
+
if (!this._colliders) return bestY;
|
| 394 |
+
for (var i = 0; i < this._colliders.length; i++) {
|
| 395 |
+
var aabb = this._colliders[i].aabb;
|
| 396 |
+
var amin = aabb.getMin(), amax = aabb.getMax();
|
| 397 |
+
if (x >= amin.x - eps && x <= amax.x + eps && z >= amin.z - eps && z <= amax.z + eps) {
|
| 398 |
+
if (amax.y > bestY) bestY = amax.y;
|
| 399 |
}
|
| 400 |
+
}
|
| 401 |
+
return bestY;
|
| 402 |
};
|
| 403 |
|
| 404 |
+
// ======================== Résolution sphère/AABB ===========================
|
|
|
|
| 405 |
FreeCamera.prototype._resolveCollisions = function (pos, maxIters) {
|
| 406 |
+
if (!this._useCollision) return pos.clone();
|
| 407 |
+
|
| 408 |
+
var p = pos.clone();
|
| 409 |
+
var R = Math.max(0, this.collisionRadius);
|
| 410 |
+
var eps = Math.max(1e-7, this.collisionEpsilon);
|
| 411 |
+
|
| 412 |
+
if (!this._colliders || this._colliders.length === 0) return p;
|
| 413 |
+
|
| 414 |
+
var iters = Math.max(1, maxIters || 1);
|
| 415 |
+
for (var iter = 0; iter < iters; iter++) {
|
| 416 |
+
var moved = false;
|
| 417 |
+
|
| 418 |
+
for (var i = 0; i < this._colliders.length; i++) {
|
| 419 |
+
var aabb = this._colliders[i].aabb;
|
| 420 |
+
var amin = aabb.getMin(); var amax = aabb.getMax();
|
| 421 |
+
|
| 422 |
+
var cx = pc.math.clamp(p.x, amin.x, amax.x);
|
| 423 |
+
var cy = pc.math.clamp(p.y, amin.y, amax.y);
|
| 424 |
+
var cz = pc.math.clamp(p.z, amin.z, amax.z);
|
| 425 |
+
|
| 426 |
+
var dx = p.x - cx, dy = p.y - cy, dz = p.z - cz;
|
| 427 |
+
var distSq = dx*dx + dy*dy + dz*dz;
|
| 428 |
+
|
| 429 |
+
if (distSq < (R*R)) {
|
| 430 |
+
var dist = Math.sqrt(Math.max(distSq, 1e-12));
|
| 431 |
+
var pen = R - dist + eps;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 432 |
|
| 433 |
+
if (dist > 1e-6) {
|
| 434 |
+
p.x += (dx / dist) * pen;
|
| 435 |
+
p.y += (dy / dist) * pen;
|
| 436 |
+
p.z += (dz / dist) * pen;
|
| 437 |
+
} else {
|
| 438 |
+
var ex = Math.min(Math.abs(p.x - amin.x), Math.abs(amax.x - p.x));
|
| 439 |
+
var ey = Math.min(Math.abs(p.y - amin.y), Math.abs(amax.y - p.y));
|
| 440 |
+
var ez = Math.min(Math.abs(p.z - amin.z), Math.abs(amax.z - p.z));
|
| 441 |
+
if (ex <= ey && ex <= ez) p.x += (Math.abs(p.x - amin.x) < Math.abs(amax.x - p.x) ? -pen : pen);
|
| 442 |
+
else if (ey <= ex && ey <= ez) p.y += (Math.abs(p.y - amin.y) < Math.abs(amax.y - p.y) ? -pen : pen);
|
| 443 |
+
else p.z += (Math.abs(p.z - amin.z) < Math.abs(amax.z - p.z) ? -pen : pen);
|
| 444 |
+
}
|
| 445 |
+
moved = true;
|
| 446 |
+
}
|
| 447 |
}
|
| 448 |
+
if (!moved) break;
|
| 449 |
+
}
|
| 450 |
|
| 451 |
+
return p;
|
| 452 |
};
|
| 453 |
|
| 454 |
// ===================== INPUT SOURIS =====================
