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Update src/app.py.py
Browse files- src/app.py.py +176 -176
src/app.py.py
CHANGED
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@@ -1,176 +1,176 @@
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import streamlit as st
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import cv2
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import numpy as np
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from pathlib import Path
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import subprocess
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import shutil
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st.title("🎬
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# --- Uploads ---
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video_file = st.file_uploader("Upload video", type=["mp4", "mov"])
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logo_file = st.file_uploader("Upload logo PNG", type=["png"])
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logo_size_option = st.selectbox("Logo size", [64, 128, 256])
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# --- Shader toggle ---
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shader_option = st.radio("Apply Shader?", ["Yes", "No"])
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shader_code = """
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def shader_frame(width, height, t):
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x = np.linspace(0, 1, width)
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y = np.linspace(0, 1, height)
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xv, yv = np.meshgrid(x, y)
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r = ((xv + 0.5*np.sin(t)) % 1.0 * 255).astype(np.uint8)
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g = ((yv + 0.5*np.cos(t)) % 1.0 * 255).astype(np.uint8)
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b = (0.5*255*np.ones_like(r)).astype(np.uint8)
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frame = np.stack([b, g, r], axis=2)
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return frame
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"""
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if shader_option == "Yes":
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st.text_area("Current shader code", shader_code, height=200)
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# --- Paths ---
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video_path = Path("video.mp4")
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if video_file:
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video_path.write_bytes(video_file.getbuffer())
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status_placeholder = st.empty()
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# --- Shader generator ---
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def shader_frame(width, height, t):
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x = np.linspace(0, 1, width)
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y = np.linspace(0, 1, height)
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xv, yv = np.meshgrid(x, y)
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r = ((xv + 0.5*np.sin(t)) % 1.0 * 255).astype(np.uint8)
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g = ((yv + 0.5*np.cos(t)) % 1.0 * 255).astype(np.uint8)
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b = (0.5*255*np.ones_like(r)).astype(np.uint8)
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frame = np.stack([b, g, r], axis=2)
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return frame
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# --- Logo loader ---
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logo = None
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has_alpha = False
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if logo_file:
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logo_data = np.frombuffer(logo_file.read(), np.uint8)
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logo = cv2.imdecode(logo_data, cv2.IMREAD_UNCHANGED)
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has_alpha = logo.shape[2] == 4 if logo.ndim == 3 else False
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st.text(f"Logo loaded, transparency: {'Yes' if has_alpha else 'No'}")
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# Resize logo
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lh, lw = logo.shape[:2]
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scale = logo_size_option / max(lw, lh)
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new_w = int(lw * scale)
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new_h = int(lh * scale)
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logo = cv2.resize(logo, (new_w, new_h), interpolation=cv2.INTER_AREA)
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# --- Logo overlay ---
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def overlay_logo(frame, logo, has_alpha):
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height, width = frame.shape[:2]
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lh, lw = logo.shape[:2]
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y1, y2 = height - lh - 10, height - 10
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x1, x2 = width - lw - 10, width - 10
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if has_alpha:
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alpha = logo[:, :, 3] / 255.0
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for c in range(3):
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frame[y1:y2, x1:x2, c] = (
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alpha * logo[:, :, c] + (1 - alpha) * frame[y1:y2, x1:x2, c]
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)
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else:
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frame[y1:y2, x1:x2] = logo[:, :, :3]
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return frame
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# --- GPU detection ---
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def has_nvenc():
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try:
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result = subprocess.run(["ffmpeg", "-encoders"], capture_output=True, text=True)
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return "h264_nvenc" in result.stdout
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except Exception:
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return False
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# --- Preview generator ---
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def generate_preview():
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if not video_file:
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status_placeholder.warning("Upload a video first!")
