// orbit-camera.js var OrbitCamera = pc.createScript('orbitCamera'); // Camera attributes OrbitCamera.attributes.add('distanceMax', { type: 'number', default: 20, title: 'Distance Max' }); OrbitCamera.attributes.add('distanceMin', { type: 'number', default: 1, title: 'Distance Min' }); OrbitCamera.attributes.add('pitchAngleMax', { type: 'number', default: 90, title: 'Pitch Angle Max (degrees)' }); OrbitCamera.attributes.add('pitchAngleMin', { type: 'number', default: 0, title: 'Pitch Angle Min (degrees)' }); OrbitCamera.attributes.add('yawAngleMax', { type: 'number', default: 360, title: 'Yaw Angle Max (degrees)' }); OrbitCamera.attributes.add('yawAngleMin', { type: 'number', default: -360, title: 'Yaw Angle Min (degrees)' }); OrbitCamera.attributes.add('minY', { type: 'number', default: 0, title: 'Minimum Y', description: 'Minimum Y value for camera world position' }); OrbitCamera.attributes.add('inertiaFactor', { type: 'number', default: 0.2, title: 'Inertia Factor' }); OrbitCamera.attributes.add('focusEntity', { type: 'entity', title: 'Focus Entity' }); OrbitCamera.attributes.add('frameOnStart', { type: 'boolean', default: true, title: 'Frame on Start' }); Object.defineProperty(OrbitCamera.prototype, 'distance', { get: function () { return this._targetDistance; }, set: function (value) { this._targetDistance = this._clampDistance(value); } }); Object.defineProperty(OrbitCamera.prototype, 'orthoHeight', { get: function () { return this.entity.camera.orthoHeight; }, set: function (value) { this.entity.camera.orthoHeight = Math.max(0, value); } }); Object.defineProperty(OrbitCamera.prototype, 'pitch', { get: function () { return this._targetPitch; }, set: function (value) { this._targetPitch = this._clampPitchAngle(value); } }); Object.defineProperty(OrbitCamera.prototype, 'yaw', { get: function () { return this._targetYaw; }, set: function (value) { this._targetYaw = this._clampYawAngle(value); } }); Object.defineProperty(OrbitCamera.prototype, 'pivotPoint', { get: function () { return this._pivotPoint; }, set: function (value) { this._pivotPoint.copy(value); } }); OrbitCamera.prototype.focus = function (focusEntity) { this._buildAabb(focusEntity); var halfExtents = this._modelsAabb.halfExtents; var radius = Math.max(halfExtents.x, Math.max(halfExtents.y, halfExtents.z)); this.distance = (radius * 1.5) / Math.sin(0.5 * this.entity.camera.fov * pc.math.DEG_TO_RAD); this._removeInertia(); this._pivotPoint.copy(this._modelsAabb.center); }; OrbitCamera.distanceBetween = new pc.Vec3(); OrbitCamera.prototype.resetAndLookAtPoint = function (resetPoint, lookAtPoint) { this.pivotPoint.copy(lookAtPoint); this.entity.setPosition(resetPoint); this.entity.lookAt(lookAtPoint); var distance = OrbitCamera.distanceBetween; distance.sub2(lookAtPoint, resetPoint); this.distance = distance.length(); this.pivotPoint.copy(lookAtPoint); var cameraQuat = this.entity.getRotation(); this.yaw = this._calcYaw(cameraQuat); this.pitch = this._calcPitch(cameraQuat, this.yaw); this._removeInertia(); this._updatePosition(); }; OrbitCamera.prototype.resetAndLookAtEntity = function (resetPoint, entity) { this._buildAabb(entity); this.resetAndLookAtPoint(resetPoint, this._modelsAabb.center); }; OrbitCamera.prototype.reset = function (yaw, pitch, distance) { this.pitch = pitch; this.yaw = yaw; this.distance = distance; this._removeInertia(); }; OrbitCamera.prototype.resetToPosition = function (position, lookAtPoint) { this.entity.setPosition(position); this.entity.lookAt(lookAtPoint); this._pivotPoint.copy(lookAtPoint); var distanceVec = new