Update static/js/game.js
Browse files- static/js/game.js +323 -177
static/js/game.js
CHANGED
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@@ -1,55 +1,53 @@
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class Game {
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constructor() {
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//
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this.state = {
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gameId: null,
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currentPhase: 'landing',
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players: [],
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currentQuestion: null,
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isRecording: false,
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recordings: new Map(),
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votes: new Map(),
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};
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}
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this.
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this.initializeEventListeners();
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}
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console.log('
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reconnectionDelay: 3000,
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transports: ['websocket'],
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autoConnect: false
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});
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// Socket event handlers
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this.state.socket.on('connect', () => this.handleSocketConnect());
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this.state.socket.on('disconnect', () => this.handleSocketDisconnect());
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this.state.socket.on('connect_error', (error) => this.handleSocketError(error));
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this.state.socket.on('game_created', (data) => this.handleGameCreated(data));
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this.state.socket.on('player_joined', (data) => this.handlePlayerJoined(data));
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this.state.socket.on('round_start', (data) => this.handleRoundStart(data));
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this.state.socket.on('round_result', (data) => this.handleRoundResult(data));
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// Manually connect after setting up handlers
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this.state.socket.connect();
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}
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initializeUI() {
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this.state.uiElements = {
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pages: {
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landing: document.getElementById('landing-page'),
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setup: document.getElementById('setup-page'),
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displays: {
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timer: document.getElementById('timer-display'),
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question: document.getElementById('question-display'),
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playerList: document.getElementById('player-list')
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connectionStatus: document.getElementById('connection-status')
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}
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};
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}
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initializeEventListeners() {
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// Button click handlers
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this.
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this.state.uiElements.buttons.record?.addEventListener('click', () => this.toggleRecording());
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window.addEventListener('resize', () => this.handleResize());
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}
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}
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this.showError(`Connection error: ${error.message}`);
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}
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connected: '🟢 Connected',
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disconnected: '🔴 Disconnected',
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error: '⚠️ Connection Error'
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};
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this.state.uiElements.displays.connectionStatus.textContent =
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statusMap[this.state.connectionStatus] || '❓ Unknown';
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}
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try {
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} catch (error) {
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}
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}
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return new Promise((resolve, reject) => {
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} else {
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reject(new Error(
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}
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});
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});
