Spaces:
Sleeping
Sleeping
File size: 20,754 Bytes
89d1208 1ac3c60 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 | import numpy as np
import matplotlib.pyplot as plt
from dataclasses import dataclass
from typing import List, Tuple, Optional
@dataclass
class Motion1D:
"""1D Kinematic motion calculator for point mass"""
initial_position: float = 0.0 # x0 (m)
initial_velocity: float = 0.0 # v0 (m/s)
acceleration: float = 0.0 # a (m/s²)
def position(self, t: float) -> float:
"""Calculate position at time t using x = x0 + v0*t + 0.5*a*t²"""
return self.initial_position + self.initial_velocity * t + 0.5 * self.acceleration * t**2
def velocity(self, t: float) -> float:
"""Calculate velocity at time t using v = v0 + a*t"""
return self.initial_velocity + self.acceleration * t
def time_arrays(self, duration: float, dt: float = 0.01) -> Tuple[np.ndarray, np.ndarray, np.ndarray]:
"""Generate time arrays for position, velocity, and acceleration"""
t = np.arange(0, duration + dt, dt)
x = np.array([self.position(time) for time in t])
v = np.array([self.velocity(time) for time in t])
a = np.full_like(t, self.acceleration)
return t, x, v, a
@dataclass
class Motion2D:
"""2D Kinematic motion calculator (projectile motion)"""
launch_speed: float = 0.0 # Initial speed magnitude (m/s)
launch_angle: float = 0.0 # Launch angle in degrees
launch_height: float = 0.0 # Launch height above ground (m)
launch_x: float = 0.0 # Horizontal launch position (m)
gravity: float = 9.81 # Acceleration due to gravity (m/s²)
air_resistance: bool = False # Enable/disable air resistance
drag_coefficient: float = 0.1 # Simple drag coefficient (1/s)
is_sphere: bool = False # Toggle between point mass and sphere
sphere_radius: float = 0.037 # Sphere radius in meters (default: baseball ~37mm)
sphere_density: float = 700 # Sphere density in kg/m³ (default: baseball ~700 kg/m³)
air_density: float = 1.225 # Air density in kg/m³ (sea level)
sphere_drag_coeff: float = 0.47 # Aerodynamic drag coefficient for smooth sphere
def __post_init__(self):
"""Calculate velocity components and sphere properties from launch parameters"""
angle_rad = np.radians(self.launch_angle)
self.initial_velocity_x = self.launch_speed * np.cos(angle_rad)
self.initial_velocity_y = self.launch_speed * np.sin(angle_rad)
self.initial_position = (self.launch_x, self.launch_height)
self.acceleration = (0.0, -self.gravity)
# Calculate sphere properties if using sphere model
if self.is_sphere:
self.sphere_volume = (4/3) * np.pi * self.sphere_radius**3
self.sphere_mass = self.sphere_density * self.sphere_volume
self.sphere_cross_section = np.pi * self.sphere_radius**2
# For sphere: F_drag = 0.5 * rho * Cd * A * v²
# In our linear approximation: F_drag = k * v * m (where k has units 1/s)
# So: k = (0.5 * rho * Cd * A) / m
self.effective_drag_coeff = (0.5 * self.air_density * self.sphere_drag_coeff *
self.sphere_cross_section) / self.sphere_mass
else:
# Point mass defaults
self.sphere_mass = 1.0
self.sphere_volume = 0.0
self.sphere_cross_section = 0.0
self.effective_drag_coeff = self.drag_coefficient
def position(self, t: float) -> Tuple[float, float]:
"""Calculate 2D position at time t"""
if not self.air_resistance:
# No air resistance - standard kinematic equations
x = self.initial_position[0] + self.initial_velocity_x * t
y = self.initial_position[1] + self.initial_velocity_y * t - 0.5 * self.gravity * t**2
else:
# With air resistance - improved model
k = self.effective_drag_coeff
if k == 0:
# Fallback to no air resistance
x = self.initial_position[0] + self.initial_velocity_x * t
y = self.initial_position[1] + self.initial_velocity_y * t - 0.5 * self.gravity * t**2
else:
# Terminal velocity
v_terminal = self.gravity / k
exp_kt = np.exp(-k * t)
# Horizontal motion (no forces except drag)
x = self.initial_position[0] + (self.initial_velocity_x / k) * (1 - exp_kt)
# Vertical motion (gravity + drag)
# Analytical solution: y = y0 + (v0y + vt)/k * (1 - e^(-kt)) - vt*t
y = (self.initial_position[1] +
