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Provides utilities to run games, record transcripts, and save game histories.
"""
from __future__ import annotations
import json
import logging
import os
import random
from dataclasses import dataclass, field, asdict
from datetime import datetime
from pathlib import Path
from typing import Any
from watchdog_env.plugins.codenames.codenames_config import CodenamesConfig
from watchdog_env.plugins.codenames.codenames_plugin import CodenamesPlugin
from watchdog_env.plugins.base import AgentTurn
logger = logging.getLogger(__name__)
@dataclass
class StepRecord:
"""Record of a single step in the game."""
step_index: int
agent_id: str
action_text: str
phase: str
metadata: dict[str, Any] = field(default_factory=dict)
game_state_snapshot: dict[str, Any] | None = None
def to_dict(self) -> dict[str, Any]:
return {
"step_index": self.step_index,
"agent_id": self.agent_id,
"action_text": self.action_text,
"phase": self.phase,
"metadata": self.metadata,
"game_state_snapshot": self.game_state_snapshot,
}
@dataclass
class GameRecord:
"""Complete record of a Codenames game."""
game_id: str
config: CodenamesConfig
seed: int | None
start_time: str
end_time: str | None = None
winner: str | None = None
game_over_reason: str | None = None
total_steps: int = 0
total_turns: int = 0
steps: list[StepRecord] = field(default_factory=list)
initial_board: dict[str, Any] = field(default_factory=dict)
final_state: dict[str, Any] = field(default_factory=dict)
def to_dict(self) -> dict[str, Any]:
return {
"game_id": self.game_id,
"config": {
"board_size": self.config.board_size,
"red_words": self.config.red_words,
"blue_words": self.config.blue_words,
"neutral_words": self.config.neutral_words,
"assassin_words": self.config.assassin_words,
"starting_team": self.config.starting_team,
"max_turns": self.config.max_turns,
"complexity_level": self.config.complexity_level,
"model_name": self.config.model_name,
"temperature": self.config.temperature,
},
"seed": self.seed,
"start_time": self.start_time,
"end_time": self.end_time,
"winner": self.winner,
"game_over_reason": self.game_over_reason,
"total_steps": self.total_steps,
"total_turns": self.total_turns,
"steps": [s.to_dict() for s in self.steps],
"initial_board": self.initial_board,
"final_state": self.final_state,
}
def to_json(self, indent: int = 2) -> str:
return json.dumps(self.to_dict(), indent=indent)
def save(self, filepath: str | Path) -> None:
"""Save the game record to a JSON file."""
filepath = Path(filepath)
filepath.parent.mkdir(parents=True, exist_ok=True)
with open(filepath, "w") as f:
f.write(self.to_json())
logger.info("Saved game record to %s", filepath)
@classmethod
def from_dict(cls, data: dict[str, Any]) -> "GameRecord":
"""Load a game record from a dictionary."""
config_data = data.get("config", {})
config = CodenamesConfig(
board_size=config_data.get("board_size", 25),
red_words=config_data.get("red_words", 9),
blue_words=config_data.get("blue_words", 8),
neutral_words=config_data.get("neutral_words", 7),
assassin_words=config_data.get("assassin_words", 1),
starting_team=config_data.get("starting_team", "red"),
max_turns=config_data.get("max_turns", 20),
complexity_level=config_data.get("complexity_level", 2),
model_name=config_data.get("model_name", "gemini-2.0-flash"),
temperature=config_data.get("temperature", 0.7),
)
steps = [
StepRecord(
step_index=s["step_index"],
agent_id=s["agent_id"],
action_text=s["action_text"],
phase=s["phase"],
metadata=s.get("metadata", {}),
game_state_snapshot=s.get("game_state_snapshot"),
)
for s in data.get("steps", [])
]
return cls(
game_id=data.get("game_id", ""),
config=config,
seed=data.get("seed"),
start_time=data.get("start_time", ""),
end_time=data.get("end_time"),
winner=data.get("winner"),
game_over_reason=data.get("game_over_reason"),
total_steps=data.get("total_steps", 0),
total_turns=data.get("total_turns", 0),
steps=steps,
initial_board=data.get("initial_board", {}),
final_state=data.get("final_state", {}),
)
@classmethod
def load(cls, filepath: str | Path) -> "GameRecord":
"""Load a game record from a JSON file."""
