Spaces:
Sleeping
Sleeping
File size: 8,808 Bytes
7d6d833 9d076e3 7d6d833 9d076e3 7d6d833 9d076e3 7d6d833 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 |
from typing import Annotated, Dict, List
from dotenv import load_dotenv
from fastapi import FastAPI, Header, HTTPException, Request
from fastapi.middleware.cors import CORSMiddleware
from mistralai import Mistral
import hackathon.agent.arbitrary as ar
import hackathon.game_mechanics.entities as ent
import hackathon.game_mechanics.pre_game_mechanics as pre
from hackathon.agent.arbitrary import EmotionAgent
from hackathon.agent.character import AIAgent
from hackathon.agent.engagement import Engagement
from hackathon.agent.presenter import Presenter
from hackathon.config import settings
from hackathon.server.schemas import (
CardsVoiceRequest,
CardsVoiceResponse,
InferenceRequest,
InferenceResponse,
StartRequest,
StartResponse,
)
from hackathon.speech.speech import read_audio_config, text_to_speech_file
load_dotenv()
# Initialize FastAPI app
app = FastAPI()
# Disable CORS
app.add_middleware(
CORSMiddleware,
allow_origins=["*"],
allow_credentials=True,
allow_methods=["*"],
allow_headers=["*"],
)
app.state.games = {}
class GameEngine:
def __init__(
self,
candidate_1_name: str,
candidate_2_name: str,
api_key: str = settings.MISTRAL_API_KEY,
model_name: str = "mistral-large-latest",
):
self.model_name = model_name
self.api_key = api_key
candidate_1_yaml = (
settings.API_BASE_PATH / "config" / f"{candidate_1_name}.yaml"
)
candidate_2_yaml = (
settings.API_BASE_PATH / "config" / f"{candidate_2_name}.yaml"
)
self.audio_yaml = settings.API_BASE_PATH / "config" / "audio.yaml"
self.data_folder = settings.API_BASE_PATH / "data"
context_yaml = settings.API_BASE_PATH / "config" / "context.yaml"
cards_trump_yaml = settings.API_BASE_PATH / "config" / "cards_trump.yaml"
cards_kamala_yaml = settings.API_BASE_PATH / "config" / "cards_kamala.yaml"
cards_neutral_yaml = settings.API_BASE_PATH / "config" / "cards_neutral.yaml"
self.client = Mistral(api_key=api_key)
emotion_agent = EmotionAgent(self.client, model=self.model_name)
self.candidate_1 = AIAgent.from_yaml(
candidate_1_yaml, context_yaml, self.client, emotion_agent
)
# generate_background_personality(self.candidate_1, self.client)
self.candidate_2 = AIAgent.from_yaml(
candidate_2_yaml, context_yaml, self.client, emotion_agent
)
# generate_background_personality(self.candidate_2, self.client)
self.engagement = Engagement()
self.presenter = Presenter(
self.candidate_1.general_context, self.client, model_name
)
card_agent = ar.CardAgent(self.client, model="mistral-large-latest")
self.deck = ent.Deck(cards_trump_yaml, cards_kamala_yaml, cards_neutral_yaml)
self.deck.sample()
pre.add_cards_to_personal_context_full_prompt(
card_agent, [self.candidate_1, self.candidate_2], self.deck
)
self.audio_config = read_audio_config(self.audio_yaml)
self.timestamp = 0
@app.post("/start", response_model=StartResponse)
async def start(request: StartRequest, game_id: Annotated[str | None, Header()] = None):
# game_id = " qsdqsd"
if game_id is None:
raise HTTPException(
status_code=400, detail="Game ID not provided in the header."
)
app.state.games[game_id] = GameEngine(
candidate_1_name=request.candidate_1_name,
candidate_2_name=request.candidate_2_name,
)
print(f"Created new game ({game_id})")
return {"status": "Game engine initialized successfully"}
@app.post("/infer", response_model=InferenceResponse)
async def infer(
request: InferenceRequest, game_id: Annotated[str | None, Header()] = None
):
if game_id is None:
raise HTTPException(
status_code=400, detail="Game ID not provided in the header."
