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Zero
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import cv2
import loguru
import matplotlib.pyplot as plt
import numpy as np
import torch
import torch.nn.functional as F
import trimesh
from multipledispatch import dispatch
from packaging import version
from scipy.spatial.transform import Rotation
def to_array(x, dtype=float):
if isinstance(x, np.ndarray):
return x.astype(dtype)
elif isinstance(x, torch.Tensor):
return x.detach().cpu().numpy().astype(dtype)
elif isinstance(x, list):
return [to_array(a) for a in x]
# elif isinstance(x, SafeDict):
# return SafeDict(to_array(dict(x)))
elif isinstance(x, dict):
return {k: to_array(v) for k, v in x.items()}
else:
return x
def to_tensor(data, dtype=None, device=None):
if isinstance(data, torch.Tensor):
return data.clone().to(dtype=dtype, device=device)
else:
return torch.tensor(data, dtype=dtype, device=device)
def cart_to_hom(pts):
"""
:param pts: (N, 3 or 2)
:return pts_hom: (N, 4 or 3)
"""
if isinstance(pts, np.ndarray):
pts_hom = np.hstack((pts, np.ones((pts.shape[0], 1), dtype=np.float32)))
else:
ones = torch.ones((pts.shape[0], 1), dtype=torch.float32, device=pts.device)
pts_hom = torch.cat((pts, ones), dim=1)
return pts_hom
def hom_to_cart(pts):
"""
:param pts: (N, 4 or 3)
:return pts_hom: (N, 3 or 2)
"""
return pts[:, :-1] / pts[:, -1:]
@dispatch(np.ndarray, np.ndarray)
def canonical_to_camera(pts, pose):
"""
:param pts: Nx3
:param pose: 4x4
:param calib:Calibration
:return:
"""
pts = cart_to_hom(pts)
# pts = np.hstack((pts, np.ones((pts.shape[0], 1)))) # 4XN
pts = pts @ pose.T # 4xN
pts = hom_to_cart(pts)
return pts
@dispatch(np.ndarray, np.ndarray)
def canonical_to_camera(pts, pose):
"""
:param pts: Nx3
:param pose: 4x4
:param calib:Calibration
:return:
"""
pts = cart_to_hom(pts)
pts = pts @ pose.T
pts = hom_to_cart(pts)
return pts
@dispatch(torch.Tensor, torch.Tensor)
def canonical_to_camera(pts, pose):
pts = cart_to_hom(pts)
pts = pts @ pose.transpose(-1, -2)
pts = hom_to_cart(pts)
return pts
transform_points = canonical_to_camera
def camera_to_canonical(pts, pose):
"""
:param pts: Nx3
:param pose: 4x4
:return:
"""
if isinstance(pts, np.ndarray) and isinstance(pose, np.ndarray):
pts = pts.T # 3xN
pts = np.vstack((pts, np.ones((1, pts.shape[1])))) # 4XN
p = np.linalg.inv(pose) @ pts # 4xN
p[0:3] /= p[3:]
p = p[0:3]
p = p.T
return p
else:
pts = cart_to_hom(pts)
pts = pts @ torch.inverse(pose).t()
pts = hom_to_cart(pts)
return pts
def xyzr_to_pose4x4(x, y, z, r):
pose = np.eye(4)
pose[0, 0] = np.cos(r)
pose[0, 2] = np.sin(r)
pose[2, 0] = -np.sin(r)
pose[2, 2] = np.cos(r)
pose[0, 3] = x
pose[1, 3] = y
pose[2, 3] = z
return pose
def xyzr_to_pose4x4_torch(x, y, z, r):
if isinstance(x, torch.Tensor):
pose = torch.eye(4, device=x.device, dtype=torch.float)
pose[0, 0] = torch.cos(r)
pose[0, 2] = torch.sin(r)
pose[2, 0] = -torch.sin(r)
pose[2, 2] = torch.cos(r)
pose[0, 3] = x
pose[1, 3] = y
pose[2, 3] = z
return pose
else:
return torch.from_numpy(xyzr_to_pose4x4_np(x, y, z, r)).float()
@dispatch(np.ndarray)
def pose4x4_to_xyzr(pose):
x = pose[0, 3]
y = pose[1, 3]
z = pose[2, 3]
cos = pose[0, 0]
sin = pose[0, 2]
angle = np.arctan2(sin, cos)
return x, y, z, angle
@dispatch(torch.Tensor)
def pose4x4_to_xyzr(pose):
x = pose[0, 3]
y = pose[1, 3]
z = pose[2, 3]
cos = pose[0, 0]
sin = pose[0, 2]
angle = torch.atan2(sin, cos)
return x, y, z, angle
def camera_coordinate_to_world_coordinate(pts_in_camera, cam_pose):
"""
transform points in camera coordinate to points in world coordinate
:param pts_in_camera: n,3
:param cam_pose: 4,4
:return:
"""
if isinstance(pts_in_camera, np.ndarray):
pts_hom = np.hstack((pts_in_camera, np.ones((pts_in_camera.shape[0], 1), dtype=np.float32)))
pts_world = pts_hom @ cam_pose.T
else:
ones = torch.ones((pts_in_camera.shape[0], 1), dtype=torch.float32, device=pts_in_camera.device)
pts_hom = torch.cat((pts_in_camera, ones), dim=1)
cam_pose = torch.tensor(cam_pose).float().to(device=pts_in_camera.device)
pts_world = pts_hom @ cam_pose.t()
pts_world = pts_world[:, :3] / pts_world[:, 3:]
return pts_world
def world_coordinate_to_camera_coordinate(pts_in_world, cam_pose):
"""
transform points in camera coordinate to points in world coordinate
:param pts_in_world: n,3
:param cam_pose: 4,4
:return:
"""
if isinstance(pts_in_world, np.ndarray):
cam_pose_inv = np.linalg.inv(cam_pose)
pts_hom = np.hstack((pts_in_world, np.ones((pts_in_world.shape[0], 1), dtype=np.float32)))
pts_cam = pts_hom @ cam_pose_inv.T
else:
cam_pose = cam_pose.float().to(device=pts_in_world.device)
cam_pose_inv = torch.inverse(cam_pose)
ones = torch.ones((pts_in_world.shape[0], 1), dtype=torch.float32, device=pts_in_world.device)
pts_hom = torch.cat((pts_in_world, ones), dim=1)
pts_cam = pts_hom @ cam_pose_inv.t()
pts_cam = pts_cam[:, :3] / pts_cam[:, 3:]
return pts_cam
def xyzr_to_pose4x4_np(x, y, z, r):
pose = np.eye(4)
pose[0, 0] = np.cos(r)
pose[0, 2] = np.sin(r)
pose[2, 0] = -np.sin(r)
pose[2, 2] = np.cos(r)
pose[0, 3] = x
pose[1, 3] = y
pose[2, 3] = z
return pose