|
|
|
|
| 457 |
FreeCameraInputMouse.attributes.add('wheelSensitivity',{ type: 'number', default: 1.0, title: 'Wheel Sensitivity' });
|
| 458 |
|
| 459 |
FreeCameraInputMouse.prototype.initialize = function () {
|
| 460 |
+
this.freeCam = this.entity.script.orbitCamera;
|
| 461 |
+
this.last = new pc.Vec2();
|
| 462 |
+
this.isLooking = false;
|
| 463 |
+
|
| 464 |
+
if (this.app.mouse) {
|
| 465 |
+
this.app.mouse.on(pc.EVENT_MOUSEDOWN, this.onMouseDown, this);
|
| 466 |
+
this.app.mouse.on(pc.EVENT_MOUSEUP, this.onMouseUp, this);
|
| 467 |
+
this.app.mouse.on(pc.EVENT_MOUSEMOVE, this.onMouseMove, this);
|
| 468 |
+
this.app.mouse.on(pc.EVENT_MOUSEWHEEL, this.onMouseWheel, this);
|
| 469 |
+
this.app.mouse.disableContextMenu();
|
| 470 |
+
}
|
| 471 |
+
var self = this;
|
| 472 |
+
this._onOut = function(){ self.isLooking = false; };
|
| 473 |
+
window.addEventListener('mouseout', this._onOut, false);
|
| 474 |
+
|
| 475 |
+
this.on('destroy', () => {
|
| 476 |
if (this.app.mouse) {
|
| 477 |
+
this.app.mouse.off(pc.EVENT_MOUSEDOWN, this.onMouseDown, this);
|
| 478 |
+
this.app.mouse.off(pc.EVENT_MOUSEUP, this.onMouseUp, this);
|
| 479 |
+
this.app.mouse.off(pc.EVENT_MOUSEMOVE, this.onMouseMove, this);
|
| 480 |
+
this.app.mouse.off(pc.EVENT_MOUSEWHEEL, this.onMouseWheel, this);
|
|
|
|
| 481 |
}
|
| 482 |
+
window.removeEventListener('mouseout', this._onOut, false);
|
| 483 |
+
});
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 484 |
};
|
| 485 |
|
| 486 |
FreeCameraInputMouse.prototype.onMouseDown = function (e) { this.isLooking = true; this.last.set(e.x, e.y); };
|
| 487 |
FreeCameraInputMouse.prototype.onMouseUp = function () { this.isLooking = false; };
|
| 488 |
|
| 489 |
FreeCameraInputMouse.prototype.onMouseMove = function (e) {
|
| 490 |
+
if (!this.isLooking || !this.freeCam) return;
|
| 491 |
+
var s = this.lookSensitivity;
|
| 492 |
+
this.freeCam.yaw = this.freeCam.yaw - e.dx * s;
|
| 493 |
+
this.freeCam.pitch = this.freeCam.pitch - e.dy * s;
|
| 494 |
+
this.last.set(e.x, e.y);
|
| 495 |
};
|
| 496 |
|
| 497 |
FreeCameraInputMouse.prototype.onMouseWheel = function (e) {
|
| 498 |
+
if (!this.freeCam) return;
|
| 499 |
+
var cam = this.entity;
|
| 500 |
+
var move = -e.wheelDelta * this.wheelSensitivity * this.freeCam.dollySpeed * 0.05;
|
| 501 |
+
var forward = cam.forward.clone(); if (forward.lengthSq() > 1e-8) forward.normalize();
|
| 502 |
+
|
| 503 |
+
var from = cam.getPosition().clone();
|
| 504 |
+
var to = from.clone().add(forward.mulScalar(move));
|
| 505 |
+
var next = this.freeCam._moveWithCollisions(from, to.sub(from));
|
| 506 |
+
this.freeCam._clampPosition(next);
|
| 507 |
+
cam.setPosition(next);