pc.Vec3(); distanceVec.sub2(position, lookAtPoint); this._targetDistance = this._distance = distanceVec.length(); var cameraQuat = this.entity.getRotation(); this._targetYaw = this._yaw = this._calcYaw(cameraQuat); this._targetPitch = this._pitch = this._calcPitch(cameraQuat, this._yaw); this._removeInertia(); this._updatePosition(); }; // ==== Helper: calc cam Y if pivot became 'pivot' (used to enforce minY) ==== OrbitCamera.prototype.worldCameraYForPivot = function(pivot) { var quat = new pc.Quat(); quat.setFromEulerAngles(this._pitch, this._yaw, 0); var forward = new pc.Vec3(); quat.transformVector(pc.Vec3.FORWARD, forward); var camPos = pivot.clone(); camPos.add(forward.clone().scale(-this._distance)); return camPos.y; }; //////////////////////////////////////////////////////////////////////////////// // Private Methods // //////////////////////////////////////////////////////////////////////////////// OrbitCamera.prototype.initialize = function () { var self = this; var onWindowResize = function () { self._checkAspectRatio(); }; window.addEventListener('resize', onWindowResize, false); this._checkAspectRatio(); this._modelsAabb = new pc.BoundingBox(); this._buildAabb(this.focusEntity || this.app.root); this.entity.lookAt(this._modelsAabb.center); this._pivotPoint = new pc.Vec3(); this._pivotPoint.copy(this._modelsAabb.center); var cameraQuat = this.entity.getRotation(); this._yaw = this._calcYaw(cameraQuat); this._pitch = this._clampPitchAngle(this._calcPitch(cameraQuat, this._yaw)); this.entity.setLocalEulerAngles(this._pitch, this._yaw, 0); this._distance = 0; this._targetYaw = this._yaw; this._targetPitch = this._pitch; if (this.frameOnStart) { this.focus(this.focusEntity || this.app.root); } else { var distanceBetween = new pc.Vec3(); distanceBetween.sub2(this.entity.getPosition(), this._pivotPoint); this._distance = this._clampDistance(distanceBetween.length()); } this._targetDistance = this._distance; this.on('attr:distanceMin', function () { this._distance = this._clampDistance(this._distance); }); this.on('attr:distanceMax', function () { this._distance = this._clampDistance(this._distance); }); this.on('attr:pitchAngleMin', function () { this._pitch = this._clampPitchAngle(this._pitch); }); this.on('attr:pitchAngleMax', function () { this._pitch = this._clampPitchAngle(this._pitch); }); this.on('attr:focusEntity', function (value) { if (this.frameOnStart) { this.focus(value || this.app.root); } else { this.resetAndLookAtEntity(this.entity.getPosition(), value || this.app.root); } }); this.on('attr:frameOnStart', function (value) { if (value) { this.focus(this.focusEntity || this.app.root); } }); this.on('destroy', function () { window.removeEventListener('resize', onWindowResize, false); }); }; OrbitCamera.prototype.update = function (dt) { var t = this.inertiaFactor === 0 ? 1 : Math.min(dt / this.inertiaFactor, 1); this._distance = pc.math.lerp(this._distance, this._targetDistance, t); this._yaw = pc.math.lerp(this._yaw, this._targetYaw, t); this._pitch = pc.math.lerp(this._pitch, this._targetPitch, t); this._updatePosition(); }; OrbitCamera.prototype._updatePosition = function () { this.entity.setLocalPosition(0, 0, 0); this.entity.setLocalEulerAngles(this._pitch, this._yaw, 0); var position = this.entity.getPosition(); position.copy(this.entity.forward); position.mulScalar(-this._distance); position.add(this.pivotPoint); // Clamp camera's Y position so it never goes below minY position.y = Math.max(position.y, this.minY); this.entity.setPosition(position); }; OrbitCamera.prototype._removeInertia = function () { this._yaw = this._targetYaw; this._pitch = this._targetPitch; this._distance = this._targetDistance; }; OrbitCamera.prototype._checkAspectRatio = function () { var height = this.app.graphicsDevice.height; var width = this.app.graphicsDevice.width; this.entity.camera.horizontalFov = (height > width); }; OrbitCamera.prototype._buildAabb = function (entity) { var i, m, meshInstances = []; var renders = entity.findComponents('render'); for (i = 0; i < renders.length; i++) { var render = renders[i]; for (m = 0; m < render.meshInstances.length; m++) { meshInstances.push(render.meshInstances[m]); } } var models = entity.findComponents('model'); for (i = 0; i < models.length; i++) { var model = models[i]; for (m = 0; m < model.meshInstances.length; m++) { meshInstances.push(model.meshInstances[m]); } } var gsplats = entity.findComponents('gsplat'); for (i = 0; i < gsplats.length; i++) { var gsplat = gsplats[i]; var instance = gsplat.instance; if (instance?.meshInstance) { meshInstances.push(instance.meshInstance); } } for (i = 0; i < meshInstances.length; i++) { if (i === 0) { this._modelsAabb.copy(meshInstances[i].aabb); } else { this._modelsAabb.add(meshInstances[i].aabb); } } }; OrbitCamera.prototype._calcYaw = function (quat) { var transformedForward = new pc.Vec3(); quat.transformVector(pc.Vec3.FORWARD, transformedForward); return Math.atan2(-transformedForward.x, -transformedForward.z) * pc.math.RAD_TO_DEG; }; OrbitCamera.prototype._clampDistance = function (distance) { if (this.distanceMax > 0) { return pc.math.clamp(distance, this.distanceMin, this.distanceMax); } return Math.max(distance, this.distanceMin); }; OrbitCamera.prototype._clampPitchAngle = function (pitch) { return pc.math.clamp(pitch, this.pitchAngleMin, this.pitchAngleMax); }; OrbitCamera.prototype._clampYawAngle = function (yaw) { return pc.math.clamp(yaw, -this.yawAngleMax, -this.yawAngleMin); }; OrbitCamera.quatWithoutYaw = new pc.Quat(); OrbitCamera.yawOffset = new pc.Quat(); OrbitCamera.prototype._calcPitch = function (quat, yaw) { var quatWithoutYaw = OrbitCamera.quatWithoutYaw; var yawOffset = OrbitCamera.yawOffset; yawOffset.setFromEulerAngles(0, -yaw, 0); quatWithoutYaw.mul2(yawOffset, quat); var transformedForward = new pc.Vec3(); quatWithoutYaw.transformVector(pc.Vec3.FORWARD, transformedForward); return Math.atan2(-transformedForward.y, -transformedForward.z) * pc.math.RAD_TO_DEG; }; // ===================== Orbit Camera Input Mouse Script ======================== var OrbitCameraInputMouse = pc.createScript('orbitCameraInputMouse'); OrbitCameraInputMouse.attributes.add('orbitSensitivity', { type: 'number', default: 0.3, title: 'Orbit Sensitivity' }); OrbitCameraInputMouse.attributes.add('distanceSensitivity', { type: 'number', default: 0.4, title: 'Distance Sensitivity' }); OrbitCameraInputMouse.prototype.initialize = function () { this.orbitCamera = this.entity.script.orbitCamera; if (this.orbitCamera) { var self = this; var onMouseOut = function () { self.onMouseOut(); }; this.app.mouse.on(pc.EVENT_MOUSEDOWN, this.onMouseDown, this); this.app.mouse.on(pc.EVENT_MOUSEUP, this.onMouseUp, this); this.app.mouse.on(pc.EVENT_MOUSEMOVE, this.onMouseMove, this); this.app.mouse.on(pc.EVENT_MOUSEWHEEL, this.onMouseWheel, this); window.addEventListener('mouseout', onMouseOut, false); this.on('destroy', function () { this.app.mouse.off(pc.EVENT_MOUSEDOWN, this.onMouseDown, this); this.app.mouse.off(pc.EVENT_MOUSEUP, this.onMouseUp, this); this.app.mouse.off(pc.EVENT_MOUSEMOVE, this.onMouseMove, this); this.app.mouse.off(pc.EVENT_MOUSEWHEEL, this.onMouseWheel, this); window.removeEventListener('mouseout', onMouseOut, false); }); } this.app.mouse.disableContextMenu(); this.lookButtonDown = false; this.panButtonDown = false; this.lastPoint = new pc.Vec2(); }; OrbitCameraInputMouse.fromWorldPoint = new pc.Vec3(); OrbitCameraInputMouse.toWorldPoint = new pc.Vec3(); OrbitCameraInputMouse.worldDiff = new pc.Vec3(); OrbitCameraInputMouse.prototype.pan = function (screenPoint) { var fromWorldPoint = OrbitCameraInputMouse.fromWorldPoint; var toWorldPoint = OrbitCameraInputMouse.toWorldPoint; var worldDiff = OrbitCameraInputMouse.worldDiff; var camera = this.entity.camera; var distance = this.orbitCamera.distance; camera.screenToWorld(screenPoint.x, screenPoint.y, distance, fromWorldPoint); camera.screenToWorld(this.lastPoint.x, this.lastPoint.y, distance, toWorldPoint); worldDiff.sub2(toWorldPoint, fromWorldPoint); // Enforce minY like vertical/horizontal pan with arrows var proposedPivot = this.orbitCamera.pivotPoint.clone().add(worldDiff); var minY = this.orbitCamera.minY; var resultingY = this.orbitCamera.worldCameraYForPivot(proposedPivot); if (resultingY >= minY - 1e-4) { this.orbitCamera.pivotPoint.add(worldDiff); } else { // Try horizontal-only worldDiff.y = 0; proposedPivot = this.orbitCamera.pivotPoint.clone().add(worldDiff); resultingY = this.orbitCamera.worldCameraYForPivot(proposedPivot); if (resultingY >= minY - 1e-4) { this.orbitCamera.pivotPoint.add(worldDiff); } } }; OrbitCameraInputMouse.prototype.onMouseDown = function (event) { switch (event.button) { case pc.MOUSEBUTTON_LEFT: this.panButtonDown = true; break; case pc.MOUSEBUTTON_MIDDLE: case pc.MOUSEBUTTON_RIGHT: this.lookButtonDown = true; break; } }; OrbitCameraInputMouse.prototype.onMouseUp = function (event) { switch (event.button) { case pc.MOUSEBUTTON_LEFT: this.panButtonDown = false; break; case pc.MOUSEBUTTON_MIDDLE: case pc.MOUSEBUTTON_RIGHT: this.lookButtonDown = false; break; } }; OrbitCameraInputMouse.prototype.onMouseMove = function (event) { if (this.lookButtonDown) { var sens = this.orbitSensitivity; var deltaPitch = event.dy * sens; // mouse up (dy < 0) raises pitch var deltaYaw = event.dx * sens; var currPitch = this.orbitCamera.pitch; var currYaw = this.orbitCamera.yaw; var currDist = this.orbitCamera.distance; var currPivot = this.orbitCamera.pivotPoint.clone(); var camQuat = new pc.Quat(); camQuat.setFromEulerAngles(currPitch, currYaw, 0); var forward = new pc.Vec3(); camQuat.transformVector(pc.Vec3.FORWARD, forward); var preY = currPivot.y + (-forward.y) * currDist; var proposedPitch = currPitch - deltaPitch; var testQuat = new pc.Quat(); testQuat.setFromEulerAngles(proposedPitch, currYaw, 0); var testForward = new pc.Vec3(); testQuat.transformVector(pc.Vec3.FORWARD, testForward); var proposedY = currPivot.y + (-testForward.y) * currDist; var minY = this.orbitCamera.minY; var wouldGoBelow = proposedY < minY - 1e-4; if (wouldGoBelow && (proposedY < preY)) { this.orbitCamera.yaw = currYaw - deltaYaw; } else { this.orbitCamera.pitch = proposedPitch; this.orbitCamera.yaw = currYaw - deltaYaw; } } else if (this.panButtonDown) { this.pan(new pc.Vec2(event.x, event.y)); } this.lastPoint.set(event.x, event.y); }; OrbitCameraInputMouse.prototype.onMouseWheel = function (event) { if (this.entity.camera.projection === pc.PROJECTION_PERSPECTIVE) { this.orbitCamera.distance -= event.wheelDelta * this.distanceSensitivity * (this.orbitCamera.distance * 0.1); } else { this.orbitCamera.orthoHeight -= event.wheelDelta * this.distanceSensitivity * (this.orbitCamera.orthoHeight * 