Spaces:
Running
Running
Upload folder using huggingface_hub
Browse files- index.html +786 -19
index.html
CHANGED
|
@@ -1,19 +1,786 @@
|
|
| 1 |
-
<!
|
| 2 |
-
<html>
|
| 3 |
-
|
| 4 |
-
|
| 5 |
-
|
| 6 |
-
|
| 7 |
-
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
|
| 11 |
-
|
| 12 |
-
|
| 13 |
-
|
| 14 |
-
|
| 15 |
-
|
| 16 |
-
|
| 17 |
-
|
| 18 |
-
|
| 19 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>Game Sound Synthesizer - 20 Effects</title>
|
| 7 |
+
<script src="https://cdn.tailwindcss.com"></script>
|
| 8 |
+
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
|
| 9 |
+
<style>
|
| 10 |
+
@import url('https://fonts.googleapis.com/css2?family=Orbitron:wght@400;700;900&display=swap');
|
| 11 |
+
|
| 12 |
+
* {
|
| 13 |
+
margin: 0;
|
| 14 |
+
padding: 0;
|
| 15 |
+
box-sizing: border-box;
|
| 16 |
+
}
|
| 17 |
+
|
| 18 |
+
body {
|
| 19 |
+
font-family: 'Orbitron', monospace;
|
| 20 |
+
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
|
| 21 |
+
min-height: 100vh;
|
| 22 |
+
overflow-x: hidden;
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
.sound-button {
|
| 26 |
+
background: linear-gradient(145deg, rgba(255,255,255,0.1), rgba(255,255,255,0.05));
|
| 27 |
+
backdrop-filter: blur(10px);
|
| 28 |
+
border: 2px solid rgba(255,255,255,0.2);
|
| 29 |
+
transition: all 0.3s cubic-bezier(0.4, 0, 0.2, 1);
|
| 30 |
+
position: relative;
|
| 31 |
+
overflow: hidden;
|
| 32 |
+
}
|
| 33 |
+
|
| 34 |
+
.sound-button::before {
|
| 35 |
+
content: '';
|
| 36 |
+
position: absolute;
|
| 37 |
+
top: 50%;
|
| 38 |
+
left: 50%;
|
| 39 |
+
width: 0;
|
| 40 |
+
height: 0;
|
| 41 |
+
border-radius: 50%;
|
| 42 |
+
background: rgba(255,255,255,0.5);
|
| 43 |
+
transform: translate(-50%, -50%);
|
| 44 |
+
transition: width 0.6s, height 0.6s;
|
| 45 |
+
}
|
| 46 |
+
|
| 47 |
+
.sound-button.playing::before {
|
| 48 |
+
width: 300px;
|
| 49 |
+
height: 300px;
|
| 50 |
+
}
|
| 51 |
+
|
| 52 |
+
.sound-button:hover {
|
| 53 |
+
transform: translateY(-5px) scale(1.05);
|
| 54 |
+
box-shadow: 0 20px 40px rgba(0,0,0,0.3);
|
| 55 |
+
border-color: rgba(255,255,255,0.4);
|
| 56 |
+
}
|
| 57 |
+
|
| 58 |
+
.sound-button:active {
|
| 59 |
+
transform: translateY(-2px) scale(1.02);
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
.visualizer {
|
| 63 |
+
position: fixed;
|
| 64 |
+
bottom: 0;
|
| 65 |
+
left: 0;
|
| 66 |
+
right: 0;
|
| 67 |
+
height: 100px;
|
| 68 |
+
background: rgba(0,0,0,0.3);
|
| 69 |
+
backdrop-filter: blur(10px);
|
| 70 |
+
display: flex;
|
| 71 |
+
align-items: flex-end;
|
| 72 |
+
justify-content: space-around;
|
| 73 |
+
padding: 10px;
|
| 74 |
+
z-index: 10;
|
| 75 |
+
}
|
| 76 |
+
|
| 77 |
+
.bar {
|
| 78 |
+
width: 3px;
|
| 79 |
+
background: linear-gradient(to top, #00ff88, #00ffff);
|
| 80 |
+
transition: height 0.1s ease;
|
| 81 |
+
border-radius: 2px;
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
@keyframes pulse {
|
| 85 |
+
0% { transform: scale(1); }
|
| 86 |
+
50% { transform: scale(1.05); }
|
| 87 |
+
100% { transform: scale(1); }
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
.pulse {
|
| 91 |
+
animation: pulse 0.5s ease-in-out;
|
| 92 |
+
}
|
| 93 |
+
|
| 94 |
+
.glass-morphism {
|
| 95 |
+
background: rgba(255, 255, 255, 0.1);
|
| 96 |
+
backdrop-filter: blur(10px);
|
| 97 |
+
border: 1px solid rgba(255, 255, 255, 0.2);
|
| 98 |
+
}
|
| 99 |
+
|
| 100 |
+
.neon-text {
|
| 101 |
+
text-shadow: 0 0 10px rgba(255,255,255,0.8),
|
| 102 |
+
0 0 20px rgba(255,255,255,0.6),
|
| 103 |
+
0 0 30px rgba(255,255,255,0.4);
|
| 104 |
+
}
|
| 105 |
+
|
| 106 |
+
.category-badge {
|
| 107 |
+
background: linear-gradient(135deg, #667eea, #764ba2);
|
| 108 |
+
padding: 2px 8px;
|
| 109 |
+
border-radius: 12px;
|
| 110 |
+
font-size: 10px;
|
| 111 |
+
text-transform: uppercase;
|
| 112 |
+
letter-spacing: 1px;
|
| 113 |
+
}
|
| 114 |
+
|
| 115 |
+
@keyframes float {
|
| 116 |
+
0%, 100% { transform: translateY(0px); }
|
| 117 |
+
50% { transform: translateY(-10px); }