|
| 508 |
+
|
| 509 |
+
e.event.preventDefault();
|
| 510 |
};
|
| 511 |
|
| 512 |
// ===================== INPUT TOUCH =====================
|
|
|
|
| 515 |
FreeCameraInputTouch.attributes.add('pinchDollyFactor', { type: 'number', default: 0.02, title: 'Pinch Dolly Factor' });
|
| 516 |
|
| 517 |
FreeCameraInputTouch.prototype.initialize = function () {
|
| 518 |
+
this.freeCam = this.entity.script.orbitCamera;
|
| 519 |
+
this.last = new pc.Vec2();
|
| 520 |
+
this.isLooking = false;
|
| 521 |
+
this.lastPinch = 0;
|
| 522 |
+
|
| 523 |
+
if (this.app.touch) {
|
| 524 |
+
this.app.touch.on(pc.EVENT_TOUCHSTART, this.onTouchStartEndCancel, this);
|
| 525 |
+
this.app.touch.on(pc.EVENT_TOUCHEND, this.onTouchStartEndCancel, this);
|
| 526 |
+
this.app.touch.on(pc.EVENT_TOUCHCANCEL, this.onTouchStartEndCancel, this);
|
| 527 |
+
this.app.touch.on(pc.EVENT_TOUCHMOVE, this.onTouchMove, this);
|
| 528 |
+
}
|
| 529 |
+
this.on('destroy', () => {
|
| 530 |
if (this.app.touch) {
|
| 531 |
+
this.app.touch.off(pc.EVENT_TOUCHSTART, this.onTouchStartEndCancel, this);
|
| 532 |
+
this.app.touch.off(pc.EVENT_TOUCHEND, this.onTouchStartEndCancel, this);
|
| 533 |
+
this.app.touch.off(pc.EVENT_TOUCHCANCEL, this.onTouchStartEndCancel, this);
|
| 534 |
+
this.app.touch.off(pc.EVENT_TOUCHMOVE, this.onTouchMove, this);
|
| 535 |
}
|
| 536 |
+
});
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 537 |
};
|
| 538 |
|
| 539 |
FreeCameraInputTouch.prototype.onTouchStartEndCancel = function (e) {
|
| 540 |
+
var t = e.touches;
|
| 541 |
+
if (t.length === 1) {
|
| 542 |
+
this.isLooking = (e.event.type === 'touchstart');
|
| 543 |
+
this.last.set(t[0].x, t[0].y);
|
| 544 |
+
} else if (t.length === 2) {
|
| 545 |
+
var dx = t[0].x - t[1].x, dy = t[0].y - t[1].y;
|
| 546 |
+
this.lastPinch = Math.sqrt(dx*dx + dy*dy);
|
| 547 |
+
} else {
|
| 548 |
+
this.isLooking = false;
|
| 549 |
+
}
|
| 550 |
};
|
| 551 |
|
| 552 |
FreeCameraInputTouch.prototype.onTouchMove = function (e) {
|
| 553 |
+
var t = e.touches;
|
| 554 |
+
if (!this.freeCam) return;
|
| 555 |
+
|
| 556 |
+
if (t.length === 1 && this.isLooking) {
|
| 557 |
+
var s = this.lookSensitivity;
|
| 558 |
+
var dx = t[0].x - this.last.x, dy = t[0].y - this.last.y;
|
| 559 |
+
this.freeCam.yaw = this.freeCam.yaw - dx * s;
|
| 560 |
+
this.freeCam.pitch = this.freeCam.pitch - dy * s;
|
| 561 |
+
this.last.set(t[0].x, t[0].y);
|
| 562 |
+
} else if (t.length === 2) {
|
| 563 |
+
var dx = t[0].x - t[1].x, dy = t[0].y - t[1].y;
|
| 564 |
+
var dist = Math.sqrt(dx*dx + dy*dy);
|
| 565 |
+
var delta = dist - this.lastPinch; this.lastPinch = dist;
|
| 566 |
+
|
| 567 |
+
var cam = this.entity;
|
| 568 |
+
