Spaces:
Running
Running
Upload folder using huggingface_hub
Browse files- index.html +924 -764
index.html
CHANGED
|
@@ -1,792 +1,952 @@
|
|
| 1 |
<!DOCTYPE html>
|
| 2 |
<html lang="fr">
|
| 3 |
-
<head>
|
| 4 |
-
<meta charset="UTF-8">
|
| 5 |
-
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
-
<title>Aviator Aléatoire - Jeu Web</title>
|
| 7 |
-
<!-- Importation de FontAwesome pour les icônes -->
|
| 8 |
-
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
|
| 9 |
-
<!-- Police Google Fonts -->
|
| 10 |
-
<link href="https://fonts.googleapis.com/css2?family=Orbitron:wght@400;700;900&family=Roboto:wght@300;400;700&display=swap" rel="stylesheet">
|
| 11 |
-
|
| 12 |
-
<style>
|
| 13 |
-
:root {
|
| 14 |
-
--bg-dark: #0f1923;
|
| 15 |
-
--bg-panel: #1b2733;
|
| 16 |
-
--primary: #e50914; /* Rouge crash */
|
| 17 |
-
--accent: #4ade80; /* Vert gain */
|
| 18 |
-
--text-main: #ffffff;
|
| 19 |
-
--text-muted: #8b9bb4;
|
| 20 |
-
--grid-line: rgba(255, 255, 255, 0.05);
|
| 21 |
-
--border-radius: 12px;
|
| 22 |
-
--glow: 0 0 15px rgba(74, 222, 128, 0.3);
|
| 23 |
-
}
|
| 24 |
-
|
| 25 |
-
* {
|
| 26 |
-
box-sizing: border-box;
|
| 27 |
-
margin: 0;
|
| 28 |
-
padding: 0;
|
| 29 |
-
user-select: none; /* Empêche la sélection de texte pendant le jeu */
|
| 30 |
-
}
|
| 31 |
-
|
| 32 |
-
body {
|
| 33 |
-
font-family: 'Roboto', sans-serif;
|
| 34 |
-
background-color: var(--bg-dark);
|
| 35 |
-
color: var(--text-main);
|
| 36 |
-
height: 100vh;
|
| 37 |
-
display: flex;
|
| 38 |
-
flex-direction: column;
|
| 39 |
-
overflow: hidden;
|
| 40 |
-
}
|
| 41 |
-
|
| 42 |
-
/* --- Header --- */
|
| 43 |
-
header {
|
| 44 |
-
height: 60px;
|
| 45 |
-
background-color: var(--bg-panel);
|
| 46 |
-
display: flex;
|
| 47 |
-
align-items: center;
|
| 48 |
-
justify-content: space-between;
|
| 49 |
-
padding: 0 20px;
|
| 50 |
-
border-bottom: 1px solid rgba(255,255,255,0.1);
|
| 51 |
-
z-index: 10;
|
| 52 |
-
}
|
| 53 |
-
|
| 54 |
-
.logo {
|
| 55 |
-
font-family: 'Orbitron', sans-serif;
|
| 56 |
-
font-size: 1.5rem;
|
| 57 |
-
font-weight: 900;
|
| 58 |
-
color: var(--text-main);
|
| 59 |
-
display: flex;
|
| 60 |
-
align-items: center;
|
| 61 |
-
gap: 10px;
|
| 62 |
-
}
|
| 63 |
-
|
| 64 |
-
.logo i {
|
| 65 |
-
color: var(--primary);
|
| 66 |
-
}
|
| 67 |
-
|
| 68 |
-
.built-with {
|
| 69 |
-
font-size: 0.85rem;
|
| 70 |
-
color: var(--text-muted);
|
| 71 |
-
text-decoration: none;
|
| 72 |
-
transition: color 0.3s;
|
| 73 |
-
}
|
| 74 |
-
|
| 75 |
-
.built-with:hover {
|
| 76 |
-
color: var(--accent);
|
| 77 |
-
}
|
| 78 |
-
|
| 79 |
-
/* --- Main Layout --- */
|
| 80 |
-
main {
|
| 81 |
-
flex: 1;
|
| 82 |
-
display: grid;
|
| 83 |
-
grid-template-columns: 1fr 350px;
|
| 84 |
-
gap: 20px;
|
| 85 |
-
padding: 20px;
|
| 86 |
-
height: calc(100vh - 60px);
|
| 87 |
-
}
|
| 88 |
-
|
| 89 |
-
/* --- Game Area (Canvas) --- */
|
| 90 |
-
#game-container {
|
| 91 |
-
background-color: var(--bg-panel);
|
| 92 |
-
border-radius: var(--border-radius);
|
| 93 |
-
position: relative;
|
| 94 |
-
overflow: hidden;
|
| 95 |
-
display: flex;
|
| 96 |
-
flex-direction: column;
|
| 97 |
-
box-shadow: 0 4px 20px rgba(0,0,0,0.3);
|
| 98 |
-
}
|
| 99 |
-
|
| 100 |
-
#history-bar {
|
| 101 |
-
height: 40px;
|
| 102 |
-
display: flex;
|
| 103 |
-
align-items: center;
|
| 104 |
-
gap: 8px;
|
| 105 |
-
padding: 0 15px;
|
| 106 |
-
background: rgba(0,0,0,0.2);
|
| 107 |
-
overflow-x: auto;
|
| 108 |
-
}
|
| 109 |
-
|
| 110 |
-
/* Scrollbar customisée */
|
| 111 |
-
#history-bar::-webkit-scrollbar { height: 4px; }
|
| 112 |
-
#history-bar::-webkit-scrollbar-thumb { background: #333; border-radius: 2px; }
|
| 113 |
-
|
| 114 |
-
.history-badge {
|
| 115 |
-
padding: 2px 8px;
|
| 116 |
-
border-radius: 4px;
|
| 117 |
-
font-size: 0.8rem;
|
| 118 |
-
font-weight: bold;
|
| 119 |
-
min-width: 50px;
|
| 120 |
-
text-align: center;
|
| 121 |
-
}
|
| 122 |
-
.badge-low { background: rgba(229, 9, 20, 0.2); color: var(--primary); }
|
| 123 |
-
.badge-high { background: rgba(74, 222, 128, 0.2); color: var(--accent); }
|
| 124 |
-
|
| 125 |
-
#canvas-wrapper {
|
| 126 |
-
flex: 1;
|
| 127 |
-
position: relative;
|
| 128 |
-
width: 100%;
|
| 129 |
-
height: 100%;
|
| 130 |
-
}
|
| 131 |
-
|
| 132 |
-
canvas {
|
| 133 |
-
display: block;
|
| 134 |
-
width: 100%;
|
| 135 |
-
height: 100%;
|
| 136 |
-
}
|
| 137 |
-
|
| 138 |
-
#multiplier-overlay {
|
| 139 |
-
position: absolute;
|
| 140 |
-
top: 50%;
|
| 141 |
-
left: 50%;
|
| 142 |
-
transform: translate(-50%, -50%);
|
| 143 |
-
font-family: 'Orbitron', sans-serif;
|
| 144 |
-
font-size: 5rem;
|
| 145 |
-
font-weight: 700;
|
| 146 |
-
color: rgba(255,255,255,0.1);
|
| 147 |
-
pointer-events: none;
|
| 148 |
-
transition: color 0.2s;
|
| 149 |
-
}
|
| 150 |
-
|
| 151 |
-
/* --- Sidebar Controls --- */
|
| 152 |
-
#sidebar {
|
| 153 |
-
background-color: var(--bg-panel);
|
| 154 |
-
border-radius: var(--border-radius);
|
| 155 |
-
padding: 25px;
|
| 156 |
-
display: flex;
|
| 157 |
-
flex-direction: column;
|
| 158 |
-
gap: 20px;
|
| 159 |
-
box-shadow: 0 4px 20px rgba(0,0,0,0.3);
|
| 160 |
-
}
|
| 161 |
-
|
| 162 |
-
.balance-card {
|
| 163 |
-
background: rgba(255,255,255,0.05);
|
| 164 |
-
padding: 15px;
|
| 165 |
-
border-radius: 8px;
|
| 166 |
-
text-align: center;
|
| 167 |
-
}
|
| 168 |
-
|
| 169 |
-
.balance-label {
|
| 170 |
-
font-size: 0.9rem;
|
| 171 |
-
color: var(--text-muted);
|
| 172 |
-
margin-bottom: 5px;
|
| 173 |
-
}
|
| 174 |
-
|
| 175 |
-
.balance-amount {
|
| 176 |
-
font-size: 1.8rem;
|
| 177 |
-
font-weight: bold;
|
| 178 |
-
color: var(--text-main);
|
| 179 |
-
}
|
| 180 |
-
|
| 181 |
-
.control-group {
|
| 182 |
-
display: flex;
|
| 183 |
-
flex-direction: column;
|
| 184 |
-
gap: 10px;
|
| 185 |
-
}
|
| 186 |
-
|
| 187 |
-
label {
|
| 188 |
-
font-size: 0.9rem;
|
| 189 |
-
color: var(--text-muted);
|
| 190 |
-
}
|
| 191 |
-
|
| 192 |
-
.input-wrapper {
|
| 193 |
-
position: relative;
|
| 194 |
-
display: flex;
|
| 195 |
-
align-items: center;
|
| 196 |
-
}
|
| 197 |
-
|
| 198 |
-
.currency-symbol {
|
| 199 |
-
position: absolute;
|
| 200 |
-
left: 15px;
|
| 201 |
-
color: var(--text-muted);
|
| 202 |
-
}
|
| 203 |
-
|
| 204 |
-
input[type="number"] {
|
| 205 |
-
width: 100%;
|
| 206 |
-
background: rgba(0,0,0,0.3);
|
| 207 |
-
border: 1px solid rgba(255,255,255,0.1);
|
| 208 |
-
padding: 12px 12px 12px 35px;
|
| 209 |
-
border-radius: 8px;
|
| 210 |
-
color: white;
|
| 211 |
-
font-size: 1.1rem;
|
| 212 |
-
font-family: 'Roboto', sans-serif;
|
| 213 |
-
outline: none;
|
| 214 |
-
transition: border-color 0.3s;
|
| 215 |
-
}
|
| 216 |
-
|
| 217 |
-
input[type="number"]:focus {
|
| 218 |
-
border-color: var(--accent);
|
| 219 |
-
}
|
| 220 |
-
|
| 221 |
-
.quick-amounts {
|
| 222 |
-
display: flex;
|
| 223 |
-
gap: 10px;
|
| 224 |
-
}
|
| 225 |
-
|
| 226 |
-
.btn-quick {
|
| 227 |
-
background: rgba(255,255,255,0.1);
|
| 228 |
-
border: none;
|
| 229 |
-
color: var(--text-muted);
