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// viewer.js

// ----- Helper to load image textures into PlayCanvas -----
async function loadImageAsTexture(url, app) {
    return new Promise((resolve, reject) => {
        const img = new window.Image();
        img.crossOrigin = "anonymous";
        img.onload = function() {
            const tex = new pc.Texture(app.graphicsDevice, {
                width: img.width,
                height: img.height,
                format: pc.PIXELFORMAT_R8_G8_B8_A8,
            });
            tex.setSource(img);
            resolve(tex);
        };
        img.onerror = reject;
        img.src = url;
    });
}

// ----- Global handles -----
let pc;
export let app = null;
let cameraEntity = null;
let modelEntity = null;
let tubeEntity = null;
let filtreEntity = null;
let viewerInitialized = false;
let resizeObserver = null;

// Materials (for real-time switching)
let matTransparent = null;
let matOpaque = null;
let tubeTransparent = null;
let tubeOpaque = null;

// Configurable globals
let chosenCameraX, chosenCameraY, chosenCameraZ;
let minZoom, maxZoom, minAngle, maxAngle, minAzimuth, maxAzimuth, minPivotY, minY;
let modelX, modelY, modelZ, modelScale, modelRotationX, modelRotationY, modelRotationZ;
let glbUrl, glbUrl2, glbUrl3;

// ----- Utility: Recursive scene traversal -----
function traverse(entity, callback) {
    callback(entity);
    if (entity.children) {
        entity.children.forEach(child => traverse(child, callback));
    }
}

// ----- Main Viewer Initialization -----
export async function initializeViewer(config, instanceId) {
    if (viewerInitialized) return; // Prevent double-init

    // ----- Config setup -----
    glbUrl = config.glb_url;
    glbUrl2 = config.glb_url_2;
    glbUrl3 = config.glb_url_3;
    minZoom = 0.5; maxZoom = 1;
    minAngle = -Infinity; maxAngle = Infinity;
    minAzimuth = -Infinity; maxAzimuth = Infinity;
    minPivotY = 0; minY = -10;
    modelX = modelY = modelZ = 0;
    modelScale = 1;
    modelRotationX = modelRotationY = modelRotationZ = 0;

    // Camera setup for desktop/mobile
    chosenCameraX = chosenCameraY = 0;
    chosenCameraZ = 1;

    // ----- DOM: Canvas and progress -----
    const canvasId = 'canvas-' + instanceId;
    const progressDialog = document.getElementById('progress-dialog-' + instanceId);
    const viewerContainer = document.getElementById('viewer-container-' + instanceId);

    let oldCanvas = document.getElementById(canvasId);
    if (oldCanvas) oldCanvas.remove();

    const canvas = document.createElement('canvas');
    canvas.id = canvasId;
    canvas.className = 'ply-canvas';
    canvas.style.width = "100%";
    canvas.style.height = "100%";
    canvas.setAttribute('tabindex', '0');
    if (progressDialog) {
        viewerContainer.insertBefore(canvas, progressDialog);
    } else {
        viewerContainer.appendChild(canvas);
    }
    // Touch and scroll safety
    canvas.style.touchAction = "none";
    canvas.style.webkitTouchCallout = "none";
    canvas.addEventListener('gesturestart', e => e.preventDefault());
    canvas.addEventListener('gesturechange', e => e.preventDefault());
    canvas.addEventListener('gestureend', e => e.preventDefault());
    canvas.addEventListener('dblclick', e => e.preventDefault());
    canvas.addEventListener('touchstart', e => { if (e.touches.length > 1) e.preventDefault(); }, { passive: false });
    canvas.addEventListener('wheel', e => e.preventDefault(), { passive: false });

    if (progressDialog) progressDialog.style.display = 'block';

    // ----- Load PlayCanvas -----
    if (!pc) {
        pc = await import("https://esm.run/playcanvas");
        window.pc = pc;
    }