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}
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addDefaultPlayers() {
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this.addPlayer('Player 1');
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this.addPlayer('Player 2');
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}
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addPlayer(defaultName = null) {
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if (this.state.players.length >=
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this.
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return;
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}
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const playerName = defaultName || `Player ${this.state.players.length + 1}`;
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gameId: this.state.gameId,
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playerName: playerName
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}
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} else {
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}
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})
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}
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updatePlayerList() {
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if (!container) return;
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this.state.players.forEach(player => {
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const
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const circle = document.createElement('div');
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circle.className = 'player-circle';
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name.className = 'player-name';
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name.textContent = player.name;
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});
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}
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}
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}
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}
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this.
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this.updateQuestionDisplay();
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this.startTimer(30);
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}
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showPage(pageName) {
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});
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this.state.uiElements.pages[pageName]?.classList.add('active');
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}
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if (
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}
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}
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startTimer(duration) {
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let
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this.updateTimerDisplay(
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this.updateTimerDisplay(
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if (
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clearInterval(timer);
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this.handlePhaseEnd();
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}
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}, 1000);
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}
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updateTimerDisplay(
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if (
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}
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}
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handleResize() {
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}
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}
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// Initialize game when DOM
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document.addEventListener('DOMContentLoaded', () => {
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window.game = new Game();
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});
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// Initialize Socket.IO connection with proper configuration
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const socket = io({
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reconnection: true,
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reconnectionAttempts: 5,
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reconnectionDelay: 1000,
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transports: ['websocket', 'polling'] // Try WebSocket first, fallback to polling
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});
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class Game {
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constructor() {
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// Initialize core game state
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this.state = {
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gameId: null,
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currentPhase: 'landing',
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players: [],
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currentQuestion: null,
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isRecording: false,
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recordingTime: 30,
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listeningTime: 60,
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votingTime: 60,