|
| 230 |
-
padding: 5px 10px;
|
| 231 |
-
border-radius: 4px;
|
| 232 |
-
cursor: pointer;
|
| 233 |
-
font-size: 0.8rem;
|
| 234 |
-
transition: all 0.2s;
|
| 235 |
-
}
|
| 236 |
-
|
| 237 |
-
.btn-quick:hover {
|
| 238 |
-
background: rgba(255,255,255,0.2);
|
| 239 |
-
color: white;
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
#action-btn {
|
| 243 |
-
width: 100%;
|
| 244 |
-
padding: 18px;
|
| 245 |
-
border: none;
|
| 246 |
-
border-radius: 8px;
|
| 247 |
-
font-size: 1.2rem;
|
| 248 |
-
font-weight: bold;
|
| 249 |
-
text-transform: uppercase;
|
| 250 |
-
cursor: pointer;
|
| 251 |
-
transition: transform 0.1s, box-shadow 0.3s;
|
| 252 |
-
font-family: 'Orbitron', sans-serif;
|
| 253 |
-
}
|
| 254 |
-
|
| 255 |
-
.btn-bet {
|
| 256 |
-
background: linear-gradient(135deg, #e50914 0%, #b20710 100%);
|
| 257 |
-
color: white;
|
| 258 |
-
box-shadow: 0 4px 15px rgba(229, 9, 20, 0.4);
|
| 259 |
-
}
|
| 260 |
-
|
| 261 |
-
.btn-cashout {
|
| 262 |
-
background: linear-gradient(135deg, #4ade80 0%, #22c55e 100%);
|
| 263 |
-
color: #064e3b;
|
| 264 |
-
box-shadow: 0 4px 15px rgba(74, 222, 128, 0.4);
|
| 265 |
-
}
|
| 266 |
-
|
| 267 |
-
.btn-disabled {
|
| 268 |
-
background: #333;
|
| 269 |
-
color: #777;
|
| 270 |
-
cursor: not-allowed;
|
| 271 |
-
box-shadow: none;
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
#action-btn:active:not(.btn-disabled) {
|
| 275 |
-
transform: scale(0.98);
|
| 276 |
-
}
|
| 277 |
|
| 278 |
-
|
| 279 |
-
|
| 280 |
-
|
| 281 |
-
|
| 282 |
-
|
| 283 |
-
|
| 284 |
-
|
| 285 |
-
|
| 286 |
-
|
| 287 |
-
|
| 288 |
-
|
| 289 |
-
|
| 290 |
-
|
| 291 |
-
|
| 292 |
-
|
| 293 |
-
|
| 294 |
-
|
| 295 |
-
|
| 296 |
-
|
| 297 |
-
|
| 298 |
-
|
| 299 |
-
|
| 300 |
-
|
| 301 |
-
|
| 302 |
-
|
| 303 |
-
|
| 304 |
-
|
| 305 |
-
|
| 306 |
-
|
| 307 |
-
|
| 308 |
-
|
| 309 |
-
|
| 310 |
-
|
| 311 |
-
|
| 312 |
-
|
| 313 |
-
|
| 314 |
-
|
| 315 |
-
|
| 316 |
-
|
| 317 |
-
|
| 318 |
-
|
| 319 |
-
|
| 320 |
-
|
| 321 |
-
|
| 322 |
-
|
| 323 |
-
|
| 324 |
-
|
| 325 |
-
|
| 326 |
-
|
| 327 |
-
|
| 328 |
-
|
| 329 |
-
|
| 330 |
-
|
| 331 |
-
|
| 332 |
-
|
| 333 |
-
|
| 334 |
-
|
| 335 |
-
|
| 336 |
-
|
| 337 |
-
|
| 338 |
-
|
| 339 |
-
|
| 340 |
-
|
| 341 |
-
|
| 342 |
-
|
| 343 |
-
|
| 344 |
-
|
| 345 |
-
|
| 346 |
-
|
| 347 |
-
|
| 348 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 349 |
</head>
|
|
|
|
| 350 |
<body>
|
| 351 |
|
| 352 |
-
|
| 353 |
-
|
| 354 |
-
|
| 355 |
-
|
| 356 |
-
|
| 357 |
-
|
| 358 |
-
|
| 359 |
-
|
| 360 |
-
|
| 361 |
-
|
| 362 |
-
|
| 363 |
-
|
| 364 |
-
|
| 365 |
-
|
| 366 |
-
|
| 367 |
-
|
| 368 |
-
|
| 369 |
-
|
| 370 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 371 |
</div>
|
| 372 |
-
|
| 373 |
-
|
| 374 |
-
<!-- Contrôles -->
|
| 375 |
-
<section id="sidebar">
|
| 376 |
-
<div class="balance-card">
|
| 377 |
-
<div class="balance-label">Solde Disponible</div>
|
| 378 |
-
<div class="balance-amount">$<span id="balance">1000.00</span></div>
|
| 379 |
</div>
|
| 380 |
-
|
| 381 |
-
|
| 382 |
-
|
| 383 |
-
|
| 384 |
-
|
| 385 |
-
|
| 386 |
-
|
| 387 |
-
|
| 388 |
-
|
| 389 |
-
|
| 390 |
-
|
| 391 |
-
|
| 392 |
-
</div>
|
| 393 |
</div>
|
| 394 |
-
|
| 395 |
-
|
| 396 |
-
|
| 397 |
-
<button id="action-btn" class="btn-bet">MISER</button>
|
| 398 |
-
|
| 399 |
-
<div class="stats-row">
|
| 400 |
-
<span>Dernier gain: <span id="last-win" style="color:white">$0.00</span></span>
|
| 401 |
-
<span>Meilleur: <span id="best-crash" style="color:white">-</span></span>
|
| 402 |
</div>
|
| 403 |
-
|
| 404 |
-
|
| 405 |
-
|
| 406 |
-
<div id="toast-container"></div>
|
| 407 |
-
|
| 408 |
-
<script>
|
| 409 |
-
// --- Configuration du Jeu ---
|
| 410 |
-
const config = {
|
| 411 |
-
maxSpeed: 0.05, // Vitesse d'augmentation du multiplicateur par frame
|
| 412 |
-
crashProbability: 0.05 // Facteur pour l'algorithme de crash
|
| 413 |
-
};
|
| 414 |
-
|
| 415 |
-
// --- État du Jeu ---
|
| 416 |
-
const state = {
|
| 417 |
-
balance: 1000.00,
|
| 418 |
-
currentBet: 0,
|
| 419 |
-
isBetPlaced: false,
|
| 420 |
-
gameStatus: 'IDLE', // IDLE, FLYING, CRASHED
|
| 421 |
-
multiplier: 1.00,
|
| 422 |
-
crashPoint: 0,
|
| 423 |
-
history: [],
|
| 424 |
-
startTime: 0,
|
| 425 |
-
animationId: null
|
| 426 |
-
};
|
| 427 |
-
|
| 428 |
-
// --- Éléments DOM ---
|
| 429 |
-
const canvas = document.getElementById('gameCanvas');
|
| 430 |
-
const ctx = canvas.getContext('2d');
|
| 431 |
-
const multiplierEl = document.getElementById('multiplier-overlay');
|
| 432 |
-
const balanceEl = document.getElementById('balance');
|
| 433 |
-
const betInput = document.getElementById('bet-input');
|
| 434 |
-
const actionBtn = document.getElementById('action-btn');
|
| 435 |
-
const statusEl = document.getElementById('status-display');
|
| 436 |
-
const historyContainer = document.getElementById('history-bar');
|
| 437 |
-
const lastWinEl = document.getElementById('last-win');
|
| 438 |
-
const bestCrashEl = document.getElementById('best-crash');
|
| 439 |
-
|
| 440 |
-
// --- Redimensionnement du Canvas ---
|
| 441 |
-
let width, height;
|
| 442 |
-
function resizeCanvas() {
|
| 443 |
-
const wrapper = document.getElementById('canvas-wrapper');
|
| 444 |
-
width = wrapper.clientWidth;
|
| 445 |
-
height = wrapper.clientHeight;
|
| 446 |
-
canvas.width = width;
|
| 447 |
-
canvas.height = height;
|
| 448 |
-
}
|
| 449 |
-
window.addEventListener('resize', resizeCanvas);
|
| 450 |
-
resizeCanvas();
|
| 451 |
-
|
| 452 |
-
// --- Utilitaires ---
|
| 453 |
-
function formatMoney(amount) {
|
| 454 |
-
return amount.toFixed(2);
|
| 455 |
-
}
|
| 456 |
-
|
| 457 |
-
function showToast(message, type = 'success') {
|
| 458 |
-
const container = document.getElementById('toast-container');
|
| 459 |
-
const toast = document.createElement('div');
|
| 460 |
-
toast.className = `toast ${type}`;
|
| 461 |
-
|
| 462 |
-
const icon = type === 'success' ? 'fa-check-circle' : 'fa-exclamation-circle';
|
| 463 |
-
toast.innerHTML = `<i class="fa-solid ${icon}"></i> <span>${message}</span>`;
|
| 464 |
-
|
| 465 |
-
container.appendChild(toast);
|
| 466 |
-
|
| 467 |
-
// Auto remove
|
| 468 |
-
setTimeout(() => {
|
| 469 |
-
toast.style.animation = 'fadeOut 0.3s ease-out forwards';
|
| 470 |
-
toast.addEventListener('animationend', () => toast.remove());
|
| 471 |
-
}, 3000);
|
| 472 |
-
}
|
| 473 |
-
|
| 474 |
-
function setBet(amount) {
|
| 475 |
-
if (state.gameStatus !== 'IDLE') return;
|
| 476 |
-
betInput.value = amount;
|
| 477 |
-
}
|
| 478 |
|
| 479 |
-
|
| 480 |
-
|
| 481 |
-
}
|
| 482 |
|
| 483 |
-
|
| 484 |
-
|
| 485 |
-
|
| 486 |
-
|
| 487 |
-
|
| 488 |
-
|
| 489 |
-
|
| 490 |
-
|
| 491 |
-
|
| 492 |
-
|
| 493 |
-
|
| 494 |
-
|
| 495 |
-
|
| 496 |
-
|
| 497 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 498 |
|
| 499 |
-
|
| 500 |
-
|
| 501 |
-
|
| 502 |
-
|
| 503 |
-
|
| 504 |
-
|
| 505 |
-
|
| 506 |
-
}
|
| 507 |
-
if (betAmount > state.balance) {
|
