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Update orbit-camera.js
Browse files- orbit-camera.js +270 -48
orbit-camera.js
CHANGED
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@@ -1,6 +1,5 @@
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// orbit-camera.js
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///////////////////////////////////////////////////////////////////////////////
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// Orbit Camera Script
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////////////////////////////////////////////////////////////////////////////////
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var OrbitCamera = pc.createScript('orbitCamera');
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@@ -35,6 +34,7 @@ OrbitCamera.attributes.add('frameOnStart', {
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description: 'Frames the entity or scene at the start of the application."'
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});
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// Property to get and set the distance between the pivot point and camera
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// Clamped between this.distanceMin and this.distanceMax
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Object.defineProperty(OrbitCamera.prototype, 'distance', {
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@@ -56,8 +56,11 @@ Object.defineProperty(OrbitCamera.prototype, 'orthoHeight', {
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}
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});
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// Property to get and set the pitch (in degrees) of the camera around the pivot.
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// The pitch value is clamped between pitchAngleMin and pitchAngleMax.
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Object.defineProperty(OrbitCamera.prototype, 'pitch', {
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get: function () {
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return this._targetPitch;
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@@ -67,6 +70,7 @@ Object.defineProperty(OrbitCamera.prototype, 'pitch', {
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}
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});
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// Property to get and set the yaw (in degrees) of the camera around the pivot.
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Object.defineProperty(OrbitCamera.prototype, 'yaw', {
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get: function () {
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@@ -77,6 +81,7 @@ Object.defineProperty(OrbitCamera.prototype, 'yaw', {
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}
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});
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// Property to get and set the world position of the pivot point that the camera orbits around.
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Object.defineProperty(OrbitCamera.prototype, 'pivotPoint', {
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get: function () {
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@@ -87,8 +92,10 @@ Object.defineProperty(OrbitCamera.prototype, 'pivotPoint', {
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}
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});
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// Moves the camera to look at an entity and all its children so they are all in view.
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OrbitCamera.prototype.focus = function (focusEntity) {
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this._buildAabb(focusEntity);
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var halfExtents = this._modelsAabb.halfExtents;
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var radius = Math.max(halfExtents.x, Math.max(halfExtents.y, halfExtents.z));
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@@ -141,6 +148,7 @@ OrbitCamera.prototype.resetToPosition = function (position, lookAtPoint) {
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this._updatePosition();
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};
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////////////////////////////////////////////////////////////////////////////////
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// Private Methods //
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////////////////////////////////////////////////////////////////////////////////
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@@ -160,6 +168,7 @@ OrbitCamera.prototype.initialize = function () {
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this._pivotPoint.copy(this._modelsAabb.center);
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var cameraQuat = this.entity.getRotation();
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this._yaw = this._calcYaw(cameraQuat);
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this._pitch = this._clampPitchAngle(this._calcPitch(cameraQuat, this._yaw));
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this.entity.setLocalEulerAngles(this._pitch, this._yaw, 0);
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this._distance = 0;
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@@ -176,18 +185,26 @@ OrbitCamera.prototype.initialize = function () {
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this._targetDistance = this._distance;
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this.on('attr:distanceMin', function () {
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-
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this.on('attr:
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-
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if (this.frameOnStart) {
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this.focus(value || this.app.root);
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} else {
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this.resetAndLookAtEntity(this.entity.getPosition(), value || this.app.root);
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}
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});
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this.on('attr:frameOnStart', function (value) {
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if (value) {
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this.focus(this.focusEntity || this.app.root);
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}
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};
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OrbitCamera.prototype.update = function (dt) {
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// inertia/lerp step
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var t = this.inertiaFactor === 0 ? 1 : Math.min(dt / this.inertiaFactor, 1);
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this._distance = pc.math.lerp(this._distance, this._targetDistance, t);
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this._yaw
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this._pitch
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// new: clamp so world Y never < minY when orbiting downward
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var rad = this._pitch * pc.math.DEG_TO_RAD;
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var candY = this._pivotPoint.y + Math.sin(rad) * this._distance;
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if (candY < this.minY) {
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// compute the safe pitch angle so that world Y == minY
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var safeRad = Math.asin((this.minY - this._pivotPoint.y) / this._distance);
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var safeDeg = safeRad * pc.math.RAD_TO_DEG;
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this._pitch = safeDeg;
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this._targetPitch = safeDeg;
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}
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this._updatePosition();
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};
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position.copy(this.entity.forward);
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position.mulScalar(-this._distance);
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position.add(this.pivotPoint);
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//
