#!/usr/bin/env python3 """Divine Eye specular_wash (report-only). A saturated reference rendered desaturated + hue-drifted toward cyan must be flagged; a hue-matched render must not. Stdlib. """ from __future__ import annotations import struct import sys import tempfile import unittest import zlib from pathlib import Path REVIEW = Path(__file__).resolve().parents[1] / "stage4_review" sys.path.insert(0, str(REVIEW)) from divine_eye import specular_wash # noqa: E402 def write_rgb_png(path: Path, w: int, h: int, fn) -> None: raw = bytearray() for y in range(h): raw.append(0) for x in range(w): raw += bytes(fn(x, y)) def chunk(t, d): return struct.pack(">I", len(d)) + t + d + struct.pack(">I", zlib.crc32(t + d) & 0xFFFFFFFF) path.write_bytes(b"\x89PNG\r\n\x1a\n" + chunk(b"IHDR", struct.pack(">IIBBBBB", w, h, 8, 2, 0, 0, 0)) + chunk(b"IDAT", zlib.compress(bytes(raw), 9)) + chunk(b"IEND", b"")) WHITE = (255, 255, 255) W, H = 96, 48 def _solid(color): def fn(x, y): return WHITE if (y < 8 or y >= 40) else color return fn class SpecularWashTest(unittest.TestCase): def setUp(self): self.d = Path(tempfile.mkdtemp()) self.ref = self.d / "ref.png" self.washed = self.d / "washed.png" self.matched = self.d / "matched.png" write_rgb_png(self.ref, W, H, _solid((150, 70, 210))) # saturated purple write_rgb_png(self.washed, W, H, _solid((150, 180, 200))) # desaturated, drifted toward cyan write_rgb_png(self.matched, W, H, _solid((150, 70, 210))) # same purple def test_washed_render_flagged(self): r = specular_wash(self.ref, self.washed) self.assertTrue(r["flagged"]) self.assertLess(r["satRatio"], 0.6) self.assertTrue(r["towardCyan"]) self.assertIsNotNone(r["advice"]) def test_matched_render_not_flagged(self): r = specular_wash(self.ref, self.matched) self.assertFalse(r["flagged"]) self.assertGreaterEqual(r["satRatio"], 0.95) if __name__ == "__main__": unittest.main(verbosity=2)