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Update index.html
Browse files- index.html +100 -47
index.html
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>
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<style>
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body {
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margin: 0;
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background: rgba(0,0,0,0.8);
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padding: 15px;
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border-radius: 8px;
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max-width:
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}
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#controls h3 {
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margin-top: 0;
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}
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label {
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display: inline-block;
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width:
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font-size: 12px;
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}
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input[type="file"] {
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<div id="container"></div>
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<div id="controls">
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<h3>VOX
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<div class="control-group">
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<button class="btn" onclick="document.getElementById('glbFileInput').click()">Load GLB/GLTF</button>
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<span id="ballSegmentsValue">8</span>
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</div>
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<div class="rotation-controls">
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<div class="control-group">
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<label>Rotation Center:</label>
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</div>
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<div id="loading">Loading...</div>
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<div id="info">Click and drag to rotate • Scroll to zoom •
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/loaders/GLTFLoader.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/controls/OrbitControls.js"></script>
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<script>
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// Fixed VOX parser with
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class VOXParser {
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static parse(buffer) {
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const view = new DataView(buffer);
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return chunks;
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}
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static createInstancedGeometry(voxData, renderMode = 'box', voxelSize = 0.8, ballSegments = 8) {
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if (!voxData.voxels || !voxData.size) return null;
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const voxels = voxData.voxels;
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baseGeometry = new THREE.BoxGeometry(voxelSize, voxelSize, voxelSize);
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}
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// Create
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const
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shininess: 30
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})
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//
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const
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const color = new THREE.Color();
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// Calculate offsets to center the model
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const offsetX = voxData.size.x / 2;
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const offsetY = voxData.size.y / 2;
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const offsetZ = voxData.size.z / 2;
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for (let i = 0; i < voxels.length; i++) {
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const voxel = voxels[i];
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// Position
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dummy.position.set(
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voxel.x - offsetX,
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voxel.y - offsetY,
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voxel.z - offsetZ
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);
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dummy.updateMatrix();
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instancedMesh.setMatrixAt(i, dummy.matrix);
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// Color - fix the color index mapping
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const colorIndex = voxel.colorIndex - 1; // VOX color indices start at 1
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if (colorIndex >= 0 && colorIndex < palette.length) {
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const
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}
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}
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return
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}
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static generateDefaultPalette() {
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const defaultCameraLookAt = new THREE.Vector3(0, 0, 0);
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// Lighting setup - make it brighter for better color visibility
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const ambientLight = new THREE.AmbientLight(0xffffff, 0.
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scene.add(ambientLight);
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const directionalLight = new THREE.DirectionalLight(0xffffff, 0
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directionalLight.position.set(10, 10, 5);
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directionalLight.castShadow = true;
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directionalLight.shadow.mapSize.width = 2048;
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let currentFileType = 'none'; // 'none', 'glb', 'vox'
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let autoRotateEnabled = true;
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let currentRenderMode = 'box';
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let modelCenter = new THREE.Vector3(0, 0, 0); // Store model center for rotation
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// File input handlers
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voxData.size.z / 2 - voxData.size.z / 2
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const
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voxData,
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currentRenderMode,
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parseFloat(document.getElementById('voxelSize').value),
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parseInt(document.getElementById('ballSegments').value)
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);
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if (
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loadModel(
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showVOXControls(true);
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updateModelInfo(`VOX: ${file.name} (${voxData.voxels.length} voxels)`, 'vox');
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}
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const voxControls = document.getElementById('voxControls');
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const voxelSizeControl = document.getElementById('voxelSizeControl');
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const ballSegmentsControl = document.getElementById('ballSegmentsControl');
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voxControls.style.display = show ? 'block' : 'none';
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voxelSizeControl.style.display = show ? 'block' : 'none';
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ballSegmentsControl.style.display = show && currentRenderMode === 'ball' ? 'block' : 'none';
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}
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function setRenderMode(mode) {
