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# WebSocket Protocol

## Overview

The Voice-to-Voice Translator uses a WebSocket-based protocol for real-time bidirectional communication between clients and the server. Messages are exchanged in JSON format (text) and raw audio data (binary).

## Connection Endpoint

```

ws://host:port/ws

```

### Connection Parameters

Query parameters (optional):
- `token`: JWT authentication token (if auth enabled)
- `client_id`: Unique client identifier

Example:
```

ws://localhost:8000/ws?token=eyJhbGc...&client_id=client123

```

## Message Types

All text messages follow this structure:

```json

{

  "type": "message_type",

  "payload": { ... },

  "timestamp": "2025-12-17T10:30:00Z",

  "message_id": "uuid-v4"

}

```

### Client โ†’ Server Messages

#### 1. JOIN_ROOM



Join or create a translation room.



```json

{

  "type": "join_room",
  "payload": {
    "room_id": "room123",

    "user_id": "user1",

    "username": "John Doe",

    "source_lang": "en",

    "target_lang": "hi"

  }

}

```


**Fields**:
- `room_id`: Unique room identifier
- `user_id`: Unique user identifier
- `username`: Display name
- `source_lang`: User's speaking language (ISO 639-1 code)
- `target_lang`: Desired translation language

**Response**: `ROOM_JOINED` or `ERROR`

#### 2. LEAVE_ROOM



Leave current room.



```json

{

  "type": "leave_room",
  "payload": {
    "room_id": "room123",

    "user_id": "user1"

  }

}

```


**Response**: `ROOM_LEFT` or `ERROR`

#### 3. AUDIO_START



Signal start of audio stream.



```json

{

  "type": "audio_start",
  "payload": {
    "room_id": "room123",

    "user_id": "user1",

    "audio_config": {

      "sample_rate": 16000,

      "channels": 1,

      "format": "PCM16",

      "chunk_size": 4096

    }

  }

}

```


**Response**: `AUDIO_START_ACK`

#### 4. AUDIO_STOP



Signal end of audio stream.



```json

{

  "type": "audio_stop",
  "payload": {
    "room_id": "room123",

    "user_id": "user1"

  }

}

```


**Response**: `AUDIO_STOP_ACK`

#### 5. TEXT_MESSAGE



Send text message (for chat or corrections).



```json

{

  "type": "text_message",
  "payload": {
    "room_id": "room123",

    "user_id": "user1",

    "text": "Hello, how are you?",

    "lang": "en"

  }

}

```


**Response**: `TEXT_MESSAGE` (broadcast to room)

#### 6. PING

Heartbeat message.

```json

{

  "type": "ping",

  "payload": {}

}

```

**Response**: `PONG`

#### 7. GET_ROOM_INFO

Request current room state.

```json

{

  "type": "get_room_info",

  "payload": {

    "room_id": "room123"

  }

}

```

**Response**: `ROOM_INFO`

### Server โ†’ Client Messages

#### 1. ROOM_JOINED



Confirmation of room join.



```json

{

  "type": "room_joined",
  "payload": {
    "room_id": "room123",

    "user_id": "user1",

    "users": [

      {

        "user_id": "user1",

        "username": "John Doe",

        "source_lang": "en",

        "target_lang": "hi"

      },

      {

        "user_id": "user2",

        "username": "Jane Smith",

        "source_lang": "hi",

        "target_lang": "en"

      }

    ]

  }

}

```


#### 2. ROOM_LEFT



Confirmation of room leave.



```json

{

  "type": "room_left",
  "payload": {
    "room_id": "room123",

    "user_id": "user1"

  }

}

```


#### 3. USER_JOINED



Broadcast when another user joins.



```json

{

  "type": "user_joined",
  "payload": {
    "room_id": "room123",

    "user": {

      "user_id": "user2",

      "username": "Jane Smith",

      "source_lang": "hi",

      "target_lang": "en"

    }

  }

}

```


#### 4. USER_LEFT



Broadcast when another user leaves.



```json

{

  "type": "user_left",
  "payload": {
    "room_id": "room123",

    "user_id": "user2",

    "username": "Jane Smith"

  }

}

```


#### 5. TRANSCRIPTION

Intermediate transcription result (from STT).

```json

{

  "type": "transcription",

  "payload": {

    "room_id": "room123",

    "user_id": "user1",

    "text": "Hello how are you",

    "lang": "en",

    "is_final": false,

    "confidence": 0.85

  }

}