| 508 |
-
showToast("Fonds insuffisants.", "error");
|
| 509 |
-
return;
|
| 510 |
-
}
|
| 511 |
-
|
| 512 |
-
// Mise à jour état
|
| 513 |
-
state.balance -= betAmount;
|
| 514 |
-
state.currentBet = betAmount;
|
| 515 |
-
state.isBetPlaced = true;
|
| 516 |
-
state.gameStatus = 'FLYING';
|
| 517 |
-
state.crashPoint = generateCrashPoint();
|
| 518 |
-
state.startTime = Date.now();
|
| 519 |
-
state.multiplier = 1.00;
|
| 520 |
-
|
| 521 |
-
updateUI();
|
| 522 |
-
|
| 523 |
-
// Démarrage animation
|
| 524 |
-
if (state.animationId) cancelAnimationFrame(state.animationId);
|
| 525 |
-
gameLoop();
|
| 526 |
-
}
|
| 527 |
|
| 528 |
-
|
| 529 |
-
|
| 530 |
-
|
| 531 |
-
const winAmount = state.currentBet * state.multiplier;
|
| 532 |
-
state.balance += winAmount;
|
| 533 |
-
state.isBetPlaced = false; // Plus de pari en cours
|
| 534 |
-
|
| 535 |
-
lastWinEl.textContent = `$${formatMoney(winAmount)}`;
|
| 536 |
-
showToast(`Gagné! $${formatMoney(winAmount)} à ${state.multiplier.toFixed(2)}x`, "success");
|
| 537 |
-
|
| 538 |
-
updateUI();
|
| 539 |
-
|
| 540 |
-
// Désactiver le bouton cashout visuellement
|
| 541 |
-
actionBtn.className = 'btn-disabled';
|
| 542 |
-
actionBtn.textContent = 'EN ATTENTE...';
|
| 543 |
}
|
| 544 |
|
| 545 |
-
|
| 546 |
-
|
| 547 |
-
|
| 548 |
-
|
| 549 |
-
|
| 550 |
-
// Mise à jour historique
|
| 551 |
-
addToHistory(state.crashPoint);
|
| 552 |
-
|
| 553 |
-
// Message si le joueur avait misé et n'a pas cashout
|
| 554 |
-
const betAmount = parseFloat(betInput.value);
|
| 555 |
-
if (state.currentBet > 0 && state.currentBet === betAmount) {
|
| 556 |
-
// Logique simple : si on crash et qu'on a encore un bet actif en mémoire (simplifié ici)
|
| 557 |
-
// Dans ce code simple, si on n'a pas cashout, on a perdu.
|
| 558 |
-
showToast(`L'avion a parti à ${state.crashPoint}x`, "error");
|
| 559 |
-
}
|
| 560 |
-
|
| 561 |
-
updateUI();
|
| 562 |
-
|
| 563 |
-
// Redémarrage automatique après 5 secondes
|
| 564 |
-
statusEl.textContent = "Prochain décollage dans 5s...";
|
| 565 |
-
setTimeout(() => {
|
| 566 |
-
resetGame();
|
| 567 |
-
}, 5000);
|
| 568 |
}
|
| 569 |
|
| 570 |
-
|
| 571 |
-
|
| 572 |
-
|
| 573 |
-
|
| 574 |
-
|
| 575 |
-
|
| 576 |
|
| 577 |
-
|
| 578 |
-
|
| 579 |
-
if (state.history.length > 20) state.history.pop();
|
| 580 |
-
|
| 581 |
-
const badge = document.createElement('div');
|
| 582 |
-
badge.className = `history-badge ${crash >= 2.0 ? 'badge-high' : 'badge-low'}`;
|
| 583 |
-
badge.textContent = `${crash.toFixed(2)}x`;
|
| 584 |
-
|
| 585 |
-
historyContainer.prepend(badge);
|
| 586 |
-
if (historyContainer.children.length > 20) {
|
| 587 |
-
historyContainer.lastChild.remove();
|
| 588 |
-
}
|
| 589 |
-
|
| 590 |
-
// Meilleur crash
|
| 591 |
-
const currentBest = parseFloat(bestCrashEl.textContent) || 0;
|
| 592 |
-
if (crash > currentBest) {
|
| 593 |
-
bestCrashEl.textContent = `${crash.toFixed(2)}x`;
|
| 594 |
-
}
|
| 595 |
-
}
|
| 596 |
|
| 597 |
-
|
| 598 |
-
|
| 599 |
-
|
| 600 |
-
|
| 601 |
-
|
| 602 |
-
|
| 603 |
-
|
| 604 |
-
|
| 605 |
-
|
| 606 |
-
|
| 607 |
-
|
| 608 |
-
|
| 609 |
-
|
| 610 |
-
actionBtn.className = 'btn-cashout';
|
| 611 |
-
actionBtn.textContent = `RETIRER ($${formatMoney(state.currentBet * state.multiplier)})`;
|
| 612 |
-
actionBtn.onclick = cashOut;
|
| 613 |
-
multiplierEl.style.color = "var(--accent)";
|
| 614 |
-
statusEl.textContent = "En vol...";
|
| 615 |
-
} else {
|
| 616 |
-
// En vol mais sans pari (tour suivant)
|
| 617 |
-
actionBtn.className = 'btn-disabled';
|
| 618 |
-
actionBtn.textContent = 'EN VOL';
|
| 619 |
-
multiplierEl.style.color = "var(--text-main)";
|
| 620 |
-
statusEl.textContent = "Trop tard pour miser!";
|
| 621 |
-
}
|
| 622 |
-
} else if (state.gameStatus === 'CRASHED') {
|
| 623 |
-
actionBtn.className = 'btn-disabled';
|
| 624 |
-
actionBtn.textContent = 'CRASHED';
|
| 625 |
-
multiplierEl.style.color = "var(--primary)";
|
| 626 |
-
statusEl.textContent = `Envoyé à ${state.crashPoint.toFixed(2)}x`;
|
| 627 |
-
}
|
| 628 |
-
}
|
| 629 |
|
| 630 |
-
|
| 631 |
-
function drawGrid() {
|
| 632 |
-
ctx.clearRect(0, 0, width, height);
|
| 633 |
-
|
| 634 |
-
ctx.strokeStyle = 'rgba(255, 255, 255, 0.05)';
|
| 635 |
-
ctx.lineWidth = 1;
|
| 636 |
-
|
| 637 |
-
// Lignes verticales
|
| 638 |
-
for (let x = 0; x < width; x += 50) {
|
| 639 |
-
ctx.beginPath();
|
| 640 |
-
ctx.moveTo(x, 0);
|
| 641 |
-
ctx.lineTo(x, height);
|
| 642 |
-
ctx.stroke();
|
| 643 |
-
}
|
| 644 |
-
|
| 645 |
-
// Lignes horizontales
|
| 646 |
-
for (let y = 0; y < height; y += 50) {
|
| 647 |
-
ctx.beginPath();
|
| 648 |
-
ctx.moveTo(0, y);
|
| 649 |
-
ctx.lineTo(width, y);
|
| 650 |
-
ctx.stroke();
|
| 651 |
-
}
|
| 652 |
-
}
|
| 653 |
|
| 654 |
-
|
| 655 |
-
|
| 656 |
-
|
| 657 |
-
// Calcul du multiplicateur basé sur le temps
|
| 658 |
-
// Croissance exponentielle simple
|
| 659 |
-
const now = Date.now();
|
| 660 |
-
const elapsed = (now - state.startTime) / 1000;
|
| 661 |
-
|
| 662 |
-
// Formule de croissance: 1 + (elapsed^2) * speed pour une accélération progressive
|
| 663 |
-
state.multiplier = 1 + (elapsed * elapsed * 0.1) + (elapsed * 0.1);
|
| 664 |
-
|
| 665 |
-
// Vérification Crash
|
| 666 |
-
if (state.multiplier >= state.crashPoint) {
|
| 667 |
-
state.multiplier = state.crashPoint; // Clamp pour affichage exact
|
| 668 |
-
drawGrid();
|
| 669 |
-
drawCurve(state.crashPoint, true);
|
| 670 |
-
endGame();
|
| 671 |
-
return;
|
| 672 |
-
}
|
| 673 |
-
|
| 674 |
-
// Mise à jour UI Bouton (montant potentiel)
|
| 675 |
-
if (state.isBetPlaced) {
|
| 676 |
-
actionBtn.textContent = `RETIRER ($${formatMoney(state.currentBet * state.multiplier)})`;
|
| 677 |
-
}
|
| 678 |
-
multiplierEl.textContent = state.multiplier.toFixed(2) + 'x';
|
| 679 |
-
|
| 680 |
-
// Dessin
|
| 681 |
-
drawGrid();
|
| 682 |
-
drawCurve(state.multiplier, false);
|
| 683 |
-
|
| 684 |
-
state.animationId = requestAnimationFrame(gameLoop);
|
| 685 |
-
}
|
| 686 |
|
| 687 |
-
|
| 688 |
-
|
| 689 |
-
|
| 690 |
-
// Définition de l'échelle
|
| 691 |
-
// X représente le temps, Y le multiplicateur
|
| 692 |
-
// On veut que la courbe reste visible à l'écran
|
| 693 |
-
|
| 694 |
-
// Echelle Y dynamique : plus le multiplicateur est haut, plus on dézoome
|
| 695 |
-
const scaleY = height / Math.max(2, currentMult * 1.5);
|
| 696 |
-
const scaleX = width / 10; // 10 secondes de largeur virtuelle par défaut
|
| 697 |
-
|
| 698 |
-
// Dessiner la courbe rouge (trajectoire passée)
|
| 699 |
-
ctx.moveTo(0, height - (1 * scaleY)); // Départ à 1x en bas à gauche
|
| 700 |
-
|
| 701 |
-
// Simulation de la courbe quadratique
|
| 702 |
-
// On dessine une courbe de Bézier simple pour l'effet visuel
|
| 703 |
-
const endX = (Math.sqrt(currentMult - 1) * 200) + 50; // Mapping arbitraire pour l'effet visuel
|
| 704 |
-
const endY = height - (currentMult * scaleY);
|
| 705 |
-
|
| 706 |
-
ctx.quadraticCurveTo(endX / 2, height, endX, endY);