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return
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cap = cv2.VideoCapture(str(video_path))
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fps = cap.get(cv2.CAP_PROP_FPS) or 30
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width = int(cap.get(cv2.CAP_PROP_FRAME_WIDTH))
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height = int(cap.get(cv2.CAP_PROP_FRAME_HEIGHT))
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total_frames = int(cap.get(cv2.CAP_PROP_FRAME_COUNT))
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st.text(f"Preview resolution: {width} x {height} @ {fps:.1f} FPS")
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tmp_out = Path("temp_frames.mp4")
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out = cv2.VideoWriter(str(tmp_out),
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cv2.VideoWriter_fourcc(*'mp4v'),
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fps, (width, height))
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t = 0.0
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dt = 1.0 / fps
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frame_idx = 0
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preview_display = st.empty()
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progress_bar = st.progress(0)
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while True:
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ret, frame = cap.read()
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if not ret:
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break
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# Shader
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if shader_option == "Yes":
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shader = shader_frame(width, height, t)
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blended = cv2.addWeighted(frame, 0.7, shader, 0.3, 0)
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else:
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blended = frame.copy()
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# Logo
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if logo is not None:
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blended = overlay_logo(blended, logo, has_alpha)
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out.write(blended)
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# Live preview
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preview_small = cv2.resize(blended, (width // 2, height // 2))
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preview_display.image(preview_small, channels="BGR")
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t += dt
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frame_idx += 1
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progress_bar.progress(min(frame_idx / max(total_frames, 1), 1.0))
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cap.release()
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out.release()
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# --- Merge audio ---
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output_path = Path("preview.mp4")
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encoder = "h264_nvenc" if has_nvenc() else "libx264"
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st.info(f"Encoding with: {encoder}")
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cmd = [
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"ffmpeg", "-y",
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"-i", str(tmp_out),
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"-i", str(video_path),
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"-map", "0:v:0",
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"-map", "1:a:0",
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"-c:v", encoder,
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"-preset", "fast",
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"-b:v", "5M",
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"-c:a", "aac",
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str(output_path)
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]
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try:
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subprocess.run(cmd, check=True)
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st.success("✅ Preview generated successfully with audio!")
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st.video(str(output_path))
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st.markdown(f"[📥 Download preview](./{output_path})")
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except subprocess.CalledProcessError as e:
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st.error("❌ FFmpeg failed to merge audio.")
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st.text(e)
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# --- Buttons ---
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if st.button("Generate Preview"):
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generate_preview()
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if st.button("Go Live"):
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st.warning("Go Live is not implemented yet.")
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import streamlit as st
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import cv2
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import numpy as np
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from pathlib import Path
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import subprocess
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import shutil
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st.title("🎬 Download this file and run with ffmpeg8.0 + streamlit locally. Not here!")
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# --- Uploads ---
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video_file = st.file_uploader("Upload video", type=["mp4", "mov"])
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logo_file = st.file_uploader("Upload logo PNG", type=["png"])
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logo_size_option = st.selectbox("Logo size", [64, 128, 256])
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# --- Shader toggle ---
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shader_option = st.radio("Apply Shader?", ["Yes", "No"])
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shader_code = """
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def shader_frame(width, height, t):
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x = np.linspace(0, 1, width)
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y = np.linspace(0, 1, height)
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xv, yv = np.meshgrid(x, y)
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r = ((xv + 0.5*np.sin(t)) % 1.0 * 255).astype(np.uint8)
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g = ((yv + 0.5*np.cos(t)) % 1.0 * 255).astype(np.uint8)
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b = (0.5*255*np.ones_like(r)).astype(np.uint8)
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frame = np.stack([b, g, r], axis=2)
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return frame
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"""
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if shader_option == "Yes":
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st.text_area("Current shader code", shader_code, height=200)
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# --- Paths ---
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video_path = Path("video.mp4")
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if video_file:
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video_path.write_bytes(video_file.getbuffer())
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status_placeholder = st.empty()
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# --- Shader generator ---
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def shader_frame(width, height, t):
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x = np.linspace(0, 1, width)
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y = np.linspace(0, 1, height)
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xv, yv = np.meshgrid(x, y)
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r = ((xv + 0.5*np.sin(t)) % 1.0 * 255).astype(np.uint8)
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g = ((yv + 0.5*np.cos(t)) % 1.0 * 255).astype(np.uint8)
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b = (0.5*255*np.ones_like(r)).astype(np.uint8)
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frame = np.stack([b, g, r], axis=2)
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return frame
