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Update src/streamlit_app.py
Browse files- src/streamlit_app.py +323 -38
src/streamlit_app.py
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@@ -1,40 +1,325 @@
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import altair as alt
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import numpy as np
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import pandas as pd
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import streamlit as st
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import streamlit as st
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import matplotlib.pyplot as plt
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from vector_physics import Vector2D, VectorPhysicsSimulator, plot_vectors, plot_trajectory, UnitConverter, QuizGenerator
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# Configure Streamlit
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st.set_page_config(page_title="Vector Physics Tutorial", layout="wide")
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# Initialize simulator and quiz generator
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simulator = VectorPhysicsSimulator()
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quiz_gen = QuizGenerator()
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converter = UnitConverter()
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# Initialize session state
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if 'quiz_question' not in st.session_state:
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st.session_state.quiz_question = None
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if 'quiz_answer' not in st.session_state:
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st.session_state.quiz_answer = None
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if 'quiz_submitted' not in st.session_state:
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st.session_state.quiz_submitted = False
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if 'show_explanation' not in st.session_state:
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st.session_state.show_explanation = False
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# Title and introduction
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st.title("🚢 Vector Physics Interactive Tutorial")
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st.markdown("""
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Welcome to the Vector Physics Tutorial! Vectors are quantities that have both magnitude and direction.
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Use the controls below to explore different vector scenarios and see how they behave in real-time.
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""")
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# Sidebar for navigation
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st.sidebar.title("Select Physics Problem")
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problem_type = st.sidebar.selectbox(
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"Choose a problem type:",
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["Boat Crossing", "Projectile Motion", "Vector Addition", "Quiz Mode"]
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)
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# Unit selection
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st.sidebar.markdown("---")
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st.sidebar.subheader("🔧 Unit Settings")
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speed_unit = st.sidebar.selectbox("Speed Units:", list(converter.speed_conversions().keys()))
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distance_unit = st.sidebar.selectbox("Distance Units:", list(converter.distance_conversions().keys()))
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+
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# Reset button
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if st.sidebar.button("🔄 Reset to Defaults", help="Reset all controls to default values"):
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st.rerun()
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if problem_type == "Boat Crossing":
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st.header("🚢 Boat Crossing a River")
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st.markdown("""
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A boat is trying to cross a river with a current. The boat has its own velocity,
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and the river current affects the boat's actual path.
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""")
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col1, col2 = st.columns([1, 2])
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with col1:
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st.subheader("Controls")
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# Convert default values to selected units
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default_boat_speed = converter.convert_speed(5.0, "m/s", speed_unit)
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default_current_speed = converter.convert_speed(3.0, "m/s", speed_unit)
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+
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boat_speed_input = st.slider(f"Boat Speed ({speed_unit})", 0.1,
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converter.convert_speed(10.0, "m/s", speed_unit),
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default_boat_speed, 0.1)
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boat_angle = st.slider("Boat Direction (degrees)", -90, 90, 45, 1)
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current_speed_input = st.slider(f"Current Speed ({speed_unit})", 0.0,
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converter.convert_speed(8.0, "m/s", speed_unit),
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default_current_speed, 0.1)
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current_angle = st.slider("Current Direction (degrees)", -180, 180, 180, 1)
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# Convert back to m/s for calculations
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boat_speed = converter.convert_speed(boat_speed_input, speed_unit, "m/s")
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current_speed = converter.convert_speed(current_speed_input, speed_unit, "m/s")
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# Calculate results
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results = simulator.boat_crossing_problem(boat_speed, boat_angle, current_speed, current_angle)
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st.subheader("Results")
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st.write(f"**Boat Velocity:** {converter.convert_speed(results['boat_velocity'].magnitude, 'm/s', speed_unit):.2f} {speed_unit} at {results['boat_velocity'].angle:.1f}°")
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st.write(f"**Current Velocity:** {converter.convert_speed(results['current_velocity'].magnitude, 'm/s', speed_unit):.2f} {speed_unit} at {results['current_velocity'].angle:.1f}°")
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st.write(f"**Resultant Velocity:** {converter.convert_speed(results['resultant_velocity'].magnitude, 'm/s', speed_unit):.2f} {speed_unit} at {results['resultant_velocity'].angle:.1f}��")
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+
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# Show heading difference
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st.markdown("---")
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st.subheader("📐 Navigation Analysis")
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st.write(f"**Heading Difference:** {results['heading_difference']:.1f}°")
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if results['heading_difference'] > 10:
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st.warning(f"⚠️ The boat's actual path deviates {results['heading_difference']:.1f}° from intended direction!")