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
.float-animation {
|
| 121 |
+
animation: float 3s ease-in-out infinite;
|
| 122 |
+
}
|
| 123 |
+
</style>
|
| 124 |
+
</head>
|
| 125 |
+
<body>
|
| 126 |
+
<!-- Header -->
|
| 127 |
+
<header class="glass-morphism sticky top-0 z-50 p-4 mb-8">
|
| 128 |
+
<div class="container mx-auto flex justify-between items-center">
|
| 129 |
+
<div class="flex items-center space-x-4">
|
| 130 |
+
<div class="float-animation">
|
| 131 |
+
<i class="fas fa-gamepad text-3xl text-white"></i>
|
| 132 |
+
</div>
|
| 133 |
+
<div>
|
| 134 |
+
<h1 class="text-2xl font-bold text-white neon-text">Game Sound Synthesizer</h1>
|
| 135 |
+
<p class="text-xs text-gray-200">20 Procedurally Generated Sound Effects</p>
|
| 136 |
+
</div>
|
| 137 |
+
</div>
|
| 138 |
+
<div class="flex items-center space-x-4">
|
| 139 |
+
<div class="flex items-center space-x-2">
|
| 140 |
+
<i class="fas fa-volume-up text-white"></i>
|
| 141 |
+
<input type="range" id="volumeControl" min="0" max="100" value="50"
|
| 142 |
+
class="w-32 h-2 bg-white/30 rounded-lg appearance-none cursor-pointer">
|
| 143 |
+
<span id="volumeValue" class="text-white text-sm">50%</span>
|
| 144 |
+
</div>
|
| 145 |
+
<button id="randomPlay" class="bg-white/20 hover:bg-white/30 text-white px-4 py-2 rounded-lg transition-all">
|
| 146 |
+
<i class="fas fa-random mr-2"></i>Random Play
|
| 147 |
+
</button>
|
| 148 |
+
</div>
|
| 149 |
+
</div>
|
| 150 |
+
</header>
|
| 151 |
+
|
| 152 |
+
<!-- Main Content -->
|
| 153 |
+
<main class="container mx-auto px-4 pb-32">
|
| 154 |
+
<div class="grid grid-cols-2 md:grid-cols-3 lg:grid-cols-4 xl:grid-cols-5 gap-4" id="soundGrid">
|
| 155 |
+
<!-- Sound buttons will be generated here -->
|
| 156 |
+
</div>
|
| 157 |
+
</main>
|
| 158 |
+
|
| 159 |
+
<!-- Visualizer -->
|
| 160 |
+
<div class="visualizer" id="visualizer">
|
| 161 |
+
<!-- Bars will be generated here -->
|
| 162 |
+
</div>
|
| 163 |
+
|
| 164 |
+
<script>
|
| 165 |
+
// Audio Context
|
| 166 |
+
const audioContext = new (window.AudioContext || window.webkitAudioContext)();
|
| 167 |
+
let masterGainNode = audioContext.createGain();
|
| 168 |
+
masterGainNode.connect(audioContext.destination);
|
| 169 |
+
masterGainNode.gain.value = 0.5;
|
| 170 |
+
|
| 171 |
+
// Sound definitions
|
| 172 |
+
const sounds = [
|
| 173 |
+
{ id: 1, name: 'Jump', icon: 'fa-arrow-up', category: 'action' },
|
| 174 |
+
{ id: 2, name: 'Explosion', icon: 'fa-burst', category: 'action' },
|
| 175 |
+
{ id: 3, name: 'Power Up', icon: 'fa-bolt', category: 'power' },
|
| 176 |
+
{ id: 4, name: 'Coin', icon: 'fa-coins', category: 'collect' },
|
| 177 |
+
{ id: 5, name: 'Laser', icon: 'fa-location-arrow', category: 'weapon' },
|
| 178 |
+
{ id: 6, name: 'Hit', icon: 'fa-hammer', category: 'impact' },
|
| 179 |
+
{ id: 7, name: 'Footstep', icon: 'fa-shoe-prints', category: 'movement' },
|
| 180 |
+
{ id: 8, name: 'Magic', icon: 'fa-hat-wizard', category: 'magic' },
|
| 181 |
+
{ id: 9, name: 'Alert', icon: 'fa-bell', category: 'ui' },
|
| 182 |
+
{ id: 10, name: 'Success', icon: 'fa-check-circle', category: 'ui' },
|
| 183 |
+
{ id: 11, name: 'Door Open', icon: 'fa-door-open', category: 'environment' },
|
| 184 |
+
{ id: 12, name: 'Heal', icon: 'fa-heart', category: 'power' },
|
| 185 |
+
{ id: 13, name: 'Shield', icon: 'fa-shield', category: 'power' },
|
| 186 |
+
{ id: 14, name: 'Teleport', icon: 'fa-portal-enter', category: 'magic' },
|
| 187 |
+
{ id: 15, name: 'Sword Swing', icon: 'fa-sword', category: 'weapon' },
|
| 188 |
+
{ id: 16, name: 'Water Splash', icon: 'fa-droplet', category: 'environment' },
|
| 189 |
+
{ id: 17, name: 'Fire', icon: 'fa-fire', category: 'element' },
|
| 190 |
+
{ id: 18, name: 'Thunder', icon: 'fa-cloud-bolt', category: 'element' },
|
| 191 |
+
{ id: 19, name: 'Level Up', icon: 'fa-trophy', category: 'ui' },
|
| 192 |
+
{ id: 20, name: 'Game Over', icon: 'fa-skull', category: 'ui' }
|
