| import keyboard | |
| class Controller: | |
| def __init__(self, game, view): | |
| self.game = game | |
| self.view = view | |
| def handle_input(self): | |
| if keyboard.is_pressed("up"): | |
| self.game.move("up") | |
| elif keyboard.is_pressed("down"): | |
| self.game.move("down") | |
| elif keyboard.is_pressed("left"): | |
| self.game.move("left") | |
| elif keyboard.is_pressed("right"): | |
| self.game.move("right") | |