with open(filepath) as f:
data = json.load(f)
return cls.from_dict(data)
class CodenamesGameRunner:
"""Runner to play Codenames games and record all interactions."""
def __init__(
self,
record_state_snapshots: bool = True,
max_steps: int = 200, # Safety limit
):
self.record_state_snapshots = record_state_snapshots
self.max_steps = max_steps
def run_game(
self,
config: CodenamesConfig | None = None,
seed: int | None = None,
verbose: bool = False,
) -> GameRecord:
"""Run a complete Codenames game.
Args:
config: Game configuration (uses defaults if None)
seed: Random seed for reproducibility
verbose: Print game progress to console
Returns:
GameRecord with all interactions recorded
"""
if config is None:
config = CodenamesConfig()
if seed is None:
seed = random.randint(0, 2**31 - 1)
# Initialize plugin
plugin = CodenamesPlugin()
plugin.reset(seed=seed, config=config)
# Create game record
game_id = f"codenames_{datetime.now().strftime('%Y%m%d_%H%M%S')}_{seed}"
start_time = datetime.now().isoformat()
# Record initial board state
initial_state = plugin.get_full_game_state()
initial_board = initial_state.get("game_state", {}).get("board", {})
record = GameRecord(
game_id=game_id,
config=config,
seed=seed,
start_time=start_time,
initial_board=initial_board,
)
if verbose:
print(f"\n{'='*60}")
print(f"Starting Codenames Game: {game_id}")
print(f"Complexity Level: {config.complexity_level}")
print(f"Seed: {seed}")
print(f"{'='*60}\n")
# Print initial board
game_state = plugin.get_game_state()
if game_state:
print("Board:")
for row in game_state.board.grid:
print(" " + " | ".join(f"{w:12}" for w in row))
print()
# Run game loop
step_index = 0
while not plugin.get_state().done and step_index < self.max_steps:
step = plugin.generate_step(seed=seed, step_index=step_index)
for turn in step.turns:
step_record = StepRecord(
step_index=turn.step_index,
agent_id=turn.agent_id,
action_text=turn.action_text,
phase=turn.phase,
metadata=dict(turn.metadata),
)
if self.record_state_snapshots:
step_record.game_state_snapshot = plugin.get_full_game_state()
record.steps.append(step_record)
if verbose:
team = "RED" if "red" in turn.agent_id else "BLUE"
role = "Spymaster" if "spymaster" in turn.agent_id else "Operative"
print(f"[Step {step_index}] {team} {role}: {turn.action_text}")
step_index += 1
if step.done:
break
# Record final state
final_state = plugin.get_full_game_state()
game_state = plugin.get_game_state()
record.end_time = datetime.now().isoformat()
record.total_steps = step_index
record.final_state = final_state
if game_state:
record.winner = game_state.winner
record.game_over_reason = game_state.game_over_reason
record.total_turns = game_state.turn_number
if verbose:
print(f"\n{'='*60}")
print(f"Game Over!")
if record.winner:
print(f"Winner: {record.winner.upper()}")
else:
print("Result: DRAW")
print(f"Reason: {record.game_over_reason}")
print(f"Total Steps: {record.total_steps}")
print(f"Total Turns: {record.total_turns}")
print(f"{'='*60}\n")
return record
def run_multiple_games(
self,
num_games: int,
config: CodenamesConfig | None = None,
base_seed: int | None = None,
verbose: bool = False,
save_dir: str | Path | None = None,
) -> list[GameRecord]:
"""Run multiple games and optionally save records.