def canonical_to_camera_np(pts, pose, calib=None):
"""
:param pts: Nx3
:param pose: 4x4
:param calib: KITTICalib
:return:
"""
pts = pts.T # 3xN
pts = np.vstack((pts, np.ones((1, pts.shape[1])))) # 4XN
p = pose @ pts # 4xN
if calib is None:
p[0:3] /= p[3:]
p = p[0:3]
else:
p = calib.P2 @ p
p[0:2] /= p[2:]
p = p[0:2]
p = p.T
return p
def rotx_np(a):
"""
:param a: np.ndarray of (N, 1) or (N), or float, or int
angle
:return: np.ndarray of (N, 3, 3)
rotation matrix
"""
if isinstance(a, (int, float)):
a = np.array([a])
a = a.astype(float).reshape((-1, 1))
ones = np.ones_like(a)
zeros = np.zeros_like(a)
c = np.cos(a)
s = np.sin(a)
rot = np.stack([ones, zeros, zeros,
zeros, c, -s,
zeros, s, c])
return rot.reshape((-1, 3, 3))
def roty_np(a):
"""
:param a: np.ndarray of (N, 1) or (N), or float, or int
angle
:return: np.ndarray of (N, 3, 3)
rotation matrix
"""
if isinstance(a, (int, float)):
a = np.array([a])
a = a.astype(float).reshape((-1, 1))
ones = np.ones_like(a)
zeros = np.zeros_like(a)
c = np.cos(a)
s = np.sin(a)
# TODO validate
rot = np.stack([c, zeros, s,
zeros, ones, zeros,
-s, zeros, c])
return rot.reshape((-1, 3, 3))
def roty_torch(a):
"""
:param a: np.ndarray of (N, 1) or (N), or float, or int
angle
:return: np.ndarray of (N, 3, 3)
rotation matrix
"""
if isinstance(a, (int, float)):
a = torch.tensor([a])
# if a.shape[-1] != 1:
# a = a[..., None]
a = a.float()
ones = torch.ones_like(a)
zeros = torch.zeros_like(a)
c = torch.cos(a)
s = torch.sin(a)
# TODO validate
rot = torch.stack([c, zeros, s,
zeros, ones, zeros,
-s, zeros, c], dim=-1)
return rot.reshape(*rot.shape[:-1], 3, 3)
def rotz_np(a):
"""
:param a: np.ndarray of (N, 1) or (N), or float, or int
angle
:return: np.ndarray of (N, 3, 3)
rotation matrix
"""
if isinstance(a, (int, float)):
a = np.array([a])
a = a.astype(float).reshape((-1, 1))
ones = np.ones_like(a)
zeros = np.zeros_like(a)
c = np.cos(a)
s = np.sin(a)
rot = np.stack([c, -s, zeros,
s, c, zeros,
zeros, zeros, ones])
return rot.reshape((-1, 3, 3))
def rotz_torch(a):
if isinstance(a, (int, float)):
a = torch.tensor([a])
if a.shape[-1] != 1:
a = a[..., None]
a = a.float()
ones = torch.ones_like(a)
zeros = torch.zeros_like(a)
c = torch.cos(a)
s = torch.sin(a)
rot = torch.stack([c, -s, zeros,
s, c, zeros,
zeros, zeros, ones], dim=-1)
return rot.reshape(*rot.shape[:-1], 3, 3)
def rotx(t):
"""
Rotation along the x-axis.
:param t: tensor of (N, 1) or (N), or float, or int
angle
:return: tensor of (N, 3, 3)
rotation matrix
"""
if isinstance(t, (int, float)):
t = torch.tensor([t])
if t.shape[-1] != 1:
t = t[..., None]
t = t.type(torch.float)
ones = torch.ones_like(t)
zeros = torch.zeros_like(t)
c = torch.cos(t)
s = torch.sin(t)
rot = torch.stack([ones, zeros, zeros,
zeros, c, -s,
zeros, s, c], dim=-1)
return rot.reshape(*rot.shape[:-1], 3, 3)
def matrix_3x4_to_4x4(a):
if len(a.shape) == 2:
assert a.shape == (3, 4)
else:
assert len(a.shape) == 3
assert a.shape[1:] == (3, 4)
if isinstance(a, np.ndarray):
if a.ndim == 2:
ones = np.array([[0, 0, 0, 1]])
return np.vstack((a, ones))
else:
ones = np.array([[0, 0, 0, 1]])[None].repeat(a.shape[0], axis=0)
return np.concatenate((a, ones), axis=1)
else:
ones = torch.tensor([[0, 0, 0, 1]]).float().to(device=a.device)
if a.ndim == 3:
ones = ones[None].repeat(a.shape[0], 1, 1)
ret = torch.cat((a, ones), dim=1)
else:
ret = torch.cat((a, ones), dim=0)
return ret
def matrix_3x3_to_4x4(a):
assert a.shape == (3, 3)
if isinstance(a, np.ndarray):
ret = np.eye(4)
else:
ret = torch.eye(4).float().to(a.device)
ret[:3, :3] = a
return ret
def radian_to_negpi_to_pi(x):
if isinstance(x, torch.Tensor):
return x - 2 * torch.floor((x / np.pi + 1) / 2) * np.pi
else:
return x - 2 * np.floor((x / np.pi + 1) / 2) * np.pi
def filter_bbox_3d(bbox_3d, point):
"""
@param bbox_3d: corners (8,3)
@param point: (?,3)
@return:
"""
v45 = bbox_3d[5] - bbox_3d[4]
v40 = bbox_3d[0] - bbox_3d[4]
v47 = bbox_3d[7] - bbox_3d[4]
# point -= bbox_3d[4]
point = point - bbox_3d[4]
m0 = torch.matmul(point, v45)
m1 = torch.matmul(point, v40)
m2 = torch.matmul(point, v47)
cs = []
for m, v in zip([m0, m1, m2], [v45, v40, v47]):
c0 = 0 < m
c1 = m < torch.matmul(v, v)
c = c0 & c1
cs.append(c)
cs = cs[0] & cs[1] & cs[2]
passed_inds = torch.nonzero(cs).squeeze(1)
num_passed = torch.sum(cs)
return num_passed, passed_inds, cs
def triangulate_static_points(projmat1, projmat2, projpoints1, projpoints2) -> np.ndarray:
"""
triangulate points python version
:param projmat1: 3x4
:param projmat2: 3x4
:param projpoints1: 2xn
:param projpoints2: 2xn
:return: points4D: 4xn
"""
num_points = projpoints1.shape[1]
assert projpoints2.shape[1] == num_points
points4D = []
for i in range(num_points):
x, y = projpoints1[:, i]
xp, yp = projpoints2[:, i]
A = np.stack([x * projmat1[2] - projmat1[0],
y * projmat1[2] - projmat1[1],
xp * projmat2[2] - projmat2[0],
yp * projmat2[2] - projmat2[1]], axis=0)
U, S, V = np.linalg.svd(A)
points4D.append(V[3, 0:4])
points4D = np.stack(points4D).T
return points4D
def subsample_mask_by_grid(pc_rect):
def filter_mask(pc_rect):
"""Return index of points that lies within the region defined below."""