(self.initial_velocity_y + v_terminal) / k * (1 - exp_kt) -
v_terminal * t)
return x, y
def velocity(self, t: float) -> Tuple[float, float]:
"""Calculate 2D velocity at time t"""
if not self.air_resistance:
# No air resistance
vx = self.initial_velocity_x
vy = self.initial_velocity_y - self.gravity * t
else:
# With air resistance
k = self.effective_drag_coeff
exp_kt = np.exp(-k * t)
# Horizontal velocity
vx = self.initial_velocity_x * exp_kt
# Vertical velocity
v_terminal = self.gravity / k if k > 0 else float('inf')
vy = (self.initial_velocity_y + v_terminal) * exp_kt - v_terminal
return vx, vy
# Lines 140-152 - Update get_sphere_info method
def get_sphere_info(self) -> dict:
"""Return sphere physical properties"""
if not self.is_sphere:
return {}
# Calculate terminal velocity: vt = mg/(0.5 * rho * Cd * A) = g/k
terminal_vel = self.gravity / self.effective_drag_coeff if self.effective_drag_coeff > 0 else float('inf')
return {
'radius_mm': self.sphere_radius * 1000,
'diameter_mm': self.sphere_radius * 2000,
'mass_g': self.sphere_mass * 1000,
'volume_cm3': self.sphere_volume * 1000000,
'cross_section_cm2': self.sphere_cross_section * 10000,
'density_kg_m3': self.sphere_density,
'terminal_velocity_ms': terminal_vel
}
def get_launch_info(self) -> dict:
"""Return comprehensive launch information"""
flight_time = self.calculate_flight_time()
info = {
'launch_speed': self.launch_speed,
'launch_angle': self.launch_angle,
'launch_height': self.launch_height,
'initial_velocity_x': self.initial_velocity_x,
'initial_velocity_y': self.initial_velocity_y,
'flight_time': flight_time,
'range': self.calculate_range(),
'max_height': self.calculate_max_height(),
'air_resistance': self.air_resistance,
'is_sphere': self.is_sphere,
'effective_drag_coeff': self.effective_drag_coeff if self.air_resistance else 0
}
# Add sphere info if applicable
if self.is_sphere:
info.update(self.get_sphere_info())
return info
# Static method for common sphere presets
@staticmethod
def get_sphere_presets() -> dict:
"""Return common sphere presets with realistic properties"""
return {
'ping_pong': {
'name': '🏓 Ping Pong Ball',
'radius': 0.02, # 20mm radius (40mm diameter)
'density': 84, # Very light
'drag_coeff': 0.47
},
'golf': {
'name': '⛳ Golf Ball',
'radius': 0.0214, # 21.4mm radius (42.8mm diameter)
'density': 1130, # Dense
'drag_coeff': 0.24 # Dimpled surface reduces drag
},
'baseball': {
'name': '⚾ Baseball',
'radius': 0.037, # 37mm radius (74mm diameter)
'density': 700, # Medium density
'drag_coeff': 0.35 # Stitched surface
},
'tennis': {
'name': '🎾 Tennis Ball',
'radius': 0.033, # 33mm radius (66mm diameter)
'density': 370, # Light with hollow core
'drag_coeff': 0.51 # Fuzzy surface increases drag
},
'basketball': {
'name': '🏀 Basketball',
'radius': 0.12, # 120mm radius (240mm diameter)
'density': 60, # Very light (hollow)
'drag_coeff': 0.47
},
'bowling': {
'name': '🎳 Bowling Ball',
'radius': 0.108, # 108mm radius (216mm diameter)
'density': 1400, # Very dense
'drag_coeff': 0.47
}
}
def trajectory_data(self, duration: float, dt: float = 0.01) -> dict:
"""Generate complete trajectory data, stopping when projectile hits ground"""
t = np.arange(0, duration + dt, dt)
positions = []
velocities = []
times = []
for time in t:
pos = self.position(time)
vel = self.velocity(time)
# Stop if projectile goes below ground level (y < 0)
if pos[1] < 0 and len(positions) > 0:
break
positions.append(pos)
velocities.append(vel)
times.append(time)
if len(positions) == 0:
# Handle edge case
positions = [(self.launch_x, self.launch_height)]
velocities = [(self.initial_velocity_x, self.initial_velocity_y)]
times = [0]
positions = np.array(positions)
velocities = np.array(velocities)
times = np.array(times)
return {
'time': times,
'x': positions[:, 0],
'y': positions[:, 1],
'vx': velocities[:, 0],
'vy': velocities[:, 1],
'speed': np.sqrt(velocities[:, 0]**2 + velocities[:, 1]**2)
}
def calculate_flight_time(self) -> float:
"""Calculate approximate flight time"""