```

#### 6. TRANSLATION

Translation result.

```json

{

  "type": "translation",

  "payload": {

    "room_id": "room123",

    "source_user_id": "user1",

    "target_user_id": "user2",

    "original_text": "Hello, how are you?",

    "translated_text": "เคจเคฎเคธเฅเคคเฅ‡, เค†เคช เค•เฅˆเคธเฅ‡ เคนเฅˆเค‚?",

    "source_lang": "en",

    "target_lang": "hi",

    "confidence": 0.92

  }

}

```

#### 7. AUDIO_START_ACK

Acknowledgment of audio start.

```json

{

  "type": "audio_start_ack",

  "payload": {

    "room_id": "room123",

    "user_id": "user1",

    "ready": true

  }

}

```

#### 8. AUDIO_STOP_ACK

Acknowledgment of audio stop.

```json

{

  "type": "audio_stop_ack",

  "payload": {

    "room_id": "room123",

    "user_id": "user1"

  }

}

```

#### 9. PONG

Heartbeat response.

```json

{

  "type": "pong",

  "payload": {

    "timestamp": "2025-12-17T10:30:00Z"

  }

}

```

#### 10. ROOM_INFO



Room state information.



```json

{

  "type": "room_info",
  "payload": {
    "room_id": "room123",

    "created_at": "2025-12-17T10:00:00Z",

    "users": [ ... ],

    "active_speakers": ["user1"],

    "supported_languages": ["en", "hi"]

  }

}

```


#### 11. ERROR

Error notification.

```json

{

  "type": "error",

  "payload": {

    "code": "INVALID_ROOM",

    "message": "Room does not exist",

    "details": "Room 'room123' not found",

    "recoverable": true

  }

}

```

**Error Codes**:
- `INVALID_ROOM`: Room not found
- `ROOM_FULL`: Maximum users reached
- `INVALID_MESSAGE`: Malformed message
- `AUTH_FAILED`: Authentication failed
- `RATE_LIMIT`: Too many requests
- `INTERNAL_ERROR`: Server error
- `UNSUPPORTED_LANGUAGE`: Language not available
- `AUDIO_ERROR`: Audio processing error

## Binary Audio Messages

Audio data is sent as binary WebSocket frames.

### Client โ†’ Server (Audio Input)

Binary message structure:
```

[Header (16 bytes)][Audio Data (variable)]

```

**Header Format**:
- Bytes 0-7: User ID (UTF-8, padded)
- Bytes 8-11: Sequence number (uint32, big-endian)
- Bytes 12-15: Timestamp (uint32, milliseconds)

**Audio Data**:
- Format: PCM16 (16-bit signed integer)
- Sample Rate: 16000 Hz (configurable)
- Channels: 1 (mono)
- Byte Order: Little-endian

### Server โ†’ Client (Translated Audio)

Binary message structure:
```

[Header (24 bytes)][Audio Data (variable)]

```

**Header Format**:
- Bytes 0-7: Source User ID (UTF-8, padded)
- Bytes 8-15: Target User ID (UTF-8, padded)
- Bytes 16-19: Sequence number (uint32, big-endian)
- Bytes 20-23: Timestamp (uint32, milliseconds)

**Audio Data**:
- Same format as input

## Connection Lifecycle

### 1. Connection Establishment

```

Client                          Server

  โ”‚                               โ”‚

  โ”œโ”€โ”€โ”€โ”€โ”€โ”€โ”€ WebSocket Connect โ”€โ”€โ”€โ”€โ–บโ”‚

  โ”‚                               โ”‚

  โ”‚โ—„โ”€โ”€โ”€โ”€โ”€โ”€ Connection Open โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ค

  โ”‚                               โ”‚

```

### 2. Room Join

```

Client                          Server

  โ”‚                               โ”‚

  โ”œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€ JOIN_ROOM โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ–บโ”‚

  โ”‚                               โ”‚

  โ”‚โ—„โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€ ROOM_JOINED โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ค

  โ”‚                               โ”‚

  โ”‚โ—„โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€ USER_JOINED โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ค (broadcast to others)

  โ”‚                               โ”‚

