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// Bundled into every per-job model bundle by esbuild (three included), and
// called with the generated factory exports. Runs inside the sandboxed
// viewer iframe (and inside standalone.html exports).
//
// Design notes:
// * Generated factories emit `import * as THREE from 'three'` and construct
// procedural canvas textures at call time, so this must run in a real
// browser (the factory falls back to flat materials when document is
// absent — the node smoke test relies on that).
// * RoomEnvironment + ACES keeps MeshPhysicalMaterial metals/clearcoat
// readable; the generated LookDevLights rig (neutral) is the rig the
// upstream review rubric assumes.
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
export class ViewerCaptureError extends Error {
constructor(code, message, cause = null) {
super(message, cause ? { cause } : undefined);
this.name = 'ViewerCaptureError';
this.code = code;
}
}
function requireBoolean(value, option) {
if (typeof value !== 'boolean') {
throw new TypeError(`${option} must be a boolean`);
}
return value;
}
function eachMaterial(root, callback) {
const seen = new Set();
root.traverse((node) => {
if (!node.material) return;
const materials = Array.isArray(node.material) ? node.material : [node.material];
for (const material of materials) {
if (!material || seen.has(material)) continue;
seen.add(material);
callback(material);
}
});
return seen.size;
}
// Exported as small, DOM-free helpers so the option behavior can be checked in
// Node without constructing a WebGLRenderer.
export function applyWireframeOption(root, enabled) {
const next = requireBoolean(enabled, 'wireframe');
let materials = 0;
eachMaterial(root, (material) => {
if (!('wireframe' in material)) return;
materials += 1;
if (material.wireframe !== next) {
material.wireframe = next;
material.needsUpdate = true;
}
});
return { enabled: next, materials };
}
export function applyShadowsOption(renderer, ground, enabled) {
const next = requireBoolean(enabled, 'shadows');
renderer.shadowMap.enabled = next;
renderer.shadowMap.needsUpdate = true;
if (ground) ground.visible = next;
return next;
}
export async function captureRendererPng(renderer, scene, camera) {
try {
renderer.render(scene, camera);
} catch (error) {
throw new ViewerCaptureError(
'capture-render-failed',
`Could not render the screenshot: ${(error && error.message) || String(error)}`,
error,
);
}
const blob = await new Promise((resolve, reject) => {
try {
renderer.domElement.toBlob((value) => {
if (!value) {
reject(new ViewerCaptureError(
'capture-encode-failed',
'The renderer did not produce PNG screenshot data.',
));
return;
}
resolve(value);
}, 'image/png');
} catch (error) {
reject(new ViewerCaptureError(
'capture-encode-failed',
`Could not encode the screenshot: ${(error && error.message) || String(error)}`,
error,
));
}
});
return new Promise((resolve, reject) => {
let reader;
try {
reader = new FileReader();
reader.onload = () => {
if (typeof reader.result !== 'string') {
reject(new ViewerCaptureError(
'capture-read-failed',
'The encoded screenshot could not be read as a data URL.',
));
return;
}
resolve(reader.result);
};
reader.onerror = () => reject(new ViewerCaptureError(
'capture-read-failed',
'The browser could not read the encoded screenshot.',
reader.error,
));
reader.onabort = () => reject(new ViewerCaptureError(
'capture-read-failed',
'Reading the encoded screenshot was interrupted.',
));
reader.readAsDataURL(blob);
} catch (error) {
reject(new ViewerCaptureError(
'capture-read-failed',
`Could not read the encoded screenshot: ${(error && error.message) || String(error)}`,
error,
));
}
});
}
export function mountViewer(el, makeModel, makeLights, opts = {}) {
if (typeof makeModel !== 'function') {
throw new Error('No create*Model export found in the generated factory.');
}
const renderer = new THREE.WebGLRenderer({ antialias: true, preserveDrawingBuffer: true });
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, 2));
el.appendChild(renderer.domElement);
renderer.domElement.style.display = 'block';
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x16181d);
const pmrem = new THREE.PMREMGenerator(renderer);
const environmentTarget = pmrem.fromScene(new RoomEnvironment(), 0.04);
scene.environment = environmentTarget.texture;
const model = makeModel({
textureSize: opts.textureSize || 512,
qualityPriority: 'balanced',
...(opts.factoryOptions || {}),
});
scene.add(model);
let lights = null;
try {
lights = typeof makeLights === 'function' ? makeLights('neutral') : null;
} catch (_) {
lights = null;
}
if (lights) {
lights.traverse((node) => {
if (node.isDirectionalLight && node.shadow && node.shadow.mapSize) {
node.shadow.mapSize.set(2048, 2048);
}
});
scene.add(lights);
} else {
scene.add(new THREE.HemisphereLight(0xffffff, 0x363b42, 1.1));
}
// Ambient floor so a spec that zeroes lights still shows silhouettes.