Args:
num_games: Number of games to run
config: Game configuration (uses defaults if None)
base_seed: Base seed (game i uses base_seed + i)
verbose: Print progress
save_dir: Directory to save game records
Returns:
List of GameRecords
"""
if base_seed is None:
base_seed = random.randint(0, 2**31 - 1)
records = []
for i in range(num_games):
seed = base_seed + i
if verbose:
print(f"\nRunning game {i+1}/{num_games} (seed={seed})...")
record = self.run_game(config=config, seed=seed, verbose=verbose)
records.append(record)
if save_dir:
save_path = Path(save_dir) / f"{record.game_id}.json"
record.save(save_path)
# Print summary
if verbose and records:
red_wins = sum(1 for r in records if r.winner == "red")
blue_wins = sum(1 for r in records if r.winner == "blue")
draws = sum(1 for r in records if r.winner is None)
print(f"\n{'='*60}")
print(f"Summary of {num_games} games:")
print(f" Red wins: {red_wins} ({100*red_wins/num_games:.1f}%)")
print(f" Blue wins: {blue_wins} ({100*blue_wins/num_games:.1f}%)")
print(f" Draws: {draws} ({100*draws/num_games:.1f}%)")
assassin_losses = sum(1 for r in records if r.game_over_reason == "assassin")
all_words_wins = sum(1 for r in records if r.game_over_reason == "all_words")
max_turns_ends = sum(1 for r in records if r.game_over_reason == "max_turns")
print(f"\nEnd reasons:")
print(f" All words found: {all_words_wins}")
print(f" Assassin hit: {assassin_losses}")
print(f" Max turns reached: {max_turns_ends}")
print(f"{'='*60}\n")
return records
def run_demo_game(complexity_level: int = 2, verbose: bool = True) -> GameRecord:
"""Run a single demo game with default settings.
This is a convenience function for quick testing.
"""
config = CodenamesConfig(complexity_level=complexity_level)
runner = CodenamesGameRunner()
return runner.run_game(config=config, verbose=verbose)
def print_game_transcript(record: GameRecord) -> None:
"""Print a formatted transcript of a game."""
print(f"\n{'='*70}")
print(f"CODENAMES GAME TRANSCRIPT")
print(f"Game ID: {record.game_id}")
print(f"Started: {record.start_time}")
print(f"Ended: {record.end_time}")
print(f"{'='*70}\n")
print("CONFIGURATION:")
print(f" Complexity: {record.config.complexity_level}")
print(f" Red words: {record.config.red_words}")
print(f" Blue words: {record.config.blue_words}")
print(f" Starting team: {record.config.starting_team}")
print()
print("INITIAL BOARD:")
grid = record.initial_board.get("grid", [])
assignments = record.initial_board.get("assignments", {})
for row in grid:
row_str = " | ".join(f"{w:12}" for w in row)
print(f" {row_str}")
print()
print("WORD ASSIGNMENTS:")
for team in ["red", "blue", "neutral", "assassin"]:
words = [w for w, t in assignments.items() if t == team]
print(f" {team.upper()}: {', '.join(words)}")
print()
print("GAME TRANSCRIPT:")
print("-" * 70)
current_turn = -1
for step in record.steps:
turn = step.metadata.get("turn_number", step.step_index // 2)
if turn != current_turn:
current_turn = turn
print(f"\n--- Turn {turn} ---")
team = "RED" if "red" in step.agent_id else "BLUE"
role = "Spymaster" if "spymaster" in step.agent_id else "Operative"
print(f"[{team} {role}] {step.action_text}")
print(f"\n{'-'*70}")
print(f"RESULT: {record.winner.upper() if record.winner else 'DRAW'}")
print(f"Reason: {record.game_over_reason}")
print(f"Total turns: {record.total_turns}")
print(f"Total steps: {record.total_steps}")
print(f"{'='*70}\n")
if __name__ == "__main__":
# Run a demo game when executed directly
import sys
complexity = int(sys.argv[1]) if len(sys.argv) > 1 else 2
record = run_demo_game(complexity_level=complexity, verbose=True)
# Optionally save
if len(sys.argv) > 2:
record.save(sys.argv[2])
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