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# --- Logo loader ---
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logo = None
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has_alpha = False
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if logo_file:
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logo_data = np.frombuffer(logo_file.read(), np.uint8)
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logo = cv2.imdecode(logo_data, cv2.IMREAD_UNCHANGED)
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has_alpha = logo.shape[2] == 4 if logo.ndim == 3 else False
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st.text(f"Logo loaded, transparency: {'Yes' if has_alpha else 'No'}")
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# Resize logo
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lh, lw = logo.shape[:2]
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scale = logo_size_option / max(lw, lh)
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new_w = int(lw * scale)
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new_h = int(lh * scale)
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logo = cv2.resize(logo, (new_w, new_h), interpolation=cv2.INTER_AREA)
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# --- Logo overlay ---
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def overlay_logo(frame, logo, has_alpha):
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height, width = frame.shape[:2]
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lh, lw = logo.shape[:2]
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y1, y2 = height - lh - 10, height - 10
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x1, x2 = width - lw - 10, width - 10
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if has_alpha:
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alpha = logo[:, :, 3] / 255.0
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for c in range(3):
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frame[y1:y2, x1:x2, c] = (
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alpha * logo[:, :, c] + (1 - alpha) * frame[y1:y2, x1:x2, c]
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)
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else:
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frame[y1:y2, x1:x2] = logo[:, :, :3]
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return frame
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# --- GPU detection ---
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def has_nvenc():
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try:
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result = subprocess.run(["ffmpeg", "-encoders"], capture_output=True, text=True)
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return "h264_nvenc" in result.stdout
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except Exception:
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return False
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# --- Preview generator ---
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def generate_preview():
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if not video_file:
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status_placeholder.warning("Upload a video first!")
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return
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cap = cv2.VideoCapture(str(video_path))
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fps = cap.get(cv2.CAP_PROP_FPS) or 30
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width = int(cap.get(cv2.CAP_PROP_FRAME_WIDTH))
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height = int(cap.get(cv2.CAP_PROP_FRAME_HEIGHT))
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total_frames = int(cap.get(cv2.CAP_PROP_FRAME_COUNT))
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st.text(f"Preview resolution: {width} x {height} @ {fps:.1f} FPS")
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tmp_out = Path("temp_frames.mp4")
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out = cv2.VideoWriter(str(tmp_out),
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cv2.VideoWriter_fourcc(*'mp4v'),
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fps, (width, height))
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t = 0.0
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dt = 1.0 / fps
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frame_idx = 0
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preview_display = st.empty()
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progress_bar = st.progress(0)
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while True:
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ret, frame = cap.read()
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if not ret:
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break
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# Shader
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if shader_option == "Yes":
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shader = shader_frame(width, height, t)
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blended = cv2.addWeighted(frame, 0.7, shader, 0.3, 0)
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else:
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blended = frame.copy()
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# Logo
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if logo is not None:
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blended = overlay_logo(blended, logo, has_alpha)
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out.write(blended)
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# Live preview
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preview_small = cv2.resize(blended, (width // 2, height // 2))
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preview_display.image(preview_small, channels="BGR")
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t += dt
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frame_idx += 1
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progress_bar.progress(min(frame_idx / max(total_frames, 1), 1.0))
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+
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cap.release()
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out.release()
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# --- Merge audio ---
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| 145 |
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output_path = Path("preview.mp4")
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encoder = "h264_nvenc" if has_nvenc() else "libx264"
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st.info(f"Encoding with: {encoder}")
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| 148 |
+
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cmd = [
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"ffmpeg", "-y",
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"-i", str(tmp_out),
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"-i", str(video_path),
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"-map", "0:v:0",
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"-map", "1:a:0",
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"-c:v", encoder,
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"-preset", "fast",
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"-b:v", "5M",
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"-c:a", "aac",
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str(output_path)
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]
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try:
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subprocess.run(cmd, check=True)
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st.success("✅ Preview generated successfully with audio!")
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st.video(str(output_path))
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st.markdown(f"[📥 Download preview](./{output_path})")
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except subprocess.CalledProcessError as e:
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st.error("❌ FFmpeg failed to merge audio.")
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st.text(e)
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# --- Buttons ---
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if st.button("Generate Preview"):
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generate_preview()
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if st.button("Go Live"):
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st.warning("Go Live is not implemented yet.")
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