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// Rebuild geometry if we have VOX data
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if (currentVOXData && currentFileType === 'vox') {
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const
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currentVOXData,
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mode,
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parseFloat(document.getElementById('voxelSize').value),
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parseInt(document.getElementById('ballSegments').value)
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);
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if (
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loadModel(
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}
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}
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}
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}
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}
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function centerRotationOnModel() {
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if (!currentModel) return;
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document.getElementById('voxelSize').addEventListener('input', updateVoxelSize);
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document.getElementById('ballSegments').addEventListener('input', updateBallSegments);
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// Animation loop
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function animate() {
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// Handle window resize
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window.addEventListener('resize', () => {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix;
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renderer.setSize(window.innerWidth, window.innerHeight);
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});
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// Initialize
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updateVoxelSize();
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updateBallSegments();
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updateModelInfo('Ready to load models', 'none');
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animate();
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</script>
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</body>
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</html>
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>VOX Color Fix - Amplified Viewer</title>
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<style>
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body {
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margin: 0;
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background: rgba(0,0,0,0.8);
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padding: 15px;
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border-radius: 8px;
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max-width: 400px;
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}
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#controls h3 {
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margin-top: 0;
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}
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label {
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display: inline-block;
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width: 160px;
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font-size: 12px;
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}
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input[type="file"] {
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<div id="container"></div>
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<div id="controls">
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<h3>VOX Color Amplifier</h3>
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<div class="control-group">
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<button class="btn" onclick="document.getElementById('glbFileInput').click()">Load GLB/GLTF</button>
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<span id="ballSegmentsValue">8</span>
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</div>
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<div class="control-group" id="colorAmplifyControl" style="display: none;">
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<label>Color Amplify:</label>
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<input type="range" id="colorAmplify" min="0.1" max="50" step="0.1" value="1.0">
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<span id="colorAmplifyValue">1.0</span>x
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</div>
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<div class="rotation-controls">
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<div class="control-group">
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<label>Rotation Center:</label>
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</div>
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<div id="loading">Loading...</div>
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<div id="info">Click and drag to rotate • Scroll to zoom • Use color amplifier for VOX files!</div>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/loaders/GLTFLoader.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/controls/OrbitControls.js"></script>
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<script>
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// Fixed VOX parser with proper color handling and amplification
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class VOXParser {
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static parse(buffer) {
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const view = new DataView(buffer);
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return chunks;
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}
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static createInstancedGeometry(voxData, renderMode = 'box', voxelSize = 0.8, ballSegments = 8, colorAmplify = 1.0) {
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if (!voxData.voxels || !voxData.size) return null;
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const voxels = voxData.voxels;
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baseGeometry = new THREE.BoxGeometry(voxelSize, voxelSize, voxelSize);
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}
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// Create materials for different colors instead of using vertex colors
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const materials = [];
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const colorMap = new Map();
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// Create materials for each unique color in the palette
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for (let i = 0; i < palette.length; i++) {
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const color = palette[i];
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const material = new THREE.MeshPhongMaterial({
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color: new THREE.Color(
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Math.min(1.0, (color.r / 255) * colorAmplify),
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Math.min(1.0, (color.g / 255) * colorAmplify),
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Math.min(1.0, (color.b / 255) * colorAmplify)
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),
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shininess: 30
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});
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materials.push(material);
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colorMap.set(i, materials.length - 1);
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}
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// Create groups of meshes by material for better performance
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const meshGroups = new Map();
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// Calculate offsets to center the model
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const offsetX = voxData.size.x / 2;
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const offsetY = voxData.size.y / 2;
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const offsetZ = voxData.size.z / 2;
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// Group voxels by color
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for (let i = 0; i < voxels.length; i++) {
