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Update app.py
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app.py
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@@ -1,14 +1,17 @@
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import gradio as gr
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import torch
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import io, base64
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from PIL import Image
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from diffusers import StableDiffusionImg2ImgPipeline
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import spaces
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# Load Ghibli model
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pipe_ghibli = StableDiffusionImg2ImgPipeline.from_pretrained(
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"nitrosocke/Ghibli-Diffusion",
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torch_dtype=torch.float16
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).to("cuda")
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# Load AnimeGANv2 model
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@@ -18,6 +21,7 @@ animegan = torch.hub.load(
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pretrained="face_paint_512_v2"
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).to("cuda").eval()
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def pil_to_b64(img: Image.Image) -> str:
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buf = io.BytesIO()
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img.save(buf, format="PNG")
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def b64_to_pil(b64: str) -> Image.Image:
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return Image.open(io.BytesIO(base64.b64decode(b64))).convert("RGB")
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def apply_animegan(img: Image.Image) -> Image.Image:
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with torch.no_grad():
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out = animegan(
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return
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def process_image(img: Image.Image, effect: str) -> Image.Image:
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if effect == "ghibli":
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return pipe_ghibli(prompt="ghibli style", image=img,
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strength=0.5, guidance_scale=7.5).images[0]
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else:
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return apply_animegan(img)
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out = process_image(img, effect)
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return pil_to_b64(out)
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with gr.Blocks() as demo:
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gr.Markdown("# 🎨 Ghibli &
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with gr.Tab("Web UI"):
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inp = gr.Image(type="pil")
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eff = gr.Radio(["ghibli", "anime"], label="Effect")
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btn = gr.Button("Apply Effect")
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out_img = gr.Image()
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btn.click(process_image, [inp, eff], out_img)
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with gr.Tab("Base64 API"):
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b64_in = gr.Textbox(lines=5)
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eff2 = gr.Radio(["ghibli", "anime"], label="Effect")
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btn2 = gr.Button("Run API")
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b64_out = gr.Textbox(lines=5)
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btn2.click(process_base64, [b64_in, eff2], b64_out)
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demo.launch()
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import gradio as gr
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import torch
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from diffusers import StableDiffusionImg2ImgPipeline
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from torchvision import transforms
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from PIL import Image
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import io
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import base64
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import spaces
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# Load Ghibli model
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pipe_ghibli = StableDiffusionImg2ImgPipeline.from_pretrained(
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"nitrosocke/Ghibli-Diffusion",
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torch_dtype=torch.float16,
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use_safetensors=True
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).to("cuda")
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# Load AnimeGANv2 model
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pretrained="face_paint_512_v2"
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).to("cuda").eval()
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# Base64 conversion helpers
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def pil_to_b64(img: Image.Image) -> str:
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buf = io.BytesIO()
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img.save(buf, format="PNG")
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def b64_to_pil(b64: str) -> Image.Image:
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return Image.open(io.BytesIO(base64.b64decode(b64))).convert("RGB")
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# AnimeGAN processor
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def apply_animegan(img: Image.Image) -> Image.Image:
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transform = transforms.Compose([
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transforms.Resize((512, 512)),
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transforms.ToTensor()
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])
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img_tensor = transform(img).unsqueeze(0).to("cuda")
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with torch.no_grad():
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out = animegan(img_tensor)[0].clamp(0, 1).cpu()
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return transforms.ToPILImage()(out)
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# Unified image processor
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def process_image(img: Image.Image, effect: str) -> Image.Image:
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if effect == "ghibli":
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return pipe_ghibli(prompt="ghibli style", image=img, strength=0.5, guidance_scale=7.5).images[0]
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else:
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return apply_animegan(img)
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out = process_image(img, effect)
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return pil_to_b64(out)
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# Gradio UI
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with gr.Blocks() as demo:
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gr.Markdown("# 🎨 Ghibli & AnimeGAN Effects (ZeroGPU Compatible)")
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with gr.Tab("Web UI"):
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inp = gr.Image(type="pil", label="Upload Image")
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eff = gr.Radio(["ghibli", "anime"], label="Select Effect")
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btn = gr.Button("Apply Effect")
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out_img = gr.Image(label="Output Image")
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btn.click(process_image, [inp, eff], out_img)
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with gr.Tab("Base64 API"):
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b64_in = gr.Textbox(label="Input Image (Base64)", lines=5)
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eff2 = gr.Radio(["ghibli", "anime"], label="Select Effect")
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btn2 = gr.Button("Run API")
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b64_out = gr.Textbox(label="Output Image (Base64)", lines=5)
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btn2.click(process_base64, [b64_in, eff2], b64_out)
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demo.launch()
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