|
| 707 |
-
|
| 708 |
-
ctx.lineWidth = 5;
|
| 709 |
-
ctx.strokeStyle = isCrashed ? '#e50914' : '#e50914';
|
| 710 |
-
ctx.stroke();
|
| 711 |
-
|
| 712 |
-
// Ombre/Glow
|
| 713 |
-
ctx.shadowBlur = 10;
|
| 714 |
-
ctx.shadowColor = '#e50914';
|
| 715 |
-
ctx.stroke();
|
| 716 |
-
ctx.shadowBlur = 0;
|
| 717 |
-
|
| 718 |
-
// Dessiner l'avion (ou le point de crash)
|
| 719 |
-
if (!isCrashed) {
|
| 720 |
-
ctx.save();
|
| 721 |
-
ctx.translate(endX, endY);
|
| 722 |
-
// Rotation basée sur la pente
|
| 723 |
-
ctx.rotate(-Math.PI / 4);
|
| 724 |
-
|
| 725 |
-
// Dessin de l'icône avion simplifiée
|
| 726 |
-
ctx.fillStyle = '#ffffff';
|
| 727 |
-
ctx.beginPath();
|
| 728 |
-
ctx.moveTo(10, 0);
|
| 729 |
-
ctx.lineTo(-10, 7);
|
| 730 |
-
ctx.lineTo(-10, -7);
|
| 731 |
-
ctx.fill();
|
| 732 |
-
|
| 733 |
-
// Flamme
|
| 734 |
-
ctx.fillStyle = '#f59e0b';
|
| 735 |
-
ctx.beginPath();
|
| 736 |
-
ctx.moveTo(-10, 0);
|
| 737 |
-
ctx.lineTo(-18, 0);
|
| 738 |
-
ctx.stroke();
|
| 739 |
-
|
| 740 |
-
ctx.restore();
|
| 741 |
-
} else {
|
| 742 |
-
// Dessiner le point de crash
|
| 743 |
-
ctx.fillStyle = '#e50914';
|
| 744 |
-
ctx.beginPath();
|
| 745 |
-
ctx.arc(endX, endY, 6, 0, Math.PI * 2);
|
| 746 |
-
ctx.fill();
|
| 747 |
-
|
| 748 |
-
// Croix
|
| 749 |
-
ctx.strokeStyle = '#fff';
|
| 750 |
-
ctx.lineWidth = 2;
|
| 751 |
-
ctx.beginPath();
|
| 752 |
-
ctx.moveTo(endX - 10, endY - 10);
|
| 753 |
-
ctx.lineTo(endX + 10, endY + 10);
|
| 754 |
-
ctx.moveTo(endX + 10, endY - 10);
|
| 755 |
-
ctx.lineTo(endX - 10, endY + 10);
|
| 756 |
-
ctx.stroke();
|
| 757 |
-
}
|
| 758 |
-
}
|
| 759 |
|
| 760 |
-
|
| 761 |
-
|
| 762 |
-
|
| 763 |
-
|
| 764 |
-
|
| 765 |
-
|
| 766 |
-
|
| 767 |
-
|
| 768 |
-
|
| 769 |
-
|
| 770 |
-
resizeCanvas();
|
| 771 |
-
drawGrid();
|
| 772 |
|
| 773 |
-
|
| 774 |
-
|
| 775 |
-
|
| 776 |
-
|
| 777 |
-
|
| 778 |
-
|
| 779 |
-
|
| 780 |
-
|
| 781 |
-
|
| 782 |
-
|
| 783 |
-
|
| 784 |
-
|
| 785 |
-
|
| 786 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 787 |
}
|
| 788 |
-
|
| 789 |
-
|
| 790 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 791 |
</body>
|
|
|
|
| 792 |
</html>
|
|
|
|
| 1 |
<!DOCTYPE html>
|
| 2 |
<html lang="fr">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 3 |
|
| 4 |
+
<head>
|
| 5 |
+
<meta charset="UTF-8">
|
| 6 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 7 |
+
<title>Naruto Shippuden - Duel Ninja</title>
|
| 8 |
+
<!-- Importation de FontAwesome pour les icônes -->
|
| 9 |
+
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
|
| 10 |
+
<!-- Police Google Fonts -->
|
| 11 |
+
<link href="https://fonts.googleapis.com/css2?family=Bangers&family=Roboto:wght@400;700&display=swap" rel="stylesheet">
|
| 12 |
+
|
| 13 |
+
<style>
|
| 14 |
+
:root {
|
| 15 |
+
--naruto-orange: #ff5e00;
|
| 16 |
+
--naruto-yellow: #ffcc00;
|
| 17 |
+
--sasuke-blue: #2e3192;
|
| 18 |
+
--sasuke-purple: #662d91;
|
| 19 |
+
--bg-dark: #1a1a1a;
|
| 20 |
+
--ui-panel: rgba(0, 0, 0, 0.8);
|
| 21 |
+
--text-main: #ffffff;
|
| 22 |
+
}
|
| 23 |
+
|
| 24 |
+
* {
|
| 25 |
+
box-sizing: border-box;
|
| 26 |
+
margin: 0;
|
| 27 |
+
padding: 0;
|
| 28 |
+
user-select: none;
|
| 29 |
+
}
|
| 30 |
+
|
| 31 |
+
body {
|
| 32 |
+
font-family: 'Roboto', sans-serif;
|
| 33 |
+
background-color: #050505;
|
| 34 |
+
color: var(--text-main);
|
| 35 |
+
height: 100vh;
|
| 36 |
+
display: flex;
|
| 37 |
+
flex-direction: column;
|
| 38 |
+
overflow: hidden;
|
| 39 |
+
background-image: radial-gradient(circle at center, #2a2a2a 0%, #000000 100%);
|
| 40 |
+
}
|
| 41 |
+
|
| 42 |
+
/* --- Header --- */
|
| 43 |
+
header {
|
| 44 |
+
height: 60px;
|
| 45 |
+
background: rgba(0, 0, 0, 0.5);
|
| 46 |
+
display: flex;
|
| 47 |
+
align-items: center;
|
| 48 |
+
justify-content: space-between;
|
| 49 |
+
padding: 0 20px;
|
| 50 |
+
border-bottom: 1px solid rgba(255, 255, 255, 0.1);
|
| 51 |
+
z-index: 10;
|
| 52 |
+
backdrop-filter: blur(5px);
|
| 53 |
+
}
|
| 54 |
+
|
| 55 |
+
.logo {
|
| 56 |
+
font-family: 'Bangers', cursive;
|
| 57 |
+
font-size: 1.8rem;
|
| 58 |
+
letter-spacing: 2px;
|
| 59 |
+
color: var(--naruto-orange);
|
| 60 |
+
text-shadow: 2px 2px 0px #fff;
|
| 61 |
+
display: flex;
|
| 62 |
+
align-items: center;
|
| 63 |
+
gap: 10px;
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
.logo i {
|
| 67 |
+
color: var(--sasuke-blue);
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
.built-with {
|
| 71 |
+
font-size: 0.85rem;
|
| 72 |
+
color: #888;
|
| 73 |
+
text-decoration: none;
|
| 74 |
+
transition: color 0.3s;
|
| 75 |
+
}
|
| 76 |
+
|
| 77 |
+
.built-with:hover {
|
| 78 |
+
color: white;
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
/* --- Main Game Area --- */
|
| 82 |
+
main {
|
| 83 |
+
flex: 1;
|
| 84 |
+
position: relative;
|
| 85 |
+
display: flex;
|
| 86 |
+
justify-content: center;
|
| 87 |
+
align-items: center;
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
#game-wrapper {
|
| 91 |
+
position: relative;
|
| 92 |
+
width: 100%;
|
| 93 |
+
height: 100%;
|
| 94 |
+
max-width: 1200px;
|
| 95 |
+
max-height: 800px;
|
| 96 |
+
background: #222;
|
| 97 |
+
box-shadow: 0 0 50px rgba(0, 0, 0, 0.5);
|
| 98 |
+
overflow: hidden;
|
| 99 |
+
border: 2px solid #333;
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
canvas {
|
| 103 |
+
display: block;
|
| 104 |
+
width: 100%;
|
| 105 |
+
height: 100%;
|
| 106 |
+
}
|
| 107 |
+
|
| 108 |
+
/* --- UI Overlay (HUD) --- */
|
| 109 |
+
#ui-layer {
|
| 110 |
+
position: absolute;
|
| 111 |
+
top: 0;
|
| 112 |
+
left: 0;
|
| 113 |
+
width: 100%;
|
| 114 |
+
height: 100%;
|
| 115 |
+
pointer-events: none;
|
| 116 |
+
padding: 20px;
|
| 117 |
+
display: flex;
|
| 118 |
+
flex-direction: column;
|
| 119 |
+
justify-content: space-between;
|
| 120 |
+
}
|
| 121 |
+
|
| 122 |
+
/* Health Bars */
|
| 123 |
+
.hud-top {
|
| 124 |
+
display: flex;
|
| 125 |
+
justify-content: space-between;
|
| 126 |
+
align-items: flex-start;
|
| 127 |
+
width: 100%;
|
| 128 |
+
}
|
| 129 |
+
|
| 130 |
+
.player-status {
|
| 131 |
+
width: 45%;
|
| 132 |
+
display: flex;
|
| 133 |
+
flex-direction: column;
|
| 134 |
+
gap: 5px;
|
| 135 |
+
}
|
| 136 |
+
|
| 137 |
+
.p1-status { align-items: flex-start; }
|
| 138 |
+
.p2-status { align-items: flex-end; }
|
| 139 |
+
|
| 140 |
+
.name-tag {
|
| 141 |
+
font-family: 'Bangers', cursive;
|
| 142 |
+
font-size: 1.5rem;
|
| 143 |
+
text-transform: uppercase;
|
| 144 |
+
margin-bottom: 5px;
|
| 145 |
+
}
|
| 146 |
+
|
| 147 |
+
.p1-name { color: var(--naruto-yellow); }
|
| 148 |
+
.p2-name { color: #aaddff; }
|
| 149 |
+
|
| 150 |
+
.bar-container {
|
| 151 |
+
width: 100%;
|
| 152 |
+
height: 25px;
|
| 153 |
+
background: #333;
|
| 154 |
+
border: 2px solid #555;
|
| 155 |
+
position: relative;
|
| 156 |
+
transform: skewX(-20deg);
|
| 157 |
+
}
|
| 158 |
+
|
| 159 |
+
.hp-bar {
|
| 160 |
+
height: 100%;
|
| 161 |
+
background: linear-gradient(90deg, #ff3333, #ff8888);
|