valid_inds = (pc_rect[:, 2] < 80) * \
(pc_rect[:, 2] > 1) * \
(pc_rect[:, 0] < 40) * \
(pc_rect[:, 0] >= -40) * \
(pc_rect[:, 1] < 2.5) * \
(pc_rect[:, 1] >= -1)
return valid_inds
GRID_SIZE = 0.1
index_field_sample = np.full(
(35, int(80 / 0.1), int(80 / 0.1)), -1, dtype=np.int32)
N = pc_rect.shape[0]
perm = np.random.permutation(pc_rect.shape[0])
pc_rect = pc_rect[perm]
range_filter = filter_mask(pc_rect)
pc_rect = pc_rect[range_filter]
pc_rect_quantized = np.floor(pc_rect[:, :3] / GRID_SIZE).astype(np.int32)
pc_rect_quantized[:, 0] = pc_rect_quantized[:, 0] \
+ int(80 / GRID_SIZE / 2)
pc_rect_quantized[:, 1] = pc_rect_quantized[:, 1] + int(1 / GRID_SIZE)
index_field = index_field_sample.copy()
index_field[pc_rect_quantized[:, 1],
pc_rect_quantized[:, 2], pc_rect_quantized[:, 0]] = np.arange(pc_rect.shape[0])
mask = np.zeros(perm.shape, dtype=np.bool)
mask[perm[range_filter][index_field[index_field >= 0]]] = 1
return mask
def img_to_rect(fu, fv, cu, cv, u, v, depth_rect):
"""
:param u: (N)
:param v: (N)
:param depth_rect: (N)
:return: pts_rect:(N, 3)
"""
# check_type(u)
# check_type(v)
if isinstance(depth_rect, np.ndarray):
x = ((u - cu) * depth_rect) / fu
y = ((v - cv) * depth_rect) / fv
pts_rect = np.concatenate((x.reshape(-1, 1), y.reshape(-1, 1), depth_rect.reshape(-1, 1)), axis=1)
else:
x = ((u.float() - cu) * depth_rect) / fu
y = ((v.float() - cv) * depth_rect) / fv
pts_rect = torch.cat((x.reshape(-1, 1), y.reshape(-1, 1), depth_rect.reshape(-1, 1)), dim=1)
# x = ((u - cu) * depth_rect) / fu
# y = ((v - cv) * depth_rect) / fv
# pts_rect = np.concatenate((x.reshape(-1, 1), y.reshape(-1, 1), depth_rect.reshape(-1, 1)), axis=1)
return pts_rect
def depth_to_rect(fu, fv, cu, cv, depth_map, ray_mode=False, select_coords=None):
"""
:param fu:
:param fv:
:param cu:
:param cv:
:param depth_map:
:param ray_mode: whether values in depth_map are Z or norm
:return:
"""
if len(depth_map.shape) == 2:
if isinstance(depth_map, np.ndarray):
x_range = np.arange(0, depth_map.shape[1])
y_range = np.arange(0, depth_map.shape[0])
x_idxs, y_idxs = np.meshgrid(x_range, y_range)
else:
x_range = torch.arange(0, depth_map.shape[1]).to(device=depth_map.device)
y_range = torch.arange(0, depth_map.shape[0]).to(device=depth_map.device)
y_idxs, x_idxs = torch.meshgrid(y_range, x_range, indexing='ij')
x_idxs, y_idxs = x_idxs.reshape(-1), y_idxs.reshape(-1)
depth = depth_map[y_idxs, x_idxs]
else:
x_idxs = select_coords[:, 1]
y_idxs = select_coords[:, 0]
depth = depth_map
if ray_mode is True:
if isinstance(depth, torch.Tensor):
depth = depth / (((x_idxs.float() - cu.float()) / fu.float()) ** 2 + (
(y_idxs.float() - cv.float()) / fv.float()) ** 2 + 1) ** 0.5
else:
depth = depth / (((x_idxs - cu) / fu) ** 2 + (
(y_idxs - cv) / fv) ** 2 + 1) ** 0.5
pts_rect = img_to_rect(fu, fv, cu, cv, x_idxs, y_idxs, depth)
# if ray_mode is True:
# todo check this
# pts_rect[:, 2] = (pts_rect[:, 2] ** 2 - pts_rect[:, 0] ** 2 - pts_rect[:, 1] ** 2) ** 0.5
return pts_rect
def depth_norm_to_depth_z(K, depth_map):
fu, fv, cu, cv = K[0, 0], K[1, 1], K[0, 2], K[1, 2]
if isinstance(depth_map, np.ndarray):
x_range = np.arange(0, depth_map.shape[1])
y_range = np.arange(0, depth_map.shape[0])
x_idxs, y_idxs = np.meshgrid(x_range, y_range)
else:
x_range = torch.arange(0, depth_map.shape[1]).to(device=depth_map.device)
y_range = torch.arange(0, depth_map.shape[0]).to(device=depth_map.device)
y_idxs, x_idxs = torch.meshgrid(y_range, x_range, indexing='ij')
x_idxs, y_idxs = x_idxs.reshape(-1), y_idxs.reshape(-1)
depth = depth_map[y_idxs, x_idxs]
if isinstance(depth, torch.Tensor):
depth = depth / (((x_idxs.float() - cu.float()) / fu.float()) ** 2 + (
(y_idxs.float() - cv.float()) / fv.float()) ** 2 + 1) ** 0.5
else:
depth = depth / (((x_idxs - cu) / fu) ** 2 + ((y_idxs - cv) / fv) ** 2 + 1) ** 0.5
return depth.reshape(depth_map.shape)
@dispatch(float, float, float, float, np.ndarray)
def rect_to_img(fu, fv, cu, cv, pts_rect):
K = np.array([[fu, 0, cu],
[0, fv, cv],
[0, 0, 1]])
pts_2d_hom = pts_rect @ K.T
pts_img = hom_to_cart(pts_2d_hom)
return pts_img
@dispatch(float, float, float, float, torch.Tensor)
def rect_to_img(fu, fv, cu, cv, pts_rect):
device = pts_rect.device
P2 = torch.tensor([[fu, 0, cu],
[0, fv, cv],
[0, 0, 1]], dtype=torch.float, device=device)
pts_2d_hom = pts_rect @ P2.t()
pts_img = hom_to_cart(pts_2d_hom)
return pts_img
@dispatch(np.ndarray, np.ndarray)
def rect_to_img(K, pts_rect):
pts_2d_hom = pts_rect @ K.T
pts_img = hom_to_cart(pts_2d_hom)
return pts_img
@dispatch(torch.Tensor, torch.Tensor)
def rect_to_img(K, pts_rect):
pts_2d_hom = pts_rect @ K.t()
pts_img = hom_to_cart(pts_2d_hom)
return pts_img
def backproject_flow3d_torch(flow2d, depth0, depth1, intrinsics, campose0, campose1):
""" compute 3D flow from 2D flow + depth change """
# raise NotImplementedError()
ht, wd = flow2d.shape[0:2]
fx, fy, cx, cy = intrinsics[0, 0], intrinsics[1, 1], intrinsics[0, 2], intrinsics[1, 2]
y0, x0 = torch.meshgrid(
torch.arange(ht).to(depth0.device).float(),
torch.arange(wd).to(depth0.device).float())
x1 = x0 + flow2d[..., 0]
y1 = y0 + flow2d[..., 1]
X0 = depth0 * ((x0 - cx) / fx)
Y0 = depth0 * ((y0 - cy) / fy)
Z0 = depth0
# X1 = depth1 * ((x1 - cx) / fx)
# Y1 = depth1 * ((y1 - cy) / fy)
# Z1 = depth1
grid = torch.stack([x1, y1], dim=-1)[None]
grid[:, :, :, 0] = grid[:, :, :, 0] / (wd - 1)
grid[:, :, :, 1] = grid[:, :, :, 1] / (ht - 1)
grid = grid * 2 - 1
depth1_interp = torch.nn.functional.grid_sample(
depth1[None, None],
grid,
mode='bilinear'
)[0, 0]
X1 = depth1_interp * ((x1 - cx) / fx)
Y1 = depth1_interp * ((y1 - cy) / fy)
Z1 = depth1_interp # todo: or interpolated depth?