| 193 |
+
];
|
| 194 |
+
|
| 195 |
+
// Sound synthesis functions
|
| 196 |
+
const soundSynthesizers = {
|
| 197 |
+
1: () => { // Jump
|
| 198 |
+
const osc = audioContext.createOscillator();
|
| 199 |
+
const gain = audioContext.createGain();
|
| 200 |
+
osc.connect(gain);
|
| 201 |
+
gain.connect(masterGainNode);
|
| 202 |
+
|
| 203 |
+
osc.frequency.setValueAtTime(400, audioContext.currentTime);
|
| 204 |
+
osc.frequency.exponentialRampToValueAtTime(600, audioContext.currentTime + 0.1);
|
| 205 |
+
|
| 206 |
+
gain.gain.setValueAtTime(0.3, audioContext.currentTime);
|
| 207 |
+
gain.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + 0.2);
|
| 208 |
+
|
| 209 |
+
osc.start(audioContext.currentTime);
|
| 210 |
+
osc.stop(audioContext.currentTime + 0.2);
|
| 211 |
+
},
|
| 212 |
+
|
| 213 |
+
2: () => { // Explosion
|
| 214 |
+
const bufferSize = audioContext.sampleRate * 0.5;
|
| 215 |
+
const buffer = audioContext.createBuffer(1, bufferSize, audioContext.sampleRate);
|
| 216 |
+
const output = buffer.getChannelData(0);
|
| 217 |
+
|
| 218 |
+
for (let i = 0; i < bufferSize; i++) {
|
| 219 |
+
output[i] = (Math.random() * 2 - 1) * Math.pow(1 - i / bufferSize, 2);
|
| 220 |
+
}
|
| 221 |
+
|
| 222 |
+
const noise = audioContext.createBufferSource();
|
| 223 |
+
const filter = audioContext.createBiquadFilter();
|
| 224 |
+
const gain = audioContext.createGain();
|
| 225 |
+
|
| 226 |
+
noise.buffer = buffer;
|
| 227 |
+
filter.type = 'lowpass';
|
| 228 |
+
filter.frequency.value = 1000;
|
| 229 |
+
|
| 230 |
+
noise.connect(filter);
|
| 231 |
+
filter.connect(gain);
|
| 232 |
+
gain.connect(masterGainNode);
|
| 233 |
+
|
| 234 |
+
gain.gain.setValueAtTime(0.5, audioContext.currentTime);
|
| 235 |
+
gain.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + 0.5);
|
| 236 |
+
|
| 237 |
+
noise.start();
|
| 238 |
+
},
|
| 239 |
+
|
| 240 |
+
3: () => { // Power Up
|
| 241 |
+
const osc1 = audioContext.createOscillator();
|
| 242 |
+
const osc2 = audioContext.createOscillator();
|
| 243 |
+
const gain = audioContext.createGain();
|
| 244 |
+
|
| 245 |
+
osc1.connect(gain);
|
| 246 |
+
osc2.connect(gain);
|
| 247 |
+
gain.connect(masterGainNode);
|
| 248 |
+
|
| 249 |
+
osc1.type = 'sine';
|
| 250 |
+
osc2.type = 'sine';
|
| 251 |
+
|
| 252 |
+
osc1.frequency.setValueAtTime(523.25, audioContext.currentTime);
|
| 253 |
+
osc2.frequency.setValueAtTime(659.25, audioContext.currentTime);
|
| 254 |
+
|
| 255 |
+
osc1.frequency.exponentialRampToValueAtTime(1046.5, audioContext.currentTime + 0.3);
|
| 256 |
+
osc2.frequency.exponentialRampToValueAtTime(1318.5, audioContext.currentTime + 0.3);
|
| 257 |
+
|
| 258 |
+
gain.gain.setValueAtTime(0, audioContext.currentTime);
|
| 259 |
+
gain.gain.linearRampToValueAtTime(0.3, audioContext.currentTime + 0.05);
|
| 260 |
+
gain.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + 0.5);
|
| 261 |
+
|
| 262 |
+
osc1.start(audioContext.currentTime);
|
| 263 |
+
osc2.start(audioContext.currentTime);
|
| 264 |
+
osc1.stop(audioContext.currentTime + 0.5);
|
| 265 |
+
osc2.stop(audioContext.currentTime + 0.5);
|
| 266 |
+
},
|
| 267 |
+
|
| 268 |
+
4: () => { // Coin
|
| 269 |
+
const osc = audioContext.createOscillator();
|
| 270 |
+
const gain = audioContext.createGain();
|
| 271 |
+
|
| 272 |
+
osc.connect(gain);
|
| 273 |
+
gain.connect(masterGainNode);
|
| 274 |
+
|
| 275 |
+
osc.type = 'square';
|
| 276 |
+
osc.frequency.setValueAtTime(988, audioContext.currentTime);
|
| 277 |
+
osc.frequency.setValueAtTime(1319, audioContext.currentTime + 0.1);
|
| 278 |
+
|
| 279 |
+
gain.gain.setValueAtTime(0.1, audioContext.currentTime);
|
| 280 |
+
gain.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + 0.15);
|
| 281 |
+
|
| 282 |
+
osc.start(audioContext.currentTime);
|
| 283 |
+
osc.stop(audioContext.currentTime + 0.15);
|
| 284 |
+
},
|
| 285 |
+
|
| 286 |
+
5: () => { // Laser
|
| 287 |
+
const osc = audioContext.createOscillator();
|
| 288 |
+
const gain = audioContext.createGain();