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position.y = Math.max(position.y, this.minY);
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this.entity.setPosition(position);
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};
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OrbitCamera.prototype._removeInertia = function () {
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this._yaw
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this._pitch
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this._distance = this._targetDistance;
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};
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OrbitCamera.prototype._checkAspectRatio = function () {
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var height = this.app.graphicsDevice.height;
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var width
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this.entity.camera.horizontalFov = (height > width);
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};
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OrbitCamera.prototype._buildAabb = function (entity) {
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var meshInstances = [];
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var renders = entity.findComponents('render');
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for (
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-
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}
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}
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var models = entity.findComponents('model');
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for (i = 0; i < models.length; i++) {
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-
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}
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}
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var gsplats = entity.findComponents('gsplat');
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for (i = 0; i < gsplats.length; i++) {
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var
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}
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for (i = 0; i < meshInstances.length; i++) {
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if (i === 0)
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}
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};
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OrbitCamera.prototype._calcYaw = function (quat) {
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var
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quat.transformVector(pc.Vec3.FORWARD,
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return Math.atan2(-
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};
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OrbitCamera.prototype._clampDistance = function (distance) {
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return Math.max(distance, this.distanceMin);
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};
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OrbitCamera.prototype._clampPitchAngle = function (pitch) {
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return pc.math.clamp(pitch, this.pitchAngleMin, this.pitchAngleMax);
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};
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};
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OrbitCamera.quatWithoutYaw = new pc.Quat();
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OrbitCamera.yawOffset
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OrbitCamera.prototype._calcPitch = function (quat, yaw) {
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var
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var
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var
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///////////////////////////////////////////////////////////////////////////////
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+
// Orbit Camera Script qui marche presque //
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////////////////////////////////////////////////////////////////////////////////
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var OrbitCamera = pc.createScript('orbitCamera');
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description: 'Frames the entity or scene at the start of the application."'
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});
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+
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// Property to get and set the distance between the pivot point and camera
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// Clamped between this.distanceMin and this.distanceMax
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Object.defineProperty(OrbitCamera.prototype, 'distance', {
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}
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});
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+
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// Property to get and set the pitch (in degrees) of the camera around the pivot.
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// The pitch value is clamped between pitchAngleMin and pitchAngleMax.
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// With your JSON (minAngle: -90, maxAngle: 0), the allowed pitch will be from -90 (overhead)
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// to 0 (horizontal).
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Object.defineProperty(OrbitCamera.prototype, 'pitch', {
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get: function () {
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return this._targetPitch;
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}
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});
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+
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// Property to get and set the yaw (in degrees) of the camera around the pivot.
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Object.defineProperty(OrbitCamera.prototype, 'yaw', {
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get: function () {
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}
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});
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+
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// Property to get and set the world position of the pivot point that the camera orbits around.
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Object.defineProperty(OrbitCamera.prototype, 'pivotPoint', {
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get: function () {
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}
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});
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+
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// Moves the camera to look at an entity and all its children so they are all in view.
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OrbitCamera.prototype.focus = function (focusEntity) {
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// Calculate a bounding box that encompasses all models to frame in the camera view.
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this._buildAabb(focusEntity);
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var halfExtents = this._modelsAabb.halfExtents;
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var radius = Math.max(halfExtents.x, Math.max(halfExtents.y, halfExtents.z));
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this._updatePosition();
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};
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+
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////////////////////////////////////////////////////////////////////////////////
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// Private Methods //
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////////////////////////////////////////////////////////////////////////////////
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this._pivotPoint.copy(this._modelsAabb.center);
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var cameraQuat = this.entity.getRotation();
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this._yaw = this._calcYaw(cameraQuat);
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// Compute pitch and clamp it immediately.