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recordings: new Map(),
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votes: new Map(),
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impostor: null,
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maxPlayers: 5,
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minPlayers: 3,
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isConnected: false,
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errorDisplayed: false
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};
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// Initialize game when DOM is ready
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if (document.readyState === 'loading') {
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document.addEventListener('DOMContentLoaded', () => this.initialize());
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} else {
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this.initialize();
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}
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}
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initialize() {
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console.log('Initializing game components...');
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this.bindUIElements();
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this.initializeEventListeners();
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this.initializeSocketHandlers();
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this.showPage('landing');
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}
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bindUIElements() {
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console.log('Binding UI elements...');
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// Cache all UI elements for quick access
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this.ui = {
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gameContainer: document.getElementById('game-container'),
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pages: {
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landing: document.getElementById('landing-page'),
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setup: document.getElementById('setup-page'),
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displays: {
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timer: document.getElementById('timer-display'),
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question: document.getElementById('question-display'),
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playerList: document.getElementById('player-list')
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}
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};
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// Log UI element bindings for debugging
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console.log('UI Elements bound:', {
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landing: !!this.ui.pages.landing,
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setup: !!this.ui.pages.setup,
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playButton: !!this.ui.buttons.play
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});
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}
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initializeEventListeners() {
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console.log('Setting up event listeners...');
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// Button click handlers
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if (this.ui.buttons.play) {
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this.ui.buttons.play.addEventListener('click', () => this.handlePlayButton());
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}
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if (this.ui.buttons.addPlayer) {
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this.ui.buttons.addPlayer.addEventListener('click', () => this.addPlayer());
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}
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if (this.ui.buttons.start) {
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this.ui.buttons.start.addEventListener('click', () => this.startGame());
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}
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if (this.ui.buttons.record) {
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this.ui.buttons.record.addEventListener('click', () => this.toggleRecording());
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}
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// Window resize handler for responsive layout
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window.addEventListener('resize', () => this.handleResize());
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}
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initializeSocketHandlers() {
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// Connection events
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socket.on('connect', () => {
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console.log('Connected to server');
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this.state.isConnected = true;
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this.clearError();
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});
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socket.on('disconnect', () => {
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console.log('Disconnected from server');
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this.state.isConnected = false;