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else:
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st.success("✅ The boat is following close to its intended path.")
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with col2:
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# Create plots
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fig, (ax1, ax2) = plt.subplots(1, 2, figsize=(12, 5))
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# Vector diagram
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vectors = [results['boat_velocity'], results['current_velocity'], results['resultant_velocity']]
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labels = ['Boat Velocity (intended)', 'Current Velocity', 'Resultant Velocity (actual)']
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colors = ['blue', 'red', 'green']
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plot_vectors(ax1, vectors, labels, colors)
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ax1.set_title("Vector Diagram")
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+
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# Trajectory plot
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traj_x_converted = [converter.convert_distance(x, "meters", distance_unit) for x in results['trajectory_x'][:50]]
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traj_y_converted = [converter.convert_distance(y, "meters", distance_unit) for y in results['trajectory_y'][:50]]
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plot_trajectory(ax2, traj_x_converted, traj_y_converted, f"Boat Path ({distance_unit})")
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ax2.set_xlabel(f'X Position ({distance_unit})')
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ax2.set_ylabel(f'Y Position ({distance_unit})')
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st.pyplot(fig)
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elif problem_type == "Projectile Motion":
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st.header("🎯 Projectile Motion")
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st.markdown("""
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A projectile is launched at an angle. Gravity acts downward while the horizontal
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component of velocity remains constant. **Error analysis** shows how measurement
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uncertainty affects the results.
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""")
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col1, col2 = st.columns([1, 2])
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with col1:
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st.subheader("Controls")
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default_speed = converter.convert_speed(20.0, "m/s", speed_unit)
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initial_speed_input = st.slider(f"Initial Speed ({speed_unit})", 1.0,
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converter.convert_speed(50.0, "m/s", speed_unit),
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default_speed, 1.0)
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launch_angle = st.slider("Launch Angle (degrees)", 0, 90, 45, 1)
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gravity = st.slider("Gravity (m/s²)", 1.0, 15.0, 9.81, 0.1)
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show_error = st.checkbox("Show Error Analysis", value=True, help="Shows uncertainty range from measurement errors")
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# Convert to m/s for calculations
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initial_speed = converter.convert_speed(initial_speed_input, speed_unit, "m/s")
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# Calculate results
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results = simulator.projectile_motion(initial_speed, launch_angle, gravity)
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st.subheader("Results")
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st.write(f"**Initial Velocity:** {converter.convert_speed(results['initial_velocity'].magnitude, 'm/s', speed_unit):.2f} {speed_unit} at {results['initial_velocity'].angle:.1f}°")
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st.write(f"**Max Range:** {converter.convert_distance(results['max_range'], 'meters', distance_unit):.2f} {distance_unit}")
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st.write(f"**Max Height:** {converter.convert_distance(results['max_height'], 'meters', distance_unit):.2f} {distance_unit}")
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st.write(f"**Flight Time:** {results['time_points'][-1]:.2f} s")
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if show_error:
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st.markdown("---")
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st.subheader("📊 Uncertainty Analysis")
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st.write(f"**Speed Uncertainty:** ±{converter.convert_speed(results['speed_uncertainty'], 'm/s', speed_unit):.2f} {speed_unit}")
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st.write(f"**Angle Uncertainty:** ±{results['angle_uncertainty']:.1f}°")
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st.info("💡 Small measurement errors can lead to significant differences in trajectory!")
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with col2:
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# Create plots
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fig, (ax1, ax2) = plt.subplots(1, 2, figsize=(12, 5))
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# Vector diagram
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initial_vel = results['initial_velocity']
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velocity_x = Vector2D(initial_vel.x, 0)
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velocity_y = Vector2D(0, initial_vel.y)
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vectors = [velocity_x, velocity_y, initial_vel]
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labels = ['Horizontal Component', 'Vertical Component', 'Initial Velocity']
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colors = ['blue', 'red', 'green']
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plot_vectors(ax1, vectors, labels, colors)
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ax1.set_title("Velocity Components")
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# Trajectory plot with error analysis
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traj_x = [converter.convert_distance(x, "meters", distance_unit) for x in results['trajectory_x']]
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traj_y = [converter.convert_distance(y, "meters", distance_unit) for y in results['trajectory_y']]
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error_bounds = None
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if show_error:
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error_bounds = {
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'upper_x': [converter.convert_distance(x, "meters", distance_unit) for x in results['error_upper_x']],
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'upper_y': [converter.convert_distance(y, "meters", distance_unit) for y in results['error_upper_y']],
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'lower_x': [converter.convert_distance(x, "meters", distance_unit) for x in results['error_lower_x']],
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'lower_y': [converter.convert_distance(y, "meters", distance_unit) for y in results['error_lower_y']]
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}
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plot_trajectory(ax2, traj_x, traj_y, f"Projectile Path ({distance_unit})", error_bounds)
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ax2.set_xlabel(f'X Position ({distance_unit})')
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ax2.set_ylabel(f'Y Position ({distance_unit})')
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st.pyplot(fig)
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+
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elif problem_type == "Vector Addition":
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st.header("➕ Vector Addition Practice")
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st.markdown("""
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| 189 |
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Practice adding vectors by adjusting their magnitudes and directions.