| 162 |
+
width: 100%;
|
| 163 |
+
transition: width 0.2s cubic-bezier(0.4, 0, 0.2, 1);
|
| 164 |
+
}
|
| 165 |
+
|
| 166 |
+
.p2-hp { background: linear-gradient(90deg, #8888ff, #3333ff); float: right; }
|
| 167 |
+
|
| 168 |
+
.chakra-bar-container {
|
| 169 |
+
width: 80%;
|
| 170 |
+
height: 10px;
|
| 171 |
+
background: #222;
|
| 172 |
+
border: 1px solid #444;
|
| 173 |
+
margin-top: 5px;
|
| 174 |
+
position: relative;
|
| 175 |
+
transform: skewX(-20deg);
|
| 176 |
+
}
|
| 177 |
+
|
| 178 |
+
.chakra-bar {
|
| 179 |
+
height: 100%;
|
| 180 |
+
width: 0%;
|
| 181 |
+
background: linear-gradient(90deg, #00ffff, #0088ff);
|
| 182 |
+
transition: width 0.1s linear;
|
| 183 |
+
}
|
| 184 |
+
|
| 185 |
+
.p2-chakra { background: linear-gradient(90deg, #aa00ff, #ff00ff); float: right; }
|
| 186 |
+
|
| 187 |
+
/* Timer */
|
| 188 |
+
.timer-box {
|
| 189 |
+
background: rgba(0,0,0,0.7);
|
| 190 |
+
padding: 10px 20px;
|
| 191 |
+
border: 2px solid #555;
|
| 192 |
+
border-radius: 5px;
|
| 193 |
+
text-align: center;
|
| 194 |
+
}
|
| 195 |
+
|
| 196 |
+
.timer {
|
| 197 |
+
font-family: 'Bangers', cursive;
|
| 198 |
+
font-size: 2.5rem;
|
| 199 |
+
color: #fff;
|
| 200 |
+
}
|
| 201 |
+
|
| 202 |
+
/* Controls Hint */
|
| 203 |
+
.controls-hint {
|
| 204 |
+
position: absolute;
|
| 205 |
+
bottom: 20px;
|
| 206 |
+
left: 50%;
|
| 207 |
+
transform: translateX(-50%);
|
| 208 |
+
display: flex;
|
| 209 |
+
gap: 15px;
|
| 210 |
+
background: rgba(0, 0, 0, 0.7);
|
| 211 |
+
padding: 10px 20px;
|
| 212 |
+
border-radius: 30px;
|
| 213 |
+
border: 1px solid rgba(255,255,255,0.1);
|
| 214 |
+
}
|
| 215 |
+
|
| 216 |
+
.key-group {
|
| 217 |
+
display: flex;
|
| 218 |
+
align-items: center;
|
| 219 |
+
gap: 8px;
|
| 220 |
+
font-size: 0.8rem;
|
| 221 |
+
color: #aaa;
|
| 222 |
+
}
|
| 223 |
+
|
| 224 |
+
.key-icon {
|
| 225 |
+
width: 30px;
|
| 226 |
+
height: 30px;
|
| 227 |
+
display: flex;
|
| 228 |
+
align-items: center;
|
| 229 |
+
justify-content: center;
|
| 230 |
+
border-radius: 50%;
|
| 231 |
+
font-weight: bold;
|
| 232 |
+
color: #fff;
|
| 233 |
+
font-size: 0.9rem;
|
| 234 |
+
box-shadow: 0 2px 5px rgba(0,0,0,0.5);
|
| 235 |
+
}
|
| 236 |
+
|
| 237 |
+
.k-x { background: #e74c3c; } /* Jump */
|
| 238 |
+
.k-square { background: #3498db; } /* Light */
|
| 239 |
+
.k-triangle { background: #2ecc71; } /* Heavy */
|
| 240 |
+
.k-circle { background: #f1c40f; color: #333; } /* Jutsu */
|
| 241 |
+
|
| 242 |
+
/* Screens (Start / Game Over) */
|
| 243 |
+
.overlay-screen {
|
| 244 |
+
position: absolute;
|
| 245 |
+
top: 0;
|
| 246 |
+
left: 0;
|
| 247 |
+
width: 100%;
|
| 248 |
+
height: 100%;
|
| 249 |
+
background: rgba(0, 0, 0, 0.85);
|
| 250 |
+
display: flex;
|
| 251 |
+
flex-direction: column;
|
| 252 |
+
justify-content: center;
|
| 253 |
+
align-items: center;
|
| 254 |
+
z-index: 20;
|
| 255 |
+
backdrop-filter: blur(8px);
|
| 256 |
+
transition: opacity 0.3s;
|
| 257 |
+
}
|
| 258 |
+
|
| 259 |
+
.hidden { opacity: 0; pointer-events: none; }
|
| 260 |
+
|
| 261 |
+
.game-title {
|
| 262 |
+
font-family: 'Bangers', cursive;
|
| 263 |
+
font-size: 4rem;
|
| 264 |
+
color: transparent;
|
| 265 |
+
-webkit-text-stroke: 2px #fff;
|
| 266 |
+
margin-bottom: 20px;
|
| 267 |
+
text-transform: uppercase;
|
| 268 |
+
letter-spacing: 5px;
|
| 269 |
+
}
|
| 270 |
+
|
| 271 |
+
.game-title span { color: var(--naruto-orange); -webkit-text-stroke: 0; }
|
| 272 |
+
|
| 273 |
+
.btn-start {
|
| 274 |
+
padding: 15px 40px;
|
| 275 |
+
font-size: 1.5rem;
|
| 276 |
+
font-family: 'Bangers', cursive;
|
| 277 |
+
background: var(--naruto-orange);
|
| 278 |
+
color: white;
|
| 279 |
+
border: none;
|
| 280 |
+
cursor: pointer;
|
| 281 |
+
transform: skewX(-10deg);
|
| 282 |
+
transition: transform 0.2s, background 0.2s;
|
| 283 |
+
box-shadow: 0 0 20px rgba(255, 94, 0, 0.5);
|
| 284 |
+
}
|
| 285 |
+
|
| 286 |
+
.btn-start:hover {
|
| 287 |
+
transform: skewX(-10deg) scale(1.1);
|
| 288 |
+
background: #fff;
|
| 289 |
+
color: var(--naruto-orange);
|
| 290 |
+
}
|
| 291 |
+
|
| 292 |
+
/* Toast Messages */
|
| 293 |
+
#toast-container {
|
| 294 |
+
position: absolute;
|
| 295 |
+
top: 20%;
|
| 296 |
+
left: 50%;
|
| 297 |
+
transform: translateX(-50%);
|
| 298 |
+
display: flex;
|
| 299 |
+
flex-direction: column;
|
| 300 |
+
align-items: center;
|
| 301 |
+
gap: 10px;
|
| 302 |
+
pointer-events: none;
|
| 303 |
+
}
|
| 304 |
+
|
| 305 |
+
.combo-text {
|
| 306 |
+
font-family: 'Bangers', cursive;
|
| 307 |
+
font-size: 2rem;
|
| 308 |
+
color: #fff;
|
| 309 |
+
text-shadow: 0 0 10px var(--naruto-orange);
|
| 310 |
+
animation: popUp 0.8s ease-out forwards;
|
| 311 |
+
}
|
| 312 |
+
|
| 313 |
+
@keyframes popUp {
|
| 314 |
+
0% { transform: scale(0.5); opacity: 0; }
|
| 315 |
+
50% { transform: scale(1.2); opacity: 1; }
|
| 316 |
+
100% { transform: scale(1.0) translateY(-20px); opacity: 0; }
|
| 317 |
+
}
|
| 318 |
+
|
| 319 |
+
/* Responsive */
|
| 320 |
+
@media (max-width: 768px) {
|
| 321 |
+
.controls-hint { display: none; } /* Hide hints on mobile */
|
| 322 |
+
.game-title { font-size: 2.5rem; }
|
| 323 |
+
}
|
| 324 |
+
|
| 325 |
+
</style>
|
| 326 |
</head>
|
| 327 |
+
|
| 328 |
<body>
|
| 329 |
|
| 330 |
+
<header>
|
| 331 |
+
<div class="logo">
|
| 332 |
+
<i class="fa-solid fa-bolt"></i>
|
| 333 |
+
<span>SHIPPUDEN <span>DUEL</span></span>
|
| 334 |
+
</div>
|
| 335 |
+
<a href="https://huggingface.co/spaces/akhaliq/anycoder" target="_blank" class="built-with">
|
| 336 |
+
Built with anycoder <i class="fa-solid fa-external-link-alt"></i>
|
| 337 |
+
</a>
|
| 338 |
+
</header>
|
| 339 |
+
|
| 340 |
+
<main>
|
| 341 |
+
<div id="game-wrapper">
|
| 342 |
+
<canvas id="gameCanvas"></canvas>
|
| 343 |
+
|
| 344 |
+
<!-- UI Layer -->
|
| 345 |
+
<div id="ui-layer">
|
| 346 |
+
|
| 347 |
+
<!-- HUD -->
|
| 348 |
+
<div class="hud-top">
|
| 349 |
+
<!-- Player 1 (Naruto) -->
|
| 350 |
+
<div class="player-status p1-status">
|
| 351 |
+
<div class="name-tag p1-name">Naruto</div>
|
| 352 |
+
<div class="bar-container">
|
| 353 |
+
<div class="hp-bar" id="p1-hp" style="width: 100%;"></div>
|
| 354 |
</div>
|
| 355 |
+
<div class="chakra-bar-container">
|
| 356 |
+
<div class="chakra-bar" id="p1-chakra"></div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 357 |
</div>
|
| 358 |
+
</div>
|
| 359 |
+
|
| 360 |
+
<!-- Timer -->
|
| 361 |
+
<div class="timer-box">
|
| 362 |
+
<div class="timer" id="game-timer">60</div>
|
| 363 |
+
</div>
|
| 364 |
+
|
| 365 |
+
<!-- Player 2 (Sasuke) -->
|
| 366 |
+
<div class="player-status p2-status">
|
| 367 |
+
<div class="name-tag p2-name">Sasuke (AI)</div>
|
| 368 |
+
<div class="bar-container">
|
| 369 |
+
<div class="hp-bar p2-hp" id="p2-hp" style="width: 100%;"></div>
|
|
|
|
| 370 |
</div>
|
| 371 |
+
<div class="chakra-bar-container">
|
| 372 |
+
<div class="chakra-bar p2-chakra" id="p2-chakra"></div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 373 |