pts0_cam = torch.stack([X0, Y0, Z0], dim=-1)
pts1_cam = torch.stack([X1, Y1, Z1], dim=-1)
# pts0_world = camera_coordinate_to_world_coordinate(pts0_cam, campose0)
# pts1_world = camera_coordinate_to_world_coordinate(pts1_cam, campose1)
# flow3d = torch.stack([X1 - X0, Y1 - Y0, Z1 - Z0], dim=-1)
flow3d = pts1_cam - pts0_cam
return flow3d, pts0_cam, pts1_cam
def backproject_flow3d_np(flow2d, depth0, depth1, intrinsics0, intrinsics1, campose0, campose1, occlusion,
max_norm=0.5, interpolation_mode='nearest'):
"""
compute 3D flow from 2D flow + depth change
:param flow2d:
:param depth0:
:param depth1:
:param intrinsics0:
:param intrinsics1:
:param campose0:
:param campose1:
:param occlusion: 0,255
:param max_norm:
:return:
"""
ht, wd = flow2d.shape[0:2]
fx0, fy0, cx0, cy0 = intrinsics0[0, 0], intrinsics0[1, 1], intrinsics0[0, 2], intrinsics0[1, 2]
fx1, fy1, cx1, cy1 = intrinsics1[0, 0], intrinsics1[1, 1], intrinsics1[0, 2], intrinsics1[1, 2]
x0, y0 = np.meshgrid(np.arange(wd), np.arange(ht))
x1 = x0 + flow2d[..., 0]
y1 = y0 + flow2d[..., 1]
X0 = depth0 * ((x0 - cx0) / fx0)
Y0 = depth0 * ((y0 - cy0) / fy0)
Z0 = depth0
# bilinear sample
grid = torch.from_numpy(np.stack([x1, y1], axis=-1)[None]).float()
grid[:, :, :, 0] = grid[:, :, :, 0] / (wd - 1)
grid[:, :, :, 1] = grid[:, :, :, 1] / (ht - 1)
grid = grid * 2 - 1
depth1_interp = torch.nn.functional.grid_sample(
torch.from_numpy(depth1)[None, None],
grid,
mode=interpolation_mode
)[0, 0].numpy()
X1 = depth1_interp * ((x1 - cx1) / fx1)
Y1 = depth1_interp * ((y1 - cy1) / fy1)
Z1 = depth1_interp # todo: or interpolated depth?
pts0_cam = np.stack([X0, Y0, Z0], axis=-1).reshape(-1, 3)
pts1_cam = np.stack([X1, Y1, Z1], axis=-1).reshape(-1, 3)
posenorm = np.linalg.inv(campose0)
campose0, campose1 = posenorm @ campose0, posenorm @ campose1
pts0_world = camera_coordinate_to_world_coordinate(pts0_cam, campose0)
pts1_world = camera_coordinate_to_world_coordinate(pts1_cam, campose1)
# flow3d = torch.stack([X1 - X0, Y1 - Y0, Z1 - Z0], dim=-1)
flow3d = pts1_world - pts0_world
# with Vis3D(
# xyz_pattern=('x', '-y', '-z'),
# out_folder="dbg"
# ) as vis3d:
# vis3d.set_scene_id(0)
# vis3d.add_point_cloud(pts0_world)
# vis3d.add_point_cloud(pts1_world)
# print()
flow3d = flow3d.reshape(ht, wd, 3)
norm = np.linalg.norm(flow3d, axis=-1)
ncc = occlusion != 255
flow3dncc = flow3d * ncc[:, :, None]
normncc = norm * ncc
# plt.imshow(normncc, 'jet')
# plt.show()
normmask = normncc < max_norm
flow3dncc = flow3dncc * normmask[:, :, None]
return flow3dncc, normmask
def _sample_at_integer_locs(input_feats, index_tensor):
assert input_feats.ndimension() == 5, 'input_feats should be of shape [B,F,D,H,W]'
assert index_tensor.ndimension() == 4, 'index_tensor should be of shape [B,H,W,3]'
# first sample pixel locations using nearest neighbour interpolation
batch_size, num_chans, num_d, height, width = input_feats.shape
grid_height, grid_width = index_tensor.shape[1], index_tensor.shape[2]
xy_grid = index_tensor[..., 0:2]
xy_grid[..., 0] = xy_grid[..., 0] - ((width - 1.0) / 2.0)
xy_grid[..., 0] = xy_grid[..., 0] / ((width - 1.0) / 2.0)
xy_grid[..., 1] = xy_grid[..., 1] - ((height - 1.0) / 2.0)
xy_grid[..., 1] = xy_grid[..., 1] / ((height - 1.0) / 2.0)
xy_grid = torch.clamp(xy_grid, min=-1.0, max=1.0)
sampled_in_2d = F.grid_sample(input=input_feats.view(batch_size, num_chans * num_d, height, width),
grid=xy_grid, mode='nearest', align_corners=False).view(batch_size, num_chans, num_d,
grid_height,
grid_width)
z_grid = index_tensor[..., 2].view(batch_size, 1, 1, grid_height, grid_width)
z_grid = z_grid.long().clamp(min=0, max=num_d - 1)
z_grid = z_grid.expand(batch_size, num_chans, 1, grid_height, grid_width)
sampled_in_3d = sampled_in_2d.gather(2, z_grid).squeeze(2)
return sampled_in_3d
def trilinear_interpolation(input_feats, sampling_grid):
"""
interploate value in 3D volume
:param input_feats: [B,C,D,H,W]
:param sampling_grid: [B,H,W,3] unscaled coordinates
:return:
"""
assert input_feats.ndimension() == 5, 'input_feats should be of shape [B,F,D,H,W]'
assert sampling_grid.ndimension() == 4, 'sampling_grid should be of shape [B,H,W,3]'
batch_size, num_chans, num_d, height, width = input_feats.shape
grid_height, grid_width = sampling_grid.shape[1], sampling_grid.shape[2]
# make sure sampling grid lies between -1, 1
sampling_grid[..., 0] = 2 * sampling_grid[..., 0] / (num_d - 1) - 1
sampling_grid[..., 1] = 2 * sampling_grid[..., 1] / (height - 1) - 1
sampling_grid[..., 2] = 2 * sampling_grid[..., 2] / (width - 1) - 1
sampling_grid = torch.clamp(sampling_grid, min=-1.0, max=1.0)
# map to 0,1
sampling_grid = (sampling_grid + 1) / 2.0
# Scale grid to floating point pixel locations
scaling_factor = torch.FloatTensor([width - 1.0, height - 1.0, num_d - 1.0]).to(input_feats.device).view(1, 1,
1, 3)
sampling_grid = scaling_factor * sampling_grid
# Now sampling grid is between [0, w-1; 0,h-1; 0,d-1]
x, y, z = torch.split(sampling_grid, split_size_or_sections=1, dim=3)
x_0, y_0, z_0 = torch.split(sampling_grid.floor(), split_size_or_sections=1, dim=3)
x_1, y_1, z_1 = x_0 + 1.0, y_0 + 1.0, z_0 + 1.0
u, v, w = x - x_0, y - y_0, z - z_0
u, v, w = map(lambda x: x.view(batch_size, 1, grid_height, grid_width).expand(
batch_size, num_chans, grid_height, grid_width), [u, v, w])
c_000 = _sample_at_integer_locs(input_feats, torch.cat([x_0, y_0, z_0], dim=3))
c_001 = _sample_at_integer_locs(input_feats, torch.cat([x_0, y_0, z_1], dim=3))