|
| 289 |
+
const filter = audioContext.createBiquadFilter();
|
| 290 |
+
|
| 291 |
+
osc.connect(filter);
|
| 292 |
+
filter.connect(gain);
|
| 293 |
+
gain.connect(masterGainNode);
|
| 294 |
+
|
| 295 |
+
osc.type = 'sawtooth';
|
| 296 |
+
osc.frequency.setValueAtTime(800, audioContext.currentTime);
|
| 297 |
+
|
| 298 |
+
filter.type = 'highpass';
|
| 299 |
+
filter.frequency.setValueAtTime(1000, audioContext.currentTime);
|
| 300 |
+
filter.Q.value = 10;
|
| 301 |
+
|
| 302 |
+
gain.gain.setValueAtTime(0.3, audioContext.currentTime);
|
| 303 |
+
gain.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + 0.2);
|
| 304 |
+
|
| 305 |
+
osc.start(audioContext.currentTime);
|
| 306 |
+
osc.stop(audioContext.currentTime + 0.2);
|
| 307 |
+
},
|
| 308 |
+
|
| 309 |
+
6: () => { // Hit
|
| 310 |
+
const osc = audioContext.createOscillator();
|
| 311 |
+
const gain = audioContext.createGain();
|
| 312 |
+
|
| 313 |
+
osc.connect(gain);
|
| 314 |
+
gain.connect(masterGainNode);
|
| 315 |
+
|
| 316 |
+
osc.type = 'triangle';
|
| 317 |
+
osc.frequency.setValueAtTime(150, audioContext.currentTime);
|
| 318 |
+
osc.frequency.exponentialRampToValueAtTime(50, audioContext.currentTime + 0.1);
|
| 319 |
+
|
| 320 |
+
gain.gain.setValueAtTime(0.4, audioContext.currentTime);
|
| 321 |
+
gain.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + 0.1);
|
| 322 |
+
|
| 323 |
+
osc.start(audioContext.currentTime);
|
| 324 |
+
osc.stop(audioContext.currentTime + 0.1);
|
| 325 |
+
},
|
| 326 |
+
|
| 327 |
+
7: () => { // Footstep
|
| 328 |
+
const noise = audioContext.createBufferSource();
|
| 329 |
+
const filter = audioContext.createBiquadFilter();
|
| 330 |
+
const gain = audioContext.createGain();
|
| 331 |
+
const bufferSize = audioContext.sampleRate * 0.1;
|
| 332 |
+
const buffer = audioContext.createBuffer(1, bufferSize, audioContext.sampleRate);
|
| 333 |
+
const output = buffer.getChannelData(0);
|
| 334 |
+
|
| 335 |
+
for (let i = 0; i < bufferSize; i++) {
|
| 336 |
+
output[i] = (Math.random() * 2 - 1) * Math.pow(1 - i / bufferSize, 3);
|
| 337 |
+
}
|
| 338 |
+
|
| 339 |
+
noise.buffer = buffer;
|
| 340 |
+
filter.type = 'highpass';
|
| 341 |
+
filter.frequency.value = 2000;
|
| 342 |
+
|
| 343 |
+
noise.connect(filter);
|
| 344 |
+
filter.connect(gain);
|
| 345 |
+
gain.connect(masterGainNode);
|
| 346 |
+
|
| 347 |
+
gain.gain.setValueAtTime(0.2, audioContext.currentTime);
|
| 348 |
+
gain.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + 0.1);
|
| 349 |
+
|
| 350 |
+
noise.start();
|
| 351 |
+
},
|
| 352 |
+
|
| 353 |
+
8: () => { // Magic
|
| 354 |
+
const osc1 = audioContext.createOscillator();
|
| 355 |
+
const osc2 = audioContext.createOscillator();
|
| 356 |
+
const gain = audioContext.createGain();
|
| 357 |
+
const lfo = audioContext.createOscillator();
|
| 358 |
+
const lfoGain = audioContext.createGain();
|
| 359 |
+
|
| 360 |
+
lfo.frequency.value = 5;
|
| 361 |
+
lfoGain.gain.value = 100;
|
| 362 |
+
|
| 363 |
+
lfo.connect(lfoGain);
|
| 364 |
+
lfoGain.connect(osc1.frequency);
|
| 365 |
+
lfoGain.connect(osc2.frequency);
|
| 366 |
+
|
| 367 |
+
osc1.connect(gain);
|
| 368 |
+
osc2.connect(gain);
|
| 369 |
+
gain.connect(masterGainNode);
|
| 370 |
+
|
| 371 |
+
osc1.type = 'sine';
|
| 372 |
+
osc2.type = 'sine';
|
| 373 |
+
osc1.frequency.value = 440;
|
| 374 |
+
osc2.frequency.value = 554.37;
|
| 375 |
+
|
| 376 |
+
gain.gain.setValueAtTime(0, audioContext.currentTime);
|
| 377 |
+
gain.gain.linearRampToValueAtTime(0.2, audioContext.currentTime + 0.1);
|
| 378 |
+
gain.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + 1);
|
| 379 |
+
|
| 380 |
+
osc1.start(audioContext.currentTime);
|
| 381 |
+
osc2.start(audioContext.currentTime);
|
| 382 |
+
lfo.start(audioContext.currentTime);
|
| 383 |
+
|
| 384 |
+
osc1.stop(audioContext.currentTime + 1);
|
| 385 |
+
osc2.stop(audioContext.currentTime + 1);
|
| 386 |
+
lfo.stop(audioContext.currentTime + 1);
|
| 387 |
+