</div>
|
| 374 |
+
</div>
|
| 375 |
+
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 376 |
|
| 377 |
+
<!-- Toasts -->
|
| 378 |
+
<div id="toast-container"></div>
|
|
|
|
| 379 |
|
| 380 |
+
<!-- Controls Hint -->
|
| 381 |
+
<div class="controls-hint">
|
| 382 |
+
<div class="key-group"><div class="key-icon k-x">X</div> Saut</div>
|
| 383 |
+
<div class="key-group"><div class="key-icon k-square">■</div> Frappe</div>
|
| 384 |
+
<div class="key-group"><div class="key-icon k-triangle">▲</div> Lourd</div>
|
| 385 |
+
<div class="key-group"><div class="key-icon k-circle">●</div> Jutsu</div>
|
| 386 |
+
</div>
|
| 387 |
+
</div>
|
| 388 |
+
|
| 389 |
+
<!-- Start Screen -->
|
| 390 |
+
<div id="start-screen" class="overlay-screen">
|
| 391 |
+
<h1 class="game-title">Ninja <span>Duel</span></h1>
|
| 392 |
+
<p style="margin-bottom: 30px; color: #ccc;">Utilisez Z, E, R et Espace</p>
|
| 393 |
+
<button class="btn-start" onclick="startGame()">COMBATTRE</button>
|
| 394 |
+
</div>
|
| 395 |
+
|
| 396 |
+
<!-- Game Over Screen -->
|
| 397 |
+
<div id="game-over-screen" class="overlay-screen hidden">
|
| 398 |
+
<h1 class="game-title" id="winner-text">VICTOIRE</h1>
|
| 399 |
+
<button class="btn-start" onclick="resetGame()">REJOUER</button>
|
| 400 |
+
</div>
|
| 401 |
+
|
| 402 |
+
</div>
|
| 403 |
+
</main>
|
| 404 |
+
|
| 405 |
+
<script>
|
| 406 |
+
// --- Configuration ---
|
| 407 |
+
const canvas = document.getElementById('gameCanvas');
|
| 408 |
+
const ctx = canvas.getContext('2d');
|
| 409 |
+
|
| 410 |
+
// Game Constants
|
| 411 |
+
const GRAVITY = 0.8;
|
| 412 |
+
const GROUND_Y = 550; // Ajusté dynamiquement selon la hauteur
|
| 413 |
+
const FRICTION = 0.8;
|
| 414 |
+
|
| 415 |
+
// Inputs Mapping
|
| 416 |
+
// X = Space (Jump)
|
| 417 |
+
// Square = Z (Light Hit)
|
| 418 |
+
// Triangle = E (Heavy Hit)
|
| 419 |
+
// Circle = R (Jutsu)
|
| 420 |
+
const KEYS = {
|
| 421 |
+
LEFT: 'ArrowLeft',
|
| 422 |
+
RIGHT: 'ArrowRight',
|
| 423 |
+
JUMP: ' ',
|
| 424 |
+
LIGHT: 'z', // Carré
|
| 425 |
+
HEAVY: 'e', // Triangle
|
| 426 |
+
JUTSU: 'r' // Rond
|
| 427 |
+
};
|
| 428 |
+
|
| 429 |
+
// --- Game State ---
|
| 430 |
+
let gameState = 'MENU'; // MENU, PLAYING, GAMEOVER
|
| 431 |
+
let animationId;
|
| 432 |
+
let lastTime = 0;
|
| 433 |
+
let timer = 60;
|
| 434 |
+
let timerInterval;
|
| 435 |
+
let cameraShake = 0;
|
| 436 |
+
|
| 437 |
+
// --- Classes ---
|
| 438 |
+
|
| 439 |
+
class Sprite {
|
| 440 |
+
constructor({ position, velocity, color, isPlayer, name }) {
|
| 441 |
+
this.position = position;
|
| 442 |
+
this.velocity = velocity;
|
| 443 |
+
this.width = 50;
|
| 444 |
+
this.height = 100;
|
| 445 |
+
this.color = color;
|
| 446 |
+
this.isPlayer = isPlayer;
|
| 447 |
+
this.name = name;
|
| 448 |
+
|
| 449 |
+
// Stats
|
| 450 |
+
this.hp = 100;
|
| 451 |
+
this.maxHp = 100;
|
| 452 |
+
this.chakra = 0;
|
| 453 |
+
this.maxChakra = 100;
|
| 454 |
+
this.isDead = false;
|
| 455 |
+
|
| 456 |
+
// Combat
|
| 457 |
+
this.isAttacking = false;
|
| 458 |
+
this.isBlocking = false;
|
| 459 |
+
this.attackCooldown = 0;
|
| 460 |
+
this.facingRight = isPlayer; // P1 regarde droite, P2 regarde gauche
|
| 461 |
+
this.hitbox = { x: 0, y: 0, width: 0, height: 0 };
|
| 462 |
+
}
|
| 463 |
+
|
| 464 |
+
draw() {
|
| 465 |
+
ctx.save();
|
| 466 |
+
|
| 467 |
+
// Flip if facing left
|
| 468 |
+
if (!this.facingRight) {
|
| 469 |
+
ctx.translate(this.position.x + this.width, this.position.y);
|
| 470 |
+
ctx.scale(-1, 1);
|
| 471 |
+
ctx.translate(-(this.position.x + this.width), -this.position.y);
|
| 472 |
+
}
|
| 473 |
+
|
| 474 |
+
// Body (Jumpsuit)
|
| 475 |
+
ctx.fillStyle = this.color;
|
| 476 |
+
ctx.fillRect(this.position.x, this.position.y, this.width, this.height);
|
| 477 |
+
|
| 478 |
+
// Head Band
|
| 479 |
+
ctx.fillStyle = '#333';
|
| 480 |
+
ctx.fillRect(this.position.x - 5, this.position.y + 10, this.width + 10, 10);
|
| 481 |
+
ctx.fillStyle = '#ccc'; // Metal plate
|
| 482 |
+
ctx.fillRect(this.position.x + 5, this.position.y + 12, 30, 6);
|
| 483 |
+
|
| 484 |
+
// Eyes (Simple)
|
| 485 |
+
ctx.fillStyle = this.isPlayer ? '#00ccff' : '#6600cc';
|
| 486 |
+
ctx.fillRect(this.position.x + 30, this.position.y + 25, 8, 5);
|
| 487 |
+
|
| 488 |
+
// Spiky Hair (Procedural)
|
| 489 |
+
ctx.fillStyle = this.isPlayer ? '#ffcc00' : '#000000';
|
| 490 |
+
ctx.beginPath();
|
| 491 |
+
ctx.moveTo(this.position.x - 5, this.position.y + 10);
|
| 492 |
+
ctx.lineTo(this.position.x + 10, this.position.y - 15);
|
| 493 |
+
ctx.lineTo(this.position.x + 25, this.position.y + 5);
|
| 494 |
+
ctx.lineTo(this.position.x + 40, this.position.y - 20);
|
| 495 |
+
ctx.lineTo(this.position.x + 55, this.position.y + 10);
|
| 496 |
+
ctx.fill();
|
| 497 |
+
|
| 498 |
+
// Attack Hitbox (Debug visual - optional, usually invisible)
|
| 499 |
+
if (this.isAttacking) {
|
| 500 |
+
ctx.fillStyle = 'rgba(255, 255, 255, 0.5)';
|
| 501 |
+
ctx.fillRect(this.hitbox.x, this.hitbox.y, this.hitbox.width, this.hitbox.height);
|
| 502 |
+
}
|
| 503 |
+
|
| 504 |
+
ctx.restore();
|
| 505 |
+
}
|
| 506 |
+
|
| 507 |
+
update() {
|
| 508 |
+
this.draw();
|
| 509 |
+
|
| 510 |
+
if (!this.isDead) {
|
| 511 |
+
this.position.x += this.velocity.x;
|
| 512 |
+
this.position.y += this.velocity.y;
|
| 513 |
|
| 514 |
+
// Gravity
|
| 515 |
+
if (this.position.y + this.height + this.velocity.y >= canvas.height - 50) {
|
| 516 |
+
this.velocity.y = 0;
|
| 517 |
+
this.position.y = canvas.height - 50 - this.height;
|
| 518 |
+
} else {
|
| 519 |
+
this.velocity.y += GRAVITY;
|
| 520 |
+
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 521 |
|
| 522 |
+
// Boundaries
|
| 523 |
+
if (this.position.x < 0) this.position.x = 0;
|
| 524 |
+
if (this.position.x + this.width > canvas.width) this.position.x = canvas.width - this.width;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 525 |
}
|
| 526 |
|
| 527 |
+
// Face opponent
|
| 528 |
+
if (this.isPlayer) {
|
| 529 |
+
this.facingRight = this.position.x < enemy.position.x;
|
| 530 |
+
} else {
|
| 531 |
+
this.facingRight = this.position.x > player.position.x;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 532 |
}
|
| 533 |
|
| 534 |
+
// Cooldowns
|
| 535 |
+
if (this.attackCooldown > 0) this.attackCooldown--;
|
| 536 |
+
|
| 537 |
+
// Passive Chakra Regen
|
| 538 |
+
if (this.chakra < this.maxChakra) this.chakra += 0.05;
|
| 539 |
+
}
|
| 540 |
|
| 541 |
+
attack(type) {
|
| 542 |
+
if (this.attackCooldown > 0 || this.isDead) return;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 543 |
|
| 544 |
+
this.isAttacking = true;
|
| 545 |
+
|
| 546 |
+
// Define Hitbox
|
| 547 |
+
const reach = type === 'heavy' ? 80 : 60;
|
| 548 |
+
const damage = type === 'heavy' ? 15 : 5;
|
| 549 |
+
const cooldown = type === 'heavy' ? 40 : 20;
|
| 550 |
+
|
| 551 |
+
this.hitbox = {
|
| 552 |
+
x: this.facingRight ? this.position.x + this.width : this.position.x - reach,
