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Update app.py
Browse files
app.py
CHANGED
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@@ -921,23 +921,25 @@ def create_game(host=None, topics=[], num_questions=5, auto_close=True, ai_topic
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# PLAY PAGE
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# -------------------------
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def play_page():
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import time
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import streamlit as st
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gid = st.session_state.get("active_game_id")
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uname = st.session_state.get("username")
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-
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if not gid or not uname:
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st.error("No active game or username found. Please join or create a game first.")
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return
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#
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games = unified_get("games") or {}
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game = games.get(gid)
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if not game:
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st.error("Game not found.")
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return
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-
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st.warning("This game is closed.")
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return
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@@ -946,35 +948,33 @@ def play_page():
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st.info("No questions loaded for this game.")
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return
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#
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if
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st.session_state
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if
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st.session_state
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if
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st.session_state
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if
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st.session_state
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idx = st.session_state
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# All done
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if idx >= len(questions):
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st.success("All done — submit your answers!")
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return
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# ----------------
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q = questions[idx]
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st.subheader(f"Question {idx + 1}/{len(questions)}")
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st.write(q["question"])
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start_time = st.session_state.get('question_started_at') or time.time()
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elapsed = int(time.time() - start_time)
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time_limit = 15
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st.markdown(f"
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# Stable radio buttons
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choice = st.radio(
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"Choose an answer:",
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q["options"],
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@@ -986,28 +986,29 @@ def play_page():
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# ---------------- NEXT ----------------
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with col1:
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if st.button("Next", key=f"next_{gid}_{idx}"):
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st.session_state
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st.session_state
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st.session_state
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st.session_state
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st.rerun()
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# ---------------- SUBMIT ----------------
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with col2:
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if idx == len(questions) - 1:
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if st.button("Submit All Answers", key=f"submit_{gid}_{idx}"):
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# Record last question
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st.session_state['answers'][idx] = choice
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st.session_state['answer_times'][idx] = time.time() - start_time
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# Compute score
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score, flags = compute_score(questions, answers, times)
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percentage = int(score / (len(questions) * 15) * 100)
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# ---------------- Update players
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players = unified_get("players") or {}
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players.setdefault(gid, {})
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players[gid][uname] = {
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@@ -1020,37 +1021,35 @@ def play_page():
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}
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unified_set("players", players)
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# ----------------
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row = {
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"name": uname,
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"avatar": st.session_state.get("avatar", "🎮"),
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"score": score,
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"percentage": percentage,
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"game_id": gid,
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"topics": game.get("topics", []),
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"timestamp": now_iso(),
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"questions": len(questions),
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"answers": answers,
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"correct_flags": flags
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}
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unified_push_leaderboard(row)
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save_score_to_csv(row)
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# Auto
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if game.get(
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games[gid][
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games[gid][
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unified_set("games", games)
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-
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st.success(f"Submitted! Score: {score} / {len(questions)*15} ({percentage}%)")
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st.balloons()
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-
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st.session_state
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st.session_state['answers'] = []
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st.session_state['answer_times'] = []
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st.rerun()
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# Join game
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def join_game_page():
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st.header("Join Game")
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# PLAY PAGE
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# -------------------------
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def play_page():
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import time, json
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import streamlit as st
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gid = st.session_state.get("active_game_id")
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uname = st.session_state.get("username")
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if not gid or not uname:
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st.error("No active game or username found. Please join or create a game first.")
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return
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# ---------------- Load game ----------------
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games = unified_get("games") or {}
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game = games.get(gid)
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if not game:
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st.error("Game not found.")
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return
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if game.get("closed"):
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st.warning("This game is closed.")
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return
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st.info("No questions loaded for this game.")
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return
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# ---------------- Init session state ----------------
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if "answers" not in st.session_state:
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st.session_state.answers = [""] * len(questions)
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if "answer_times" not in st.session_state:
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st.session_state.answer_times = [0] * len(questions)
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if "current_index" not in st.session_state:
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st.session_state.current_index = 0
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if "question_started_at" not in st.session_state:
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st.session_state.question_started_at = time.time()
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idx = st.session_state.current_index
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# ---------------- All done ----------------
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if idx >= len(questions):
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st.success("All done — submit your answers!")
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return
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# ---------------- Question UI ----------------
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q = questions[idx]
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st.subheader(f"Question {idx + 1}/{len(questions)}")
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st.write(q["question"])
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start_time = st.session_state.question_started_at
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elapsed = int(time.time() - start_time)
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time_limit = 15
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st.markdown(f"**⏱ Time left:** {max(0, time_limit - elapsed)} seconds")
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choice = st.radio(
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"Choose an answer:",
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q["options"],
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# ---------------- NEXT ----------------
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with col1:
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if st.button("Next", key=f"next_{gid}_{idx}"):
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st.session_state.answers[idx] = choice
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st.session_state.answer_times[idx] = time.time() - start_time
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st.session_state.current_index += 1
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st.session_state.question_started_at = time.time()
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st.rerun()
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# ---------------- SUBMIT ----------------
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with col2:
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if idx == len(questions) - 1:
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if st.button("Submit All Answers", key=f"submit_{gid}_{idx}"):
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# Save last answer
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st.session_state.answers[idx] = choice
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st.session_state.answer_times[idx] = time.time() - start_time
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answers = st.session_state.answers
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times = st.session_state.answer_times
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# Compute score
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score, flags = compute_score(questions, answers, times)
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percentage = int(score / (len(questions) * 15) * 100)
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# ---------------- Update players ----------------
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players = unified_get("players") or {}
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players.setdefault(gid, {})
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players[gid][uname] = {
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}
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unified_set("players", players)
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# ---------------- Save leaderboard ----------------
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row = {
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"name": uname,
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"score": score,
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"game_id": gid,
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"topics": ",".join(game.get("topics", [])),
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"timestamp": now_iso(),
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"avatar": st.session_state.get("avatar", "🎮"),
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"questions": len(questions),
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"answers": json.dumps(answers),
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"correct_flags": json.dumps(flags),
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}
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unified_push_leaderboard(row)
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save_score_to_csv(row)
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# ---------------- Auto close game ----------------
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if game.get("auto_close", True):
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games[gid]["closed"] = True
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games[gid]["closed_at"] = now_iso()
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unified_set("games", games)
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st.success(f"🎉 Submitted! Score: {score} / {len(questions)*15} ({percentage}%)")
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st.balloons()
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# Reset state
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st.session_state.clear()
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st.rerun()
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# Join game
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def join_game_page():
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st.header("Join Game")
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