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| /* | |
| * SPDX-FileCopyrightText: Copyright (c) 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved. | |
| * SPDX-License-Identifier: Apache-2.0 | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| /** @file dlss.h | |
| * @author Thomas Müller, NVIDIA | |
| */ | |
| namespace ngp { | |
| class IDlss { | |
| public: | |
| virtual ~IDlss() {} | |
| virtual void update_feature( | |
| const ivec2& in_resolution, | |
| bool is_hdr, | |
| bool sharpen | |
| ) = 0; | |
| virtual void run( | |
| const ivec2& in_resolution, | |
| bool is_hdr, | |
| float sharpening, | |
| const vec2& jitter_offset, | |
| bool shall_reset | |
| ) = 0; | |
| virtual cudaSurfaceObject_t frame() = 0; | |
| virtual cudaSurfaceObject_t depth() = 0; | |
| virtual cudaSurfaceObject_t mvec() = 0; | |
| virtual cudaSurfaceObject_t exposure() = 0; | |
| virtual cudaSurfaceObject_t output() = 0; | |
| virtual ivec2 clamp_resolution(const ivec2& resolution) const = 0; | |
| virtual ivec2 out_resolution() const = 0; | |
| virtual ivec2 max_out_resolution() const = 0; | |
| virtual bool is_hdr() const = 0; | |
| virtual bool sharpen() const = 0; | |
| virtual EDlssQuality quality() const = 0; | |
| }; | |
| class IDlssProvider { | |
| public: | |
| virtual ~IDlssProvider() {} | |
| virtual size_t allocated_bytes() const = 0; | |
| virtual std::unique_ptr<IDlss> init_dlss(const ivec2& out_resolution) = 0; | |
| }; | |
| std::shared_ptr<IDlssProvider> init_vulkan_and_ngx(); | |
| } | |