|
| 553 |
+
y: this.position.y + 20,
|
| 554 |
+
width: reach,
|
| 555 |
+
height: 40
|
| 556 |
+
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 557 |
|
| 558 |
+
this.attackCooldown = cooldown;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 559 |
|
| 560 |
+
setTimeout(() => {
|
| 561 |
+
this.isAttacking = false;
|
| 562 |
+
}, 100);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 563 |
|
| 564 |
+
return damage;
|
| 565 |
+
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 566 |
|
| 567 |
+
jutsu() {
|
| 568 |
+
if (this.chakra < 50 || this.attackCooldown > 0 || this.isDead) return false;
|
| 569 |
+
|
| 570 |
+
this.chakra -= 50;
|
| 571 |
+
this.attackCooldown = 60; // Long cooldown
|
| 572 |
+
|
| 573 |
+
// Create Projectile
|
| 574 |
+
const direction = this.facingRight ? 1 : -1;
|
| 575 |
+
const startX = this.facingRight ? this.position.x + this.width : this.position.x - 40;
|
| 576 |
+
const startY = this.position.y + 40;
|
|
|
|
|
|
|
| 577 |
|
| 578 |
+
const type = this.isPlayer ? 'rasengan' : 'chidori';
|
| 579 |
+
|
| 580 |
+
projectiles.push(new Projectile({
|
| 581 |
+
position: { x: startX, y: startY },
|
| 582 |
+
velocity: { x: 10 * direction, y: 0 },
|
| 583 |
+
owner: this,
|
| 584 |
+
type: type
|
| 585 |
+
}));
|
| 586 |
+
|
| 587 |
+
showFloatingText(type === 'rasengan' ? "RASENGAN!" : "CHIDORI!", this.position.x, this.position.y - 20, this.isPlayer ? '#00ffff' : '#aa00ff');
|
| 588 |
+
return true;
|
| 589 |
+
}
|
| 590 |
+
|
| 591 |
+
takeHit(damage) {
|
| 592 |
+
this.hp -= damage;
|
| 593 |
+
if (this.hp < 0) this.hp = 0;
|
| 594 |
+
|
| 595 |
+
// Knockback
|
| 596 |
+
const dir = this.isPlayer ? -1 : 1;
|
| 597 |
+
this.velocity.x = 10 * dir;
|
| 598 |
+
this.velocity.y = -5;
|
| 599 |
+
|
| 600 |
+
if (this.hp <= 0) {
|
| 601 |
+
this.isDead = true;
|
| 602 |
+
endGame(!this.isPlayer); // Opponent wins
|
| 603 |
+
}
|
| 604 |
+
}
|
| 605 |
+
}
|
| 606 |
+
|
| 607 |
+
class Projectile {
|
| 608 |
+
constructor({ position, velocity, owner, type }) {
|
| 609 |
+
this.position = position;
|
| 610 |
+
this.velocity = velocity;
|
| 611 |
+
this.owner = owner;
|
| 612 |
+
this.type = type;
|
| 613 |
+
this.radius = 25;
|
| 614 |
+
this.active = true;
|
| 615 |
+
}
|
| 616 |
+
|
| 617 |
+
draw() {
|
| 618 |
+
ctx.beginPath();
|
| 619 |
+
ctx.arc(this.position.x, this.position.y, this.radius, 0, Math.PI * 2);
|
| 620 |
+
|
| 621 |
+
if (this.type === 'rasengan') {
|
| 622 |
+
ctx.fillStyle = '#00ccff';
|
| 623 |
+
ctx.shadowBlur = 20;
|
| 624 |
+
ctx.shadowColor = '#00ffff';
|
| 625 |
+
} else {
|
| 626 |
+
ctx.fillStyle = '#aa00ff';
|
| 627 |
+
ctx.shadowBlur = 20;
|
| 628 |
+
ctx.shadowColor = '#ff00ff';
|
| 629 |
}
|
| 630 |
+
|
| 631 |
+
ctx.fill();
|
| 632 |
+
ctx.shadowBlur = 0;
|
| 633 |
+
ctx.closePath();
|
| 634 |
+
}
|
| 635 |
+
|
| 636 |
+
update() {
|
| 637 |
+
this.draw();
|
| 638 |
+
this.position.x += this.velocity.x;
|
| 639 |
+
|
| 640 |
+
// Remove if off screen
|
| 641 |
+
if (this.position.x < 0 || this.position.x > canvas.width) {
|
| 642 |
+
this.active = false;
|
| 643 |
+
}
|
| 644 |
+
}
|
| 645 |
+
}
|
| 646 |
+
|
| 647 |
+
class Particle {
|
| 648 |
+
constructor({ position, velocity, color }) {
|
| 649 |
+
this.position = position;
|
| 650 |
+
this.velocity = velocity;
|
| 651 |
+
this.color = color;
|
| 652 |
+
this.alpha = 1;
|
| 653 |
+
}
|
| 654 |
+
|
| 655 |
+
draw() {
|
| 656 |
+
ctx.save();
|
| 657 |
+
ctx.globalAlpha = this.alpha;
|
| 658 |
+
ctx.fillStyle = this.color;
|
| 659 |
+
ctx.fillRect(this.position.x, this.position.y, 4, 4);
|
| 660 |
+
ctx.restore();
|
| 661 |
+
}
|
| 662 |
+
|
| 663 |
+
update() {
|
| 664 |
+
this.draw();
|
| 665 |
+
this.position.x += this.velocity.x;
|
| 666 |
+
this.position.y += this.velocity.y;
|
| 667 |
+
this.alpha -= 0.02;
|
| 668 |
+
}
|
| 669 |
+
}
|
| 670 |
+
|
| 671 |
+
// --- Instances ---
|
| 672 |
+
let player;
|
| 673 |
+
let enemy;
|
| 674 |
+
let projectiles = [];
|
| 675 |
+
let particles = [];
|
| 676 |
+
|
| 677 |
+
// --- Input Handling ---
|
| 678 |
+
const keys = {
|
| 679 |
+
ArrowRight: { pressed: false },
|
| 680 |
+
ArrowLeft: { pressed: false },
|
| 681 |
+
ArrowUp: { pressed: false }
|
| 682 |
+
};
|
| 683 |
+
|
| 684 |
+
window.addEventListener('keydown', (e) => {
|
| 685 |
+
if (gameState !== 'PLAYING') return;
|
| 686 |
+
|
| 687 |
+
switch (e.key.toLowerCase()) {
|
| 688 |
+
case KEYS.RIGHT: keys.ArrowRight.pressed = true; break;
|
| 689 |
+
case KEYS.LEFT: keys.ArrowLeft.pressed = true; break;
|
| 690 |
+
case KEYS.JUMP:
|
| 691 |
+
if (player.velocity.y === 0) player.velocity.y = -20;
|
| 692 |
+
break;
|
| 693 |
+
case KEYS.LIGHT: // Square
|
| 694 |
+
player.attack('light');
|
| 695 |
+
checkCollision(player, enemy, 5);
|
| 696 |
+
break;
|
| 697 |
+
case KEYS.HEAVY: // Triangle
|
| 698 |
+
player.attack('heavy');
|
| 699 |
+
checkCollision(player, enemy, 15);
|
| 700 |
+
break;
|
| 701 |
+
case KEYS.JUTSU: // Circle
|
| 702 |
+
player.jutsu();
|
| 703 |
+
break;
|
| 704 |
+
}
|
| 705 |
+
});
|
| 706 |
+
|
| 707 |
+
window.addEventListener('keyup', (e) => {
|
| 708 |
+
switch (e.key.toLowerCase()) {
|
| 709 |
+
case KEYS.RIGHT: keys.ArrowRight.pressed = false; break;
|
| 710 |
+
case KEYS.LEFT: keys.ArrowLeft.pressed = false; break;
|
| 711 |
+
}
|
| 712 |
+
});
|
| 713 |
+
|
| 714 |
+
// --- Game Logic ---
|
| 715 |
+
|
| 716 |
+
function initGame() {
|
| 717 |
+
resizeCanvas();
|
| 718 |
+
|
| 719 |
+
player = new Sprite({
|
| 720 |
+
position: { x: 100, y: 0 },
|
| 721 |
+
velocity: { x: 0, y: 0 },
|
| 722 |
+
color: '#ff5e00', // Naruto Orange
|
| 723 |
+
isPlayer: true,
|
| 724 |
+
name: 'Naruto'
|
| 725 |
+
});
|
| 726 |
+
|
| 727 |
+
enemy = new Sprite({
|
| 728 |
+
position: { x: canvas.width - 150, y: 0 },
|
| 729 |
+
velocity: { x: 0, y: 0 },
|
| 730 |
+
color: '#2e3192', // Sasuke Blue
|
| 731 |
+
isPlayer: false,
|
| 732 |
+
name: 'Sasuke'
|
| 733 |
+
});
|
| 734 |
+
|
| 735 |
+
projectiles = [];
|
| 736 |
+
particles = [];
|
| 737 |
+
timer = 60;
|
| 738 |
+
cameraShake = 0;
|
| 739 |
+
|
| 740 |
+
document.getElementById('p1-hp').style.width = '100%';
|
| 741 |
+
document.getElementById('p2-hp').style.width = '100%';
|
| 742 |
+
document.getElementById('game-timer').textContent = timer;
|
| 743 |
+
}
|
| 744 |
+
|
| 745 |
+
function checkCollision(attacker, receiver, damage) {
|
| 746 |
+
if (
|
| 747 |
+
attacker.hitbox.x < receiver.position.x + receiver.width &&
|
| 748 |
+
attacker.hitbox.x + attacker.hitbox.width > receiver.position.x &&
|
| 749 |
+
attacker.hitbox.y < receiver.position.y + receiver.height &&
|
| 750 |
+
attacker.hitbox.y + attacker.hitbox.height > receiver.position.y
|
| 751 |
+
) {
|
| 752 |
+
receiver.takeHit(damage);
|
| 753 |
+
createParticles(receiver.position.x + receiver.width/2, receiver.position.y + receiver.height/2, 10, '#fff');
|
| 754 |
+
startShake(5);
|
| 755 |
+
updateUI();
|
| 756 |
+
}
|
