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Running on Zero
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0edffc2 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 | import numpy as np
import matplotlib.pyplot as plt
import torch
import torch.nn.functional as F
def d8_flow(z, tol=1e-3):
z = np.asarray(z)
H, W = z.shape
dy = np.array([-1, 1, 0, 0, -1, -1, 1, 1], dtype=int)
dx = np.array([ 0, 0, -1, 1, -1, 1, -1, 1], dtype=int)
dist = np.array([1, 1, 1, 1, np.sqrt(2), np.sqrt(2), np.sqrt(2), np.sqrt(2)], dtype=z.dtype)
zpad = np.pad(z, 1, mode='edge')
nbrs = np.stack([zpad[1+dy[k]:1+dy[k]+H, 1+dx[k]:1+dx[k]+W] for k in range(8)], axis=0)
slopes = (z[None] - nbrs) / dist[:, None, None] # positive = downhill
slopes[slopes < tol] = -np.inf
# Ocean handling
# - Centers that are NaN or <= 0 are sinks (ocean)
# - Neighbors that are NaN or <= 0 act as ocean sinks: prefer routing into them
center_ocean = np.isnan(z) | (z <= 0)
neighbor_ocean = np.isnan(nbrs) | (nbrs <= 0)
# Prepare two slope tensors:
# 1) prefer_nan: prefers routing into NaN neighbors (treat as +inf slope)
# 2) ignore_nan: ignores NaN neighbors (treat as -inf) to decide internal sinks
prefer_ocean = slopes.copy()
prefer_ocean[:, center_ocean] = -np.inf
prefer_ocean[neighbor_ocean & (~center_ocean[None])] = np.inf
ignore_ocean = slopes.copy()
ignore_ocean[:, center_ocean] = -np.inf
ignore_ocean[neighbor_ocean] = -np.inf
# Chosen directions prefer draining into NaN neighbors (coast/ocean)
kmax = np.argmax(prefer_ocean, axis=0)
max_slope_prefer = np.take_along_axis(prefer_ocean, kmax[None], axis=0)[0]
# is_sink: true only if center is NaN OR there is no downhill route ignoring NaNs
max_slope_ignore = np.take_along_axis(ignore_ocean, np.argmax(ignore_ocean, axis=0)[None], axis=0)[0]
has_ocean_neighbor = np.any(neighbor_ocean, axis=0)
is_sink = center_ocean | ((~has_ocean_neighbor) & (~np.isfinite(max_slope_ignore)))
rr = np.clip(np.arange(H)[:, None] + dy[kmax], 0, H - 1)
cc = np.clip(np.arange(W)[None, :] + dx[kmax], 0, W - 1)
return rr, cc, is_sink, kmax
def flow_accumulation(z, rr, cc, is_sink):
H, W = z.shape
invalid = np.isnan(z) | (z <= 0)
# Initialize with ones for valid cells only
A = np.zeros((H, W), dtype=np.float32)
A[~invalid] = 1.0
# Process cells from high to low elevation, ignoring NaNs
flat_idx = np.flatnonzero(~invalid)
if flat_idx.size:
vals = z.ravel()[flat_idx]
order = flat_idx[np.argsort(vals)[::-1]]
r, c = order // W, order % W
for i, j in zip(r, c):
if not is_sink[i, j]:
ti, tj = rr[i, j], cc[i, j]
if not invalid[ti, tj]:
A[ti, tj] += A[i, j]
return A
def plot_flow_indicator(z, max_pool_kernel=1):
z = np.asarray(z)
rr, cc, is_sink, kmax = d8_flow(z)
A = flow_accumulation(z, rr, cc, is_sink)
# Ensure ocean (NaN or <= 0) remain non-contributing in the indicator
invalid = np.isnan(z) | (z <= 0)
A[invalid] = 0.0
# Perform max pooling on A, configurable by max_pool_kernel
if max_pool_kernel > 1:
# Downsampling max pool (non-overlapping, stride = kernel size)
new_H = A.shape[0] // max_pool_kernel
new_W = A.shape[1] // max_pool_kernel
A = A[:new_H * max_pool_kernel, :new_W * max_pool_kernel]
A = A.reshape(new_H, max_pool_kernel, new_W, max_pool_kernel)
A = A.max(axis=(1, 3))
return np.log1p(A)
def smooth_river_bumps(
height,
slope_thresh=50, # below this, considered "flat"
smooth_strength=0.3, # fraction of smoothing applied
iterations=3 # few iterations are enough
):
"""
Removes small upslope bumps in rivers while preserving steep slopes.
