Spaces:
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Update viewer.js
Browse files
viewer.js
CHANGED
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@@ -1,108 +1,111 @@
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// Minimal viewer.js (for one GLB with KHR_materials_transmission)
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let pc;
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export let app = null;
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export async function initializeViewer(config, instanceId) {
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let oldCanvas = document.getElementById('canvas-' + instanceId);
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if (oldCanvas) oldCanvas.remove();
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const canvas = document.createElement('canvas');
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canvas.id = 'canvas-' + instanceId;
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canvas.style.width = "100%";
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canvas.style.height = "100%";
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viewerContainer.appendChild(canvas);
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// Load PlayCanvas if not loaded yet
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if (!pc) {
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pc = await import("https://esm.run/playcanvas");
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window.pc = pc;
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}
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// Create graphics device
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const device = await pc.createGraphicsDevice(canvas, {
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deviceTypes: ["webgl2"],
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glslangUrl: "https://playcanvas.vercel.app/static/lib/glslang/glslang.js",
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twgslUrl: "https://playcanvas.vercel.app/static/lib/twgsl/twgsl.js"
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});
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device.maxPixelRatio = Math.min(window.devicePixelRatio, 2);
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const opts = new pc.AppOptions();
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opts.graphicsDevice = device;
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opts.mouse = new pc.Mouse(canvas);
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opts.touch = new pc.TouchDevice(canvas);
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opts.componentSystems = [
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pc.RenderComponentSystem,
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pc.CameraComponentSystem,
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pc.LightComponentSystem,
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pc.ScriptComponentSystem
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];
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opts.resourceHandlers = [
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pc.TextureHandler,
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pc.ContainerHandler,
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pc.ScriptHandler
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];
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app = new pc.Application(canvas, opts);
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app.setCanvasFillMode(pc.FILLMODE_NONE);
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app.setCanvasResolution(pc.RESOLUTION_AUTO);
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// GLB asset
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const glbAsset = new pc.Asset('model', 'container', { url: glbUrl });
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app.assets.add(glbAsset);
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// Optional: set up KHR extension flags (not always required, but safe)
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const containerHandler = app.loader.getHandler('container');
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if (containerHandler) {
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containerHandler.pcMaterialOptions = {
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processTransmission: true,
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processVolume: true,
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processIOR: true,
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processSheen: true,
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processClearCoat: true,
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processVariants: true
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};
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}
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// Wait for GLB to load
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glbAsset.ready(() => {
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// Instantiate as-is (DO NOT TOUCH MATERIALS)
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const entity = glbAsset.resource.instantiateRenderEntity();
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app.root.addChild(entity);
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// Add a camera
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const camera = new pc.Entity('camera');
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camera.addComponent('camera', { clearColor: new pc.Color(0.95, 0.95, 0.95, 1) });
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camera.setPosition(0, 1, 4);
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camera.lookAt(0, 0, 0);
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app.root.addChild(camera);
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// Add a light
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const light = new pc.Entity('mainLight');
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light.addComponent('light', {
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type: "directional",
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color: new pc.Color(1, 1, 1),
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intensity: 1.0
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});
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light.setPosition(0, 2, 2);
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light.lookAt(0, 0, 0);
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app.root.addChild(light);
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}
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let pc;
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export let app = null;
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export async function initializeViewer(config, instanceId) {
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if (app) return;
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const glbUrl = config.glb_url;
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const envAtlasUrl = config.envAtlas_url || "https://playcanvas.github.io/static/assets/cubemaps/helipad-env-atlas.png"; // Default PlayCanvas envAtlas
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const viewerContainer = document.getElementById('viewer-container-' + instanceId);
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let oldCanvas = document.getElementById('canvas-' + instanceId);
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if (oldCanvas) oldCanvas.remove();
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const canvas = document.createElement('canvas');
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canvas.id = 'canvas-' + instanceId;
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canvas.style.width = "100%";
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canvas.style.height = "100%";
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viewerContainer.appendChild(canvas);
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if (!pc) {
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pc = await import("https://esm.run/playcanvas");
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window.pc = pc;
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}
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const device = await pc.createGraphicsDevice(canvas, {
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deviceTypes: ["webgl2"],
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glslangUrl: "https://playcanvas.vercel.app/static/lib/glslang/glslang.js",
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twgslUrl: "https://playcanvas.vercel.app/static/lib/twgsl/twgsl.js"
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});
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device.maxPixelRatio = Math.min(window.devicePixelRatio, 2);
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const opts = new pc.AppOptions();
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opts.graphicsDevice = device;
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opts.mouse = new pc.Mouse(canvas);
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opts.touch = new pc.TouchDevice(canvas);
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opts.componentSystems = [
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pc.RenderComponentSystem,
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pc.CameraComponentSystem,
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pc.LightComponentSystem,
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pc.ScriptComponentSystem
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];
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opts.resourceHandlers = [
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pc.TextureHandler,
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pc.ContainerHandler,
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pc.ScriptHandler
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];
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app = new pc.Application(canvas, opts);
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app.setCanvasFillMode(pc.FILLMODE_NONE);
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app.setCanvasResolution(pc.RESOLUTION_AUTO);
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// Set up assets (GLB and envAtlas)
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const glbAsset = new pc.Asset('model', 'container', { url: glbUrl });
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const envAtlasAsset = new pc.Asset('helipad-env-atlas', 'texture', { url: envAtlasUrl }, { type: pc.TEXTURETYPE_RGBP, mipmaps: false });
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app.assets.add(glbAsset);
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app.assets.add(envAtlasAsset);
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// KHR extensions (usually not necessary, but included for completeness)
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const containerHandler = app.loader.getHandler('container');
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if (containerHandler) {
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containerHandler.pcMaterialOptions = {
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processTransmission: true,
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processVolume: true,
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processIOR: true,
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processSheen: true,
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processClearCoat: true,
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processVariants: true
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};
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}
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// Load both assets before continuing
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const loader = new pc.AssetListLoader([glbAsset, envAtlasAsset], app.assets);
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loader.load(() => {
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// Environment map
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app.scene.envAtlas = envAtlasAsset.resource;
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app.scene.skyboxMip = 1;
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app.scene.skyboxIntensity = 1.8;
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app.scene.skyboxRotation = new pc.Quat().setFromEulerAngles(0, 70, 0);
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// Add model
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const entity = glbAsset.resource.instantiateRenderEntity();
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app.root.addChild(entity);
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// Add a camera
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const camera = new pc.Entity('camera');
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camera.addComponent('camera', { clearColor: new pc.Color(0.93, 0.93, 0.93, 1) });
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camera.setPosition(0, 1, 6);
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camera.lookAt(0, 0.5, 0);
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app.root.addChild(camera);
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// Add a light (for diffuse shading)
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const light = new pc.Entity('mainLight');
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light.addComponent('light', {
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type: "directional",
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color: new pc.Color(1, 1, 1),
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intensity: 1.1
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});
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light.setPosition(0, 2, 2);
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light.lookAt(0, 0, 0);
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app.root.addChild(light);
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app.resizeCanvas(viewerContainer.clientWidth, viewerContainer.clientHeight);
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window.addEventListener('resize', () => app.resizeCanvas(viewerContainer.clientWidth, viewerContainer.clientHeight));
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});
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app.assets.load(glbAsset);
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app.assets.load(envAtlasAsset);
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}
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