var forward = cam.forward.clone(); if (forward.lengthSq() > 1e-8) forward.normalize();
|
| 569 |
+
var from = cam.getPosition().clone();
|
| 570 |
+
var to = from.clone().add(forward.mulScalar(delta * this.pinchDollyFactor * this.freeCam.dollySpeed));
|
| 571 |
+
var next = this.freeCam._moveWithCollisions(from, to.sub(from));
|
| 572 |
+
this.freeCam._clampPosition(next);
|
| 573 |
+
cam.setPosition(next);
|
| 574 |
+
}
|
| 575 |
};
|
| 576 |
|
| 577 |
// ===================== INPUT CLAVIER =====================
|
|
|
|
| 579 |
FreeCameraInputKeyboard.attributes.add('acceleration', { type: 'number', default: 1.0, title: 'Accel (unused)' });
|
| 580 |
|
| 581 |
FreeCameraInputKeyboard.prototype.initialize = function () {
|
| 582 |
+
this.freeCam = this.entity.script.orbitCamera;
|
| 583 |
+
this.kb = this.app.keyboard || null;
|
| 584 |
};
|
| 585 |
|
| 586 |
FreeCameraInputKeyboard.prototype.update = function (dt) {
|
| 587 |
+
if (!this.freeCam || !this.kb) return;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 588 |
|
| 589 |
+
var fwd = (this.kb.isPressed(pc.KEY_UP) || this.kb.isPressed(pc.KEY_Z)) ? 1 :
|
| 590 |
+
(this.kb.isPressed(pc.KEY_DOWN) || this.kb.isPressed(pc.KEY_S)) ? -1 : 0;
|
| 591 |
+
var strf = (this.kb.isPressed(pc.KEY_RIGHT) || this.kb.isPressed(pc.KEY_D)) ? 1 :
|
| 592 |
+
(this.kb.isPressed(pc.KEY_LEFT) || this.kb.isPressed(pc.KEY_Q)) ? -1 : 0;
|
| 593 |
|
| 594 |
+
if (fwd !== 0 || strf !== 0) {
|
| 595 |
+
var cam = this.entity;
|
| 596 |
+
var from = cam.getPosition().clone();
|
| 597 |
|
| 598 |
+
var forward = cam.forward.clone(); if (forward.lengthSq() > 1e-8) forward.normalize();
|
| 599 |
+
var right = cam.right.clone(); if (right.lengthSq() > 1e-8) right.normalize();
|
|
|
|
| 600 |
|
| 601 |
+
var delta = new pc.Vec3()
|
| 602 |
+
.add(forward.mulScalar(fwd * this.freeCam.moveSpeed * dt))
|
| 603 |
+
.add(right .mulScalar(strf * this.freeCam.strafeSpeed * dt));
|
|
|
|
| 604 |
|
| 605 |
+
var next = this.freeCam._moveWithCollisions(from, delta);
|
| 606 |
+
this.freeCam._clampPosition(next);
|
| 607 |
+
cam.setPosition(next);
|
| 608 |
+
}
|
| 609 |
+
|
| 610 |
+
var shift = this.kb.isPressed(pc.KEY_SHIFT);
|
| 611 |
+
if (shift) {
|
| 612 |
+
var yawDir = (this.kb.isPressed(pc.KEY_LEFT) ? 1 : 0) - (this.kb.isPressed(pc.KEY_RIGHT) ? 1 : 0);
|
| 613 |
+
var pitchDir = (this.kb.isPressed(pc.KEY_UP) ? 1 : 0) - (this.kb.isPressed(pc.KEY_DOWN) ? 1 : 0);
|
| 614 |
+
var yawSpeed = 120, pitchSpeed = 90;
|
| 615 |
+
if (yawDir !== 0) this.freeCam.yaw = this.freeCam.yaw + yawDir * yawSpeed * dt;
|
| 616 |
+
if (pitchDir !== 0) this.freeCam.pitch = this.freeCam.pitch + pitchDir * pitchSpeed * dt;
|
| 617 |
+
}
|
| 618 |
};
|