Spaces:
Paused
Paused
File size: 14,253 Bytes
1070765 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 | """Board generator for Codenames.
Generates word boards with complex semantic relationships based on complexity level.
Uses shared local Qwen3 8B game-play model from avalon/llm.py.
"""
from __future__ import annotations
import json
import logging
import random
from dataclasses import dataclass, field
from typing import Any
import os
from watchdog_env.plugins.codenames.word_interactions import (
WordInteractions,
WordRelation,
ThematicCluster,
)
logger = logging.getLogger(__name__)
class BoardGenerationError(Exception):
"""Raised when board generation fails."""
pass
@dataclass
class BoardAssignment:
"""Complete board with word assignments and interactions."""
words: list[str]
assignments: dict[str, str] # word -> "red"/"blue"/"neutral"/"assassin"
interactions: WordInteractions
grid: list[list[str]] = field(default_factory=list) # 5x5 grid representation
def get_team_words(self, team: str) -> list[str]:
"""Get all words assigned to a team."""
return [w for w, t in self.assignments.items() if t == team]
def get_unrevealed_team_words(self, team: str, revealed: set[str]) -> list[str]:
"""Get unrevealed words for a team."""
return [w for w in self.get_team_words(team) if w not in revealed]
def to_dict(self) -> dict[str, Any]:
"""Serialize to dictionary."""
return {
"words": self.words,
"assignments": self.assignments,
"interactions": self.interactions.to_dict(),
"grid": self.grid,
}
@classmethod
def from_dict(cls, data: dict[str, Any]) -> "BoardAssignment":
"""Deserialize from dictionary."""
return cls(
words=data["words"],
assignments=data["assignments"],
interactions=WordInteractions.from_dict(data.get("interactions", {"words": data["words"]})),
grid=data.get("grid", []),
)
def _get_llm():
"""Get LLM: prefer Gemini when WATCHDOG_LLM_BACKEND=gemini or GEMINI_API_KEY set."""
backend = os.environ.get("WATCHDOG_LLM_BACKEND", "").lower()
api_key = os.environ.get("GEMINI_API_KEY") or os.environ.get("GOOGLE_API_KEY")
use_gemini = backend == "gemini" or api_key or (
os.environ.get("HF_HUB_OFFLINE") == "1" or os.environ.get("TRANSFORMERS_OFFLINE") == "1"
)
logger.info("[codenames.board_generator] _get_llm: backend=%s, api_key=%s, use_gemini=%s",
backend, "set" if api_key else "NOT SET", use_gemini)
if use_gemini:
if not api_key:
raise RuntimeError(
"WATCHDOG_LLM_BACKEND=gemini or offline mode requires GEMINI_API_KEY. "
"Set it in .env or environment."
)
logger.info("[codenames.board_generator] Using Gemini for board generation")
from langchain_google_genai import ChatGoogleGenerativeAI
return ChatGoogleGenerativeAI(
model=os.environ.get("GEMINI_MODEL", "gemini-2.5-flash"),
temperature=float(os.environ.get("WATCHDOG_TEMPERATURE", "0.8")),
google_api_key=api_key,
)
logger.info("[codenames.board_generator] Using local Qwen for board generation")
from watchdog_env.plugins.avalon.llm import get_game_play_model
return get_game_play_model()
def _build_generation_prompt(complexity_level: int, board_size: int = 25) -> str:
"""Build the prompt for Gemini to generate a Codenames board."""
if complexity_level == 1:
return f"""Generate {board_size} single English words for a Codenames word game board.
Requirements:
- All words must be common, concrete nouns or verbs
- No proper nouns, no compound words, no phrases
- Words should be diverse in category (animals, objects, places, actions, etc.)
- Easy to understand and visualize
Return ONLY a JSON object with this exact format:
{{"words": ["WORD1", "WORD2", ...], "clusters": [], "polysemes": [], "relations": {{}}}}
All words must be UPPERCASE."""
elif complexity_level == 2:
return f"""Generate {board_size} English words for a Codenames word game board with MEDIUM complexity.