    // ----- PlayCanvas App Setup -----
    const device = await pc.createGraphicsDevice(canvas, {
        deviceTypes: ["webgl2", "webgl1"],
        glslangUrl: "https://playcanvas.vercel.app/static/lib/glslang/glslang.js",
        twgslUrl: "https://playcanvas.vercel.app/static/lib/twgsl/twgsl.js",
        antialias: false
    });
    device.maxPixelRatio = Math.min(window.devicePixelRatio, 2);

    const opts = new pc.AppOptions();
    opts.graphicsDevice = device;
    opts.mouse = new pc.Mouse(canvas);
    opts.touch = new pc.TouchDevice(canvas);
    opts.componentSystems = [
        pc.RenderComponentSystem, pc.CameraComponentSystem,
        pc.LightComponentSystem, pc.ScriptComponentSystem,
        pc.GSplatComponentSystem, pc.CollisionComponentSystem,
        pc.RigidbodyComponentSystem
    ];
    opts.resourceHandlers = [
        pc.TextureHandler, pc.ContainerHandler,
        pc.ScriptHandler, pc.GSplatHandler
    ];

    app = new pc.Application(canvas, opts);
    app.setCanvasFillMode(pc.FILLMODE_NONE);
    app.setCanvasResolution(pc.RESOLUTION_AUTO);

    // Canvas responsive resize
    resizeObserver = new ResizeObserver(entries => {
        entries.forEach(entry => {
            app.resizeCanvas(entry.contentRect.width, entry.contentRect.height);
        });
    });
    resizeObserver.observe(viewerContainer);
    window.addEventListener('resize', () => app.resizeCanvas(viewerContainer.clientWidth, viewerContainer.clientHeight));
    app.on('destroy', () => resizeObserver.disconnect());

    // ----- Load all images as Textures (async, safe for CORS) -----
    // All of these can fail (network, CORS), so wrap with try/catch if needed.
    const hdrTex      = await loadImageAsTexture('https://huggingface.co/datasets/MikaFil/3D_models/resolve/main/EARCARE/hdr/ciel_nuageux_1k.png', app);
    const emitTex     = await loadImageAsTexture('https://huggingface.co/datasets/MikaFil/3D_models/resolve/main/EARCARE/textures/emit_map_1k.png', app);
    const opTex       = await loadImageAsTexture('https://huggingface.co/datasets/MikaFil/3D_models/resolve/main/EARCARE/textures/op_map_1k.png', app);
    const thicknessTex= await loadImageAsTexture('https://huggingface.co/datasets/MikaFil/3D_models/resolve/main/EARCARE/textures/thickness_map_1k.png', app);
    const bgTex       = await loadImageAsTexture('https://huggingface.co/datasets/MikaFil/3D_models/resolve/main/EARCARE/images/banniere_earcare.png', app);
    const opTubetex   = await loadImageAsTexture('https://huggingface.co/datasets/MikaFil/3D_models/resolve/main/EARCARE/textures/op_mask_tube.png', app);

    // ----- GLB asset definition -----
    const assets = {
        orbit:  new pc.Asset('script', 'script', { url: "https://mikafil-visualiseur-EARCARE.static.hf.space/orbit-camera.js" }),
        model:  new pc.Asset('model_glb', 'container', { url: glbUrl }),
        tube:   new pc.Asset('tube_glb', 'container', { url: glbUrl2 }),
        filtre: new pc.Asset('filtre_glb', 'container', { url: glbUrl3 }),
    };
    for (const key in assets) app.assets.add(assets[key]);

    // ----- Environment / Skybox -----
    app.scene.envAtlas = hdrTex;
    app.scene.skyboxRotation = new pc.Quat().setFromEulerAngles(0, -90, 0);
    app.scene.skyboxIntensity = 4;
    app.scene.skyboxMip = 0;

    // ----- Load GLBs -----
    const loader = new pc.AssetListLoader(Object.values(assets), app.assets);
    loader.load(() => {
        app.start();
        if (progressDialog) progressDialog.style.display = 'none';

        // Reorder depth layer for transmission
        const depthLayer = app.scene.layers.getLayerById(pc.LAYERID_DEPTH);
        app.scene.layers.remove(depthLayer);
        app.scene.layers.insertOpaque(depthLayer, 2);