0.1); } event.event.preventDefault(); }; OrbitCameraInputMouse.prototype.onMouseOut = function () { this.lookButtonDown = false; this.panButtonDown = false; }; // =================== Orbit Camera Input Touch Script ======================== var OrbitCameraInputTouch = pc.createScript('orbitCameraInputTouch'); OrbitCameraInputTouch.attributes.add('orbitSensitivity', { type: 'number', default: 0.6, title: 'Orbit Sensitivity' }); OrbitCameraInputTouch.attributes.add('distanceSensitivity', { type: 'number', default: 0.5, title: 'Distance Sensitivity' }); OrbitCameraInputTouch.prototype.initialize = function () { this.orbitCamera = this.entity.script.orbitCamera; this.lastTouchPoint = new pc.Vec2(); this.lastPinchMidPoint = new pc.Vec2(); this.lastPinchDistance = 0; if (this.orbitCamera && this.app.touch) { this.app.touch.on(pc.EVENT_TOUCHSTART, this.onTouchStartEndCancel, this); this.app.touch.on(pc.EVENT_TOUCHEND, this.onTouchStartEndCancel, this); this.app.touch.on(pc.EVENT_TOUCHCANCEL, this.onTouchStartEndCancel, this); this.app.touch.on(pc.EVENT_TOUCHMOVE, this.onTouchMove, this); this.on('destroy', function () { this.app.touch.off(pc.EVENT_TOUCHSTART, this.onTouchStartEndCancel, this); this.app.touch.off(pc.EVENT_TOUCHEND, this.onTouchStartEndCancel, this); this.app.touch.off(pc.EVENT_TOUCHCANCEL, this.onTouchStartEndCancel, this); this.app.touch.off(pc.EVENT_TOUCHMOVE, this.onTouchMove, this); }); } }; OrbitCameraInputTouch.prototype.getPinchDistance = function (pointA, pointB) { var dx = pointA.x - pointB.x; var dy = pointA.y - pointB.y; return Math.sqrt((dx * dx) + (dy * dy)); }; OrbitCameraInputTouch.prototype.calcMidPoint = function (pointA, pointB, result) { result.set(pointB.x - pointA.x, pointB.y - pointA.y); result.mulScalar(0.5); result.x += pointA.x; result.y += pointA.y; }; OrbitCameraInputTouch.prototype.onTouchStartEndCancel = function (event) { var touches = event.touches; if (touches.length === 1) { this.lastTouchPoint.set(touches[0].x, touches[0].y); } else if (touches.length === 2) { this.lastPinchDistance = this.getPinchDistance(touches[0], touches[1]); this.calcMidPoint(touches[0], touches[1], this.lastPinchMidPoint); } }; OrbitCameraInputTouch.fromWorldPoint = new pc.Vec3(); OrbitCameraInputTouch.toWorldPoint = new pc.Vec3(); OrbitCameraInputTouch.worldDiff = new pc.Vec3(); OrbitCameraInputTouch.prototype.pan = function (midPoint) { var fromWorldPoint = OrbitCameraInputTouch.fromWorldPoint; var toWorldPoint = OrbitCameraInputTouch.toWorldPoint; var worldDiff = OrbitCameraInputTouch.worldDiff; var camera = this.entity.camera; var distance = this.orbitCamera.distance; camera.screenToWorld(midPoint.x, midPoint.y, distance, fromWorldPoint); camera.screenToWorld(this.lastPinchMidPoint.x, this.lastPinchMidPoint.y, distance, toWorldPoint); worldDiff.sub2(toWorldPoint, fromWorldPoint); var proposedPivot = this.orbitCamera.pivotPoint.clone().add(worldDiff); var minY = this.orbitCamera.minY; var resultingY = this.orbitCamera.worldCameraYForPivot(proposedPivot); if (resultingY >= minY - 1e-4) { this.orbitCamera.pivotPoint.add(worldDiff); } else { worldDiff.y = 0; proposedPivot = this.orbitCamera.pivotPoint.clone().add(worldDiff); resultingY = this.orbitCamera.worldCameraYForPivot(proposedPivot); if (resultingY >= minY - 1e-4) { this.orbitCamera.pivotPoint.add(worldDiff); } } }; OrbitCameraInputTouch.pinchMidPoint = new pc.Vec2(); OrbitCameraInputTouch.prototype.onTouchMove = function (event) { var pinchMidPoint = OrbitCameraInputTouch.pinchMidPoint; var touches = event.touches; if (touches.length === 