if not self.air_resistance:
# Original calculation without air resistance
h = self.launch_height
vy0 = self.initial_velocity_y
g = self.gravity
if g == 0:
if vy0 == 0:
return float('inf') if h >= 0 else 0
return h / vy0 if vy0 < 0 else float('inf')
discriminant = vy0**2 + 2*g*h
if discriminant < 0:
return 0
t1 = (vy0 + np.sqrt(discriminant)) / g
t2 = (vy0 - np.sqrt(discriminant)) / g
return max(t1, t2) if max(t1, t2) > 0 else 0
else:
# With air resistance, use numerical approach to find landing time
# This is an approximation - we'll simulate until we hit ground
max_time = 20.0 # Maximum simulation time
dt = 0.01
for t in np.arange(0, max_time, dt):
_, y = self.position(t)
if y <= 0 and t > 0:
return t
return max_time # Fallback
def calculate_range(self) -> float:
"""Calculate horizontal range of projectile"""
flight_time = self.calculate_flight_time()
if flight_time <= 0:
return 0
# Get final position
final_x, _ = self.position(flight_time)
return final_x - self.launch_x
def get_launch_info(self) -> dict:
"""Return comprehensive launch information"""
flight_time = self.calculate_flight_time()
info = {
'launch_speed': self.launch_speed,
'launch_angle': self.launch_angle,
'launch_height': self.launch_height,
'initial_velocity_x': self.initial_velocity_x,
'initial_velocity_y': self.initial_velocity_y,
'flight_time': flight_time,
'range': self.calculate_range(),
'max_height': self.calculate_max_height(),
'air_resistance': self.air_resistance,
'is_sphere': self.is_sphere,
'effective_drag_coeff': self.effective_drag_coeff if self.air_resistance else 0
}
# Add sphere info if applicable
if self.is_sphere:
sphere_info = self.get_sphere_info()
info.update(sphere_info)
return info
def calculate_max_height(self) -> float:
"""Calculate maximum height reached by projectile"""
if not self.air_resistance:
# Analytical solution for no air resistance
if self.gravity == 0:
return float('inf') if self.initial_velocity_y > 0 else self.launch_height
# Time to reach maximum height: when vy = 0
t_max = self.initial_velocity_y / self.gravity
if t_max <= 0: # Projectile going downward initially
return self.launch_height
_, max_y = self.position(t_max)
return max(max_y, self.launch_height)
else:
# Numerical approach for air resistance
flight_time = self.calculate_flight_time()
dt = 0.01
max_height = self.launch_height
for t in np.arange(0, flight_time + dt, dt):
_, y = self.position(t)
if y > max_height:
max_height = y
return max_height
class KinematicsVisualizer:
"""Create visualizations for kinematic motion"""
@staticmethod
def plot_1d_motion(motion: Motion1D, duration: float, title: str = "1D Kinematic Motion"):
"""Create comprehensive 1D motion plots"""
t, x, v, a = motion.time_arrays(duration)
fig, (ax1, ax2, ax3) = plt.subplots(3, 1, figsize=(10, 12))
fig.suptitle(title, fontsize=16, fontweight='bold')
# Position vs Time
ax1.plot(t, x, 'b-', linewidth=2, label='Position')
ax1.set_ylabel('Position (m)')
ax1.grid(True, alpha=0.3)
ax1.legend()
ax1.set_title('Position vs Time')
# Velocity vs Time
ax2.plot(t, v, 'r-', linewidth=2, label='Velocity')
ax2.set_ylabel('Velocity (m/s)')
ax2.grid(True, alpha=0.3)
ax2.legend()
ax2.set_title('Velocity vs Time')
# Acceleration vs Time
ax3.plot(t, a, 'g-', linewidth=2, label='Acceleration')
ax3.set_xlabel('Time (s)')
ax3.set_ylabel('Acceleration (m/s²)')
ax3.grid(True, alpha=0.3)
ax3.legend()
ax3.set_title('Acceleration vs Time')
plt.tight_layout()
return fig
@staticmethod
def plot_2d_trajectory(motion: Motion2D, duration: float = None, title: str = "2D Projectile Motion"):
"""Create 2D trajectory visualization with launch info"""
if duration is None:
duration = motion.calculate_flight_time()
data = motion.trajectory_data(duration)
info = motion.get_launch_info()
fig, ((ax1, ax2), (ax3, ax4)) = plt.subplots(2, 2, figsize=(15, 10))
# Create detailed title with launch parameters
detailed_title = (f"{title}\n"
f"Launch: {info['launch_speed']:.1f} m/s at {info['launch_angle']:.1f}° "
