Delete src/streamlit_app.py
Browse files- src/streamlit_app.py +0 -57
src/streamlit_app.py
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import streamlit as st
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import json
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import os
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# --- Paths ---
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COMMENTS_FILE = "data/comments.json"
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os.makedirs("data", exist_ok=True)
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# --- Load existing comments ---
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if os.path.exists(COMMENTS_FILE):
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with open(COMMENTS_FILE, "r") as f:
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comments = json.load(f)
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else:
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comments = []
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# --- Shader Editor ---
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st.subheader("Shader Editor")
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default_shader = """// Fresh GLSL shader example
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#ifdef GL_ES
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precision mediump float;
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#endif
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uniform float iTime;
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uniform vec2 iResolution;
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void main() {
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vec2 uv = gl_FragCoord.xy / iResolution.xy;
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vec3 color = 0.5 + 0.5 * cos(iTime + uv.xyx * 3.0);
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gl_FragColor = vec4(color, 1.0);
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}
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"""
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shader_code = st.text_area("Edit shader code", default_shader, height=300)
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# --- Comments Section ---
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st.subheader("Comments")
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if comments:
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for c in comments:
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st.write(f"**{c['name']}**: {c['content']}")
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else:
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st.write("_No comments yet_")
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# --- Add a new comment ---
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with st.form("comment_form", clear_on_submit=True):
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user_name = st.text_input("Your name", "")
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user_content = st.text_area("Content", height=80)
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submitted = st.form_submit_button("Submit")
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if submitted and user_content.strip():
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new_comment = {
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"name": user_name or "Anonymous",
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"content": user_content
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}
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comments.append(new_comment)
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with open(COMMENTS_FILE, "w") as f:
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json.dump(comments, f, indent=2)
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st.success("Saved!")
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st.experimental_rerun() # refresh to show new comment immediately
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