c_010 = _sample_at_integer_locs(input_feats, torch.cat([x_0, y_1, z_0], dim=3))
c_011 = _sample_at_integer_locs(input_feats, torch.cat([x_0, y_1, z_1], dim=3))
c_100 = _sample_at_integer_locs(input_feats, torch.cat([x_1, y_0, z_0], dim=3))
c_101 = _sample_at_integer_locs(input_feats, torch.cat([x_1, y_0, z_1], dim=3))
c_110 = _sample_at_integer_locs(input_feats, torch.cat([x_1, y_1, z_0], dim=3))
c_111 = _sample_at_integer_locs(input_feats, torch.cat([x_1, y_1, z_1], dim=3))
c_xyz = (1.0 - u) * (1.0 - v) * (1.0 - w) * c_000 + \
(1.0 - u) * (1.0 - v) * w * c_001 + \
(1.0 - u) * v * (1.0 - w) * c_010 + \
(1.0 - u) * v * w * c_011 + \
u * (1.0 - v) * (1.0 - w) * c_100 + \
u * (1.0 - v) * w * c_101 + \
u * v * (1.0 - w) * c_110 + \
u * v * w * c_111
return c_xyz
def create_center_radius(center=np.array([0, 0, 0]), dist=5., angle_z=30, nrad=180, start=0., endpoint=True,
end=2 * np.pi):
RTs = []
center = np.array(center).reshape(3, 1)
thetas = np.linspace(start, end, nrad, endpoint=endpoint)
angle_z = np.deg2rad(angle_z)
radius = dist * np.cos(angle_z)
height = dist * np.sin(angle_z)
for theta in thetas:
st = np.sin(theta)
ct = np.cos(theta)
center_ = np.array([radius * ct, radius * st, height]).reshape(3, 1)
center_[0] += center[0, 0]
center_[1] += center[1, 0]
R = np.array([
[-st, ct, 0],
[0, 0, -1],
[-ct, -st, 0]
])
Rotx = cv2.Rodrigues(angle_z * np.array([1., 0., 0.]))[0]
R = Rotx @ R
T = - R @ center_
center_ = - R.T @ T
RT = np.hstack([R, T])
RTs.append(RT)
return np.stack(RTs)
vol_bnds = np.zeros((3, 2))
# obj_poses = obj_poses @ np.linalg.inv(obj_poses[index])
for depth_im, op in safe_zip(depths, obj_poses):
cam_pose = np.linalg.inv(op)
# Compute camera view frustum and extend convex hull
view_frust_pts = get_view_frustum(depth_im, cam_intr, cam_pose)
vol_bnds[:, 0] = np.minimum(vol_bnds[:, 0], np.amin(view_frust_pts, axis=1))
vol_bnds[:, 1] = np.maximum(vol_bnds[:, 1], np.amax(view_frust_pts, axis=1))
vol_bnds[:, 0] = np.floor(vol_bnds[:, 0] / voxel_length) * voxel_length
vol_bnds[:, 1] = np.ceil(vol_bnds[:, 1] / voxel_length) * voxel_length
return vol_bnds
def open3d_icp_api(pts0, pts1, thresh, init_Rt=np.eye(4), return_tsfm_only=True, use_cuda=False, voxel_size=-1):
"""
R*pts0+t=pts1
:param pts0: nx3
:param pts1: mx3
:param thresh: float
:param init_Rt: 4x4
:return:
"""
import open3d as o3d
if not use_cuda:
pcd0 = o3d.geometry.PointCloud()
pcd0.points = o3d.utility.Vector3dVector(pts0.copy())
pcd1 = o3d.geometry.PointCloud()
pcd1.points = o3d.utility.Vector3dVector(pts1.copy())
if version.parse(o3d.__version__) < version.parse('0.10.0'):
result = o3d.registration.registration_icp(
pcd0, pcd1, thresh, init_Rt)
else:
result = o3d.pipelines.registration.registration_icp(
pcd0, pcd1, thresh, init_Rt)
del pcd0, pcd1
if return_tsfm_only:
return result.transformation
else:
return result
else:
import open3d.cuda.pybind.t.pipelines.registration as treg
pcd0 = o3d.t.geometry.PointCloud(o3d.cuda.pybind.core.Tensor(pts0.astype(np.float32)))
# pcd0.point.positions =
pcd1 = o3d.t.geometry.PointCloud(o3d.cuda.pybind.core.Tensor(pts1.astype(np.float32)))
# pcd1.point.positions = o3d.core.Tensor(pts1.astype(np.float32))
result = treg.icp(pcd0, pcd1, thresh,
init_Rt,
# estimation,
# voxel_size=voxel_size,
)
del pcd0, pcd1
if return_tsfm_only:
return result.transformation.numpy()
else:
return result
def open3d_ransac_api(pts0, pts1, thresh):
"""
R*pts0+t=pts1
:param pts0: nx3
:param pts1: mx3
:param thresh: float
:param init_Rt: 4x4
:return:
"""
import open3d as o3d
pcd0 = o3d.geometry.PointCloud()
pcd0.points = o3d.utility.Vector3dVector(pts0)
pcd1 = o3d.geometry.PointCloud()
pcd1.points = o3d.utility.Vector3dVector(pts1)
corres = np.arange(pts0.shape[0])[:, None].repeat(2, axis=1)
corres = o3d.utility.Vector2iVector(corres)
result = o3d.pipelines.registration.registration_ransac_based_on_correspondence(
pcd0, pcd1, corres, thresh)
return result.transformation
def open3d_colored_icp_api(src_pc, tgt_pc, src_color, tgt_color, init_tsfm=np.eye(4)):
import open3d as o3d
if isinstance(src_pc, trimesh.Trimesh):
src_pc = src_pc.vertices
if isinstance(src_pc, torch.Tensor):
src_pc = src_pc.cpu().numpy()
if isinstance(tgt_pc, trimesh.Trimesh):
tgt_pc = tgt_pc.vertices
if isinstance(tgt_pc, torch.Tensor):
tgt_pc = tgt_pc.cpu().numpy()
# if normalize_scale:
# scaling = 1.0 / (src_pc.max(0) - src_pc.min(0)).max()
# src_pc = src_pc * scaling
# scaling = 1.0 / (tgt_pc.max(0) - tgt_pc.min(0)).max()
# tgt_pc = tgt_pc * scaling
# if normalize_position:
# src_pc = src_pc - src_pc.min(0)
# tgt_pc = tgt_pc - tgt_pc.min(0)
source = o3d.geometry.PointCloud()
source.points = o3d.utility.Vector3dVector(src_pc.copy())
source.colors = o3d.utility.Vector3dVector(src_color.copy())
target = o3d.geometry.PointCloud()
target.points = o3d.utility.Vector3dVector(tgt_pc.copy())
target.colors = o3d.utility.Vector3dVector(tgt_color.copy())
# voxel_radius = [0.04, 0.02, 0.01]
# voxel_radius = [0.02, 0.01]
voxel_radius = [0.01]
# voxel_radius = [0.08, 0.04, 0.02]
# voxel_radius = [0.16, 0.08, 0.04]
# max_iter = [50, 30, 14]
max_iter = [14]
current_transformation = init_tsfm
print("3. Colored point cloud registration")
results_icp = []
for scale in range(len(voxel_radius)):
iter = max_iter[scale]
radius = voxel_radius[scale]
print([iter, radius, scale])
print("3-1. Downsample with a voxel size %.2f" % radius)
source_down = source.voxel_down_sample(radius)
target_down = target.voxel_down_sample(radius)
print("3-2. Estimate normal.")