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this._pitch = this._clampPitchAngle(this._calcPitch(cameraQuat, this._yaw));
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this.entity.setLocalEulerAngles(this._pitch, this._yaw, 0);
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this._distance = 0;
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this._targetDistance = this._distance;
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this.on('attr:distanceMin', function (value, prev) {
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this._distance = this._clampDistance(this._distance);
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});
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this.on('attr:distanceMax', function (value, prev) {
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this._distance = this._clampDistance(this._distance);
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});
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this.on('attr:pitchAngleMin', function (value, prev) {
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this._pitch = this._clampPitchAngle(this._pitch);
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});
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this.on('attr:pitchAngleMax', function (value, prev) {
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this._pitch = this._clampPitchAngle(this._pitch);
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});
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this.on('attr:focusEntity', function (value, prev) {
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if (this.frameOnStart) {
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this.focus(value || this.app.root);
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} else {
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this.resetAndLookAtEntity(this.entity.getPosition(), value || this.app.root);
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}
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});
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this.on('attr:frameOnStart', function (value, prev) {
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if (value) {
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this.focus(this.focusEntity || this.app.root);
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}
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};
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OrbitCamera.prototype.update = function (dt) {
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var t = this.inertiaFactor === 0 ? 1 : Math.min(dt / this.inertiaFactor, 1);
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this._distance = pc.math.lerp(this._distance, this._targetDistance, t);
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this._yaw = pc.math.lerp(this._yaw, this._targetYaw, t);
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this._pitch = pc.math.lerp(this._pitch, this._targetPitch, t);
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this._updatePosition();
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};
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position.copy(this.entity.forward);
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position.mulScalar(-this._distance);
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position.add(this.pivotPoint);
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// NEW: Clamp the camera's Y position so it never goes below the specified minY value.
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position.y = Math.max(position.y, this.minY);
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this.entity.setPosition(position);
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};
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OrbitCamera.prototype._removeInertia = function () {
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this._yaw = this._targetYaw;
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this._pitch = this._targetPitch;
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this._distance = this._targetDistance;
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};
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OrbitCamera.prototype._checkAspectRatio = function () {
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var height = this.app.graphicsDevice.height;
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+
var width = this.app.graphicsDevice.width;
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this.entity.camera.horizontalFov = (height > width);
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};
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OrbitCamera.prototype._buildAabb = function (entity) {
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+
var i, m, meshInstances = [];
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var renders = entity.findComponents('render');
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for (i = 0; i < renders.length; i++) {
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var render = renders[i];
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for (m = 0; m < render.meshInstances.length; m++) {
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meshInstances.push(render.meshInstances[m]);
|
| 256 |
}
|
| 257 |
}
|
| 258 |
var models = entity.findComponents('model');
|
| 259 |
for (i = 0; i < models.length; i++) {
|
| 260 |
+
var model = models[i];
|
| 261 |
+
for (m = 0; m < model.meshInstances.length; m++) {
|
| 262 |
+
meshInstances.push(model.meshInstances[m]);
|
| 263 |
}
|
| 264 |
}
|
| 265 |
var gsplats = entity.findComponents('gsplat');
|
| 266 |
for (i = 0; i < gsplats.length; i++) {
|
| 267 |
+
var gsplat = gsplats[i];
|
| 268 |
+
var instance = gsplat.instance;
|
| 269 |
+
if (instance?.meshInstance) {
|
| 270 |
+
meshInstances.push(instance.meshInstance);
|
| 271 |
+
}
|
| 272 |
}
|
| 273 |
for (i = 0; i < meshInstances.length; i++) {
|
| 274 |
+
if (i === 0) {
|
| 275 |
+
this._modelsAabb.copy(meshInstances[i].aabb);
|
| 276 |
+
} else {
|
| 277 |
+
this._modelsAabb.add(meshInstances[i].aabb);
|
| 278 |
+
}
|
| 279 |
}
|
| 280 |
};
|
| 281 |
|
| 282 |
OrbitCamera.prototype._calcYaw = function (quat) {
|
| 283 |
+
var transformedForward = new pc.Vec3();
|
| 284 |
+
quat.transformVector(pc.Vec3.FORWARD, transformedForward);
|
| 285 |
+
return Math.atan2(-transformedForward.x, -transformedForward.z) * pc.math.RAD_TO_DEG;
|
| 286 |
};
|
| 287 |
|
| 288 |
OrbitCamera.prototype._clampDistance = function (distance) {
|
|
|
|
| 292 |
return Math.max(distance, this.distanceMin);
|
| 293 |
};
|
| 294 |
|
| 295 |
+
|
| 296 |
+
// ----- FIXED PITCH CLAMPING -----
|
| 297 |
+
// Clamp the pitch between pitchAngleMin and pitchAngleMax so that with your JSON values
|
| 298 |
+
// (minAngle: -90, maxAngle: 0) the allowed pitch is between -90 (overhead) and 0 (horizontal).