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this.handleError('Connection lost. Attempting to reconnect...');
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});
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socket.on('connect_error', (error) => {
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console.error('Connection error:', error);
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this.handleError('Unable to connect to server. Please check your connection.');
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});
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// Game events
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socket.on('connection_success', (data) => {
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console.log('Connection successful:', data);
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});
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socket.on('game_created', (data) => {
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console.log('Game created:', data);
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if (data.status === 'success') {
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this.state.gameId = data.gameId;
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| 132 |
+
this.clearError();
|
| 133 |
+
this.showPage('setup');
|
| 134 |
+
this.addDefaultPlayers();
|
| 135 |
+
} else {
|
| 136 |
+
this.handleError('Failed to create game');
|
| 137 |
+
}
|
| 138 |
+
});
|
| 139 |
|
| 140 |
+
socket.on('game_error', (data) => {
|
| 141 |
+
console.error('Game error:', data);
|
| 142 |
+
this.handleError(data.error || 'An error occurred');
|
| 143 |
+
});
|
| 144 |
+
|
| 145 |
+
socket.on('player_joined', (data) => {
|
| 146 |
+
console.log('Player joined:', data);
|
| 147 |
+
if (data.status === 'success') {
|
| 148 |
+
// Update player list and UI
|
| 149 |
+
const newPlayer = {
|
| 150 |
+
id: data.playerId,
|
| 151 |
+
name: data.playerName
|
| 152 |
+
};
|
| 153 |
+
this.state.players.push(newPlayer);
|
| 154 |
+
this.updatePlayerList();
|
| 155 |
+
this.updatePlayerControls();
|
| 156 |
+
}
|
| 157 |
+
});
|
| 158 |
+
|
| 159 |
+
socket.on('round_started', (data) => {
|
| 160 |
+
console.log('Round started:', data);
|
| 161 |
+
this.handleRoundStart(data);
|
| 162 |
+
});
|
| 163 |
+
|
| 164 |
+
socket.on('recording_submitted', (data) => {
|
| 165 |
+
console.log('Recording submitted:', data);
|
| 166 |
+
this.updateRecordingStatus(data);
|
| 167 |
+
});
|
| 168 |
+
|
| 169 |
+
socket.on('round_result', (data) => {
|
| 170 |
+
console.log('Round result:', data);
|
| 171 |
+
this.handleRoundResult(data);
|
| 172 |
+
});
|
| 173 |
+
}
|
| 174 |
+
|
| 175 |
+
async handlePlayButton() {
|
| 176 |
+
console.log('Play button clicked');
|
| 177 |
try {
|
| 178 |
+
if (!this.state.isConnected) {
|
| 179 |
+
throw new Error('Not connected to server');
|
| 180 |
+
}
|
| 181 |
+
this.clearError();
|
| 182 |
+
await this.createGame();
|
| 183 |
} catch (error) {
|
| 184 |
+
console.error('Error handling play button:', error);
|
| 185 |
+
this.handleError('Failed to start game. Please try again.');
|
| 186 |
}
|
| 187 |
}
|
| 188 |
|
| 189 |
+
createGame() {
|
| 190 |
return new Promise((resolve, reject) => {
|
| 191 |
+
console.log('Creating new game...');
|
| 192 |
+
|
| 193 |
+
// Reset game state
|
| 194 |
+
this.state.gameId = null;
|
| 195 |
+
this.state.players = [];
|
| 196 |
+
|
| 197 |
+
// Emit create game event
|
| 198 |
+
socket.emit('create_game');
|
| 199 |
+
|
| 200 |
+
// Set timeout for response
|
| 201 |
+
const timeout = setTimeout(() => {
|
| 202 |
+
reject(new Error('Game creation timeout'));
|
| 203 |
+
}, 5000);
|
| 204 |
+
|
| 205 |
+
// Handle response
|
| 206 |
+
socket.once('game_created', (data) => {
|
| 207 |
+
clearTimeout(timeout);
|
| 208 |
+
if (data.status === 'success') {
|
| 209 |
+
console.log('Game created successfully:', data);
|
| 210 |
+
resolve(data);
|
| 211 |
} else {
|
| 212 |
+
reject(new Error(data.error || 'Failed to create game'));
|
| 213 |
}
|
| 214 |
});
|
| 215 |
|
| 216 |
+
// Handle error
|
| 217 |
+
socket.once('game_error', (data) => {
|
| 218 |
+
clearTimeout(timeout);
|
| 219 |
+
reject(new Error(data.error || 'Failed to create game'));
|
| 220 |
+
});
|
| 221 |
});
|
| 222 |
}
|
| 223 |
|
| 224 |
addDefaultPlayers() {
|
| 225 |
+
console.log('Adding default players');
|
| 226 |
+
if (!this.state.gameId) {
|
| 227 |
+
console.error('No game ID available');
|
| 228 |
+
return;
|
| 229 |
+
}
|
| 230 |
+
|
| 231 |
+
// Add two default players
|
| 232 |
this.addPlayer('Player 1');
|
| 233 |
this.addPlayer('Player 2');
|
| 234 |
}
|
| 235 |
|
| 236 |
addPlayer(defaultName = null) {
|
| 237 |
+
if (this.state.players.length >= this.state.maxPlayers) {
|
| 238 |
+
this.handleError('Maximum players reached');
|
| 239 |
return;
|
| 240 |
}
|
| 241 |
|
| 242 |
const playerName = defaultName || `Player ${this.state.players.length + 1}`;
|
| 243 |
+
console.log('Adding player:', playerName);
|
| 244 |
+
|
| 245 |
+
socket.emit('join_game', {
|
| 246 |
gameId: this.state.gameId,
|
| 247 |
playerName: playerName
|
| 248 |
+
});
|
| 249 |
+
}
|
| 250 |
+
|
| 251 |
+
async startGame() {
|
| 252 |
+
console.log('Starting game...');
|
| 253 |
+
try {
|
| 254 |
+
const response = await fetch('/api/start_game', {
|
| 255 |
+
method: 'POST',
|
| 256 |
+
headers: {
|
| 257 |
+
'Content-Type': 'application/json'
|
| 258 |
+
},
|
| 259 |
+
body: JSON.stringify({
|
| 260 |
+
gameId: this.state.gameId
|
| 261 |
+
})
|
| 262 |
+
});
|
| 263 |
+
|
| 264 |
+
const data = await response.json();
|
| 265 |
+
if (data.status === 'success') {
|
| 266 |
+
this.handleRoundStart(data);
|
| 267 |
} else {
|
| 268 |
+
throw new Error(data.error || 'Failed to start game');
|
| 269 |
}
|
| 270 |
+
} catch (error) {
|
| 271 |
+
console.error('Error starting game:', error);