Requirements:
- Include 2-3 thematic clusters (4-5 words each) that share hidden themes
- Include 3-4 polysemes (words with multiple meanings like BANK, CELL, PITCH)
- Some words should have overlapping semantic domains
- Mix of concrete and abstract nouns
Examples of good thematic clusters:
- Water theme: BANK, RIVER, CURRENT, STREAM, WAVE
- Music theme: PITCH, NOTE, SHARP, FLAT, SCALE
Return ONLY a JSON object with this exact format:
{{
"words": ["WORD1", "WORD2", ...],
"clusters": [
{{"theme": "theme_name", "words": ["W1", "W2", ...], "secondary_themes": ["alt_theme"]}}
],
"polysemes": ["BANK", "CELL", ...],
"relations": {{
"WORD": {{"related_words": ["W1", "W2"], "domains": ["domain1", "domain2"], "relation_type": "polyseme"}}
}}
}}
All words must be UPPERCASE."""
else: # complexity_level == 3
return f"""Generate {board_size} English words for a Codenames word game board with HIGH complexity.
Requirements:
- Include 4-5 thematic clusters with OVERLAPPING themes (words belong to multiple clusters)
- Include 6-8 polysemes with multiple semantic domains
- Include "trap words" that seem related to common themes but have dangerous secondary meanings
- Include "false friends" - word pairs that seem related but have different meanings
- Words should create strategic dilemmas for players
Examples of complex interactions:
- BANK: finance + nature (river bank) + action (bank shot)
- CURRENT: water + electricity + time (current events)
- CELL: biology + prison + phone + battery
- FALSE FRIENDS: SUIT and TIE (seem related but different domains)
Return ONLY a JSON object with this exact format:
{{
"words": ["WORD1", "WORD2", ...],
"clusters": [
{{"theme": "main_theme", "words": ["W1", "W2", ...], "secondary_themes": ["alt1", "alt2"]}}
],
"polysemes": ["BANK", "CELL", "CURRENT", ...],
"false_friends": [["WORD1", "WORD2"], ["WORD3", "WORD4"]],
"relations": {{
"WORD": {{
"related_words": ["W1", "W2"],
"domains": ["domain1", "domain2", "domain3"],
"relation_type": "polyseme",
"trap_level": 2
}}
}},
"assassin_traps": ["WORD_NEAR_ASSASSIN"]
}}
trap_level: 0=safe, 1=mild, 2=moderate, 3=dangerous
All words must be UPPERCASE."""
def _parse_llm_response(response_text: str, complexity_level: int) -> WordInteractions:
"""Parse the LLM response into WordInteractions.
Raises:
BoardGenerationError: If parsing fails
"""
try:
# Clean up response - extract JSON if wrapped in markdown
text = response_text.strip()
if text.startswith("```"):
lines = text.split("\n")
json_lines = []
in_json = False
for line in lines:
if line.startswith("```") and not in_json:
in_json = True
continue
elif line.startswith("```") and in_json:
break
elif in_json:
json_lines.append(line)
text = "\n".join(json_lines)
data = json.loads(text)
words = [w.upper() for w in data.get("words", [])]
if len(words) < 25:
raise BoardGenerationError(f"Not enough words generated: {len(words)} (need 25)")
interactions = WordInteractions(words=words[:25])
# Parse clusters
for cluster_data in data.get("clusters", []):
interactions.clusters.append(ThematicCluster(
theme=cluster_data.get("theme", ""),
words=[w.upper() for w in cluster_data.get("words", [])],
secondary_themes=cluster_data.get("secondary_themes", []),
))
# Parse relations
for word, rel_data in data.get("relations", {}).items():
word = word.upper()
interactions.relations[word] = WordRelation(
word=word,
related_words=[w.upper() for w in rel_data.get("related_words", [])],
relation_type=rel_data.get("relation_type", "semantic"),
domains=rel_data.get("domains", []),
trap_level=rel_data.get("trap_level", 0),
)
interactions.polysemes = [w.upper() for w in data.get("polysemes", [])]
interactions.false_friends = [
(pair[0].upper(), pair[1].upper())
for pair in data.get("false_friends", [])
if len(pair) == 2
]
interactions.assassin_traps = [w.upper() for w in data.get("assassin_traps", [])]
return interactions
except json.JSONDecodeError as e:
raise BoardGenerationError(f"Failed to parse LLM response as JSON: {e}") from e
except (KeyError, TypeError) as e:
raise BoardGenerationError(f"Invalid LLM response format: {e}") from e
def generate_board(
seed: int | None = None,
complexity_level: int = 2,
red_words: int = 9,
blue_words: int = 8,
neutral_words: int = 7,
assassin_words: int = 1,
model_name: str | None = None,
temperature: float | None = None,
) -> BoardAssignment:
"""Generate a complete Codenames board with assignments.