|
| 299 |
OrbitCamera.prototype._clampPitchAngle = function (pitch) {
|
| 300 |
return pc.math.clamp(pitch, this.pitchAngleMin, this.pitchAngleMax);
|
| 301 |
};
|
|
|
|
| 305 |
};
|
| 306 |
|
| 307 |
OrbitCamera.quatWithoutYaw = new pc.Quat();
|
| 308 |
+
OrbitCamera.yawOffset = new pc.Quat();
|
| 309 |
|
| 310 |
+
// ----- REVISED PITCH CALCULATION -----
|
| 311 |
+
// Modify _calcPitch so that horizontal (looking straight ahead) returns 0,
|
| 312 |
+
// and looking overhead returns -90.
|
| 313 |
+
// This change ensures that with JSON (minAngle: -90, maxAngle: 0) the allowed pitch is strictly between -90 and 0.
|
| 314 |
OrbitCamera.prototype._calcPitch = function (quat, yaw) {
|
| 315 |
+
var quatWithoutYaw = OrbitCamera.quatWithoutYaw;
|
| 316 |
+
var yawOffset = OrbitCamera.yawOffset;
|
| 317 |
+
yawOffset.setFromEulerAngles(0, -yaw, 0);
|
| 318 |
+
quatWithoutYaw.mul2(yawOffset, quat);
|
| 319 |
+
var transformedForward = new pc.Vec3();
|
| 320 |
+
quatWithoutYaw.transformVector(pc.Vec3.FORWARD, transformedForward);
|
| 321 |
+
// Here we swap the sign of the computed angle so that:
|
| 322 |
+
// - When the camera is horizontal, transformedForward.y is 0 and the result is 0.
|
| 323 |
+
// - When the camera is overhead, transformedForward.y is negative and the result is -90.
|
| 324 |
+
return Math.atan2(-transformedForward.y, -transformedForward.z) * pc.math.RAD_TO_DEG;
|
| 325 |
+
};
|
| 326 |
+
|
| 327 |
+
|
| 328 |
+
////////////////////////////////////////////////////////////////////////////////
|
| 329 |
+
// Orbit Camera Mouse Input Script //
|
| 330 |
+
////////////////////////////////////////////////////////////////////////////////
|
| 331 |
+
var OrbitCameraInputMouse = pc.createScript('orbitCameraInputMouse');
|
| 332 |
+
|
| 333 |
+
OrbitCameraInputMouse.attributes.add('orbitSensitivity', {
|
| 334 |
+
type: 'number',
|
| 335 |
+
default: 0.3,
|
| 336 |
+
title: 'Orbit Sensitivity',
|
| 337 |
+
description: 'How fast the camera moves around the orbit. Higher is faster'
|
| 338 |
+
});
|
| 339 |
+
OrbitCameraInputMouse.attributes.add('distanceSensitivity', {
|
| 340 |
+
type: 'number',
|
| 341 |
+
default: 0.4,
|
| 342 |
+
title: 'Distance Sensitivity',
|
| 343 |
+
description: 'How fast the camera moves in and out. Higher is faster'
|
| 344 |
+
});
|
| 345 |
+
OrbitCameraInputMouse.prototype.initialize = function () {
|
| 346 |
+
this.orbitCamera = this.entity.script.orbitCamera;
|
| 347 |
+
if (this.orbitCamera) {
|
| 348 |
+
var self = this;
|
| 349 |
+
var onMouseOut = function (e) { self.onMouseOut(e); };
|
| 350 |
+
this.app.mouse.on(pc.EVENT_MOUSEDOWN, this.onMouseDown, this);
|
| 351 |
+
this.app.mouse.on(pc.EVENT_MOUSEUP, this.onMouseUp, this);
|
| 352 |
+
this.app.mouse.on(pc.EVENT_MOUSEMOVE, this.onMouseMove, this);
|
| 353 |
+
this.app.mouse.on(pc.EVENT_MOUSEWHEEL, this.onMouseWheel, this);
|
| 354 |
+
window.addEventListener('mouseout', onMouseOut, false);
|
| 355 |
+
this.on('destroy', function () {