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| 190 |
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See how different combinations create different resultant vectors.
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""")
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col1, col2 = st.columns([1, 2])
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with col1:
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st.subheader("Vector A")
|
| 197 |
+
default_mag_a = converter.convert_speed(5.0, "m/s", speed_unit)
|
| 198 |
+
mag_a_input = st.slider(f"Magnitude A ({speed_unit})", 0.1,
|
| 199 |
+
converter.convert_speed(10.0, "m/s", speed_unit),
|
| 200 |
+
default_mag_a, 0.1, key="mag_a")
|
| 201 |
+
angle_a = st.slider("Angle A (degrees)", -180, 180, 30, 1, key="angle_a")
|
| 202 |
+
|
| 203 |
+
st.subheader("Vector B")
|
| 204 |
+
default_mag_b = converter.convert_speed(3.0, "m/s", speed_unit)
|
| 205 |
+
mag_b_input = st.slider(f"Magnitude B ({speed_unit})", 0.1,
|
| 206 |
+
converter.convert_speed(10.0, "m/s", speed_unit),
|
| 207 |
+
default_mag_b, 0.1, key="mag_b")
|
| 208 |
+
angle_b = st.slider("Angle B (degrees)", -180, 180, 120, 1, key="angle_b")
|
| 209 |
+
|
| 210 |
+
# Convert to m/s for calculations
|
| 211 |
+
mag_a = converter.convert_speed(mag_a_input, speed_unit, "m/s")
|
| 212 |
+
mag_b = converter.convert_speed(mag_b_input, speed_unit, "m/s")
|
| 213 |
+
|
| 214 |
+
# Create vectors
|
| 215 |
+
vector_a = Vector2D(magnitude=mag_a, angle=angle_a)
|
| 216 |
+
vector_b = Vector2D(magnitude=mag_b, angle=angle_b)
|
| 217 |
+
resultant = vector_a + vector_b
|
| 218 |
+
|
| 219 |
+
st.subheader("Results")
|
| 220 |
+
st.write(f"**Vector A:** {converter.convert_speed(vector_a.magnitude, 'm/s', speed_unit):.2f} {speed_unit} at {vector_a.angle:.1f}°")
|
| 221 |
+
st.write(f"**Vector B:** {converter.convert_speed(vector_b.magnitude, 'm/s', speed_unit):.2f} {speed_unit} at {vector_b.angle:.1f}°")
|
| 222 |
+
st.write(f"**Resultant:** {converter.convert_speed(resultant.magnitude, 'm/s', speed_unit):.2f} {speed_unit} at {resultant.angle:.1f}°")
|
| 223 |
+
st.write(f"**Dot Product A·B:** {vector_a.dot_product(vector_b):.2f}")
|
| 224 |
+
st.write(f"**Angle Between Vectors:** {vector_a.angle_between(vector_b):.1f}°")
|
| 225 |
+
|
| 226 |
+
with col2:
|
| 227 |
+
fig, ax = plt.subplots(figsize=(8, 8))
|
| 228 |
+
|
| 229 |
+
vectors = [vector_a, vector_b, resultant]
|
| 230 |
+
labels = ['Vector A', 'Vector B', 'Resultant A+B']
|
| 231 |
+
colors = ['blue', 'red', 'green']
|
| 232 |
+
plot_vectors(ax, vectors, labels, colors)
|
| 233 |
+
ax.set_title("Vector Addition")
|
| 234 |
+
|
| 235 |
+
st.pyplot(fig)
|
| 236 |
+
|
| 237 |
+
elif problem_type == "Quiz Mode":
|
| 238 |
+
st.header("🎓 Vector Physics Quiz")
|
| 239 |
+
st.markdown("""
|
| 240 |
+
Test your understanding of vector concepts! Click 'New Question' to get a random problem.