        // Instantiate GLB entities
        modelEntity = assets.model.resource.instantiateRenderEntity();
        tubeEntity = assets.tube.resource.instantiateRenderEntity();
        filtreEntity = assets.filtre.resource.instantiateRenderEntity();

        app.root.addChild(modelEntity);
        app.root.addChild(tubeEntity);
        app.root.addChild(filtreEntity);

        // ----- Materials Setup -----
        // Transparent material (main model)
        matTransparent = new pc.StandardMaterial();
        matTransparent.blendType = pc.BLEND_NORMAL;
        matTransparent.diffuse = new pc.Color(1, 1, 1);
        matTransparent.specular = new pc.Color(0.01, 0.01, 0.01);
        matTransparent.gloss = 1;
        matTransparent.metalness = 0;
        matTransparent.useMetalness = true;
        matTransparent.useDynamicRefraction = true;
        matTransparent.depthWrite = true;
        matTransparent.refraction = 0.8;
        matTransparent.refractionIndex = 1;
        matTransparent.thickness = 0.02;
        matTransparent.thicknessMap = thicknessTex;
        matTransparent.opacityMap = opTex;
        matTransparent.opacityMapChannel = "r";
        matTransparent.opacity = 0.97;
        matTransparent.emissive = new pc.Color(1, 1, 1);
        matTransparent.emissiveMap = emitTex;
        matTransparent.emissiveIntensity = 0.1;
        matTransparent.update();

        // Opaque material (main model)
        matOpaque = new pc.StandardMaterial();
        matOpaque.blendType = pc.BLEND_NORMAL;
        matOpaque.diffuse = new pc.Color(0.7, 0.05, 0.05);
        matOpaque.specular = new pc.Color(0.01, 0.01, 0.01);
        matOpaque.specularityFactor = 1;
        matOpaque.gloss = 1;
        matOpaque.metalness = 0;
        matOpaque.opacityMap = opTex;
        matOpaque.opacityMapChannel = "r";
        matOpaque.opacity = 1;
        matOpaque.emissive = new pc.Color(0.372, 0.03, 0.003);
        matOpaque.emissiveMap = emitTex;
        matOpaque.emissiveIntensity = 2;
        matOpaque.update();

        // Transparent material (tube)
        tubeTransparent = new pc.StandardMaterial();
        tubeTransparent.diffuse = new pc.Color(1, 1, 1);
        tubeTransparent.blendType = pc.BLEND_NORMAL;
        tubeTransparent.opacityMap = opTubetex;
        tubeTransparent.opacityMapChannel = "r";
        tubeTransparent.opacity = 0.03;                         
        tubeTransparent.depthTest = false;
        tubeTransparent.depthWrite = false;
        tubeTransparent.useMetalness = true;
        tubeTransparent.useDynamicRefraction = true;
        tubeTransparent.thickness = 4;
        tubeTransparent.update();

        // Opaque material (tube)
        tubeOpaque = new pc.StandardMaterial();
        tubeOpaque.diffuse = new pc.Color(1, 1, 1);
        tubeOpaque.opacity = 0.9;                         
        tubeOpaque.update();

        // ----- Assign materials to meshes -----
        traverse(modelEntity, node => {
            if (node.render && node.render.meshInstances) {
                for (let mi of node.render.meshInstances) {
                    mi.material = matOpaque;
                }
            }
        });
        traverse(tubeEntity, node => {
            if (node.render && node.render.meshInstances) {
                for (let mi of node.render.meshInstances) {
                    mi.material = tubeOpaque;
                }
            }
        });


      // ----- Modification du material "transparent" du filtre
      /*traverse(filtreEntity, node => {
        if (node.render && node.render.meshInstances) {
          for (let mi of node.render.meshInstances) {
            if (mi.material && mi.material.name === "transparant") {
              // Ici tu as ton matériau
              const mat = mi.material;

              mat.opacity = 0.01;
              mat.blendType = pc.BLEND_NONE;
              mat.depthTest = false;
              mat.depthWrite = false;
              mat.useMetalness = true;
              mat.useDynamicRefraction = true;
              mat.thickness = 1;
              //mat.specular = new pc.Color(0.01, 0.01, 0.01);
              mat.gloss = 1;
              mat.glossInvert = true;
              mat.metalness = 0;
              mat.update();
            }
          }
        }
      });*/