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const voxel = voxels[i];
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const colorIndex = voxel.colorIndex - 1; // VOX colors start at 1
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if (colorIndex >= 0 && colorIndex < palette.length) {
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const materialIndex = colorIndex;
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if (!meshGroups.has(materialIndex)) {
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meshGroups.set(materialIndex, []);
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}
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meshGroups.get(materialIndex).push({
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x: voxel.x - offsetX,
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y: voxel.y - offsetY,
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z: voxel.z - offsetZ
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});
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}
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}
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// Create a group to hold all the voxel meshes
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const voxelGroup = new THREE.Group();
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// Create instanced meshes for each color group
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for (const [materialIndex, positions] of meshGroups) {
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if (positions.length === 0) continue;
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const instancedMesh = new THREE.InstancedMesh(
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baseGeometry,
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materials[materialIndex],
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positions.length
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);
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const dummy = new THREE.Object3D();
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for (let i = 0; i < positions.length; i++) {
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const pos = positions[i];
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dummy.position.set(pos.x, pos.y, pos.z);
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dummy.updateMatrix();
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instancedMesh.setMatrixAt(i, dummy.matrix);
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}
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instancedMesh.castShadow = true;
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instancedMesh.receiveShadow = true;
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voxelGroup.add(instancedMesh);
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}
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return voxelGroup;
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}
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static generateDefaultPalette() {
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const defaultCameraLookAt = new THREE.Vector3(0, 0, 0);
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// Lighting setup - make it brighter for better color visibility
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const ambientLight = new THREE.AmbientLight(0xffffff, 0.8);
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scene.add(ambientLight);
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const directionalLight = new THREE.DirectionalLight(0xffffff, 1.0);
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directionalLight.position.set(10, 10, 5);
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directionalLight.castShadow = true;
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directionalLight.shadow.mapSize.width = 2048;
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let currentFileType = 'none'; // 'none', 'glb', 'vox'
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let autoRotateEnabled = true;
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let currentRenderMode = 'box';
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let currentColorAmplify = 1.0;
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let modelCenter = new THREE.Vector3(0, 0, 0); // Store model center for rotation
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// File input handlers
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voxData.size.z / 2 - voxData.size.z / 2
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);
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const voxelGroup = VOXParser.createInstancedGeometry(
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voxData,
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currentRenderMode,
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parseFloat(document.getElementById('voxelSize').value),
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parseInt(document.getElementById('ballSegments').value),
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currentColorAmplify
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);
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if (voxelGroup) {
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loadModel(voxelGroup, 'vox');
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showVOXControls(true);
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updateModelInfo(`VOX: ${file.name} (${voxData.voxels.length} voxels)`, 'vox');
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}
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const voxControls = document.getElementById('voxControls');
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const voxelSizeControl = document.getElementById('voxelSizeControl');
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const ballSegmentsControl = document.getElementById('ballSegmentsControl');
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const colorAmplifyControl = document.getElementById('colorAmplifyControl');
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voxControls.style.display = show ? 'block' : 'none';
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voxelSizeControl.style.display = show ? 'block' : 'none';
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ballSegmentsControl.style.display = show && currentRenderMode === 'ball' ? 'block' : 'none';
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colorAmplifyControl.style.display = show ? 'block' : 'none';
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}
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function setRenderMode(mode) {
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// Rebuild geometry if we have VOX data
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if (currentVOXData && currentFileType === 'vox') {
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const voxelGroup = VOXParser.createInstancedGeometry(
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currentVOXData,
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mode,
|
| 542 |
parseFloat(document.getElementById('voxelSize').value),
|
| 543 |
+
parseInt(document.getElementById('ballSegments').value),
|
| 544 |
+
currentColorAmplify
|
| 545 |
);
|
| 546 |
|
| 547 |
+
if (voxelGroup) {
|
| 548 |
+
loadModel(voxelGroup, 'vox');
|
| 549 |
}
|
| 550 |
}
|
| 551 |
}
|
|
|
|
| 568 |
}
|
| 569 |
}
|
| 570 |
|
| 571 |
+
function updateColorAmplify() {
|
| 572 |
+
const value = parseFloat(document.getElementById('colorAmplify').value);
|
| 573 |
+
document.getElementById('colorAmplifyValue').textContent = value.toFixed(1);
|
| 574 |
+
currentColorAmplify = value;
|
| 575 |
+
|
| 576 |
+
if (currentVOXData && currentFileType === 'vox') {
|
| 577 |
+
setRenderMode(currentRenderMode);
|
| 578 |
+
}
|
| 579 |
+
}
|
| 580 |
+
|
| 581 |
function centerRotationOnModel() {
|
| 582 |
if (!currentModel) return;
|
| 583 |
|
|
|
|
| 656 |
|
| 657 |
document.getElementById('voxelSize').addEventListener('input', updateVoxelSize);
|
| 658 |
document.getElementById('ballSegments').addEventListener('input', updateBallSegments);
|
| 659 |
+
document.getElementById('colorAmplify').addEventListener('input', updateColorAmplify);
|
| 660 |
|
| 661 |
// Animation loop
|
| 662 |
function animate() {
|
|
|
|
| 674 |
// Handle window resize
|
| 675 |
window.addEventListener('resize', () => {
|
| 676 |
camera.aspect = window.innerWidth / window.innerHeight;
|
| 677 |
+
camera.updateProjectionMatrix();
|
| 678 |
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 679 |
});
|
| 680 |
|
| 681 |
// Initialize
|
| 682 |
updateVoxelSize();
|
| 683 |
updateBallSegments();
|
| 684 |
+
updateColorAmplify();
|
| 685 |
updateModelInfo('Ready to load models', 'none');
|
| 686 |
|
| 687 |
animate();
|
| 688 |
</script>
|
| 689 |
</body>
|
| 690 |
+
</html>
|