|
| 356 |
+
this.app.mouse.off(pc.EVENT_MOUSEDOWN, this.onMouseDown, this);
|
| 357 |
+
this.app.mouse.off(pc.EVENT_MOUSEUP, this.onMouseUp, this);
|
| 358 |
+
this.app.mouse.off(pc.EVENT_MOUSEMOVE, this.onMouseMove, this);
|
| 359 |
+
this.app.mouse.off(pc.EVENT_MOUSEWHEEL, this.onMouseWheel, this);
|
| 360 |
+
window.removeEventListener('mouseout', onMouseOut, false);
|
| 361 |
+
});
|
| 362 |
+
}
|
| 363 |
+
this.app.mouse.disableContextMenu();
|
| 364 |
+
this.lookButtonDown = false;
|
| 365 |
+
this.panButtonDown = false;
|
| 366 |
+
this.lastPoint = new pc.Vec2();
|
| 367 |
+
};
|
| 368 |
+
OrbitCameraInputMouse.fromWorldPoint = new pc.Vec3();
|
| 369 |
+
OrbitCameraInputMouse.toWorldPoint = new pc.Vec3();
|
| 370 |
+
OrbitCameraInputMouse.worldDiff = new pc.Vec3();
|
| 371 |
+
OrbitCameraInputMouse.prototype.pan = function (screenPoint) {
|
| 372 |
+
var fromWorldPoint = OrbitCameraInputMouse.fromWorldPoint;
|
| 373 |
+
var toWorldPoint = OrbitCameraInputMouse.toWorldPoint;
|
| 374 |
+
var worldDiff = OrbitCameraInputMouse.worldDiff;
|
| 375 |
+
var camera = this.entity.camera;
|
| 376 |
+
var distance = this.orbitCamera.distance;
|
| 377 |
+
camera.screenToWorld(screenPoint.x, screenPoint.y, distance, fromWorldPoint);
|
| 378 |
+
camera.screenToWorld(this.lastPoint.x, this.lastPoint.y, distance, toWorldPoint);
|
| 379 |
+
worldDiff.sub2(toWorldPoint, fromWorldPoint);
|
| 380 |
+
this.orbitCamera.pivotPoint.add(worldDiff);
|
| 381 |
+
var pitchRadians = this.orbitCamera.pitch * pc.math.DEG_TO_RAD;
|
| 382 |
+
var minPivotY = this.orbitCamera.distance * Math.sin(pitchRadians);
|
| 383 |
+
if (this.orbitCamera.pivotPoint.y < minPivotY) {
|
| 384 |
+
this.orbitCamera.pivotPoint.y = minPivotY;
|
| 385 |
+
}
|
| 386 |
};
|
| 387 |
+
OrbitCameraInputMouse.prototype.onMouseDown = function (event) {
|
| 388 |
+
switch (event.button) {
|
| 389 |
+
case pc.MOUSEBUTTON_LEFT:
|
| 390 |
+
this.panButtonDown = true;
|
| 391 |
+
break;
|
| 392 |
+
case pc.MOUSEBUTTON_MIDDLE:
|
| 393 |
+
case pc.MOUSEBUTTON_RIGHT:
|
| 394 |
+
this.lookButtonDown = true;
|
| 395 |
+
break;
|
| 396 |
+
}
|
| 397 |
+
};
|
| 398 |
+
OrbitCameraInputMouse.prototype.onMouseUp = function (event) {
|
| 399 |
+
switch (event.button) {
|
| 400 |
+
case pc.MOUSEBUTTON_LEFT:
|
| 401 |
+
this.panButtonDown = false;
|
| 402 |
+
break;
|
| 403 |
+
case pc.MOUSEBUTTON_MIDDLE:
|
| 404 |
+
case pc.MOUSEBUTTON_RIGHT:
|
| 405 |
+
this.lookButtonDown = false;
|
| 406 |
+
break;
|
| 407 |
+
}
|
| 408 |
+
};
|
| 409 |
+
OrbitCameraInputMouse.prototype.onMouseMove = function (event) {
|
| 410 |
+
if (this.lookButtonDown) {
|
| 411 |
+
this.orbitCamera.pitch -= event.dy * this.orbitSensitivity;
|
| 412 |
+
this.orbitCamera.yaw -= event.dx * this.orbitSensitivity;
|
| 413 |
+
} else if (this.panButtonDown) {
|
| 414 |
+
this.pan(new pc.Vec2(event.x, event.y));
|
| 415 |
+
}
|
| 416 |
+
this.lastPoint.set(event.x, event.y);
|
| 417 |
+
};
|
| 418 |
+