1) { var touch = touches[0]; var sens = this.orbitSensitivity; var deltaPitch = (touch.y - this.lastTouchPoint.y) * sens; var deltaYaw = (touch.x - this.lastTouchPoint.x) * sens; var currPitch = this.orbitCamera.pitch; var currYaw = this.orbitCamera.yaw; var currDist = this.orbitCamera.distance; var currPivot = this.orbitCamera.pivotPoint.clone(); var camQuat = new pc.Quat(); camQuat.setFromEulerAngles(currPitch, currYaw, 0); var forward = new pc.Vec3(); camQuat.transformVector(pc.Vec3.FORWARD, forward); var preY = currPivot.y + (-forward.y) * currDist; var proposedPitch = currPitch - deltaPitch; var testQuat = new pc.Quat(); testQuat.setFromEulerAngles(proposedPitch, currYaw, 0); var testForward = new pc.Vec3(); testQuat.transformVector(pc.Vec3.FORWARD, testForward); var proposedY = currPivot.y + (-testForward.y) * currDist; var minY = this.orbitCamera.minY; var wouldGoBelow = proposedY < minY - 1e-4; if (wouldGoBelow && (proposedY < preY)) { this.orbitCamera.yaw = currYaw - deltaYaw; } else { this.orbitCamera.pitch = proposedPitch; this.orbitCamera.yaw = currYaw - deltaYaw; } this.lastTouchPoint.set(touch.x, touch.y); } else if (touches.length === 2) { var currentPinchDistance = this.getPinchDistance(touches[0], touches[1]); var diffInPinchDistance = currentPinchDistance - this.lastPinchDistance; this.lastPinchDistance = currentPinchDistance; this.orbitCamera.distance -= (diffInPinchDistance * this.distanceSensitivity * 0.1) * (this.orbitCamera.distance * 0.1); this.calcMidPoint(touches[0], touches[1], pinchMidPoint); this.pan(pinchMidPoint); this.lastPinchMidPoint.copy(pinchMidPoint); } }; // =================== Orbit Camera Input Keyboard ======================== // Mappages demandés : // - Flèches : déplacement avant/arrière et droite/gauche (au sol) // - Ctrl+flèches : orbite autour du pivot // - Maj+flèches : rotation de la caméra sur place (position fixe) var OrbitCameraInputKeyboard = pc.createScript('orbitCameraInputKeyboard'); // Vitesses de déplacement (relatives à la distance pour un ressenti constant) OrbitCameraInputKeyboard.attributes.add('forwardSpeed', { type: 'number', default: 1.8, title: 'Forward Speed (rel. to distance)' }); OrbitCameraInputKeyboard.attributes.add('strafeSpeed', { type: 'number', default: 1.8, title: 'Strafe Speed (rel. to distance)' }); // Réglages d’orbite / rotation OrbitCameraInputKeyboard.attributes.add('orbitPitchSpeedDeg', { type: 'number', default: 90, title: 'Orbit Pitch Speed (deg/s) [Ctrl+Up/Down]' }); OrbitCameraInputKeyboard.attributes.add('orbitYawSpeedDeg', { type: 'number', default: 120, title: 'Orbit Yaw Speed (deg/s) [Ctrl+Left/Right]' }); OrbitCameraInputKeyboard.attributes.add('rotatePitchSpeedDeg', { type: 'number', default: 90, title: 'Self Rotate Pitch (deg/s) [Shift+Up/Down]' }); OrbitCameraInputKeyboard.attributes.add('rotateYawSpeedDeg', { type: 'number', default: 120, title: 'Self Rotate Yaw (deg/s) [Shift+Left/Right]' }); OrbitCameraInputKeyboard.prototype.initialize = function () { this.orbitCamera = this.entity.script.orbitCamera; this.keyboard = this.app.keyboard || null; }; OrbitCameraInputKeyboard.prototype.update = function (dt) { if (!this.orbitCamera || !this.keyboard) return; var up = this.keyboard.isPressed(pc.KEY_UP); var dn = this.keyboard.isPressed(pc.KEY_DOWN); var lt = this.keyboard.isPressed(pc.KEY_LEFT); var rt = this.keyboard.isPressed(pc.KEY_RIGHT); var shift = this.keyboard.isPressed(pc.KEY_SHIFT); var ctrl = this.keyboard.isPressed(pc.KEY_CONTROL); // -------- Ctrl + flèches : ORBITER autour du pivot -------- if (ctrl && (up || dn || lt || rt)) { var yawDir = (rt ? 