        // ----- Model, Tube, Filtre transforms -----
        modelEntity.setPosition(modelX, modelY, modelZ);
        modelEntity.setLocalScale(modelScale, modelScale, modelScale);
        modelEntity.setLocalEulerAngles(modelRotationX, modelRotationY, modelRotationZ);

        tubeEntity.setPosition(modelX, modelY, modelZ);
        tubeEntity.setLocalScale(modelScale, modelScale, modelScale);
        tubeEntity.setLocalEulerAngles(modelRotationX, modelRotationY, modelRotationZ);

        filtreEntity.setPosition(modelX, modelY, modelZ);
        filtreEntity.setLocalScale(modelScale, modelScale, modelScale);
        filtreEntity.setLocalEulerAngles(modelRotationX, modelRotationY, modelRotationZ);

        // ----- Camera + Orbit Controls -----
        cameraEntity = new pc.Entity('camera');
        cameraEntity.addComponent('camera', {
            clearColor: new pc.Color(0.8, 0.8, 0.8, 1),
            toneMapping: pc.TONEMAP_NEUTRAL
        });
        cameraEntity.setPosition(chosenCameraX, chosenCameraY, chosenCameraZ);
        cameraEntity.lookAt(modelEntity.getPosition());
        cameraEntity.addComponent('script');
        // KHR_materials_transmission support
        cameraEntity.camera.requestSceneColorMap(true);
        cameraEntity.script.create('orbitCamera', {
            attributes: {
                focusEntity: modelEntity,
                inertiaFactor: 0.2,
                distanceMax: maxZoom,
                distanceMin: minZoom,
                pitchAngleMax: maxAngle,
                pitchAngleMin: minAngle,
                yawAngleMax: maxAzimuth,
                yawAngleMin: minAzimuth,
                minY: minY,
                frameOnStart: false
            }
        });
        cameraEntity.script.create('orbitCameraInputMouse');
        cameraEntity.script.create('orbitCameraInputTouch');
        app.root.addChild(cameraEntity);

        // Remove Skybox layer from camera
        const skyboxLayer = app.scene.layers.getLayerByName("Skybox");
        if (skyboxLayer) {
            const camLayers = cameraEntity.camera.layers.slice();
            const idx = camLayers.indexOf(skyboxLayer.id);
            if (idx !== -1) {
                camLayers.splice(idx, 1);
                cameraEntity.camera.layers = camLayers;
            }
        }
/*
        // ----- Camera-attached background plane -----
        const bgPlane = new pc.Entity("Plane");
        bgPlane.addComponent("model", { type: "plane" });
        bgPlane.setLocalPosition(0, 0, -10);
        bgPlane.setLocalScale(11, 1, 5.5);
        bgPlane.setLocalEulerAngles(90, 0, 0);
        // Simple material for the banner
        const mat = new pc.StandardMaterial();
        mat.diffuse = new pc.Color(1, 1, 1);
        mat.diffuseMap = bgTex;
        mat.emissive = new pc.Color(1, 1, 1);
        mat.emissiveMap = bgTex;
        mat.emissiveIntensity = 1;
        mat.useLighting = false;
        mat.update();
        bgPlane.model.material = mat;
        cameraEntity.addChild(bgPlane);
        */
        // ----- Lighting -----
        const light = new pc.Entity("mainLight");
        light.addComponent('light', {
            type: "directional",
            color: new pc.Color(1, 1, 1),
            intensity: 1,
        });
        light.setPosition(1, 1, -1);
        light.lookAt(0, 0, 0);
        app.root.addChild(light);

        app.resizeCanvas(viewerContainer.clientWidth, viewerContainer.clientHeight);
        app.once('update', () => resetViewerCamera());