OrbitCameraInputMouse.prototype.onMouseWheel = function (event) {
|
| 419 |
+
if (this.entity.camera.projection === pc.PROJECTION_PERSPECTIVE) {
|
| 420 |
+
this.orbitCamera.distance -= event.wheelDelta * this.distanceSensitivity * (this.orbitCamera.distance * 0.1);
|
| 421 |
+
} else {
|
| 422 |
+
this.orbitCamera.orthoHeight -= event.wheelDelta * this.distanceSensitivity * (this.orbitCamera.orthoHeight * 0.1);
|
| 423 |
+
}
|
| 424 |
+
event.event.preventDefault();
|
| 425 |
+
};
|
| 426 |
+
OrbitCameraInputMouse.prototype.onMouseOut = function (event) {
|
| 427 |
+
this.lookButtonDown = false;
|
| 428 |
+
this.panButtonDown = false;
|
| 429 |
+
};
|
| 430 |
+
|
| 431 |
+
|
| 432 |
+
////////////////////////////////////////////////////////////////////////////////
|
| 433 |
+
// Orbit Camera Touch Input Script //
|
| 434 |
+
////////////////////////////////////////////////////////////////////////////////
|
| 435 |
+
var OrbitCameraInputTouch = pc.createScript('orbitCameraInputTouch');
|
| 436 |
+
|
| 437 |
+
OrbitCameraInputTouch.attributes.add('orbitSensitivity', {
|
| 438 |
+
type: 'number',
|
| 439 |
+
default: 0.6,
|
| 440 |
+
title: 'Orbit Sensitivity',
|
| 441 |
+
description: 'How fast the camera moves around the orbit. Higher is faster'
|
| 442 |
+
});
|
| 443 |
+
OrbitCameraInputTouch.attributes.add('distanceSensitivity', {
|
| 444 |
+
type: 'number',
|
| 445 |
+
default: 0.5,
|
| 446 |
+
title: 'Distance Sensitivity',
|
| 447 |
+
description: 'How fast the camera moves in and out. Higher is faster'
|
| 448 |
+
});
|
| 449 |
+
OrbitCameraInputTouch.prototype.initialize = function () {
|
| 450 |
+
this.orbitCamera = this.entity.script.orbitCamera;
|
| 451 |
+
this.lastTouchPoint = new pc.Vec2();
|
| 452 |
+
this.lastPinchMidPoint = new pc.Vec2();
|
| 453 |
+
this.lastPinchDistance = 0;
|
| 454 |
+
if (this.orbitCamera && this.app.touch) {
|
| 455 |
+
this.app.touch.on(pc.EVENT_TOUCHSTART, this.onTouchStartEndCancel, this);
|
| 456 |
+
this.app.touch.on(pc.EVENT_TOUCHEND, this.onTouchStartEndCancel, this);
|
| 457 |
+
this.app.touch.on(pc.EVENT_TOUCHCANCEL, this.onTouchStartEndCancel, this);
|
| 458 |
+
this.app.touch.on(pc.EVENT_TOUCHMOVE, this.onTouchMove, this);
|
| 459 |
+
this.on('destroy', function () {
|
| 460 |
+
this.app.touch.off(pc.EVENT_TOUCHSTART, this.onTouchStartEndCancel, this);
|
| 461 |
+
this.app.touch.off(pc.EVENT_TOUCHEND, this.onTouchStartEndCancel, this);
|
| 462 |
+
this.app.touch.off(pc.EVENT_TOUCHCANCEL, this.onTouchStartEndCancel, this);
|
| 463 |
+
this.app.touch.off(pc.EVENT_TOUCHMOVE, this.onTouchMove, this);
|
| 464 |
+
});
|
| 465 |
+
}
|
| 466 |
+
};
|
| 467 |
+
OrbitCameraInputTouch.prototype.getPinchDistance = function (pointA, pointB) {
|
| 468 |
+
var dx = pointA.x - pointB.x;
|
| 469 |
+
var dy = pointA.y - pointB.y;
|
| 470 |
+
return Math.sqrt((dx * dx) + (dy * dy));
|
| 471 |
+
};
|
| 472 |
+
OrbitCameraInputTouch.prototype.calcMidPoint = function (pointA, pointB, result) {
|
| 473 |
+