|
| 272 |
+
this.handleError('Failed to start game');
|
| 273 |
+
}
|
| 274 |
+
}
|
| 275 |
+
|
| 276 |
+
handleRoundStart(data) {
|
| 277 |
+
console.log('Round starting:', data);
|
| 278 |
+
this.state.currentQuestion = data.question;
|
| 279 |
+
this.state.currentPhase = 'recording';
|
| 280 |
+
this.showPage('recording');
|
| 281 |
+
this.updateQuestionDisplay();
|
| 282 |
+
this.startTimer(this.state.recordingTime);
|
| 283 |
+
}
|
| 284 |
+
|
| 285 |
+
updateQuestionDisplay() {
|
| 286 |
+
if (this.ui.displays.question && this.state.currentQuestion) {
|
| 287 |
+
this.ui.displays.question.textContent = this.state.currentQuestion;
|
| 288 |
+
}
|
| 289 |
}
|
| 290 |
|
| 291 |
updatePlayerList() {
|
| 292 |
+
if (!this.ui.displays.playerList) return;
|
|
|
|
| 293 |
|
| 294 |
+
const playerList = this.ui.displays.playerList;
|
| 295 |
+
playerList.innerHTML = '';
|
| 296 |
+
|
| 297 |
+
const gridContainer = document.createElement('div');
|
| 298 |
+
gridContainer.className = 'player-grid';
|
| 299 |
|
| 300 |
this.state.players.forEach(player => {
|
| 301 |
+
const playerCard = document.createElement('div');
|
| 302 |
+
playerCard.className = 'player-card';
|
| 303 |
|
| 304 |
const circle = document.createElement('div');
|
| 305 |
circle.className = 'player-circle';
|
|
|
|
| 309 |
name.className = 'player-name';
|
| 310 |
name.textContent = player.name;
|
| 311 |
|
| 312 |
+
playerCard.appendChild(circle);
|
| 313 |
+
playerCard.appendChild(name);
|
| 314 |
+
gridContainer.appendChild(playerCard);
|
| 315 |
});
|
| 316 |
|
| 317 |
+
playerList.appendChild(gridContainer);
|
| 318 |
}
|
| 319 |
|
| 320 |
+
updatePlayerControls() {
|
| 321 |
+
if (this.ui.buttons.addPlayer) {
|
| 322 |
+
this.ui.buttons.addPlayer.disabled =
|
| 323 |
+
this.state.players.length >= this.state.maxPlayers;
|
| 324 |
+
}
|
| 325 |
|
| 326 |
+
if (this.ui.buttons.start) {
|
| 327 |
+
this.ui.buttons.start.disabled =
|
| 328 |
+
this.state.players.length < this.state.minPlayers;
|
| 329 |
+
}
|
| 330 |
}
|
| 331 |
|
| 332 |
+
handleError(message) {
|
| 333 |
+
console.error('Error:', message);
|
| 334 |
+
|
| 335 |
+
// Prevent multiple error messages
|
| 336 |
+
if (this.state.errorDisplayed) {
|
| 337 |
+
return;
|
| 338 |
+
}
|
| 339 |
+
|
| 340 |
+
this.state.errorDisplayed = true;
|
| 341 |
+
const errorElement = document.createElement('div');
|
| 342 |
+
errorElement.className = 'error-message';
|
| 343 |
+
errorElement.textContent = message;
|
| 344 |
+
|
| 345 |
+
if (this.ui.gameContainer) {
|
| 346 |
+
this.ui.gameContainer.appendChild(errorElement);
|
| 347 |
+
setTimeout(() => {
|
| 348 |
+
errorElement.remove();
|
| 349 |
+
this.state.errorDisplayed = false;
|
| 350 |
+
}, 3000);
|
| 351 |
}
|
| 352 |
}
|
| 353 |
|
| 354 |
+
clearError() {
|
| 355 |
+
const errorMessages = document.querySelectorAll('.error-message');
|
| 356 |
+
errorMessages.forEach(msg => msg.remove());
|
| 357 |
+
this.state.errorDisplayed = false;
|
|
|
|
|
|
|
| 358 |
}
|
| 359 |
|
| 360 |
showPage(pageName) {
|
| 361 |
+
console.log('Showing page:', pageName);
|
| 362 |
+
|
| 363 |
+
Object.values(this.ui.pages).forEach(page => {
|
| 364 |
+
if (page) {
|
| 365 |
+
page.classList.remove('active');
|
| 366 |
+
}
|
| 367 |
});
|
|
|
|
|
|
|
| 368 |
|
| 369 |
+
const pageToShow = this.ui.pages[pageName];
|
| 370 |
+
if (pageToShow) {
|
| 371 |
+
pageToShow.classList.add('active');
|
| 372 |
+
this.state.currentPhase = pageName;
|
| 373 |
+
} else {
|
| 374 |
+
console.error(`Page ${pageName} not found`);
|
| 375 |
}
|
| 376 |
}
|
| 377 |
|
| 378 |
startTimer(duration) {
|
| 379 |
+
let timeLeft = duration;
|
| 380 |
+
this.updateTimerDisplay(timeLeft);
|
| 381 |
+
|
| 382 |
+
this.timer = setInterval(() => {
|
| 383 |
+
timeLeft--;
|
| 384 |
+
this.updateTimerDisplay(timeLeft);
|
| 385 |
+
|
| 386 |
+
if (timeLeft <= 0) {
|
| 387 |
+
clearInterval(this.timer);
|
| 388 |
this.handlePhaseEnd();
|
| 389 |
}
|
| 390 |
}, 1000);
|
| 391 |
}
|
| 392 |
|
| 393 |
+
updateTimerDisplay(timeLeft) {
|
| 394 |
+
if (this.ui.displays.timer) {
|
| 395 |
+
const minutes = Math.floor(timeLeft / 60);
|
| 396 |
+
const seconds = timeLeft % 60;
|
| 397 |
+
this.ui.displays.timer.textContent =
|
| 398 |
+
`${minutes}:${seconds.toString().padStart(2, '0')}`;
|
| 399 |
+
}
|
| 400 |
}
|
| 401 |
|
| 402 |
+
handlePhaseEnd() {
|
| 403 |
+
switch (this.state.currentPhase) {
|
| 404 |
+
case 'recording':
|
| 405 |
+
this.showPage('listening');
|
| 406 |
+
this.startTimer(this.state.listeningTime);
|
| 407 |
+
break;
|
| 408 |
+
case 'listening':
|
| 409 |
+
this.showPage('voting');
|
| 410 |
+
this.startTimer(this.state.votingTime);
|
| 411 |
+
break;
|
| 412 |
+
case 'voting':
|
| 413 |
+
this.showPage('results');
|
| 414 |
+
break;
|
| 415 |
+
}
|
| 416 |
+
}
|
| 417 |
+
|
| 418 |
+
cleanup() {
|
| 419 |
+
// Clear timers
|
| 420 |
+
if (this.timer) clearInterval(this.timer);
|
| 421 |
+
|
| 422 |
+
// Remove event listeners
|
| 423 |
+
window.removeEventListener('resize', this.handleResize);
|
| 424 |
|
| 425 |
+
// Reset game state
|
| 426 |
+
this.state = {
|
| 427 |
+
gameId: null,
|
| 428 |
+
currentPhase: 'landing',
|
| 429 |
+
players: [],
|
| 430 |
+
currentQuestion: null,
|
| 431 |
+
isRecording: false,
|
| 432 |
+
isConnected: false,
|
| 433 |
+
errorDisplayed: false
|
| 434 |
+
};
|
| 435 |
}
|
| 436 |
|
| 437 |
handleResize() {
|
| 438 |
+
if (window.innerWidth < 768) {
|
| 439 |
+
this.ui.gameContainer.classList.add('mobile');
|
| 440 |
+
} else {
|
| 441 |
+
this.ui.gameContainer.classList.remove('mobile');
|
| 442 |
+
}
|
| 443 |
}
|
| 444 |
}
|
| 445 |
|
| 446 |
+
// Initialize the game when the DOM is loaded
|
| 447 |
document.addEventListener('DOMContentLoaded', () => {
|
| 448 |
+
console.log('Initializing game...');
|
| 449 |
window.game = new Game();
|
| 450 |
+
});
|