| 757 |
+
}
|
| 758 |
+
|
| 759 |
+
function createParticles(x, y, count, color) {
|
| 760 |
+
for (let i = 0; i < count; i++) {
|
| 761 |
+
particles.push(new Particle({
|
| 762 |
+
position: { x, y },
|
| 763 |
+
velocity: {
|
| 764 |
+
x: (Math.random() - 0.5) * 10,
|
| 765 |
+
y: (Math.random() - 0.5) * 10
|
| 766 |
+
},
|
| 767 |
+
color: color
|
| 768 |
+
}));
|
| 769 |
+
}
|
| 770 |
+
}
|
| 771 |
+
|
| 772 |
+
function startShake(intensity) {
|
| 773 |
+
cameraShake = intensity;
|
| 774 |
+
}
|
| 775 |
+
|
| 776 |
+
function updateUI() {
|
| 777 |
+
document.getElementById('p1-hp').style.width = player.hp + '%';
|
| 778 |
+
document.getElementById('p2-hp').style.width = enemy.hp + '%';
|
| 779 |
+
document.getElementById('p1-chakra').style.width = player.chakra + '%';
|
| 780 |
+
document.getElementById('p2-chakra').style.width = enemy.chakra + '%';
|
| 781 |
+
}
|
| 782 |
+
|
| 783 |
+
function showFloatingText(text, x, y, color) {
|
| 784 |
+
const toast = document.createElement('div');
|
| 785 |
+
toast.className = 'combo-text';
|
| 786 |
+
toast.textContent = text;
|
| 787 |
+
toast.style.color = color;
|
| 788 |
+
toast.style.left = x + 'px';
|
| 789 |
+
toast.style.top = y + 'px';
|
| 790 |
+
document.getElementById('toast-container').appendChild(toast);
|
| 791 |
+
setTimeout(() => toast.remove(), 1000);
|
| 792 |
+
}
|
| 793 |
+
|
| 794 |
+
// --- AI Logic (Simple) ---
|
| 795 |
+
function updateAI() {
|
| 796 |
+
if (enemy.isDead || gameState !== 'PLAYING') return;
|
| 797 |
+
|
| 798 |
+
const distance = Math.abs(player.position.x - enemy.position.x);
|
| 799 |
+
const action = Math.random();
|
| 800 |
+
|
| 801 |
+
// Movement
|
| 802 |
+
if (distance > 80) {
|
| 803 |
+
enemy.velocity.x = player.position.x < enemy.position.x ? -3 : 3;
|
| 804 |
+
} else {
|
| 805 |
+
enemy.velocity.x = 0;
|
| 806 |
+
}
|
| 807 |
+
|
| 808 |
+
// Jump randomly or if attacked
|
| 809 |
+
if (action < 0.01 && enemy.velocity.y === 0) enemy.velocity.y = -15;
|
| 810 |
+
|
| 811 |
+
// Attack
|
| 812 |
+
if (distance < 100) {
|
| 813 |
+
if (action < 0.05) {
|
| 814 |
+
enemy.attack('light');
|
| 815 |
+
checkCollision(enemy, player, 5);
|
| 816 |
+
} else if (action < 0.02) {
|
| 817 |
+
enemy.attack('heavy');
|
| 818 |
+
checkCollision(enemy, player, 15);
|
| 819 |
+
}
|
| 820 |
+
}
|
| 821 |
+
|
| 822 |
+
// Jutsu if far and chakra full
|
| 823 |
+
if (distance > 200 && enemy.chakra >= 50 && action < 0.02) {
|
| 824 |
+
enemy.jutsu();
|
| 825 |
+
}
|
| 826 |
+
}
|
| 827 |
+
|
| 828 |
+
// --- Main Loop ---
|
| 829 |
+
function animate() {
|
| 830 |
+
animationId = requestAnimationFrame(animate);
|
| 831 |
+
|
| 832 |
+
// Clear Screen
|
| 833 |
+
ctx.fillStyle = '#1a1a1a';
|
| 834 |
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
| 835 |
+
|
| 836 |
+
// Draw Background (Simple Floor)
|
| 837 |
+
ctx.fillStyle = '#111';
|
| 838 |
+
ctx.fillRect(0, canvas.height - 50, canvas.width, 50);
|
| 839 |
+
|
| 840 |
+
// Grid effect on floor
|
| 841 |
+
ctx.strokeStyle = '#333';
|
| 842 |
+
ctx.beginPath();
|
| 843 |
+
ctx.moveTo(0, canvas.height - 50);
|
| 844 |
+
ctx.lineTo(canvas.width, canvas.height - 50);
|
| 845 |
+
ctx.stroke();
|
| 846 |
+
|
| 847 |
+
// Camera Shake
|
| 848 |
+
if (cameraShake > 0) {
|
| 849 |
+
ctx.save();
|
| 850 |
+
const dx = (Math.random() - 0.5) * cameraShake;
|
| 851 |
+
const dy = (Math.random() - 0.5) * cameraShake;
|
| 852 |
+
ctx.translate(dx, dy);
|
| 853 |
+
cameraShake *= 0.9;
|
| 854 |
+
if (cameraShake < 0.5) cameraShake = 0;
|
| 855 |
+
}
|
| 856 |
+
|
| 857 |
+
// Player Movement
|
| 858 |
+
player.velocity.x = 0;
|
| 859 |
+
if (keys.ArrowRight.pressed) player.velocity.x = 5;
|
| 860 |
+
else if (keys.ArrowLeft.pressed) player.velocity.x = -5;
|
| 861 |
+
|
| 862 |
+
// Update Entities
|
| 863 |
+
player.update();
|
| 864 |
+
enemy.update();
|
| 865 |
+
updateAI();
|
| 866 |
+
|
| 867 |
+
// Projectiles
|
| 868 |
+
projectiles.forEach((proj, index) => {
|
| 869 |
+
proj.update();
|
| 870 |
+
|
| 871 |
+
// Hit detection
|
| 872 |
+
const target = proj.owner === player ? enemy : player;
|
| 873 |
+
if (
|
| 874 |
+
proj.position.x < target.position.x + target.width &&
|
| 875 |
+
proj.position.x + proj.radius > target.position.x &&
|
| 876 |
+
proj.position.y < target.position.y + target.height &&
|
| 877 |
+
proj.position.y + proj.radius > target.position.y
|
| 878 |
+
) {
|
| 879 |
+
target.takeHit(35);
|
| 880 |
+
proj.active = false;
|
| 881 |
+
createParticles(proj.position.x, proj.position.y, 15, proj.type === 'rasengan' ? '#00ffff' : '#ff00ff');
|
| 882 |
+
startShake(15);
|
| 883 |
+
updateUI();
|
| 884 |
+
}
|
| 885 |
+
|
| 886 |
+
if (!proj.active) projectiles.splice(index, 1);
|
| 887 |
+
});
|
| 888 |
+
|
| 889 |
+
// Particles
|
| 890 |
+
particles.forEach((part, index) => {
|
| 891 |
+
if (part.alpha <= 0) particles.splice(index, 1);
|
| 892 |
+
else part.update();
|
| 893 |
+
});
|
| 894 |
+
|
| 895 |
+
// Restore shake context
|
| 896 |
+
if (cameraShake > 0 || ctx.getTransform().e !== 0) ctx.restore();
|
| 897 |
+
}
|
| 898 |
+
|
| 899 |
+
// --- Game Flow Control ---
|
| 900 |
+
|
| 901 |
+
function startGame() {
|
| 902 |
+
document.getElementById('start-screen').classList.add('hidden');
|
| 903 |
+
document.getElementById('game-over-screen').classList.add('hidden');
|
| 904 |
+
gameState = 'PLAYING';
|
| 905 |
+
initGame();
|
| 906 |
+
|
| 907 |
+
clearInterval(timerInterval);
|
| 908 |
+
timerInterval = setInterval(() => {
|
| 909 |
+
if (gameState === 'PLAYING') {
|
| 910 |
+
timer--;
|
| 911 |
+
document.getElementById('game-timer').textContent = timer;
|
| 912 |
+
if (timer <= 0) {
|
| 913 |
+
endGame(player.hp > enemy.hp); // Who has more HP wins
|
| 914 |
+
}
|
| 915 |
+
}
|
| 916 |
+
}, 1000);
|
| 917 |
+
}
|
| 918 |
+
|
| 919 |
+
function endGame(playerWins) {
|
| 920 |
+
gameState = 'GAMEOVER';
|
| 921 |
+
clearInterval(timerInterval);
|
| 922 |
+
|
| 923 |
+
const winnerText = document.getElementById('winner-text');
|
| 924 |
+
if (playerWins) {
|
| 925 |
+
winnerText.innerHTML = '<span style="color:#ffcc00">NARUTO</span> GAGNE!';
|
| 926 |
+
} else {
|
| 927 |
+
winnerText.innerHTML = '<span style="color:#aaddff">SASUKE</span> GAGNE!';
|
| 928 |
+
}
|
| 929 |
+
|
| 930 |
+
document.getElementById('game-over-screen').classList.remove('hidden');
|
| 931 |
+
}
|
| 932 |
+
|
| 933 |
+
function resetGame() {
|
| 934 |
+
startGame();
|
| 935 |
+
}
|
| 936 |
+
|
| 937 |
+
// --- Utils ---
|
| 938 |
+
function resizeCanvas() {
|
| 939 |
+
const wrapper = document.getElementById('game-wrapper');
|
| 940 |
+
canvas.width = wrapper.clientWidth;
|
| 941 |
+
canvas.height = wrapper.clientHeight;
|
| 942 |
+
}
|
| 943 |
+
window.addEventListener('resize', resizeCanvas);
|
| 944 |
+
|
| 945 |
+
// Start Loop
|
| 946 |
+
resizeCanvas();
|
| 947 |
+
animate();
|
| 948 |
+
|
| 949 |
+
</script>
|
| 950 |
</body>
|
| 951 |
+
|
| 952 |
</html>
|