)
elif game_id not in app.state.games:
raise HTTPException(
status_code=400, detail="Game engine not initialized. Call /start first."
)
game_engine = app.state.games[game_id]
game_engine.timestamp += 1
data_folder = game_engine.data_folder
if request.current_speaker == game_engine.candidate_1.name:
current_speaker = game_engine.candidate_1
elif request.current_speaker == game_engine.candidate_2.name:
current_speaker = game_engine.candidate_2
else:
raise ValueError("Candidate name requested do not exist.")
current_audio_config = game_engine.audio_config[current_speaker.name]
input_text = f"{request.previous_speaker} said :{request.previous_character_text}. You have to respond to {request.previous_speaker}. Limit to less than 50 words."
current_speaker.update_emotions(input_text)
msg = current_speaker.respond(input_text)
audio_signal = text_to_speech_file(
text=msg,
voice_id=current_audio_config["voice_id"],
stability=current_audio_config["stability"],
similarity=current_audio_config["similarity"],
style=current_audio_config["style"],
base_path=str(data_folder),
)
return {
"generated_text": msg,
"anger": current_speaker.emotions["anger"],
"audio": audio_signal,
}
@app.get("/engagement")
async def engagement(
game_id: Annotated[str | None, Header()] = None,
):
if game_id is None:
raise HTTPException(
status_code=400, detail="Game ID not provided in the header."
)
elif game_id not in app.state.games:
raise HTTPException(
status_code=400, detail="Game engine not initialized. Call /start first."
)
game_engine = app.state.games[game_id]
if game_engine.timestamp > game_engine.engagement.timestamp:
candidate_1_anger = game_engine.candidate_1.emotions["anger"]
candidate_2_anger = game_engine.candidate_2.emotions["anger"]
game_engine.engagement.update(candidate_1_anger, candidate_2_anger)
value = game_engine.engagement.current_value
else:
value = game_engine.engagement.current_value
return {"engagement": value}
@app.post("/card-voice", response_model=CardsVoiceResponse)
async def cards(
request: CardsVoiceRequest,
game_id: Annotated[str | None, Header()] = None,
):
"""
WARNING CARDS HAVE AN IMPACT HERE
"""
if game_id is None:
raise HTTPException(
status_code=400, detail="Game ID not provided in the header."
)
game_engine = app.state.games.get(game_id, None)
if game_engine is None:
raise HTTPException(
status_code=400, detail="Game engine not initialized. Call /start first."
)
game_engine = app.state.games[game_id]
game_engine.timestamp += 1
presenter = game_engine.presenter
last_text = request.previous_character_text
previous_speaker_name = request.previous_speaker
if previous_speaker_name == game_engine.candidate_1.name:
next_speaker = game_engine.candidate_2
last_speaker = game_engine.candidate_1
elif previous_speaker_name == game_engine.candidate_2.name:
next_speaker = game_engine.candidate_1
last_speaker = game_engine.candidate_2
elif previous_speaker_name == "player":
next_speaker = game_engine.candidate_2
last_speaker = game_engine.candidate_1
else:
raise ValueError(f"{previous_speaker_name} is not known!!")
card_id = request.card_id # WARNING!!!! CHECK THE FORMAT
card = game_engine.deck.all_cards[card_id]
current_audio_config = game_engine.audio_config["chairman"]
msg = presenter.play_card(card, last_text, last_speaker, next_speaker)
data_folder = game_engine.data_folder
audio_signal = text_to_speech_file(
text=msg,
voice_id=current_audio_config["voice_id"],
stability=current_audio_config["stability"],
similarity=current_audio_config["similarity"],
style=current_audio_config["style"],
base_path=str(data_folder),
)
return {"presenter_question": msg, "audio": audio_signal}
@app.get("/cards_request", response_model=List[Dict])
async def cards_request(
request: Request, game_id: Annotated[str | None, Header()] = None
):
if game_id is None:
raise HTTPException(
status_code=400, detail="Game ID not provided in the header."
)
elif game_id not in app.state.games:
raise HTTPException(
status_code=400, detail="Game engine not initialized. Call /start first."
)
game_engine = app.state.games[game_id]
cards_list = game_engine.deck.to_list()
return cards_list
|