// @ts-nocheck
// For You — Algorithmic Capture style. The 3-beat product showcase rendered as a
// recommendation feed. Ground is FeedShell; every device is a real feed primitive:
// FeedCard posts, EngagementRail counters, AlgoCore boost. No grey filler —
// flopping posts, an AlgoCore-boosted post spiking to #1, and a pinned FREE card
// locking in tell the whole story.
import React from "react";
import { AbsoluteFill, useCurrentFrame, useVideoConfig } from "remotion";
import { FeedShell, FeedCard, EngagementRail, AlgoCore, fmt, MONO } from "../../feed/feed";
import { C, ACCENT_GRAD, withAlpha } from "../../chronixel/theme";
import { FONT } from "../../chronixel/fonts";
import {
beat,
springAt,
clamp01,
mix,
osc,
enter,
EASE,
SPRING,
} from "../../chronixel/motion";
import {
Post,
Camera,
Particles,
GlowPulse,
Shockwave,
LightSweep,
Streaks,
} from "../../chronixel/fx";
/* ---------- shared: a big pill label that reads as a feed overlay tag ---------- */
const Tag: React.FC<{
text: string;
p: number;
big?: boolean;
hot?: boolean;
style?: React.CSSProperties;
}> = ({ text, p, big = false, hot = false, style }) => (
{text}
);
/* ---------- thumb device: a draining time-meter for the PAIN beat ---------- */
const DrainThumb: React.FC<{ p: number; drain: number }> = ({ p, drain }) => {
const frame = useCurrentFrame();
const wobble = osc(frame / 30, 2.2) * 1.5;
return (
{/* vertical drain column */}
{/* drained ticks */}
{[0.25, 0.5, 0.75].map((t) => (
))}
{Math.round(drain * 80)}%
);
};
/* ============================================================================
BEAT 1 — PAIN. The For You feed surfaces manual-editing posts, but they FLOP:
counters bleed down, an "80% TIME" drain meter and an "EXPENSIVE" price tag
show why. The algorithm reads "LEARNING".
============================================================================ */
export const AlgorithmicCaptureScene01: React.FC = () => {
const frame = useCurrentFrame();
const { fps } = useVideoConfig();
const intro = beat(frame, fps, 0, 0.5);
// engagement bleeds DOWN as the post flops
const flop = beat(frame, fps, 2.6, 5.2, EASE.inOut);
const views = mix(2400, 180, flop);
const likes = mix(96, 7, flop);
const shares = mix(40, 2, flop);
// drain meter fills toward 80%
const drain = beat(frame, fps, 2.0, 4.6, EASE.expoOut);
return (
{/* the flopping post, centered */}
}
/>
{/* engagement rail riding the right edge of the card */}
{/* FLOP arrow + label, left of the card */}
{/* falling indicator */}
↓ FLOP
{/* big headline anchor */}
the feed buries{" "}
slow, costly edits
);
};
/* ============================================================================
BEAT 2 — REVEAL. A new post drops: SCRIPT → AI → SCENES. The AlgoCore boosts
it, finished scene thumbnails bloom out of the core, and engagement SPIKES
to #1 with ZERO MANUAL EFFORT. Algorithm flips to "BOOSTING".
============================================================================ */
export const AlgorithmicCaptureScene02: React.FC = () => {
const frame = useCurrentFrame();
const { fps } = useVideoConfig();
const intro = beat(frame, fps, 0, 0.5);
const corePulse = beat(frame, fps, 1.2, 2.6, EASE.expoOut); // AlgoCore powers up
const boost = beat(frame, fps, 2.4, 3.0);
const spike = beat(frame, fps, 3.2, 5.6, EASE.expoOut); // counters rocket up
const views = mix(180, 1_240_000, spike);
const likes = mix(7, 318_000, spike);
const shares = mix(2, 92_000, spike);
// SCRIPT → AI → SCENES pipeline nodes
const stages = ["SCRIPT", "AI", "SCENES"] as const;
// finished-scene thumbnails blooming out of the core
const blooms = [0, 1, 2, 3, 4, 5];
return (
{/* SCRIPT → AI → SCENES pipeline across the top */}
{stages.map((s, i) => {
const st = enter(frame, fps, 0.6 + i * 0.22, { from: "left", dist: 50 });
const hot = i === 1;
return (
{i < stages.length - 1 && (
→
)}
);
})}
{/* the AlgoCore boosting the post, center */}
{/* finished scene blooms radiating out */}
{blooms.map((b) => {
const ang = (b / blooms.length) * Math.PI * 2 - Math.PI / 2;
const bp = springAt(frame, fps, 2.6 + b * 0.08, SPRING.BOUNCY);
const r = mix(120, 320, clamp01(bp)) + osc(frame / 30 + b, 3) * 8;
const cx = Math.cos(ang) * r;
const cy = Math.sin(ang) * r * 0.62;
return (
);
})}
{/* the core itself */}
{/* the boosted post */}
▶
}
/>
{/* #1 rank badge slamming in */}
#1
{/* engagement rail spiking */}
{/* ZERO MANUAL EFFORT anchor */}
);
};
/* ============================================================================
BEAT 3 — PAYOFF. The algorithm PINS the winning post to the top of the feed
and stamps it 100% FREE — source + workflow + UI. A hard lock-in: the pinned
card slams, a stamp lands with a shockwave, and a beacon pulses.
============================================================================ */
export const AlgorithmicCaptureScene03: React.FC = () => {
const frame = useCurrentFrame();
const { fps } = useVideoConfig();
const intro = beat(frame, fps, 0, 0.5);
// the pinned card slams down and locks
const slam = springAt(frame, fps, 1.0, SPRING.HEAVY);
const stampScale = springAt(frame, fps, 2.0, SPRING.HEAVY);
const stampRot = mix(-16, -8, clamp01(stampScale));
const includes = ["SOURCE", "WORKFLOW", "UI CODE"] as const;
// final views locked at #1
const views = mix(1_240_000, 3_600_000, beat(frame, fps, 2.4, 5.0, EASE.expoOut));
return (
{/* PINNED banner above the card */}
{/* the locked-in pinned card */}
{/* 100% FREE stamp */}
100% FREE
}
/>
{/* beacon pulse atop the card */}
LIVE ◦ {fmt(views)}
{/* includes chips below the card */}
{includes.map((inc, i) => (
))}
{/* impact rings on the lock-in stamp */}
);
};