Spaces:
Sleeping
Sleeping
migrated game state to vercel app
Browse files- config.py +4 -88
- main.py +34 -85
- services/game_service.py +0 -238
config.py
CHANGED
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@@ -39,101 +39,17 @@ class GameConfig(BaseModel):
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progression: Dict[str, Any]
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class Settings(BaseSettings):
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# Add model config to resolve the warnings
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model_config = {
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'protected_namespaces': (),
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'env_prefix': "SEMANTIX_"
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}
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#
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app_name: str = "Semantix API"
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version: str = "1.0.0"
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debug: bool = False
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model_url: str = "https://huggingface.co/Miroir/cc.fr.300.reduced/resolve/main/cc.fr.300.reduced.vec"
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# Game settings
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current_difficulty: str = "medium"
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game_config: Dict[str, Any] = {
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"difficulty": {
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"easy": {
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"jokers_high_similarity": 3,
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"jokers_medium_similarity": 3,
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"words_per_joker": 5,
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"similarity_threshold": 0.99,
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"time_limit": 300,
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},
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"medium": {
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"jokers_high_similarity": 2,
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"jokers_medium_similarity": 2,
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"words_per_joker": 3,
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"similarity_threshold": 0.995,
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"time_limit": 240,
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},
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"hard": {
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"jokers_high_similarity": 1,
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"jokers_medium_similarity": 1,
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"words_per_joker": 2,
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"similarity_threshold": 0.998,
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"time_limit": 180,
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}
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},
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"jokers": {
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"similarity_ranges": {
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"high": {"min": 0.7, "max": 0.8},
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"medium": {"min": 0.6, "max": 0.7}
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},
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"cooldown": 3,
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},
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"scoring": {
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"base_points": 1000,
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"time_bonus": {
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"enabled": True,
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"points_per_second": 10,
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},
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"joker_penalty": {
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"high_similarity": -100,
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"medium_similarity": -50,
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},
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"streak_bonus": {
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"enabled": True,
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"threshold": 0.8,
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"multiplier": 1.5,
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}
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},
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"rules": {
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"max_attempts": 0,
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"min_word_length": 3,
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"show_target_word": False,
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"allow_partial_matches": True,
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},
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"interface": {
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"history_size": 50,
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"visualization_auto_toggle": True,
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"visualization_moments": ["word_found", "joker_used"],
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"feedback_levels": ["very_cold", "cold", "warm", "hot", "very_hot"],
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},
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"word_selection": {
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"categories": ["general", "science", "nature", "technology"],
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"difficulty_weights": {
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"easy": {"common": 0.8, "uncommon": 0.2},
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"medium": {"common": 0.5, "uncommon": 0.5},
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"hard": {"common": 0.2, "uncommon": 0.8}
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},
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},
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"progression": {
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"levels_enabled": True,
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"xp_per_game": 100,
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"level_thresholds": [0, 1000, 2500, 5000, 10000],
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"rewards": {
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"level_2": {"bonus_joker": "high_similarity"},
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"level_3": {"bonus_time": 60},
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"level_4": {"bonus_joker": "medium_similarity"},
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"level_5": {"unlimited_time": True}
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}
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}
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}
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class Config:
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env_prefix = "SEMANTIX_"
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progression: Dict[str, Any]
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class Settings(BaseSettings):
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model_config = {
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'protected_namespaces': (),
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'env_prefix': "SEMANTIX_"
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}
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# Keep only ML-related settings
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app_name: str = "Semantix ML API"
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version: str = "1.0.0"
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debug: bool = False
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model_url: str = "https://huggingface.co/Miroir/cc.fr.300.reduced/resolve/main/cc.fr.300.reduced.vec"
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class Config:
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env_prefix = "SEMANTIX_"
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main.py
CHANGED
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@@ -13,88 +13,37 @@ from services.game_service import GameService
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from services.visualization_service import VisualizationService
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from services.study_service import StudyService
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logger.error(f"Failed to initialize services: {str(e)}")
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raise
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def create_app():
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app = FastAPI(
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title=settings.app_name,
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version=settings.version,
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description="WordVerse Semantic Word Game API",
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lifespan=lifespan
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)
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# Configure CORS