result.set(pointB.x - pointA.x, pointB.y - pointA.y);
|
| 474 |
+
result.mulScalar(0.5);
|
| 475 |
+
result.x += pointA.x;
|
| 476 |
+
result.y += pointA.y;
|
| 477 |
+
};
|
| 478 |
+
OrbitCameraInputTouch.prototype.onTouchStartEndCancel = function (event) {
|
| 479 |
+
var touches = event.touches;
|
| 480 |
+
if (touches.length === 1) {
|
| 481 |
+
this.lastTouchPoint.set(touches[0].x, touches[0].y);
|
| 482 |
+
} else if (touches.length === 2) {
|
| 483 |
+
this.lastPinchDistance = this.getPinchDistance(touches[0], touches[1]);
|
| 484 |
+
this.calcMidPoint(touches[0], touches[1], this.lastPinchMidPoint);
|
| 485 |
+
}
|
| 486 |
+
};
|
| 487 |
+
OrbitCameraInputTouch.fromWorldPoint = new pc.Vec3();
|
| 488 |
+
OrbitCameraInputTouch.toWorldPoint = new pc.Vec3();
|
| 489 |
+
OrbitCameraInputTouch.worldDiff = new pc.Vec3();
|
| 490 |
+
OrbitCameraInputTouch.prototype.pan = function (midPoint) {
|
| 491 |
+
var fromWorldPoint = OrbitCameraInputTouch.fromWorldPoint;
|
| 492 |
+
var toWorldPoint = OrbitCameraInputTouch.toWorldPoint;
|
| 493 |
+
var worldDiff = OrbitCameraInputTouch.worldDiff;
|
| 494 |
+
var camera = this.entity.camera;
|
| 495 |
+
var distance = this.orbitCamera.distance;
|
| 496 |
+
camera.screenToWorld(midPoint.x, midPoint.y, distance, fromWorldPoint);
|
| 497 |
+
camera.screenToWorld(this.lastPinchMidPoint.x, this.lastPinchMidPoint.y, distance, toWorldPoint);
|
| 498 |
+
worldDiff.sub2(toWorldPoint, fromWorldPoint);
|
| 499 |
+
this.orbitCamera.pivotPoint.add(worldDiff);
|
| 500 |
+
var pitchRadians = this.orbitCamera.pitch * pc.math.DEG_TO_RAD;
|
| 501 |
+
var minPivotY = this.orbitCamera.distance * Math.sin(pitchRadians);
|
| 502 |
+
if (this.orbitCamera.pivotPoint.y < minPivotY) {
|
| 503 |
+
this.orbitCamera.pivotPoint.y = minPivotY;
|
| 504 |
+
}
|
| 505 |
+
};
|
| 506 |
+
OrbitCameraInputTouch.pinchMidPoint = new pc.Vec2();
|
| 507 |
+
OrbitCameraInputTouch.prototype.onTouchMove = function (event) {
|
| 508 |
+
var pinchMidPoint = OrbitCameraInputTouch.pinchMidPoint;
|
| 509 |
+
var touches = event.touches;
|
| 510 |
+
if (touches.length === 1) {
|
| 511 |
+
var touch = touches[0];
|
| 512 |
+
this.orbitCamera.pitch -= (touch.y - this.lastTouchPoint.y) * this.orbitSensitivity;
|
| 513 |
+
this.orbitCamera.yaw -= (touch.x - this.lastTouchPoint.x) * this.orbitSensitivity;
|
| 514 |
+
this.lastTouchPoint.set(touch.x, touch.y);
|
| 515 |
+
} else if (touches.length === 2) {
|
| 516 |
+
var currentPinchDistance = this.getPinchDistance(touches[0], touches[1]);
|
| 517 |
+
var diffInPinchDistance = currentPinchDistance - this.lastPinchDistance;
|
| 518 |
+
this.lastPinchDistance = currentPinchDistance;
|
| 519 |
+
this.orbitCamera.distance -= (diffInPinchDistance * this.distanceSensitivity * 0.1) * (this.orbitCamera.distance * 0.1);
|
| 520 |
+
this.calcMidPoint(touches[0], touches[1], pinchMidPoint);
|
| 521 |
+
this.pan(pinchMidPoint);
|
| 522 |
+
this.lastPinchMidPoint.copy(pinchMidPoint);
|
| 523 |
+
}
|
| 524 |
+
};
|