source_down.estimate_normals(
o3d.geometry.KDTreeSearchParamHybrid(radius=radius * 2, max_nn=30))
target_down.estimate_normals(
o3d.geometry.KDTreeSearchParamHybrid(radius=radius * 2, max_nn=30))
print("3-3. Applying colored point cloud registration")
result_icp = o3d.pipelines.registration.registration_colored_icp(
source_down, target_down, radius, current_transformation,
o3d.pipelines.registration.TransformationEstimationForColoredICP(),
o3d.pipelines.registration.ICPConvergenceCriteria(relative_fitness=1e-6,
relative_rmse=1e-6,
max_iteration=iter))
current_transformation = result_icp.transformation
results_icp.append(result_icp)
# print(result_icp)
return results_icp
def cpa_pytorch3d_api(pts0, pts1, estimate_scale=False, use_gpu=True):
"""
R*pts0+t=pts1
:param pts0: nx3
:param pts1: nx3
:return: 4x4
"""
from pytorch3d.ops import corresponding_points_alignment
pts0 = torch.from_numpy(pts0).float()
pts1 = torch.from_numpy(pts1).float()
if use_gpu:
pts0 = pts0.cuda()
pts1 = pts1.cuda()
cpa_res = corresponding_points_alignment(pts0[None], pts1[None], estimate_scale=estimate_scale)
R = cpa_res.R[0].T
t = cpa_res.T[0]
Rt = torch.cat([R, t.reshape(3, 1)], dim=1)
pose = matrix_3x4_to_4x4(Rt)
return pose.cpu().numpy()
@dispatch(np.ndarray)
def interp_pose(poses):
"""
:param poses: np.ndarray N,4,4
:return:
"""
N = len(poses)
nN = N * 2 - 1
newposes = np.zeros([nN, 4, 4])
newposes[::2, :, :] = poses
a = poses[:-1]
b = poses[1:]
aa = se3_log_map(torch.from_numpy(a.transpose(0, 2, 1)))
bb = se3_log_map(torch.from_numpy(b.transpose(0, 2, 1)))
cc = (aa + bb) / 2
c = se3_exp_map(cc).numpy().transpose(0, 2, 1)
newposes[1::2, :, :] = c
return newposes
def compose_pair(pose_a, pose_b):
# pose_new(x) = pose_b o pose_a(x)
R_a, t_a = pose_a[..., :3], pose_a[..., 3:]
R_b, t_b = pose_b[..., :3], pose_b[..., 3:]
R_new = R_b @ R_a
t_new = (R_b @ t_a + t_b)[..., 0]
pose_new = torch.cat([R_new, t_new[..., None]], dim=-1)
pose_new = matrix_3x4_to_4x4(pose_new)
return pose_new
def rotation_distance(R1, R2, eps=1e-7):
# http://www.boris-belousov.net/2016/12/01/quat-dist/
if R1.ndim == 2 and R2.ndim == 2:
R_diff = R1[:3, :3] @ R2[:3, :3].T
trace = R_diff[0, 0] + R_diff[1, 1] + R_diff[2, 2]
else:
R_diff = R1[..., :3, :3] @ R2.transpose(-2, -1)[..., :3, :3]
trace = R_diff[..., 0, 0] + R_diff[..., 1, 1] + R_diff[..., 2, 2]
angle = ((trace - 1) / 2).clamp(-1 + eps, 1 - eps).acos_() # numerical stability near -1/+1
return angle
def pose_distance(pred, gt, eps=1e-7, align=False):
if pred.numel() == 0 or gt.numel() == 0:
return torch.empty([0]), torch.empty([0])
if pred.ndim == 2 and gt.ndim == 2:
pred = pred[None]
gt = gt[None]
if align:
gt = gt @ gt[0].inverse()[None]
pred = pred @ pred[0].inverse()[None]
R_error = rotation_distance(pred, gt, eps)
t_error = (pred[..., :3, 3] - gt[..., :3, 3]).norm(dim=-1)
return R_error, t_error
def project_to_img(pts_cam, K, shape):
tmp = torch.zeros(shape)
K = K.cpu()
pts_img = rect_to_img(K[0, 0], K[1, 1], K[0, 2], K[1, 2], pts_cam.cpu())
tmp[pts_img[:, 1].long(), pts_img[:, 0].long()] = 1
return tmp
def chamfer_distance_and_fscore(pts0, pts1, use_gpu=True, threshold=0.05):
if use_gpu:
from dmv.utils.chamfer3D import dist_chamfer_3D
chamLoss = dist_chamfer_3D.chamfer_3DDist()
points1 = to_tensor(pts0, device='cuda').float()[None]
points2 = to_tensor(pts1, device='cuda').cuda().float()[None]
# points1 = torch.rand(32, 1000, 3).cuda()
# points2 = torch.rand(32, 2000, 3, requires_grad=True).cuda()
dist1, dist2, idx1, idx2 = chamLoss(points1, points2)
dist1 = dist1 ** 0.5
dist2 = dist2 ** 0.5
loss = dist1.mean() + dist2.mean()
dist2_threshed = dist2 < threshold
dist1_threshed = dist1 < threshold
if dist2_threshed.sum() == 0 or dist1_threshed.sum() == 0:
fscore = torch.zeros(1, device='cuda')
else:
precision = (dist2 < threshold).float().mean()
recal = (dist1 < threshold).float().mean()
fscore = 2 * precision * recal / (precision + recal)
return loss.item(), fscore.item()
else:
raise NotImplementedError()
pts0 = to_tensor(pts0)
pts1 = to_tensor(pts1)
def square_distance(src, dst):
return torch.sum((src[:, None, :] - dst[None, :, :]) ** 2, dim=-1)
dist_src = torch.min(square_distance(pts0, pts1), dim=-1)
dist_ref = torch.min(square_distance(pts1, pts0), dim=-1)
chamfer_dist = torch.mean(dist_src[0]) + torch.mean(dist_ref[0])
if color0 is not None or color1 is not None:
raise NotImplementedError()
return chamfer_dist.item()
def open3d_plane_segment_api(pts, distance_threshold, ransac_n=3, num_iterations=1000):
import open3d as o3d
pts = to_array(pts)
pcd0 = o3d.geometry.PointCloud()
pcd0.points = o3d.utility.Vector3dVector(pts)
plane_model, inliers = pcd0.segment_plane(distance_threshold,
ransac_n=ransac_n,
num_iterations=num_iterations)
return plane_model, inliers
def point_plane_distance_api(pts, plane_model):
a, b, c, d = plane_model.tolist()
if isinstance(pts, torch.Tensor):
dists = (a * pts[:, 0] + b * pts[:, 1] + c * pts[:, 2] + d).abs() / ((a * a + b * b + c * c) ** 0.5)
else:
dists = np.abs(a * pts[:, 0] + b * pts[:, 1] + c * pts[:, 2] + d) / ((a * a + b * b + c * c) ** 0.5)
return dists
def se3_exp_map(log_transform: torch.Tensor, eps: float = 1e-4):
return pytorch3d.transforms.se3.se3_exp_map(log_transform, eps)
def se3_log_map(transform: torch.Tensor, eps: float = 1e-4, cos_bound: float = 1e-4, backend=None,
test_acc=True):
if backend is None:
loguru.logger.warning("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!")