},
|
| 388 |
+
|
| 389 |
+
9: () => { // Alert
|
| 390 |
+
const osc = audioContext.createOscillator();
|
| 391 |
+
const gain = audioContext.createGain();
|
| 392 |
+
|
| 393 |
+
osc.connect(gain);
|
| 394 |
+
gain.connect(masterGainNode);
|
| 395 |
+
|
| 396 |
+
osc.type = 'square';
|
| 397 |
+
osc.frequency.setValueAtTime(880, audioContext.currentTime);
|
| 398 |
+
|
| 399 |
+
gain.gain.setValueAtTime(0.2, audioContext.currentTime);
|
| 400 |
+
gain.gain.setValueAtTime(0, audioContext.currentTime + 0.1);
|
| 401 |
+
gain.gain.setValueAtTime(0.2, audioContext.currentTime + 0.2);
|
| 402 |
+
gain.gain.setValueAtTime(0, audioContext.currentTime + 0.3);
|
| 403 |
+
gain.gain.setValueAtTime(0.2, audioContext.currentTime + 0.4);
|
| 404 |
+
gain.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + 0.5);
|
| 405 |
+
|
| 406 |
+
osc.start(audioContext.currentTime);
|
| 407 |
+
osc.stop(audioContext.currentTime + 0.5);
|
| 408 |
+
},
|
| 409 |
+
|
| 410 |
+
10: () => { // Success
|
| 411 |
+
const notes = [523.25, 659.25, 783.99];
|
| 412 |
+
notes.forEach((freq, i) => {
|
| 413 |
+
const osc = audioContext.createOscillator();
|
| 414 |
+
const gain = audioContext.createGain();
|
| 415 |
+
|
| 416 |
+
osc.connect(gain);
|
| 417 |
+
gain.connect(masterGainNode);
|
| 418 |
+
|
| 419 |
+
osc.frequency.value = freq;
|
| 420 |
+
osc.type = 'sine';
|
| 421 |
+
|
| 422 |
+
gain.gain.setValueAtTime(0, audioContext.currentTime + i * 0.1);
|
| 423 |
+
gain.gain.linearRampToValueAtTime(0.2, audioContext.currentTime + i * 0.1 + 0.05);
|
| 424 |
+
gain.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + i * 0.1 + 0.3);
|
| 425 |
+
|
| 426 |
+
osc.start(audioContext.currentTime + i * 0.1);
|
| 427 |
+
osc.stop(audioContext.currentTime + i * 0.1 + 0.3);
|
| 428 |
+
});
|
| 429 |
+
},
|
| 430 |
+
|
| 431 |
+
11: () => { // Door Open
|
| 432 |
+
const osc = audioContext.createOscillator();
|
| 433 |
+
const gain = audioContext.createGain();
|
| 434 |
+
|
| 435 |
+
osc.connect(gain);
|
| 436 |
+
gain.connect(masterGainNode);
|
| 437 |
+
|
| 438 |
+
osc.type = 'sine';
|
| 439 |
+
osc.frequency.setValueAtTime(200, audioContext.currentTime);
|
| 440 |
+
osc.frequency.linearRampToValueAtTime(400, audioContext.currentTime + 0.5);
|
| 441 |
+
|
| 442 |
+
gain.gain.setValueAtTime(0.1, audioContext.currentTime);
|
| 443 |
+
gain.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + 0.5);
|
| 444 |
+
|
| 445 |
+
osc.start(audioContext.currentTime);
|
| 446 |
+
osc.stop(audioContext.currentTime + 0.5);
|
| 447 |
+
},
|
| 448 |
+
|
| 449 |
+
12: () => { // Heal
|
| 450 |
+
const osc1 = audioContext.createOscillator();
|
| 451 |
+
const osc2 = audioContext.createOscillator();
|
| 452 |
+
const gain = audioContext.createGain();
|
| 453 |
+
|
| 454 |
+
osc1.connect(gain);
|
| 455 |
+
osc2.connect(gain);
|
| 456 |
+
gain.connect(masterGainNode);
|
| 457 |
+
|
| 458 |
+
osc1.type = 'sine';
|
| 459 |
+
osc2.type = 'sine';
|
| 460 |
+
|
| 461 |
+
osc1.frequency.setValueAtTime(440, audioContext.currentTime);
|
| 462 |
+
osc2.frequency.setValueAtTime(554.37, audioContext.currentTime);
|
| 463 |
+
|
| 464 |
+
osc1.frequency.exponentialRampToValueAtTime(880, audioContext.currentTime + 0.5);
|
| 465 |
+
osc2.frequency.exponentialRampToValueAtTime(1108.73, audioContext.currentTime + 0.5);
|
| 466 |
+
|
| 467 |
+
gain.gain.setValueAtTime(0, audioContext.currentTime);
|
| 468 |
+
gain.gain.linearRampToValueAtTime(0.2, audioContext.currentTime + 0.1);
|
| 469 |
+
gain.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + 0.8);
|
| 470 |
+
|
| 471 |
+
osc1.start(audioContext.currentTime);
|
| 472 |
+
osc2.start(audioContext.currentTime);
|
| 473 |
+
osc1.stop(audioContext.currentTime + 0.8);
|
| 474 |
+
osc2.stop(audioContext.currentTime + 0.8);
|
| 475 |
+
},
|
| 476 |
+
|
| 477 |
+
13: () => { // Shield
|
| 478 |
+
const osc = audioContext.createOscillator();
|
| 479 |
+
const gain = audioContext.createGain();
|
| 480 |
+
