WhackyChatApp / app.py
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#!/usr/bin/env python3
"""
WHACKY CHAT APP - COMPLETE VERSION
A modern, whacky Flask-SocketIO chat application
"""
from flask import Flask, render_template, request, redirect, url_for, session
from flask_socketio import SocketIO, emit
import secrets
import os
# Hugging Face Spaces compatibility
PORT = int(os.environ.get("PORT", 7860))
HOST = os.environ.get("HOST", "0.0.0.0")
app = Flask(__name__)
app.config['SECRET_KEY'] = secrets.token_hex(16)
# Configure SocketIO for Hugging Face Spaces
socketio = SocketIO(
app,
cors_allowed_origins='*',
async_mode='eventlet',
logger=True,
engineio_logger=True
)
# Store connected users and user counter
connected_users = {}
user_counter = 0
@app.route('/')
def index():
# If user is not logged in, redirect to login
if 'user_number' not in session:
return redirect(url_for('login'))
return render_template('chat.html')
@app.route('/login', methods=['GET', 'POST'])
def login():
global user_counter
if request.method == 'POST':
# Get username from form
username = request.form.get('username', '').strip()
if username:
user_counter += 1
user_number = f"{user_counter:02d}" # Format as two digits (01, 02, etc.)
# Store user info in session
session['user_number'] = user_number
session['username'] = username
return redirect(url_for('index'))
return render_template('login.html')
@app.route('/logout')
def logout():
# Clear session
session.clear()
return redirect(url_for('login'))
@socketio.on('connect')
def handle_connect():
if 'user_number' not in session:
return False # Reject connection if not logged in
user_number = session['user_number']
username = session['username']
user_id = request.sid
# Add user to connected users
connected_users[user_id] = {
'user_number': user_number,
'username': username,
'user_id': user_id
}
# Send welcome message to the new user
emit('user_assigned', {
'user_number': user_number,
'username': username,
'message': f'Welcome {username}! You are user #{user_number}'
})
# Notify all users about the new user
emit('user_joined', {
'user_number': user_number,
'username': username,
'message': f'{username} (User #{user_number}) has joined the chat!',
'total_users': len(connected_users)
}, broadcast=True)
print(f"User {username} (#{user_number}) connected")
@socketio.on('disconnect')
def handle_disconnect():
user_id = request.sid
if user_id in connected_users:
user_info = connected_users[user_id]
user_number = user_info['user_number']
username = user_info['username']
del connected_users[user_id]
# Notify all users about the user leaving
emit('user_left', {
'user_number': user_number,
'username': username,
'message': f'{username} (User #{user_number}) has left the chat!',
'total_users': len(connected_users)
}, broadcast=True)
print(f"User {username} (#{user_number}) disconnected")
@socketio.on('send_message')
def handle_message(data):
if 'user_number' not in session:
return
user_number = session['user_number']
username = session['username']
# Broadcast message to all users
emit('new_message', {
'user_number': user_number,
'username': username,
'message': data['message'],
'timestamp': data.get('timestamp', '')
}, broadcast=True)
@socketio.on('typing')
def handle_typing(data):
if 'user_number' not in session:
return
user_number = session['user_number']
username = session['username']
emit('user_typing', {
'user_number': user_number,
'username': username
}, broadcast=True, include_self=False)
if __name__ == '__main__':
print("🚀 Starting Whacky Chat App - Complete Version...")
print(f"📡 Server running on http://{HOST}:{PORT}")
print("✅ Ready for Hugging Face Spaces deployment!")
socketio.run(app, debug=True, host=HOST, port=PORT)