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Running
Running
Update script.js
Browse files
script.js
CHANGED
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@@ -5,7 +5,7 @@ const gameOverDisplay = document.getElementById('game-over');
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let score = 0;
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let gameOver = false;
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let orbSpeed = 2;
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let bonusSpeed =
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let intervalId;
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// Player movement
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@@ -38,7 +38,7 @@ function createOrb() {
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if (checkCollision(orb, player)) {
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clearInterval(interval);
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gameArea.removeChild(orb);
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score+
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scoreDisplay.textContent = score;
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increaseDifficulty();
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}
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@@ -65,7 +65,7 @@ function createBonus() {
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if (checkCollision(bonus, player)) {
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clearInterval(interval);
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gameArea.removeChild(bonus);
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score +=
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scoreDisplay.textContent = score;
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}
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}, 16);
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@@ -102,7 +102,7 @@ function startGame() {
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score = 0;
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scoreDisplay.textContent = score;
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orbSpeed = 2;
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bonusSpeed =
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gameOverDisplay.style.display = 'none';
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gameOver = false;
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intervalId = setInterval(() => {
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@@ -110,8 +110,8 @@ function startGame() {
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if (Math.random() < 0.1) { // 10% chance to create a bonus
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createBonus();
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}
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},
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}
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// Start the game
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startGame();
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let score = 0;
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let gameOver = false;
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let orbSpeed = 2;
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let bonusSpeed = 4;
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let intervalId;
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// Player movement
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if (checkCollision(orb, player)) {
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clearInterval(interval);
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gameArea.removeChild(orb);
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score += 10;
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scoreDisplay.textContent = score;
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increaseDifficulty();
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}
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if (checkCollision(bonus, player)) {
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clearInterval(interval);
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gameArea.removeChild(bonus);
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score += 50; // Bonus gives 50 points
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scoreDisplay.textContent = score;
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}
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}, 16);
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score = 0;
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scoreDisplay.textContent = score;
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orbSpeed = 2;
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bonusSpeed = 4;
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gameOverDisplay.style.display = 'none';
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gameOver = false;
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intervalId = setInterval(() => {
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if (Math.random() < 0.1) { // 10% chance to create a bonus
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createBonus();
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}
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}, 500); // Create orbs and bonuses every 500ms
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}
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// Start the game
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startGame();
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