const filter = audioContext.createBiquadFilter();
|
| 481 |
+
|
| 482 |
+
osc.connect(filter);
|
| 483 |
+
filter.connect(gain);
|
| 484 |
+
gain.connect(masterGainNode);
|
| 485 |
+
|
| 486 |
+
osc.type = 'sawtooth';
|
| 487 |
+
osc.frequency.value = 150;
|
| 488 |
+
|
| 489 |
+
filter.type = 'bandpass';
|
| 490 |
+
filter.frequency.value = 500;
|
| 491 |
+
filter.Q.value = 5;
|
| 492 |
+
|
| 493 |
+
gain.gain.setValueAtTime(0.2, audioContext.currentTime);
|
| 494 |
+
gain.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + 0.3);
|
| 495 |
+
|
| 496 |
+
osc.start(audioContext.currentTime);
|
| 497 |
+
osc.stop(audioContext.currentTime + 0.3);
|
| 498 |
+
},
|
| 499 |
+
|
| 500 |
+
14: () => { // Teleport
|
| 501 |
+
const bufferSize = audioContext.sampleRate * 0.3;
|
| 502 |
+
const buffer = audioContext.createBuffer(1, bufferSize, audioContext.sampleRate);
|
| 503 |
+
const output = buffer.getChannelData(0);
|
| 504 |
+
|
| 505 |
+
for (let i = 0; i < bufferSize; i++) {
|
| 506 |
+
output[i] = (Math.random() * 2 - 1) * Math.exp(-i / (bufferSize * 0.1));
|
| 507 |
+
}
|
| 508 |
+
|
| 509 |
+
const noise = audioContext.createBufferSource();
|
| 510 |
+
const filter = audioContext.createBiquadFilter();
|
| 511 |
+
const gain = audioContext.createGain();
|
| 512 |
+
|
| 513 |
+
noise.buffer = buffer;
|
| 514 |
+
filter.type = 'highpass';
|
| 515 |
+
filter.frequency.setValueAtTime(100, audioContext.currentTime);
|
| 516 |
+
filter.frequency.exponentialRampToValueAtTime(5000, audioContext.currentTime + 0.3);
|
| 517 |
+
|
| 518 |
+
noise.connect(filter);
|
| 519 |
+
filter.connect(gain);
|
| 520 |
+
gain.connect(masterGainNode);
|
| 521 |
+
|
| 522 |
+
gain.gain.setValueAtTime(0.3, audioContext.currentTime);
|
| 523 |
+
gain.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + 0.3);
|
| 524 |
+
|
| 525 |
+
noise.start();
|
| 526 |
+
},
|
| 527 |
+
|
| 528 |
+
15: () => { // Sword Swing
|
| 529 |
+
const noise = audioContext.createBufferSource();
|
| 530 |
+
const filter = audioContext.createBiquadFilter();
|
| 531 |
+
const gain = audioContext.createGain();
|
| 532 |
+
const bufferSize = audioContext.sampleRate * 0.2;
|
| 533 |
+
const buffer = audioContext.createBuffer(1, bufferSize, audioContext.sampleRate);
|
| 534 |
+
const output = buffer.getChannelData(0);
|
| 535 |
+
|
| 536 |
+
for (let i = 0; i < bufferSize; i++) {
|
| 537 |
+
output[i] = (Math.random() * 2 - 1) * Math.pow(1 - i / bufferSize, 2);
|
| 538 |
+
}
|
| 539 |
+
|
| 540 |
+
noise.buffer = buffer;
|
| 541 |
+
filter.type = 'highpass';
|
| 542 |
+
filter.frequency.value = 3000;
|
| 543 |
+
|
| 544 |
+
noise.connect(filter);
|
| 545 |
+
filter.connect(gain);
|
| 546 |
+
gain.connect(masterGainNode);
|
| 547 |
+
|
| 548 |
+
gain.gain.setValueAtTime(0.3, audioContext.currentTime);
|
| 549 |
+
gain.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + 0.2);
|
| 550 |
+
|
| 551 |
+
noise.start();
|
| 552 |
+
},
|
| 553 |
+
|
| 554 |
+
16: () => { // Water Splash
|
| 555 |
+
const bufferSize = audioContext.sampleRate * 0.4;
|
| 556 |
+
const buffer = audioContext.createBuffer(1, bufferSize, audioContext.sampleRate);
|
| 557 |
+
const output = buffer.getChannelData(0);
|
| 558 |
+
|
| 559 |
+
for (let i = 0; i < bufferSize; i++) {
|
| 560 |
+
output[i] = (Math.random() * 2 - 1) * Math.pow(1 - i / bufferSize, 1.5);
|
| 561 |
+
}
|
| 562 |
+
|
| 563 |
+
const noise = audioContext.createBufferSource();
|
| 564 |
+
const filter = audioContext.createBiquadFilter();
|
| 565 |
+
const gain = audioContext.createGain();
|
| 566 |
+
|
| 567 |
+
noise.buffer = buffer;
|
| 568 |
+
filter.type = 'bandpass';
|
| 569 |
+
filter.frequency.value = 1000;
|
| 570 |
+
filter.Q.value = 2;
|
| 571 |
+
|
| 572 |
+
noise.connect(filter);
|
| 573 |
+
filter.connect(gain);
|
| 574 |
+
gain.connect(masterGainNode);
|
| 575 |
+
|
| 576 |
+
gain.gain.setValueAtTime(0.3, audioContext.currentTime);
|
| 577 |
+
gain.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + 0.4);
|
| 578 |