```

### 3. Audio Streaming

```

Client                          Server                     Other Client

  โ”‚                               โ”‚                              โ”‚

  โ”œโ”€โ”€โ”€โ”€โ”€ AUDIO_START โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ–บโ”‚                              โ”‚

  โ”‚                               โ”‚                              โ”‚

  โ”‚โ—„โ”€โ”€โ”€โ”€ AUDIO_START_ACK โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ค                              โ”‚

  โ”‚                               โ”‚                              โ”‚

  โ”œโ”€โ”€โ”€ Binary Audio Chunk 1 โ”€โ”€โ”€โ”€โ”€โ–บโ”‚                              โ”‚

  โ”œโ”€โ”€โ”€ Binary Audio Chunk 2 โ”€โ”€โ”€โ”€โ”€โ–บโ”‚                              โ”‚

  โ”‚                               โ”‚                              โ”‚

  โ”‚โ—„โ”€โ”€โ”€โ”€โ”€โ”€โ”€ TRANSCRIPTION โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ค                              โ”‚

  โ”‚                               โ”‚                              โ”‚

  โ”‚โ—„โ”€โ”€โ”€โ”€โ”€โ”€โ”€ TRANSLATION โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ค                              โ”‚

  โ”‚                               โ”‚                              โ”‚

  โ”‚                               โ”œโ”€โ”€โ”€โ–บ Binary Audio Chunk โ”€โ”€โ”€โ”€โ”€โ–บโ”‚

  โ”‚                               โ”‚                              โ”‚

  โ”œโ”€โ”€โ”€โ”€โ”€ AUDIO_STOP โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ–บโ”‚                              โ”‚

  โ”‚                               โ”‚                              โ”‚

  โ”‚โ—„โ”€โ”€โ”€โ”€ AUDIO_STOP_ACK โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ค                              โ”‚

  โ”‚                               โ”‚                              โ”‚

```

### 4. Disconnection

```

Client                          Server

  โ”‚                               โ”‚

  โ”œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€ LEAVE_ROOM โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ–บโ”‚

  โ”‚                               โ”‚

  โ”‚โ—„โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€ ROOM_LEFT โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ค

  โ”‚                               โ”‚

  โ”œโ”€โ”€โ”€โ”€โ”€โ”€โ”€ Close Connection โ”€โ”€โ”€โ”€โ”€โ–บโ”‚

  โ”‚                               โ”‚

  โ”‚โ—„โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Close Confirm โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ค

  โ”‚                               โ”‚

```

## Rate Limiting

Default limits:
- Join room: 10 requests per minute
- Audio streaming: Unlimited (quality-based throttling)
- Text messages: 30 per minute
- Room info requests: 60 per minute

## Reconnection Strategy

1. **Exponential Backoff**: 1s, 2s, 4s, 8s, 16s, 30s (max)
2. **Session Recovery**: Send previous `room_id` and `user_id` on reconnect
3. **State Sync**: Server sends current room state after reconnection

## Best Practices

### Client Implementation

1. **Always send AUDIO_START before binary audio**

2. **Buffer audio before sending** (minimum 100ms chunks)

3. **Include sequence numbers** for ordering

4. **Handle ERROR messages** gracefully

5. **Implement heartbeat** (PING every 30 seconds)

6. **Reconnect automatically** on disconnect



### Server Implementation



1. **Validate all messages** before processing

2. **Broadcast state changes** to all room members

3. **Clean up resources** on disconnect

4. **Log all errors** with context

5. **Rate limit** per connection and IP



## Example Client Flow (JavaScript)



```javascript

const ws = new WebSocket('ws://localhost:8000/ws');



// Connect

ws.onopen = () => {

  // Join room

  ws.send(JSON.stringify({

    type: 'join_room',

    payload: {

      room_id: 'room123',

      user_id: 'user1',

      username: 'John',

      source_lang: 'en',

      target_lang: 'hi'

    }

  }));

};



// Handle messages

ws.onmessage = (event) => {

  if (event.data instanceof Blob) {

    // Binary audio data

    handleAudio(event.data);

  } else {

    // JSON message

    const msg = JSON.parse(event.data);

    handleMessage(msg);

  }

};



// Send audio

function sendAudio(audioBuffer) {

  ws.send(audioBuffer);

}

```



## Security Considerations



1. **Always use WSS (WebSocket Secure)** in production
2. **Validate JWT tokens** if authentication enabled
3. **Sanitize user inputs** (usernames, room IDs)
4. **Implement rate limiting** to prevent abuse
5. **Monitor connection count** to prevent DoS
6. **Encrypt sensitive data** in messages