1 : 0) - (lt ? 1 : 0); // droite = +1, gauche = -1 var pitchDir = (up ? 1 : 0) - (dn ? 1 : 0); // haut = +1, bas = -1 if (yawDir !== 0) { var dYaw = yawDir * this.orbitYawSpeedDeg * dt; this.orbitCamera.yaw = this.orbitCamera.yaw + dYaw; } if (pitchDir !== 0) { var dPitch = pitchDir * this.orbitPitchSpeedDeg * dt; // Empêche de passer sous minY pendant l’orbite en pitch var currPitch = this.orbitCamera.pitch; var currYaw = this.orbitCamera.yaw; var currDist = this.orbitCamera.distance; var currPivot = this.orbitCamera.pivotPoint.clone(); var camQuat = new pc.Quat().setFromEulerAngles(currPitch, currYaw, 0); var forward = new pc.Vec3(); camQuat.transformVector(pc.Vec3.FORWARD, forward); var preY = currPivot.y + (-forward.y) * currDist; var testPitch = currPitch + dPitch; var testQuat = new pc.Quat().setFromEulerAngles(testPitch, currYaw, 0); var testForward = new pc.Vec3(); testQuat.transformVector(pc.Vec3.FORWARD, testForward); var proposedY = currPivot.y + (-testForward.y) * currDist; var minY = this.orbitCamera.minY; var wouldGoBelow = proposedY < minY - 1e-4; if (!(wouldGoBelow && (proposedY < preY))) { this.orbitCamera.pitch = testPitch; } } return; } // -------- Maj + flèches : ROTATION SUR PLACE (caméra immobile) -------- if (shift && (up || dn || lt || rt)) { var yawDirR = (rt ? 1 : 0) - (lt ? 1 : 0); var pitchDirR = (up ? 1 : 0) - (dn ? 1 : 0); var camPos = this.entity.getPosition().clone(); var dist = this.orbitCamera.distance; // Applique yaw/pitch désirés var newYaw = this.orbitCamera.yaw + yawDirR * this.rotateYawSpeedDeg * dt; var newPitch = this.orbitCamera.pitch + pitchDirR * this.rotatePitchSpeedDeg * dt; this.orbitCamera.yaw = newYaw; this.orbitCamera.pitch = newPitch; // Force l’absence d’inertie pour conserver la position exacte this.orbitCamera._removeInertia(); // Recalcule le pivot pour garder la position de la caméra constante var q = new pc.Quat().setFromEulerAngles(this.orbitCamera._pitch, this.orbitCamera._yaw, 0); var forward = new pc.Vec3(); q.transformVector(pc.Vec3.FORWARD, forward); var newPivot = camPos.clone().add(forward.clone().mulScalar(dist)); this.orbitCamera.pivotPoint = newPivot; // Met à jour immédiatement la position (qui doit rester égale à camPos) this.orbitCamera._updatePosition(); this.entity.setPosition(camPos); return; } // -------- Flèches seules : DÉPLACEMENT (avant/arrière & droite/gauche) -------- var moveForward = (up ? 1 : 0) - (dn ? 1 : 0); var moveRight = (rt ? 1 : 0) - (lt ? 1 : 0); if (moveForward === 0 && moveRight === 0) return; // Vecteurs avant/droite projetés sur le plan XZ (y=0) pour rester "au sol" var fwd = this.entity.forward.clone(); fwd.y = 0; var right = this.entity.right.clone(); right.y = 0; if (fwd.lengthSq() > 1e-8) fwd.normalize(); else fwd.set(0, 0, -1); if (right.lengthSq() > 1e-8) right.normalize(); else right.set(1, 0, 0); var camDist = Math.max(0.1, this.orbitCamera.distance); var speedF = this.forwardSpeed * camDist; var speedR = this.strafeSpeed * camDist; var delta = new pc.Vec3(); if (moveForward !== 0) delta.add(fwd.mulScalar(moveForward * speedF * dt)); if (moveRight !== 0) delta.add(right.mulScalar(moveRight * speedR * dt)); if (delta.lengthSq() > 0) { var proposedPivot = this.orbitCamera.pivotPoint.clone().add(delta); var resultingY = this.orbitCamera.worldCameraYForPivot(proposedPivot); if (resultingY >= this.orbitCamera.minY - 1e-4) { this.orbitCamera.pivotPoint = proposedPivot; } else { // Si jamais cela ferait passer la caméra sous minY (peu probable car delta.y=0), on annule } } };