+
|
| 579 |
+
noise.start();
|
| 580 |
+
},
|
| 581 |
+
|
| 582 |
+
17: () => { // Fire
|
| 583 |
+
const bufferSize = audioContext.sampleRate * 0.5;
|
| 584 |
+
const buffer = audioContext.createBuffer(1, bufferSize, audioContext.sampleRate);
|
| 585 |
+
const output = buffer.getChannelData(0);
|
| 586 |
+
|
| 587 |
+
for (let i = 0; i < bufferSize; i++) {
|
| 588 |
+
output[i] = (Math.random() * 2 - 1) * (1 - i / bufferSize);
|
| 589 |
+
}
|
| 590 |
+
|
| 591 |
+
const noise = audioContext.createBufferSource();
|
| 592 |
+
const filter = audioContext.createBiquadFilter();
|
| 593 |
+
const gain = audioContext.createGain();
|
| 594 |
+
|
| 595 |
+
noise.buffer = buffer;
|
| 596 |
+
filter.type = 'lowpass';
|
| 597 |
+
filter.frequency.value = 2000;
|
| 598 |
+
|
| 599 |
+
noise.connect(filter);
|
| 600 |
+
filter.connect(gain);
|
| 601 |
+
gain.connect(masterGainNode);
|
| 602 |
+
|
| 603 |
+
gain.gain.setValueAtTime(0.2, audioContext.currentTime);
|
| 604 |
+
gain.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + 0.5);
|
| 605 |
+
|
| 606 |
+
noise.start();
|
| 607 |
+
},
|
| 608 |
+
|
| 609 |
+
18: () => { // Thunder
|
| 610 |
+
const bufferSize = audioContext.sampleRate * 1;
|
| 611 |
+
const buffer = audioContext.createBuffer(1, bufferSize, audioContext.sampleRate);
|
| 612 |
+
const output = buffer.getChannelData(0);
|
| 613 |
+
|
| 614 |
+
for (let i = 0; i < bufferSize; i++) {
|
| 615 |
+
output[i] = (Math.random() * 2 - 1) * Math.exp(-i / (bufferSize * 0.05));
|
| 616 |
+
}
|
| 617 |
+
|
| 618 |
+
const noise = audioContext.createBufferSource();
|
| 619 |
+
const filter = audioContext.createBiquadFilter();
|
| 620 |
+
const gain = audioContext.createGain();
|
| 621 |
+
|
| 622 |
+
noise.buffer = buffer;
|
| 623 |
+
filter.type = 'lowpass';
|
| 624 |
+
filter.frequency.value = 200;
|
| 625 |
+
|
| 626 |
+
noise.connect(filter);
|
| 627 |
+
filter.connect(gain);
|
| 628 |
+
gain.connect(masterGainNode);
|
| 629 |
+
|
| 630 |
+
gain.gain.setValueAtTime(0.5, audioContext.currentTime);
|
| 631 |
+
gain.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + 1);
|
| 632 |
+
|
| 633 |
+
noise.start();
|
| 634 |
+
},
|
| 635 |
+
|
| 636 |
+
19: () => { // Level Up
|
| 637 |
+
const notes = [261.63, 329.63, 392, 523.25, 659.25];
|
| 638 |
+
notes.forEach((freq, i) => {
|
| 639 |
+
const osc = audioContext.createOscillator();
|
| 640 |
+
const gain = audioContext.createGain();
|
| 641 |
+
|
| 642 |
+
osc.connect(gain);
|
| 643 |
+
gain.connect(masterGainNode);
|
| 644 |
+
|
| 645 |
+
osc.frequency.value = freq;
|
| 646 |
+
osc.type = 'square';
|
| 647 |
+
|
| 648 |
+
gain.gain.setValueAtTime(0, audioContext.currentTime + i * 0.1);
|
| 649 |
+
gain.gain.linearRampToValueAtTime(0.15, audioContext.currentTime + i * 0.1 + 0.05);
|
| 650 |
+
gain.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + i * 0.1 + 0.2);
|
| 651 |
+
|
| 652 |
+
osc.start(audioContext.currentTime + i * 0.1);
|
| 653 |
+
osc.stop(audioContext.currentTime + i * 0.1 + 0.2);
|
| 654 |
+
});
|
| 655 |
+
},
|
| 656 |
+
|
| 657 |
+
20: () => { // Game Over
|
| 658 |
+
const osc = audioContext.createOscillator();
|
| 659 |
+
const gain = audioContext.createGain();
|
| 660 |
+
|
| 661 |
+
osc.connect(gain);
|
| 662 |
+
gain.connect(masterGainNode);
|
| 663 |
+
|
| 664 |
+
osc.type = 'sawtooth';
|
| 665 |
+
osc.frequency.setValueAtTime(440, audioContext.currentTime);
|
| 666 |
+
osc.frequency.exponentialRampToValueAtTime(110, audioContext.currentTime + 1);
|
| 667 |
+
|
| 668 |
+
gain.gain.setValueAtTime(0.3, audioContext.currentTime);
|
| 669 |
+
gain.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + 1);
|
| 670 |
+
|
| 671 |
+
osc.start(audioContext.currentTime);
|
| 672 |
+
osc.stop(audioContext.currentTime + 1);
|
| 673 |
+
}
|
| 674 |
+
};
|
| 675 |
+
|
| 676 |
+
// Create visualizer bars
|
| 677 |
+
function createVisualizer() {
|
| 678 |
+
const visualizer = document.getElementById('visualizer');
|
| 679 |
+
