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Update script.js
Browse files
script.js
CHANGED
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@@ -3,6 +3,8 @@ const scoreDisplay = document.getElementById('score');
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const gameArea = document.getElementById('game-area');
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const gameOverDisplay = document.getElementById('game-over');
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const pauseButton = document.getElementById('pause-button');
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let score = 0;
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let gameOver = false;
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let isPaused = false;
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@@ -20,21 +22,16 @@ document.addEventListener('mousemove', (e) => {
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player.style.left = `${mouseX}px`;
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});
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// Pause on Esc key
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document.addEventListener('keydown', (e) => {
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if (e.key === 'Escape') {
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togglePause();
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}
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});
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if (!gameOver) {
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togglePause();
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}
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});
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window.addEventListener('blur', () => {
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if (!gameOver) {
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togglePause();
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}
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});
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@@ -67,8 +64,14 @@ pauseButton.addEventListener('click', () => {
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togglePause();
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});
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// Create orbs
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function createOrb() {
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const orb = document.createElement('div');
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orb.classList.add('orb');
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orb.style.backgroundColor = `rgb(${Math.random() * 255}, ${Math.random() * 255}, ${Math.random() * 255})`;
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@@ -85,6 +88,10 @@ function createOrb() {
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gameArea.appendChild(trail);
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let interval = setInterval(() => {
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let orbTop = parseFloat(getComputedStyle(orb).getPropertyValue('top'));
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orb.style.top = `${orbTop + orbSpeed}px`;
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if (orbTop > gameArea.offsetHeight) {
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@@ -107,6 +114,7 @@ function createOrb() {
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// Create bonuses
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function createBonus() {
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const bonus = document.createElement('div');
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bonus.classList.add('bonus');
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bonus.style.left = `${Math.random() * (gameArea.offsetWidth - 30)}px`;
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@@ -122,6 +130,10 @@ function createBonus() {
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gameArea.appendChild(trail);
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let interval = setInterval(() => {
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let bonusTop = parseFloat(getComputedStyle(bonus).getPropertyValue('top'));
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bonus.style.top = `${bonusTop + bonusSpeed}px`;
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if (bonusTop > gameArea.offsetHeight) {
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@@ -166,7 +178,9 @@ function togglePause() {
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isPaused = !isPaused;
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if (isPaused) {
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clearInterval(intervalId);
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pauseButton.textContent = '
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} else {
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intervalId = setInterval(() => {
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createOrb();
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@@ -174,7 +188,8 @@ function togglePause() {
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createBonus();
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}
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}, 500);
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}
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}
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@@ -185,6 +200,7 @@ function endGame() {
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gameOverDisplay.style.display = 'block';
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isPaused = true;
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pauseButton.style.display = 'none';
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}
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// Start game
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@@ -197,6 +213,7 @@ function startGame() {
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gameOver = false;
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isPaused = false;
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pauseButton.style.display = 'none';
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intervalId = setInterval(() => {
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createOrb();
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const gameArea = document.getElementById('game-area');
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const gameOverDisplay = document.getElementById('game-over');
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const pauseButton = document.getElementById('pause-button');
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const pauseMenu = document.getElementById('pause-menu');
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const resumeButton = document.getElementById('resume-button');
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let score = 0;
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let gameOver = false;
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let isPaused = false;
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player.style.left = `${mouseX}px`;
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});
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// Pause on Esc key
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document.addEventListener('keydown', (e) => {
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if (e.key === 'Escape') {
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togglePause();
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}
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});
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// Pause on window blur
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window.addEventListener('blur', () => {
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if (!gameOver && !isPaused) {
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togglePause();
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}
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});
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togglePause();
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});
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// Resume button
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resumeButton.addEventListener('click', () => {
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togglePause();
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});
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// Create orbs
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function createOrb() {
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if (isPaused || gameOver) return;
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const orb = document.createElement('div');
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orb.classList.add('orb');
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orb.style.backgroundColor = `rgb(${Math.random() * 255}, ${Math.random() * 255}, ${Math.random() * 255})`;
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gameArea.appendChild(trail);
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let interval = setInterval(() => {
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if (isPaused || gameOver) {
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clearInterval(interval);
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return;
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}
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let orbTop = parseFloat(getComputedStyle(orb).getPropertyValue('top'));
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orb.style.top = `${orbTop + orbSpeed}px`;
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if (orbTop > gameArea.offsetHeight) {
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// Create bonuses
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function createBonus() {
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if (isPaused || gameOver) return;
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const bonus = document.createElement('div');
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bonus.classList.add('bonus');
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bonus.style.left = `${Math.random() * (gameArea.offsetWidth - 30)}px`;
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gameArea.appendChild(trail);
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let interval = setInterval(() => {
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if (isPaused || gameOver) {
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clearInterval(interval);
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return;
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}
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let bonusTop = parseFloat(getComputedStyle(bonus).getPropertyValue('top'));
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bonus.style.top = `${bonusTop + bonusSpeed}px`;
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if (bonusTop > gameArea.offsetHeight) {
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isPaused = !isPaused;
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if (isPaused) {
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clearInterval(intervalId);
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pauseButton.textContent = 'Pause';
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pauseMenu.style.display = 'block';
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pauseButton.style.display = 'none';
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} else {
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intervalId = setInterval(() => {
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createOrb();
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createBonus();
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}
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}, 500);
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pauseMenu.style.display = 'none';
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pauseButton.style.display = 'block';
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}
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}
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gameOverDisplay.style.display = 'block';
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isPaused = true;
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pauseButton.style.display = 'none';
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pauseMenu.style.display = 'none';
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}
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// Start game
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gameOver = false;
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isPaused = false;
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pauseButton.style.display = 'none';
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pauseMenu.style.display = 'none';
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intervalId = setInterval(() => {
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createOrb();
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