|
| 241 |
+
""")
|
| 242 |
+
|
| 243 |
+
col1, col2, col3 = st.columns([1, 1, 1])
|
| 244 |
+
|
| 245 |
+
with col1:
|
| 246 |
+
if st.button("📝 New Question", type="primary"):
|
| 247 |
+
st.session_state.quiz_question = quiz_gen.generate_question()
|
| 248 |
+
st.session_state.quiz_answer = None
|
| 249 |
+
st.session_state.quiz_submitted = False
|
| 250 |
+
st.session_state.show_explanation = False
|
| 251 |
+
|
| 252 |
+
with col2:
|
| 253 |
+
if st.button("💡 Show Explanation") and st.session_state.quiz_question:
|
| 254 |
+
st.session_state.show_explanation = True
|
| 255 |
+
|
| 256 |
+
with col3:
|
| 257 |
+
if st.button("🔄 Reset Quiz"):
|
| 258 |
+
st.session_state.quiz_question = None
|
| 259 |
+
st.session_state.quiz_answer = None
|
| 260 |
+
st.session_state.quiz_submitted = False
|
| 261 |
+
st.session_state.show_explanation = False
|
| 262 |
+
|
| 263 |
+
if st.session_state.quiz_question:
|
| 264 |
+
question = st.session_state.quiz_question
|
| 265 |
+
|
| 266 |
+
st.markdown("---")
|
| 267 |
+
st.subheader("Question:")
|
| 268 |
+
st.write(question["question"])
|
| 269 |
+
|
| 270 |
+
# Answer input
|
| 271 |
+
user_answer = st.number_input("Your answer:", value=0.0, format="%.2f", key="quiz_input")
|
| 272 |
+
|
| 273 |
+
if st.button("Submit Answer"):
|
| 274 |
+
st.session_state.quiz_answer = user_answer
|
| 275 |
+
st.session_state.quiz_submitted = True
|
| 276 |
+
|
| 277 |
+
# Check answer
|
| 278 |
+
if st.session_state.quiz_submitted and st.session_state.quiz_answer is not None:
|
| 279 |
+
correct_answer = question["answer"]
|
| 280 |
+
tolerance = question["tolerance"]
|
| 281 |
+
|
| 282 |
+
if abs(st.session_state.quiz_answer - correct_answer) <= tolerance:
|
| 283 |
+
st.success(f"✅ Correct! The answer is {correct_answer:.2f}")
|
| 284 |
+
st.balloons()
|
| 285 |
+
else:
|
| 286 |
+
st.error(f"❌ Not quite right. The correct answer is {correct_answer:.2f}")
|
| 287 |
+
st.write(f"Your answer: {st.session_state.quiz_answer:.2f}")
|
| 288 |
+
|
| 289 |
+
# Show explanation
|
| 290 |
+
if st.session_state.show_explanation:
|
| 291 |
+
st.markdown("---")
|
| 292 |
+
st.subheader("💡 Explanation:")
|
| 293 |
+
st.write(question["explanation"])
|
| 294 |
+
|
| 295 |
+
else:
|
| 296 |
+
st.info("Click 'New Question' to start the quiz!")
|
| 297 |
+
|
| 298 |
+
# Educational notes
|
| 299 |
+
st.sidebar.markdown("---")
|
| 300 |
+
st.sidebar.markdown("### 📚 Key Concepts")
|
| 301 |
+
st.sidebar.markdown("""
|
| 302 |
+
- **Magnitude**: Length of the vector
|
| 303 |
+
- **Direction**: Angle the vector makes
|
| 304 |
+
- **Components**: x and y parts of vector
|
| 305 |
+
- **Addition**: Tip-to-tail method
|
| 306 |
+
- **Resultant**: Sum of multiple vectors
|
| 307 |
+
""")
|
| 308 |
+
|
| 309 |
+
st.sidebar.markdown("### 💡 Try This")
|
| 310 |
+
st.sidebar.markdown("""
|
| 311 |
+
1. Set boat angle to 90° to go straight across
|
| 312 |
+
2. Increase current speed and watch the path change
|
| 313 |
+
3. Try launch angles of 45° for maximum range
|
| 314 |
+
4. Make two vectors perpendicular (90° apart)
|
| 315 |
+
5. Test the quiz mode to check your understanding
|
| 316 |
+
6. Change units to see the same physics in different measurements
|
| 317 |
+
""")
|
| 318 |
+
|
| 319 |
+
st.sidebar.markdown("### ⚙️ Features")
|
| 320 |
+
st.sidebar.markdown("""
|
| 321 |
+
- **Unit Conversion**: Change between m/s, km/h, mph, etc.
|
| 322 |
+
- **Error Analysis**: See how measurement uncertainty affects results
|
| 323 |
+
- **Quiz Mode**: Test your vector knowledge
|
| 324 |
+
- **Reset Button**: Restore default values
|
| 325 |
+
""")
|