--- title: Sunset Racing emoji: ๐ŸŽ๏ธ colorFrom: red colorTo: pink sdk: static pinned: false thumbnail: >- https://cdn-uploads.huggingface.co/production/uploads/5f17f0a0925b9863e28ad517/uwlsHTb9PmcN7fEp8Qb0o.jpeg --- # ๐ŸŒ‡ Sunset Racing โ€” Enhanced Edition A fully procedural Three.js arcade racer at golden hour: drift a stylized race car around a forest circuit against four AI rivals. No build step, no binary assets โ€” every mesh, texture, and sound is generated in code at load time. **Controls:** WASD / Arrow keys to drive ยท SPACE to drift ยท R to restart. ## Attribution This is an **enhanced derivative** of the original Space [victor/sunset-racing-glm-5.1](https://huggingface.co/spaces/victor/sunset-racing-glm-5.1), which was built entirely by [GLM-5.1](https://huggingface.co/zai-org/GLM-5.1). Core gameplay, controls, and the static-site architecture are preserved from the original. This enhanced edition (visual/asset overhaul, rendering polish, performance work, smoke tests) was built with Claude Code running the Kimi K3 model (`moonshotai/kimi-k3`). See [IMPROVEMENTS.md](IMPROVEMENTS.md) for a complete asset-by-asset account of what changed and how it was verified. ## Running locally Serve the folder with any static file server, e.g.: ```bash python3 -m http.server 8000 # then open http://localhost:8000 ``` ## Checks ```bash node test/smoke.mjs # static module checks + headless-browser gameplay test ```