        // ----- Optional: Tooltips -----
        try {
            if (config.tooltips_url) {
                import('./tooltips.js').then(tooltipsModule => {
                    tooltipsModule.initializeTooltips({
                        app,
                        cameraEntity,
                        modelEntity,
                        tooltipsUrl: config.tooltips_url,
                        defaultVisible: !!config.showTooltipsDefault,
                        moveDuration: config.tooltipMoveDuration || 0.6
                    });
                }).catch(e => { /* fail silently */ });
            }
        } catch (e) { /* fail silently */ }

        viewerInitialized = true;
    });
}

// ----- Camera Utility: Resets camera to default view -----
export function resetViewerCamera() {
    try {
        if (!cameraEntity || !modelEntity || !app) return;
        const orbitCam = cameraEntity.script.orbitCamera;
        if (!orbitCam) return;

        const modelPos = modelEntity.getPosition();
        const tempEnt = new pc.Entity();
        tempEnt.setPosition(chosenCameraX, chosenCameraY, chosenCameraZ);
        tempEnt.lookAt(modelPos);

        const dist = new pc.Vec3().sub2(
            new pc.Vec3(chosenCameraX, chosenCameraY, chosenCameraZ),
            modelPos
        ).length();

        cameraEntity.setPosition(chosenCameraX, chosenCameraY, chosenCameraZ);
        cameraEntity.lookAt(modelPos);

        orbitCam.pivotPoint = modelPos.clone();
        orbitCam._targetDistance = dist;
        orbitCam._distance       = dist;

        const rot = tempEnt.getRotation();
        const fwd = new pc.Vec3();
        rot.transformVector(pc.Vec3.FORWARD, fwd);

        const yaw = Math.atan2(-fwd.x, -fwd.z) * pc.math.RAD_TO_DEG;
        const yawQuat = new pc.Quat().setFromEulerAngles(0, -yaw, 0);
        const rotNoYaw = new pc.Quat().mul2(yawQuat, rot);
        const fNoYaw = new pc.Vec3();
        rotNoYaw.transformVector(pc.Vec3.FORWARD, fNoYaw);
        const pitch = Math.atan2(fNoYaw.y, -fNoYaw.z) * pc.math.RAD_TO_DEG;

        orbitCam._targetYaw   = yaw;
        orbitCam._yaw         = yaw;
        orbitCam._targetPitch = pitch;
        orbitCam._pitch       = pitch;
        if (orbitCam._updatePosition) orbitCam._updatePosition();

        tempEnt.destroy();
    } catch (e) {
        // Silent fail
    }
}

/**
 * Change the main model's diffuse color in real time.
 * r,g,b are floats [0,1]. This is a reusable function for new colors.
 */
export function changeColor(dr, dg, db, er, eg, eb, ei, op, boolTrans) {
    if (boolTrans) {
        if (!matTransparent) return;
        matTransparent.diffuse.set(dr, dg, db);
        matTransparent.emissive.set(er, eg, eb);
        matTransparent.emissiveIntensity = ei;
        matTransparent.opacity = op;
        matTransparent.update();
        tubeTransparent.diffuse.set(dr, dg, db);
        tubeTransparent.update();

        traverse(modelEntity, node => {
            if (node.render && node.render.meshInstances) {
                for (let mi of node.render.meshInstances) {
                    mi.material = matTransparent;
                }
            }
        });
        traverse(tubeEntity, node => {
            if (node.render && node.render.meshInstances) {
                for (let mi of node.render.meshInstances) {
                    mi.material = tubeTransparent;
                }
            }
        });
    } else {
        if (!matOpaque) return;
        matOpaque.diffuse.set(dr, dg, db);
        matOpaque.emissive.set(er, eg, eb);
        matOpaque.emissiveIntensity = ei;
        matOpaque.update();
        traverse(modelEntity, node => {
            if (node.render && node.render.meshInstances) {
                for (let mi of node.render.meshInstances) {
                    mi.material = matOpaque;
                }
            }
        });
        traverse(tubeEntity, node => {
            if (node.render && node.render.meshInstances) {
                for (let mi of node.render.meshInstances) {
                    mi.material = tubeOpaque;
                }
            }
        });
    }
}