for (let i = 0; i < 50; i++) {
|
| 680 |
+
const bar = document.createElement('div');
|
| 681 |
+
bar.className = 'bar';
|
| 682 |
+
bar.style.height = '5px';
|
| 683 |
+
visualizer.appendChild(bar);
|
| 684 |
+
}
|
| 685 |
+
}
|
| 686 |
+
|
| 687 |
+
// Animate visualizer
|
| 688 |
+
function animateVisualizer() {
|
| 689 |
+
const bars = document.querySelectorAll('.bar');
|
| 690 |
+
bars.forEach(bar => {
|
| 691 |
+
const height = Math.random() * 80 + 20;
|
| 692 |
+
bar.style.height = `${height}px`;
|
| 693 |
+
});
|
| 694 |
+
}
|
| 695 |
+
|
| 696 |
+
// Create sound buttons
|
| 697 |
+
function createSoundButtons() {
|
| 698 |
+
const grid = document.getElementById('soundGrid');
|
| 699 |
+
|
| 700 |
+
sounds.forEach(sound => {
|
| 701 |
+
const button = document.createElement('button');
|
| 702 |
+
button.className = 'sound-button rounded-xl p-6 text-white hover:shadow-2xl transition-all duration-300 group';
|
| 703 |
+
button.innerHTML = `
|
| 704 |
+
<div class="flex flex-col items-center space-y-3">
|
| 705 |
+
<div class="text-4xl group-hover:scale-110 transition-transform">
|
| 706 |
+
<i class="fas ${sound.icon}"></i>
|
| 707 |
+
</div>
|
| 708 |
+
<div class="text-center">
|
| 709 |
+
<div class="font-bold text-sm">${sound.name}</div>
|
| 710 |
+
<div class="category-badge mt-1">${sound.category}</div>
|
| 711 |
+
</div>
|
| 712 |
+
</div>
|
| 713 |
+
`;
|
| 714 |
+
|
| 715 |
+
button.addEventListener('click', () => {
|
| 716 |
+
playSound(sound.id, button);
|
| 717 |
+
});
|
| 718 |
+
|
| 719 |
+
grid.appendChild(button);
|
| 720 |
+
});
|
| 721 |
+
}
|
| 722 |
+
|
| 723 |
+
// Play sound function
|
| 724 |
+
function playSound(soundId, buttonElement) {
|
| 725 |
+
// Resume audio context if suspended
|
| 726 |
+
if (audioContext.state === 'suspended') {
|
| 727 |
+
audioContext.resume();
|
| 728 |
+
}
|
| 729 |
+
|
| 730 |
+
// Play the sound
|
| 731 |
+
if (soundSynthesizers[soundId]) {
|
| 732 |
+
soundSynthesizers[soundId]();
|
| 733 |
+
}
|
| 734 |
+
|
| 735 |
+
// Visual feedback
|
| 736 |
+
buttonElement.classList.add('playing', 'pulse');
|
| 737 |
+
animateVisualizer();
|
| 738 |
+
|
| 739 |
+
setTimeout(() => {
|
| 740 |
+
buttonElement.classList.remove('playing', 'pulse');
|
| 741 |
+
}, 500);
|
| 742 |
+
}
|
| 743 |
+
|
| 744 |
+
// Volume control
|
| 745 |
+
const volumeControl = document.getElementById('volumeControl');
|
| 746 |
+
const volumeValue = document.getElementById('volumeValue');
|
| 747 |
+
|
| 748 |
+
volumeControl.addEventListener('input', (e) => {
|
| 749 |
+
const value = e.target.value;
|
| 750 |
+
masterGainNode.gain.value = value / 100;
|
| 751 |
+
volumeValue.textContent = `${value}%`;
|
| 752 |
+
});
|
| 753 |
+
|
| 754 |
+
// Random play
|
| 755 |
+
document.getElementById('randomPlay').addEventListener('click', () => {
|
| 756 |
+
const randomIndex = Math.floor(Math.random() * sounds.length);
|
| 757 |
+
const randomSound = sounds[randomIndex];
|
| 758 |
+
const buttons = document.querySelectorAll('.sound-button');
|
| 759 |
+
playSound(randomSound.id, buttons[randomIndex]);
|
| 760 |
+
});
|
| 761 |
+
|
| 762 |
+
// Initialize
|
| 763 |
+
createSoundButtons();
|
| 764 |
+
createVisualizer();
|
| 765 |
+
|
| 766 |
+
// Periodic visualizer animation
|
| 767 |
+
setInterval(() => {
|
| 768 |
+
if (audioContext.state === 'running') {
|
| 769 |
+
animateVisualizer();
|
| 770 |
+
}
|
| 771 |
+
}, 100);
|
| 772 |
+
|
| 773 |
+
// Add footer link
|
| 774 |
+
const footer = document.createElement('footer');
|
| 775 |
+
footer.className = 'fixed bottom-24 left-0 right-0 text-center p-2';
|
| 776 |
+
footer.innerHTML = `
|
| 777 |
+
<a href="https://huggingface.co/spaces/akhaliq/anycoder"
|
| 778 |
+
target="_blank"
|
| 779 |
+
class="text-white/80 hover:text-white text-sm transition-colors">
|
| 780 |
+
Built with anycoder
|
| 781 |
+
</a>
|
| 782 |
+
`;
|
| 783 |
+
document.body.appendChild(footer);
|
| 784 |
+
</script>
|
| 785 |
+
</body>
|
| 786 |
+
</html>
|