loguru.logger.warning("!!!!se3_log_map backend is None!!!!")
loguru.logger.warning("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!")
backend = 'pytorch3d'
if backend == 'pytorch3d':
dof6 = pytorch3d.transforms.se3.se3_log_map(transform, eps, cos_bound)
elif backend == 'opencv':
from pytorch3d.transforms.se3 import _se3_V_matrix, _get_se3_V_input
# from pytorch3d.common.compat import solve
log_rotation = []
for tsfm in transform:
cv2_rot = -cv2.Rodrigues(to_array(tsfm[:3, :3]))[0]
log_rotation.append(torch.from_numpy(cv2_rot.reshape(-1)).to(transform.device).float())
log_rotation = torch.stack(log_rotation, dim=0)
T = transform[:, 3, :3]
V = _se3_V_matrix(*_get_se3_V_input(log_rotation), eps=eps)
log_translation = torch.linalg.solve(V, T[:, :, None])[:, :, 0]
dof6 = torch.cat((log_translation, log_rotation), dim=1)
else:
raise NotImplementedError()
if test_acc:
err = (se3_exp_map(dof6) - transform).abs().max()
if err > 0.1:
raise RuntimeError()
return dof6
def ray_box_intersection(ray_o, ray_d, aabb_min=None, aabb_max=None):
"""Returns 1-D intersection point along each ray if a ray-box intersection is detected
If box frames are scaled to vertices between [-1., -1., -1.] and [1., 1., 1.] aabbb is not necessary
Args:
ray_o: Origin of the ray in each box frame, [rays, boxes, 3]
ray_d: Unit direction of each ray in each box frame, [rays, boxes, 3]
(aabb_min): Vertex of a 3D bounding box, [-1., -1., -1.] if not specified [boxes,3]
(aabb_max): Vertex of a 3D bounding box, [1., 1., 1.] if not specified [boxes,3]
Returns:
z_ray_in:
z_ray_out:
intersection_map: Maps intersection values in z to their ray-box intersection
"""
# Source: https://medium.com/@bromanz/another-view-on-the-classic-ray-aabb-intersection-algorithm-for-bvh-traversal-41125138b525
# https://gamedev.stackexchange.com/questions/18436/most-efficient-aabb-vs-ray-collision-algorithms
if aabb_min is None:
aabb_min = torch.ones_like(ray_o) * -1. # tf.constant([-1., -1., -1.])
if aabb_max is None:
aabb_max = torch.ones_like(ray_o) # tf.constant([1., 1., 1.])
inv_d = torch.reciprocal(ray_d)
t_min = (aabb_min - ray_o) * inv_d
t_max = (aabb_max - ray_o) * inv_d
t0 = torch.minimum(t_min, t_max)
t1 = torch.maximum(t_min, t_max)
t_near = torch.maximum(torch.maximum(t0[..., 0], t0[..., 1]), t0[..., 2])
t_far = torch.minimum(torch.minimum(t1[..., 0], t1[..., 1]), t1[..., 2])
# Check if rays are inside boxes
intersection_map = torch.nonzero(t_far > t_near)
# Check that boxes are in front of the ray origin
positive_far = torch.nonzero(t_far[intersection_map[:, 0], intersection_map[:, 1]] > 0)
# positive_far = torch.nonzero(tf.gather_nd(t_far, intersection_map) > 0)
# intersection_map = tf.gather_nd(intersection_map, positive_far)
intersection_map = intersection_map[positive_far[:, 0]]
if intersection_map.shape[0] != 0:
z_ray_in = t_near[intersection_map[:, 0], intersection_map[:, 1]]
z_ray_out = t_far[intersection_map[:, 0], intersection_map[:, 1]]
else:
return None, None, None
return z_ray_in, z_ray_out, intersection_map
def point_cloud_to_volume(points, vsize, radius=1.0):
""" input is Nx3 points.