"""
h = height.copy().astype(np.float32)
nan_mask = np.isnan(h)
for _ in range(iterations):
# Compute gradients on a NaN-filled-safe surface (treat NaNs as 0 for ops)
h_safe = np.where(nan_mask, 0.0, h)
grad_y, grad_x = np.gradient(h_safe)
slope = np.sqrt(grad_x**2 + grad_y**2)
# Build Laplacian ignoring NaN neighbors (4-neighbor)
valid = ~nan_mask
up_valid = np.roll(valid, 1, 0)
dn_valid = np.roll(valid, -1, 0)
lf_valid = np.roll(valid, 1, 1)
rt_valid = np.roll(valid, -1, 1)
up = np.where(up_valid, np.roll(h_safe, 1, 0), 0.0)
dn = np.where(dn_valid, np.roll(h_safe, -1, 0), 0.0)
lf = np.where(lf_valid, np.roll(h_safe, 1, 1), 0.0)
rt = np.where(rt_valid, np.roll(h_safe, -1, 1), 0.0)
neighbor_sum = up + dn + lf + rt
neighbor_cnt = (
up_valid.astype(np.float32)
+ dn_valid.astype(np.float32)
+ lf_valid.astype(np.float32)
+ rt_valid.astype(np.float32)
)
laplace = neighbor_sum - neighbor_cnt * h_safe
laplace[nan_mask] = 0.0
# Weight by (low slope) regions only; do not update NaN cells
w = np.exp(- (slope / slope_thresh) ** 2)
w[nan_mask] = 0.0
# Apply selective smoothing, preserve NaNs
h += smooth_strength * w * laplace
h[nan_mask] = np.nan
return h
import heapq
def fill_depressions_priority_flood(
height: np.ndarray,
epsilon: float = 1e-3, # tiny gradient injected across flats
max_raise: float | None = None, # H_max: maximum allowed basin fill depth
connectivity: int = 8, # 4 or 8
in_place: bool = False,
nodata: float | None = None # treat NaNs (or this value) as barriers
) -> np.ndarray:
"""
Priority-Flood selective depression fill.
Fills pits only up to a maximum basin depth H_max ("max_raise").
If the required fill depth exceeds H_max, the basin is left as a true
depression (no further raising). Epsilon ensures drainage across flats.
Args:
height: 2D elevation array.
epsilon: Small increment to ensure drainage across flats.
connectivity: 4 or 8-neighbor graph.
in_place: Modify input array in place if True.
nodata: If provided, cells equal to this value are treated as invalid.
NaNs are always treated as invalid.
Returns:
Filled elevation array (same shape).
"""
h = height if in_place else height.copy()
h = h.astype(np.float32, copy=False)
# Preserve original heights; needed to track basin minima
base = height.astype(np.float32, copy=False).copy()
H, W = h.shape
if nodata is None:
ocean = np.isnan(h) | (h <= 0)
else:
ocean = np.isnan(h) | (h <= 0) | (h == nodata)
invalid = ocean
visited = np.zeros((H, W), dtype=bool)
# Track the minimum original elevation encountered along the flood path
# to each cell; used to measure basin fill depth relative to its minimum
basin_min = np.full((H, W), np.inf, dtype=np.float32)
heap: list[tuple[float, int, int]] = []
if connectivity == 4:
nbrs = [(-1, 0), (1, 0), (0, -1), (0, 1)]
else:
nbrs = [(-1, 0), (1, 0), (0, -1), (0, 1),
(-1, -1), (-1, 1), (1, -1), (1, 1)]
# Seed with valid outer border cells
for i in range(H):
for j in (0, W - 1):
if not invalid[i, j] and not visited[i, j]:
heapq.heappush(heap, (h[i, j], i, j))
visited[i, j] = True
basin_min[i, j] = base[i, j]
for j in range(W):
for i in (0, H - 1):
if not invalid[i, j] and not visited[i, j]:
heapq.heappush(heap, (h[i, j], i, j))
visited[i, j] = True
basin_min[i, j] = base[i, j]