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app.add_middleware(
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CORSMiddleware,
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allow_origins=["*"], # Adjust this in production
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allow_credentials=True,
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allow_methods=["*"],
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allow_headers=["*"],
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)
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# Initialize services
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word_service, game_service, visualization_service, study_service = init_services()
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# Include routers
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app.include_router(game.init_router(game_service, visualization_service))
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app.include_router(health.init_router(word_service))
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app.include_router(study.init_router(study_service))
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@app.get("/")
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async def root():
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"""Root endpoint with basic API information"""
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return {
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"app": settings.app_name,
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"version": settings.version,
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"status": "running",
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"difficulty": settings.current_difficulty
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}
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return app
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app = create_app()
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if __name__ == "__main__":
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import uvicorn
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uvicorn.run(
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"main:app",
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host="0.0.0.0",
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port=8000,
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reload=settings.debug,
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log_level="info" if settings.debug else "error"
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)
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from services.visualization_service import VisualizationService
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from services.study_service import StudyService
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from typing import List
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app = FastAPI()
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# Configure CORS
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app.add_middleware(
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CORSMiddleware,
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allow_origins=["*"],
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allow_credentials=True,
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allow_methods=["*"],
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allow_headers=["*"],
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)
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# Initialize services
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word_service = WordEmbeddingService(settings.model_url)
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visualization_service = VisualizationService(word_service)
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study_service = StudyService(word_service)
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# ML-focused endpoints
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@app.post("/api/similarity")
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async def calculate_similarity(word1: str, word2: str):
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return {"similarity": await word_service.calculate_similarity(word1, word2)}
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@app.post("/api/similar-words/{word}")
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async def get_similar_words(word: str, n: int = 5):
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return {"words": await word_service.get_most_similar_words(word, n)}
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@app.get("/api/visualization/{word}")
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async def get_visualization(word: str, context_words: List[str] = []):
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return await visualization_service.prepare_3d_visualization(word, context_words)
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@app.post("/api/words-in-range")
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async def get_words_in_range(word: str, min_sim: float, max_sim: float, n: int = 5):
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return {"words": await word_service.get_words_in_range(word, min_sim, max_sim, n)}
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services/game_service.py
DELETED
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@@ -1,238 +0,0 @@
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# semantix-api/services/game_service.py
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import json
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from pathlib import Path
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from loguru import logger
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import random
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from typing import Dict, List
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from config import settings
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class GameService:
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def __init__(self, word_service):
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self.data_file = Path('data/game_state.json')
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self.words_file = Path('data/word_list.json')
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self.word_service = word_service
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self.config = settings.get_current_game_config()
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self.difficulty = settings.get_current_difficulty_config()
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self._ensure_data_file()
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def _ensure_data_file(self):
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"""Initialize game state file if it doesn't exist."""
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if not self.data_file.exists():
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self.data_file.parent.mkdir(exist_ok=True)
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self._save_state(self._create_initial_state())
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def _create_initial_state(self) -> Dict:
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"""Create a new game state with default values from config."""
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return {
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'target_word': self._get_random_word(),
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'attempts': [],
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'word_found': False,
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'similar_words': [],
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'jokers': {
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'high_similarity': {
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'remaining': self.difficulty.jokers_high_similarity,
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'words_per_use': self.difficulty.words_per_joker
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},
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'medium_similarity': {
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'remaining': self.difficulty.jokers_medium_similarity,
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'words_per_use': self.difficulty.words_per_joker
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}
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}
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}
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def reset_game(self) -> Dict:
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"""Reset the game with a new random word and fresh jokers."""
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try:
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new_state = self._create_initial_state()
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self._save_state(new_state)
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return new_state
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except Exception:
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logger.exception("Error resetting game")
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raise
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def use_joker(self, joker_type: str) -> Dict:
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"""Use a joker to get words within a specific similarity range."""