scene.add(new THREE.AmbientLight(0xffffff, 0.15));
const box = new THREE.Box3().setFromObject(model);
const sphere = box.getBoundingSphere(new THREE.Sphere());
const radius = Math.max(sphere.radius, 1e-3);
const grid = new THREE.GridHelper(radius * 4, 20, 0x3a3f4a, 0x262a33);
grid.position.y = box.min.y;
scene.add(grid);
const ground = new THREE.Mesh(
new THREE.CircleGeometry(radius * 2.5, 48),
new THREE.ShadowMaterial({ opacity: 0.35 }),
);
ground.rotation.x = -Math.PI / 2;
ground.position.y = box.min.y - 0.001;
ground.receiveShadow = true;
scene.add(ground);
const camera = new THREE.PerspectiveCamera(40, 1, radius / 100, radius * 100);
const dir = new THREE.Vector3(1, 0.6, 1.4).normalize();
const distance = (radius / Math.sin(THREE.MathUtils.degToRad(20))) * 1.1;
camera.position.copy(sphere.center).addScaledVector(dir, distance);
const controls = new OrbitControls(camera, renderer.domElement);
controls.target.copy(sphere.center);
controls.enableDamping = true;
controls.update();
controls.saveState();
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
const fit = () => {
const w = el.clientWidth || 640;
const h = el.clientHeight || 420;
renderer.setSize(w, h, false);
camera.aspect = w / h;
camera.updateProjectionMatrix();
};
const observer = new ResizeObserver(fit);
observer.observe(el);
fit();
let meshes = 0;
model.traverse((node) => { if (node.isMesh) meshes += 1; });
renderer.setAnimationLoop(() => {
controls.update();
renderer.render(scene, camera);
});
let disposed = false;
const optionState = { wireframe: false, shadows: true };
const requireActive = () => {
if (disposed) throw new Error('viewer session has been disposed');
};
const renderNow = () => {
controls.update();
renderer.render(scene, camera);
};
const setWireframe = (enabled) => {
requireActive();
const applied = applyWireframeOption(model, enabled);
optionState.wireframe = applied.enabled;
renderNow();
return optionState.wireframe;
};
const setShadows = (enabled) => {
requireActive();
optionState.shadows = applyShadowsOption(renderer, ground, enabled);
renderNow();
return optionState.shadows;
};
const resetCamera = () => {
requireActive();
controls.reset();
controls.update();
camera.updateProjectionMatrix();
renderer.render(scene, camera);
return true;
};
const capture = () => {
requireActive();
return captureRendererPng(renderer, scene, camera);
};
const dispose = () => {
if (disposed) return;
disposed = true;
observer.disconnect();
renderer.setAnimationLoop(null);
controls.dispose();
const geometries = new Set();
const materials = new Set();
const textures = new Set();
scene.traverse((node) => {
if (node.geometry) geometries.add(node.geometry);
if (node.material) {
for (const material of Array.isArray(node.material) ? node.material : [node.material]) {
if (!material) continue;
materials.add(material);
for (const key of Object.keys(material)) {
const value = material[key];
if (value && value.isTexture) textures.add(value);
}
}
}
});
for (const geometry of geometries) geometry.dispose();
for (const texture of textures) texture.dispose();
for (const material of materials) material.dispose();
environmentTarget.dispose();
pmrem.dispose();
renderer.dispose();
if (typeof renderer.forceContextLoss === 'function') renderer.forceContextLoss();
if (renderer.domElement.parentNode) renderer.domElement.remove();
};
return {
capture,
dispose,
resetCamera,
setShadows,
setWireframe,
get options() {
return { ...optionState };
},
stats: {
meshes,
topLevelChildren: model.children.length,
boundingSphereRadius: Number(radius.toFixed(4)),
runtimeNodes: Object.keys(
(model.userData && model.userData.sculptRuntime && model.userData.sculptRuntime.nodes) || {},
).length,
},
};
}
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