output is vsize*vsize*vsize
assumes points are in range [-radius, radius]
"""
vol = np.zeros((vsize, vsize, vsize))
voxel = 2 * radius / float(vsize)
locations = (points + radius) / voxel
locations = locations.astype(int)
vol[locations[:, 0], locations[:, 1], locations[:, 2]] = 1.0
return vol
def pts_to_box(pts, vsize, radius, dbg=False):
occ_map = point_cloud_to_volume(pts, vsize, radius).sum(-1) > 0
retval, labels, stats, cent = cv2.connectedComponentsWithStats(occ_map.astype(np.uint8))
maxcomp = np.argmax(stats[1:, 4]) + 1
targetpts = np.argwhere(labels == maxcomp)
targetpts[..., [0, 1]] = targetpts[..., [1, 0]]
rect = cv2.minAreaRect(targetpts)
if dbg:
box = cv2.boxPoints(rect)
box = np.int0(box)
tmp = (255 * occ_map).copy().astype(np.uint8)
cv2.drawContours(tmp, [box], 0, 255, 1)
plt.imshow(tmp)
plt.show()
print()
voxel = 2 * radius / float(vsize)
(x, y), (width, height), theta = rect
x = x * voxel - radius
y = y * voxel - radius
width = width * voxel
height = height * voxel
return (x, y), (width, height), theta
def euler_to_pose(euler):
"""
:param euler: ...,tx,ty,tz,roll pitch yaw
:return:
"""
if len(euler.shape) == 1:
R = Rotation.from_euler("xyz", euler[3:]).as_matrix()
t = euler[:3]
pose = np.eye(4)
pose[:3, :3] = R
pose[:3, 3] = t
else:
raise NotImplementedError()
return pose
def pose_to_euler(pose):
"""
:param pose:
:return: tx,ty,tz,roll pitch yaw
"""
rot = Rotation.from_matrix(pose[:3, :3]).as_euler("xyz")
trans = pose[:3, 3]
euler = np.concatenate([trans, rot])
return euler
def Rt_to_pose(R, t=np.zeros(3)):
pose = np.eye(4)
pose[:3, :3] = R
pose[:3, 3] = t
return pose
def reproj_error(K, pose, pts2d, pts3d):
pts_cam = transform_points(pts3d, pose)
pts_img = rect_to_img(K[0, 0], K[1, 1], K[0, 2], K[1, 2], pts_cam)
err = np.linalg.norm(pts_img - pts2d, axis=-1).mean()
return err
def pnp(points_3d, points_2d, K, method=cv2.SOLVEPNP_ITERATIVE, ransac=False, ransac_reproj_error=1.0,
ransac_iterations_count=10000):
try:
dist_coeffs = pnp.dist_coeffs
except:
dist_coeffs = np.zeros(shape=[8, 1], dtype='float64')
assert points_3d.shape[0] == points_2d.shape[0], 'points 3D and points 2D must have same number of vertices'
if method == cv2.SOLVEPNP_EPNP:
points_3d = np.expand_dims(points_3d, 0)
points_2d = np.expand_dims(points_2d, 0)
points_2d = np.ascontiguousarray(points_2d.astype(np.float64))
points_3d = np.ascontiguousarray(points_3d.astype(np.float64))
K = K.astype(np.float64)
if not ransac:
_, R_exp, t = cv2.solvePnP(points_3d,
points_2d,
K,
dist_coeffs,
flags=method)
else:
_, R_exp, t, inliers = cv2.solvePnPRansac(
points_3d,
points_2d,
K,
dist_coeffs,
reprojectionError=ransac_reproj_error,
iterationsCount=ransac_iterations_count,
flags=cv2.SOLVEPNP_EPNP,
)
# , None, None, False, cv2.SOLVEPNP_UPNP)
# R_exp, t, _ = cv2.solvePnPRansac(points_3D,
# points_2D,
# cameraMatrix,
# distCoeffs,
# reprojectionError=12.0)
R, _ = cv2.Rodrigues(R_exp)
# trans_3d=np.matmul(points_3d,R.transpose())+t.transpose()
# if np.max(trans_3d[:,2]<0):
# R=-R
# t=-t
# pose=np.concatenate([R, t], axis=-1)
pose = Rt_to_pose(R, t[:, 0])
return pose
def query_pose_error(pose_pred, pose_gt, unit='m'):
"""
Input:
-----------
pose_pred: np.array 3*4 or 4*4
pose_gt: np.array 3*4 or 4*4
"""
# Dim check:
if pose_pred.shape[0] == 4:
pose_pred = pose_pred[:3]
if pose_gt.shape[0] == 4:
pose_gt = pose_gt[:3]
# Convert results' unit to cm
if unit == 'm':
translation_distance = np.linalg.norm(pose_pred[:, 3] - pose_gt[:, 3]) * 100
elif unit == 'cm':
translation_distance = np.linalg.norm(pose_pred[:, 3] - pose_gt[:, 3])
elif unit == 'mm':
translation_distance = np.linalg.norm(pose_pred[:, 3] - pose_gt[:, 3]) / 10
else:
raise NotImplementedError
rotation_diff = np.dot(pose_pred[:, :3], pose_gt[:, :3].T)
trace = np.trace(rotation_diff)
trace = trace if trace <= 3 else 3
angular_distance = np.rad2deg(np.arccos((trace - 1.0) / 2.0))
return angular_distance, translation_distance
def dummy_sdf_volume():
sphere_radius = 0.2 # Sphere radius (in meters)
sdf_volume_size = 1.0 # SDF volume size (in meters)
resolution = 128 # Resolution of the SDF volume
# Calculate the grid spacing
grid_spacing = sdf_volume_size / resolution
# Create an empty SDF volume grid
sdf_volume = np.zeros((resolution, resolution, resolution), dtype=float)
# Loop through each point in the SDF volume grid
for x in range(resolution):
for y in range(resolution):
for z in range(resolution):
# Calculate the world coordinates of the current point
world_x = x * grid_spacing - sdf_volume_size / 2.0
world_y = y * grid_spacing - sdf_volume_size / 2.0
world_z = z * grid_spacing - sdf_volume_size / 2.0
# Calculate the distance from the current point to the sphere's center
distance_to_center = np.sqrt(
(world_x ** 2) + (world_y ** 2) + (world_z ** 2)
)
# Calculate the SDF value for the current point
sdf_volume[x, y, z] = distance_to_center - sphere_radius
return sdf_volume
def calc_pose(phis, thetas, size, radius=1.2):
import torch
def normalize(vectors):
return vectors / (torch.norm(vectors, dim=-1, keepdim=True) + 1e-10)
device = torch.device('cpu')
thetas = torch.FloatTensor(thetas).to(device)
phis = torch.FloatTensor(phis).to(device)
centers = torch.stack([
radius * torch.sin(thetas) * torch.sin(phis),
-radius * torch.cos(thetas) * torch.sin(phis),
radius * torch.cos(phis),
], dim=-1) # [B, 3]
# lookat
forward_vector = normalize(centers).squeeze(0)
up_vector = torch.FloatTensor([0, 0, 1]).to(device).unsqueeze(0).repeat(size, 1)
right_vector = normalize(torch.cross(up_vector, forward_vector, dim=-1))
if right_vector.pow(2).sum() < 0.01:
right_vector = torch.FloatTensor([0, 1, 0]).to(device).unsqueeze(0).repeat(size, 1)
up_vector = normalize(torch.cross(forward_vector, right_vector, dim=-1))
poses = torch.eye(4, dtype=torch.float, device=device).unsqueeze(0).repeat(size, 1, 1)
poses[:, :3, :3] = torch.stack((right_vector, up_vector, forward_vector), dim=-1)
poses[:, :3, 3] = centers
return poses
_dsp_model=None
def simplify_mesh(input_mesh: trimesh):
if input_mesh.vertices.shape[0]==0:
return input_mesh
global _dsp_model
if _dsp_model is None:
from dsp import DiffSP
_dsp_model = DiffSP()
verts, faces = _dsp_model.forward(torch.from_numpy(input_mesh.vertices).float().cuda(), torch.from_numpy(input_mesh.faces).int().cuda(), iter=1000000, threshold=0.0001)
verts = verts.cpu().numpy()
faces = faces.cpu().numpy()
output_mesh = trimesh.Trimesh(vertices=verts, faces=faces)
return output_mesh |