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try:
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logger.info(f"Using joker of type: {joker_type}")
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state = self._load_state()
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# Validate joker type and availability
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if joker_type not in ['high_similarity', 'medium_similarity']:
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logger.error(f"Invalid joker type: {joker_type}")
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raise ValueError("Invalid joker type")
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joker = state['jokers'][joker_type]
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if joker['remaining'] <= 0:
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logger.warning(f"No {joker_type} jokers remaining")
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raise ValueError("No jokers remaining of this type")
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# Get similarity range from config
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joker_ranges = self.config.jokers.similarity_ranges
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sim_range = (
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joker_ranges['high'].min if joker_type == 'high_similarity' else joker_ranges['medium'].min,
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joker_ranges['high'].max if joker_type == 'high_similarity' else joker_ranges['medium'].max
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)
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target = state['target_word']
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logger.info(f"Target word: {target}, range: {sim_range}")
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# Get words in range
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similar_words = self.word_service.get_words_in_range(
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target,
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sim_range[0],
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sim_range[1],
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n=joker['words_per_use']
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)
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# Log the results
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logger.info(f"Found {len(similar_words)} words using joker:")
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for w in similar_words:
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logger.info(f"- {w['word']} (similarity: {w['similarity']:.3f})")
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# Update joker count
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joker['remaining'] -= 1
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self._save_state(state)
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logger.info(f"Remaining {joker_type} jokers: {joker['remaining']}")
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return {'joker_words': similar_words, 'jokers': state['jokers']}
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except Exception:
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logger.exception("Error using joker")
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raise
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def get_center_word_power(self, chosen_words: List[str]) -> Dict[str, float]:
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| 105 |
-
"""Compute and return the "center word" based on the user's chosen words."""
|
| 106 |
-
try:
|
| 107 |
-
state = self._load_state()
|
| 108 |
-
target_word = state['target_word']
|
| 109 |
-
|
| 110 |
-
result = self.word_service.get_center_word(chosen_words, target_word)
|
| 111 |
-
if not result:
|
| 112 |
-
logger.warning("Center word power returned no result.")
|
| 113 |
-
return {}
|
| 114 |
-
|
| 115 |
-
logger.info(f"Center word found: {result['word']} (sim={result['similarity']:.3f})")
|
| 116 |
-
return result
|
| 117 |
-
|
| 118 |
-
except Exception:
|
| 119 |
-
logger.exception("Error computing center word power")
|
| 120 |
-
return {}
|
| 121 |
-
|
| 122 |
-
def _get_random_word(self) -> str:
|
| 123 |
-
"""Get a random word from the game's word list."""
|
| 124 |
-
try:
|
| 125 |
-
with open(self.words_file, 'r', encoding='utf-8') as f:
|
| 126 |
-
words_data = json.load(f)
|
| 127 |
-
return random.choice(words_data['words'])
|
| 128 |
-
except Exception:
|
| 129 |
-
logger.exception("Error loading word list")
|
| 130 |
-
return "mathématiques" # fallback word
|
| 131 |
-
|
| 132 |
-
def save_attempt(self, word: str, similarity: float) -> Dict:
|
| 133 |
-
"""Save a word attempt and update game state."""
|
| 134 |
-
try:
|
| 135 |
-
if not word or similarity <= 0:
|
| 136 |
-
return self._load_state()
|
| 137 |
-
|
| 138 |
-
state = self._load_state()
|
| 139 |
-
state['attempts'].append({'word': word, 'similarity': similarity})
|
| 140 |
-
|
| 141 |
-
# Check if word is found using config threshold
|
| 142 |
-
if similarity > self.difficulty.similarity_threshold:
|
| 143 |
-
state['word_found'] = True
|
| 144 |
-
# Get similar words when the target is found
|
| 145 |
-
state['similar_words'] = self.word_service.get_most_similar_words(
|
| 146 |
-
state['target_word'],
|
| 147 |
-
n=self.config.interface['history_size']
|
| 148 |
-
)
|
| 149 |
-
|
| 150 |
-
self._save_state(state)
|
| 151 |
-
return state
|
| 152 |
-
except Exception:
|
| 153 |
-
logger.exception("Error saving attempt")
|
| 154 |
-
raise
|
| 155 |
-
|
| 156 |
-
def _save_state(self, state: Dict) -> None:
|
| 157 |
-
"""Save game state to file."""
