| from agent_build_sdk.model.roles import ROLE_WOLF |
| from agent_build_sdk.model.werewolf_model import AgentResp, AgentReq, STATUS_START, STATUS_WOLF_SPEECH, \ |
| STATUS_VOTE_RESULT, STATUS_SKILL, STATUS_SKILL_RESULT, STATUS_NIGHT_INFO, STATUS_DAY, STATUS_DISCUSS, STATUS_VOTE, \ |
| STATUS_RESULT, STATUS_NIGHT, STATUS_SKILL |
| from agent_build_sdk.utils.logger import logger |
| from agent_build_sdk.sdk.role_agent import BasicRoleAgent |
| from agent_build_sdk.sdk.agent import format_prompt |
| from wolf.prompt import DESC_PROMPT, VOTE_PROMPT, KILL_PROMPT, WOLF_SPEECH_PROMPT,GAME_RULE_PROMPT,CLEAN_USER_PROMPT |
|
|
|
|
| class WolfAgent(BasicRoleAgent): |
| """狼人角色Agent""" |
|
|
| def __init__(self, model_name): |
| super().__init__(ROLE_WOLF, model_name=model_name) |
| self.memory.set_variable("teammates", []) |
|
|
| def perceive(self, req=AgentReq): |
| if req.status == STATUS_START: |
| self.memory.clear() |
| self.memory.set_variable("name", req.name) |
| self.memory.set_variable("teammates", []) |
| self.memory.append_history(GAME_RULE_PROMPT) |
| self.memory.append_history("主持人:你好,你分配到的角色是[狼人]") |
| if req.message: |
| teammates = req.message.split(",") |
| self.memory.set_variable("teammates", teammates) |
| self.memory.append_history(f"主持人:你的狼人队友是: {req.message}") |
| elif req.status == STATUS_NIGHT: |
| self.memory.append_history("主持人:现在进入夜晚,天黑请闭眼") |
| elif req.status == STATUS_WOLF_SPEECH: |
| |
| if req.name: |
| self.memory.append_history(f"狼人{req.name}说: {req.message}") |
| else: |
| self.memory.append_history("主持人:狼人请睁眼,狼人请互相确认身份,并选择要击杀的对象") |
| elif req.status == STATUS_SKILL_RESULT: |
| self.memory.append_history(f"主持人:狼人请今晚选择击杀的目标是:{req.name}") |
| elif req.status == STATUS_NIGHT_INFO: |
| self.memory.append_history(f"主持人:天亮了!昨天晚上的信息是: {req.message}") |
| elif req.status == STATUS_DISCUSS: |
| if req.name: |
| |
| |
| |
| |
| self.memory.append_history(req.name + ': ' + req.message) |
| else: |
| |
| self.memory.append_history('主持人: 现在进入第{}天。'.format(str(req.round))) |
| self.memory.append_history('主持人: 每个玩家描述自己的信息。') |
| elif req.status == STATUS_VOTE: |
| self.memory.append_history(f'第{req.round}天的投票环节,{req.name} 投了 {req.message}') |
| elif req.status == STATUS_VOTE_RESULT: |
| out_player = req.name if req.name else req.message |
| if out_player: |
| self.memory.append_history('主持人: 投票结果是:{}。'.format(out_player)) |
| else: |
| self.memory.append_history('主持人: 无人出局。') |
| elif req.status == STATUS_RESULT: |
| self.memory.append_history(req.message) |
| else: |
| raise NotImplementedError |
|
|
| def interact(self, req=AgentReq) -> AgentResp: |
| logger.info("wolf interact: {}".format(req)) |
| if req.status == STATUS_DISCUSS: |
| if req.message: |
| self.memory.append_history(req.message) |
| teammates = self.memory.load_variable("teammates") |
| prompt = format_prompt(DESC_PROMPT, |
| {"name": self.memory.load_variable("name"), |
| "teammates": teammates, |
| "history": "\n".join(self.memory.load_history()) |
| }) |
| logger.info("prompt:" + prompt) |
| result = self.llm_caller(prompt) |
| logger.info("wolf interact result: {}".format(result)) |
| return AgentResp(success=True, result=result, errMsg=None) |
|
|
| elif req.status == STATUS_VOTE: |
| self.memory.append_history('主持人: 到了投票的时候了。每个人,请指向你认为可能是狼人的人。') |
| teammates = self.memory.load_variable("teammates") |
| choices = [name for name in req.message.split(",") |
| if name != self.memory.load_variable("name") and name not in teammates] |
| self.memory.set_variable("choices", choices) |
| prompt = format_prompt(VOTE_PROMPT, {"name": self.memory.load_variable("name"), |
| "teammates": teammates, |
| "choices": choices, |
| "history": "\n".join(self.memory.load_history()) |
| }) |
| logger.info("prompt:" + prompt) |
| result = self.llm_caller(prompt) |
| logger.info("wolf interact result: {}".format(result)) |
| return AgentResp(success=True, result=result, errMsg=None) |
| |
| elif req.status == STATUS_WOLF_SPEECH: |
| teammates = self.memory.load_variable("teammates") |
| prompt = format_prompt(WOLF_SPEECH_PROMPT, { |
| "name": self.memory.load_variable("name"), |
| "teammates": teammates, |
| "history": "\n".join(self.memory.load_history()) |
| }) |
| logger.info("prompt:" + prompt) |
| result = self.llm_caller(prompt) |
| logger.info("wolf speech result: {}".format(result)) |
| return AgentResp(success=True, result=result, errMsg=None) |
| |
| elif req.status == STATUS_SKILL: |
| teammates = self.memory.load_variable("teammates") |
| choices = [name for name in req.message.split(",") |
| if name != self.memory.load_variable("name") and name not in teammates] |
| self.memory.set_variable("choices", choices) |
| prompt = format_prompt(KILL_PROMPT, { |
| "name": self.memory.load_variable("name"), |
| "choices": choices, |
| "history": "\n".join(self.memory.load_history()) |
| }) |
| logger.info("prompt:" + prompt) |
| result = self.llm_caller(prompt) |
| logger.info("wolf kill result: {}".format(result)) |
| return AgentResp(success=True, result=result, skillTargetPlayer=result, errMsg=None) |
| else: |
| raise NotImplementedError |