Args:
seed: Random seed for reproducibility
complexity_level: 1=basic, 2=medium, 3=complex
red_words: Number of red team words
blue_words: Number of blue team words
neutral_words: Number of neutral words
assassin_words: Number of assassin words
model_name: (deprecated, ignored) Model configured via WATCHDOG_LLM_BACKEND
temperature: (deprecated, ignored) Temperature configured via env vars
Returns:
BoardAssignment with words, team assignments, and semantic interactions
Raises:
BoardGenerationError: If board generation fails
"""
if seed is not None:
random.seed(seed)
board_size = red_words + blue_words + neutral_words + assassin_words
# Get LLM (local Qwen3 or Gemini based on WATCHDOG_LLM_BACKEND)
llm = _get_llm()
prompt = _build_generation_prompt(complexity_level, board_size)
# Use dict messages — works with both local GamePlayModel and LangChain
system_content = (
"You are a word game designer creating boards for Codenames. "
"Generate creative word lists with interesting semantic relationships. "
"Respond only with the requested JSON format."
)
messages = [
{"role": "system", "content": system_content},
{"role": "user", "content": prompt},
]
try:
response = llm.invoke(messages)
# Handle both string and list content (newer langchain versions return list for multimodal)
content = response.content if hasattr(response, "content") else str(response)
if isinstance(content, list):
# Extract text from list of content blocks
response_text = "".join(
block.get("text", "") if isinstance(block, dict) else str(block)
for block in content
)
else:
response_text = str(content)
if not response_text.strip():
raise BoardGenerationError("LLM returned empty response for board generation")
interactions = _parse_llm_response(response_text, complexity_level)
except BoardGenerationError:
raise
except Exception as e:
raise BoardGenerationError(f"LLM generation failed: {e}") from e
words = list(interactions.words)
random.shuffle(words)
# Assign words to teams
assignments: dict[str, str] = {}
# If we have assassin traps, try to make one the assassin
assassin_candidates = [w for w in interactions.assassin_traps if w in words]
if assassin_candidates:
assassin_word = random.choice(assassin_candidates)
words.remove(assassin_word)
words.insert(0, assassin_word) # Put at front to be assigned as assassin
idx = 0
for _ in range(assassin_words):
assignments[words[idx]] = "assassin"
idx += 1
for _ in range(red_words):
assignments[words[idx]] = "red"
idx += 1
for _ in range(blue_words):
assignments[words[idx]] = "blue"
idx += 1
for _ in range(neutral_words):
assignments[words[idx]] = "neutral"
idx += 1
# Shuffle the final word order for the grid
random.shuffle(words)
# Create 5x5 grid representation
grid = []
for i in range(5):
row = words[i * 5:(i + 1) * 5]
grid.append(row)
return BoardAssignment(
words=words,
assignments=assignments,
interactions=interactions,
grid=grid,
)
def regenerate_board_with_same_words(
words: list[str],
interactions: WordInteractions,
seed: int | None = None,
red_words: int = 9,
blue_words: int = 8,
neutral_words: int = 7,
assassin_words: int = 1,
) -> BoardAssignment:
"""Regenerate team assignments for existing words."""
if seed is not None:
random.seed(seed)
shuffled_words = list(words)
random.shuffle(shuffled_words)
assignments: dict[str, str] = {}
idx = 0
for _ in range(assassin_words):
assignments[shuffled_words[idx]] = "assassin"
idx += 1
for _ in range(red_words):
assignments[shuffled_words[idx]] = "red"
idx += 1
for _ in range(blue_words):
assignments[shuffled_words[idx]] = "blue"
idx += 1
for _ in range(neutral_words):
assignments[shuffled_words[idx]] = "neutral"
idx += 1
random.shuffle(shuffled_words)
grid = []
for i in range(5):
grid.append(shuffled_words[i * 5:(i + 1) * 5])
return BoardAssignment(
words=shuffled_words,
assignments=assignments,
interactions=interactions,
grid=grid,
)
|