f"from {info['launch_height']:.1f}m height")
fig.suptitle(detailed_title, fontsize=14, fontweight='bold')
# Trajectory plot with key points marked
ax1.plot(data['x'], data['y'], 'b-', linewidth=2, label='Trajectory')
# Mark launch point
ax1.plot(motion.launch_x, motion.launch_height, 'go', markersize=8, label='Launch')
# Mark landing point
if len(data['x']) > 0:
ax1.plot(data['x'][-1], data['y'][-1], 'ro', markersize=8, label='Landing')
# Mark maximum height
max_height_idx = np.argmax(data['y'])
if len(data['x']) > 0:
ax1.plot(data['x'][max_height_idx], data['y'][max_height_idx], 'mo', markersize=6, label='Max Height')
ax1.set_xlabel('Horizontal Position (m)')
ax1.set_ylabel('Vertical Position (m)')
ax1.grid(True, alpha=0.3)
ax1.legend()
ax1.set_title(f'Trajectory (Range: {info["range"]:.1f}m, Max Height: {info["max_height"]:.1f}m)')
ax1.set_ylim(bottom=0) # Ensure ground is at y=0
# Speed vs Time
ax2.plot(data['time'], data['speed'], 'r-', linewidth=2)
ax2.set_xlabel('Time (s)')
ax2.set_ylabel('Speed (m/s)')
ax2.grid(True, alpha=0.3)
ax2.set_title(f'Speed vs Time (Flight Time: {info["flight_time"]:.1f}s)')
# Velocity components
ax3.plot(data['time'], data['vx'], 'g-', linewidth=2, label=f'Vx (const: {info["initial_velocity_x"]:.1f})')
ax3.plot(data['time'], data['vy'], 'm-', linewidth=2, label=f'Vy (initial: {info["initial_velocity_y"]:.1f})')
ax3.axhline(y=0, color='k', linestyle='--', alpha=0.5)
ax3.set_xlabel('Time (s)')
ax3.set_ylabel('Velocity (m/s)')
ax3.grid(True, alpha=0.3)
ax3.legend()
ax3.set_title('Velocity Components vs Time')
# Position components
ax4.plot(data['time'], data['x'], 'c-', linewidth=2, label='X position')
ax4.plot(data['time'], data['y'], 'orange', linewidth=2, label='Y position')
ax4.axhline(y=0, color='k', linestyle='--', alpha=0.5, label='Ground level')
ax4.set_xlabel('Time (s)')
ax4.set_ylabel('Position (m)')
ax4.grid(True, alpha=0.3)
ax4.legend()
ax4.set_title('Position Components vs Time')
plt.tight_layout()
return fig
# Example usage and test cases
if __name__ == "__main__":
# Example 1: Constant acceleration (car accelerating)
car_motion = Motion1D(initial_position=0, initial_velocity=5, acceleration=2)
# Example 2: Free fall
free_fall = Motion1D(initial_position=100, initial_velocity=0, acceleration=-9.81)
# Example 3: Classic projectile motion (45-degree launch from ground)
projectile_45 = Motion2D(
launch_speed=25, # m/s
launch_angle=45, # degrees
launch_height=0, # meters (ground level)
launch_x=0
)
# Example 4: Projectile launched from height at 30 degrees
projectile_height = Motion2D(
launch_speed=20, # m/s
launch_angle=30, # degrees
launch_height=10, # meters
launch_x=0
)
# Example 5: Horizontal launch (like dropping a ball while moving)
horizontal_launch = Motion2D(
launch_speed=15, # m/s
launch_angle=0, # degrees (horizontal)
launch_height=20, # meters
launch_x=0
)
# Create visualizations
visualizer = KinematicsVisualizer()
# Plot 1D examples
visualizer.plot_1d_motion(car_motion, 10, "Car Acceleration")
visualizer.plot_1d_motion(free_fall, 4.5, "Free Fall Motion")
# Plot 2D examples with different launch conditions
visualizer.plot_2d_trajectory(projectile_45, title="45° Launch from Ground")
visualizer.plot_2d_trajectory(projectile_height, title="30° Launch from 10m Height")
visualizer.plot_2d_trajectory(horizontal_launch, title="Horizontal Launch from 20m")
# Print launch information for educational purposes
print("\n=== LAUNCH ANALYSIS ===")
for name, motion in [("45° Ground Launch", projectile_45),
("30° Height Launch", projectile_height),
("Horizontal Launch", horizontal_launch)]:
info = motion.get_launch_info()
print(f"\n{name}:")
print(f" Launch Speed: {info['launch_speed']:.1f} m/s at {info['launch_angle']:.1f}°")
print(f" Initial Velocity: ({info['initial_velocity_x']:.1f}, {info['initial_velocity_y']:.1f}) m/s")
print(f" Flight Time: {info['flight_time']:.2f} s")
print(f" Range: {info['range']:.1f} m")
print(f" Max Height: {info['max_height']:.1f} m")
plt.show() |