|
| 158 |
-
try:
|
| 159 |
-
self.data_file.parent.mkdir(exist_ok=True)
|
| 160 |
-
with open(self.data_file, 'w', encoding='utf-8') as f:
|
| 161 |
-
json.dump(state, f, ensure_ascii=False, indent=2)
|
| 162 |
-
except Exception:
|
| 163 |
-
logger.exception("Error saving game state")
|
| 164 |
-
raise
|
| 165 |
-
|
| 166 |
-
def _load_state(self) -> Dict:
|
| 167 |
-
"""Load game state from file."""
|
| 168 |
-
try:
|
| 169 |
-
if not self.data_file.exists():
|
| 170 |
-
self._ensure_data_file()
|
| 171 |
-
with open(self.data_file, 'r', encoding='utf-8') as f:
|
| 172 |
-
return json.load(f)
|
| 173 |
-
except Exception:
|
| 174 |
-
logger.exception("Error loading game state")
|
| 175 |
-
raise
|
| 176 |
-
|
| 177 |
-
def get_state(self) -> Dict:
|
| 178 |
-
"""Get current game state."""
|
| 179 |
-
try:
|
| 180 |
-
return self._load_state()
|
| 181 |
-
except Exception:
|
| 182 |
-
logger.exception("Error getting game state")
|
| 183 |
-
raise
|
| 184 |
-
|
| 185 |
-
def get_history(self) -> List[Dict]:
|
| 186 |
-
"""Get history of attempts."""
|
| 187 |
-
try:
|
| 188 |
-
state = self._load_state()
|
| 189 |
-
return state['attempts']
|
| 190 |
-
except Exception:
|
| 191 |
-
logger.exception("Error getting history")
|
| 192 |
-
return []
|
| 193 |
-
|
| 194 |
-
def set_target_word(self, word: str) -> Dict:
|
| 195 |
-
"""Set a specific target word for testing."""
|
| 196 |
-
try:
|
| 197 |
-
if not self.word_service.get_vector(word):
|
| 198 |
-
raise ValueError(f"Word '{word}' not found in vocabulary")
|
| 199 |
-
|
| 200 |
-
state = self._create_initial_state()
|
| 201 |
-
state['target_word'] = word
|
| 202 |
-
self._save_state(state)
|
| 203 |
-
|
| 204 |
-
return self.get_state()
|
| 205 |
-
except Exception:
|
| 206 |
-
logger.exception(f"Error setting target word: {word}")
|
| 207 |
-
raise
|
| 208 |
-
|
| 209 |
-
def check_word(self, word: str) -> Dict:
|
| 210 |
-
"""Check a word against the target word and save the attempt."""
|
| 211 |
-
try:
|
| 212 |
-
state = self._load_state()
|
| 213 |
-
target_word = state['target_word']
|
| 214 |
-
|
| 215 |
-
# Calculate similarity
|
| 216 |
-
similarity = self.word_service.calculate_similarity(word, target_word)
|
| 217 |
-
logger.info(f"Word: {word}, Target: {target_word}, Similarity: {similarity:.3f}")
|
| 218 |
-
|
| 219 |
-
# Validate word length
|
| 220 |
-
if len(word) < self.config.rules.min_word_length:
|
| 221 |
-
raise ValueError(f"Word must be at least {self.config.rules.min_word_length} characters long")
|
| 222 |
-
|
| 223 |
-
# Save attempt and get updated state
|
| 224 |
-
updated_state = self.save_attempt(word, similarity)
|
| 225 |
-
|
| 226 |
-
response = {
|
| 227 |
-
"similarity": similarity,
|
| 228 |
-
"history": updated_state['attempts'][-self.config.interface['history_size']:],
|
| 229 |
-
"word_found": updated_state['word_found'],
|
| 230 |
-
"similar_words": updated_state.get('similar_words', [])
|
| 231 |
-
}
|
| 232 |
-
|
| 233 |
-
logger.info(f"Sending response: {response}")
|
| 234 |
-
return response
|
| 235 |
-
|
| 236 |
-
except Exception:
|
| 237 |
-
logger.exception(f"Error checking word: {word}")
|
| 238 |
-
raise
|
|
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