# Also seed coast-adjacent valid cells (adjacent to ocean) as outlets
if connectivity == 4:
nbrs_seed = [(-1, 0), (1, 0), (0, -1), (0, 1)]
else:
nbrs_seed = [(-1, 0), (1, 0), (0, -1), (0, 1), (-1, -1), (-1, 1), (1, -1), (1, 1)]
for r in range(H):
for c in range(W):
if invalid[r, c] or visited[r, c]:
continue
# If any neighbor is ocean, treat this as coastal outlet seed
coastal = False
for dr, dc in nbrs_seed:
nr, nc = r + dr, c + dc
if nr < 0 or nr >= H or nc < 0 or nc >= W:
continue
if ocean[nr, nc]:
coastal = True
break
if coastal:
elev_seed = max(h[r, c], 0.0)
heapq.heappush(heap, (elev_seed, r, c))
visited[r, c] = True
basin_min[r, c] = base[r, c]
# Priority-Flood
while heap:
elev, r, c = heapq.heappop(heap)
bm_cur = basin_min[r, c]
for dr, dc in nbrs:
nr, nc = r + dr, c + dc
if nr < 0 or nr >= H or nc < 0 or nc >= W:
continue
if visited[nr, nc] or invalid[nr, nc]:
continue
ne = h[nr, nc]
# Propagate basin minimum along the flood path
bm_next = bm_cur if base[nr, nc] >= bm_cur else base[nr, nc]
if ne <= elev:
# Selective fill: stop raising if basin depth exceeds H_max
if (max_raise is not None) and (elev - bm_cur >= max_raise):
heapq.heappush(heap, (ne, nr, nc))
else:
new_e = elev + epsilon
# Ensure we never exceed the allowed basin depth
if max_raise is not None:
max_level = bm_cur + max_raise
if new_e > max_level:
new_e = max_level
if new_e > ne:
h[nr, nc] = new_e
heapq.heappush(heap, (h[nr, nc], nr, nc))
else:
heapq.heappush(heap, (ne, nr, nc))
visited[nr, nc] = True
basin_min[nr, nc] = bm_next
return h
def local_baseline_temperature_torch(
T: torch.Tensor,
e: torch.Tensor,
win: int = 3,
beta_clip=(-0.012, 0.0), # °C per meter
fallback_beta=-0.0065, # °C per meter
eps=1e-6,
fallback_threshold=0.3
):
"""
Estimate local sea-level baseline temperature using a windowed regression.
Args:
T, e: 2D tensors (H, W) or batched (B, 1, H, W) of temperature [°C] and elevation [m].
win: window size (odd integer)
beta_clip: allowed lapse-rate range (°C/m)
fallback_beta: used if local elevation variance ~ 0
eps: small constant for stability
Returns:
T_sea: local baseline temperature map (B, 1, H-(win-1), W-(win-1))
beta: local lapse-rate map (same shape)
"""
if T.ndim == 2:
T = T.unsqueeze(0).unsqueeze(0)
e = e.unsqueeze(0).unsqueeze(0)
elif T.ndim == 3:
T = T.unsqueeze(1)
e = e.unsqueeze(1)
# Land mask (1 = land, 0 = ocean)
w = (e > 0).float()
# Compute weighted means with valid convolution (no padding)
def wavg(x):
num = F.avg_pool2d(x * w, win, stride=1, padding=0)
den = F.avg_pool2d(w, win, stride=1, padding=0)
return num / (den + eps), den
mu_T, sum_w = wavg(T)
mu_e, _ = wavg(e)
mu_e2, _ = wavg(e * e)
mu_eT, _ = wavg(e * T)
var_e = mu_e2 - mu_e**2
cov_eT = mu_eT - mu_e * mu_T
# Local slope β (°C per meter)
beta = cov_eT / (var_e + eps)
# Flat or water-dominated windows → fallback β
invalid = (var_e < 1.0) | (sum_w < fallback_threshold) # <30% land
beta = torch.where(invalid, torch.tensor(fallback_beta, device=beta.device), beta)
beta = torch.clamp(beta, beta_clip[0], beta_clip[1])
# Sea-level baseline using raw T and e (no averaging); crop to valid region
pad = (win - 1) // 2
T_c = T[:, :, pad:-pad, pad:-pad]
e_c = e[:, :, pad:-pad, pad:-pad]
T_sea = T_c - beta * e_c
return T_sea.squeeze(1), beta.squeeze(1) |