Muhaimin60 commited on
Commit
7188dea
·
verified ·
1 Parent(s): bfde4c5

Delete app.py

Browse files
Files changed (1) hide show
  1. app.py +0 -79
app.py DELETED
@@ -1,79 +0,0 @@
1
- import streamlit as st
2
- import random
3
- import time
4
- from PIL import Image, ImageDraw
5
-
6
- # Set up a basic target image
7
- def create_target_image(target_position=(0, 0)):
8
- # Create a blank white canvas
9
- img = Image.new("RGB", (500, 500), color="white")
10
- draw = ImageDraw.Draw(img)
11
-
12
- # Draw the target in a random position
13
- target_radius = 30
14
- target_color = (255, 0, 0)
15
-
16
- # Draw a circle at the specified target position
17
- draw.ellipse([target_position[0] - target_radius, target_position[1] - target_radius,
18
- target_position[0] + target_radius, target_position[1] + target_radius],
19
- fill=target_color)
20
-
21
- return img
22
-
23
- # Function to handle the shooting and update the score
24
- score = 0
25
-
26
- def shoot_at_target(mouse_click_position, target_position):
27
- global score
28
-
29
- # Calculate distance between click and target
30
- target_radius = 30
31
- distance = ((mouse_click_position[0] - target_position[0])**2 +
32
- (mouse_click_position[1] - target_position[1])**2) ** 0.5
33
-
34
- # If the click is within the target, increment score
35
- if distance <= target_radius:
36
- score += 1
37
-
38
- return score
39
-
40
- # Main Streamlit App
41
- def main():
42
- global score
43
-
44
- st.title("Shooting Game")
45
- st.markdown("### Click on the target to score points!")
46
-
47
- # Set up initial target position and score
48
- target_position = (random.randint(50, 450), random.randint(50, 450))
49
- target_image = create_target_image(target_position)
50
-
51
- # Display the target
52
- st.image(target_image, caption="Target", use_container_width=True)
53
-
54
- # Create a score display
55
- score_display = st.empty()
56
- score_display.text(f"Score: {score}")
57
-
58
- # Create a placeholder for instructions
59
- instructions = st.empty()
60
- instructions.text("Click anywhere inside the target to score!")
61
-
62
- # Capture user click on the target image (simulation)
63
- click = st.experimental_get_query_params()
64
- if "click" in click:
65
- mouse_click_position = (int(click["click"][0]), int(click["click"][1]))
66
- score = shoot_at_target(mouse_click_position, target_position)
67
-
68
- # After each click, regenerate target position
69
- target_position = (random.randint(50, 450), random.randint(50, 450))
70
- target_image = create_target_image(target_position)
71
- st.image(target_image, caption="New Target", use_container_width=True)
72
-
73
- # Update score
74
- score_display.text(f"Score: {score}")
75
-
76
- time.sleep(1)
77
-
78
- if __name__ == "__main__":
79
- main()