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"""
BeatForge - AI music generation studio for Hugging Face CPU Basic.

The default engine is a deterministic/procedural composer that turns structured
lyrics and style tags into original instrumental audio. It is intentionally
CPU-native so the Space runs on the free Hugging Face tier. The UI and function
boundaries are ready for a future HeartMuLa/MusicGen GPU backend.
"""

from __future__ import annotations

import math
import os
import re
import tempfile
import time
import uuid
from dataclasses import dataclass
from pathlib import Path
from typing import Dict, Iterable, List, Tuple

import gradio as gr
import numpy as np
import requests
import soundfile as sf
from scipy import signal

try:
    from pydub import AudioSegment
except Exception:
    AudioSegment = None

SR = 44100
MAX_SECONDS = 150
SECTION_RE = re.compile(r"^\s*\[([^\]]+)\]\s*$", re.MULTILINE)

STYLE_PRESETS: Dict[str, Dict[str, object]] = {
    "pop": {"tempo": 112, "scale": "major", "drum": "four", "swing": 0.00, "brightness": 0.55},
    "acoustic": {"tempo": 92, "scale": "major", "drum": "soft", "swing": 0.02, "brightness": 0.35},
    "electronic": {"tempo": 124, "scale": "minor", "drum": "four", "swing": 0.00, "brightness": 0.75},
    "synthwave": {"tempo": 104, "scale": "minor", "drum": "four", "swing": 0.01, "brightness": 0.70},
    "rock": {"tempo": 128, "scale": "minor", "drum": "rock", "swing": 0.00, "brightness": 0.62},
    "trap": {"tempo": 140, "scale": "minor", "drum": "trap", "swing": 0.04, "brightness": 0.66},
    "lofi": {"tempo": 78, "scale": "minor", "drum": "lofi", "swing": 0.08, "brightness": 0.28},
    "jazz": {"tempo": 96, "scale": "major", "drum": "brush", "swing": 0.16, "brightness": 0.42},
    "cinematic": {"tempo": 76, "scale": "minor", "drum": "cinematic", "swing": 0.00, "brightness": 0.50},
}

NOTE_ROOTS = {
    "C": 261.63, "C#": 277.18, "D": 293.66, "D#": 311.13,
    "E": 329.63, "F": 349.23, "F#": 369.99, "G": 392.00,
    "G#": 415.30, "A": 440.00, "A#": 466.16, "B": 493.88,
}
MAJOR = np.array([0, 2, 4, 5, 7, 9, 11])
MINOR = np.array([0, 2, 3, 5, 7, 8, 10])

CUSTOM_CSS = """
.gradio-container {
    max-width: 1180px !important;
    margin: 0 auto !important;
    font-family: Inter, ui-sans-serif, system-ui, -apple-system, BlinkMacSystemFont, 'Segoe UI', sans-serif !important;
}
.hero {
    min-height: 340px;
    padding: 2.4rem 1.4rem 1.2rem;
    border-radius: 8px;
    color: #f8fafc;
    background-image: linear-gradient(rgba(8, 12, 18, 0.58), rgba(8, 12, 18, 0.78)), url('https://images.unsplash.com/photo-1493225457124-a3eb161ffa5f?auto=format&fit=crop&w=1800&q=80');
    background-size: cover;
    background-position: center;
    border: 1px solid rgba(248, 113, 113, 0.28);
    margin-bottom: 1rem;
    display: flex;
    flex-direction: column;
    justify-content: flex-end;
}
.hero h1 {
    margin: 0 0 0.45rem 0 !important;
    color: #fff !important;
    font-size: 2.7rem !important;
    letter-spacing: 0;
    line-height: 1.05;
}
.hero p { margin: 0 !important; color: #dbeafe !important; font-size: 1rem; max-width: 760px; }
.hero-row { display: flex; flex-wrap: wrap; gap: 0.55rem; margin-top: 1rem; align-items: center; }
.badge {
    border-radius: 8px;
    border: 1px solid rgba(255, 255, 255, 0.24);
    background: rgba(255, 255, 255, 0.12);
    padding: 0.38rem 0.72rem;
    color: #fff;
    font-size: 0.82rem;
}
.brand-link {
    color: #ffffff !important;
    background: #dc2626;
    border-radius: 8px;
    padding: 0.48rem 0.82rem;
    font-weight: 800;
    text-decoration: none !important;
}
.panel {
    border-radius: 8px;
    border: 1px solid rgba(148, 163, 184, 0.18);
    padding: 1rem;
}
.status textarea {
    font-family: 'JetBrains Mono', Consolas, monospace !important;
    font-size: 0.86rem !important;
}
button, .gr-button { border-radius: 8px !important; }
.notice {
    border: 1px solid rgba(14, 165, 233, 0.30);
    background: rgba(14, 165, 233, 0.08);
    padding: 1rem;
    border-radius: 8px;
    line-height: 1.55;
}
@media (max-width: 640px) {
    .hero { min-height: 300px; padding: 1.4rem 1rem 1rem; }
    .hero h1 { font-size: 2rem !important; }
}
"""


@dataclass
class Section:
    name: str
    text: str


@dataclass
class SongPlan:
    tempo: int
    key: str
    scale: str
    drum: str
    swing: float
    brightness: float
    seed: int
    sections: List[Section]


def tmp_path(suffix: str) -> str:
    return tempfile.NamedTemporaryFile(prefix=f"beatforge_{uuid.uuid4().hex[:10]}_", suffix=suffix, delete=False).name


def normalize(audio: np.ndarray, peak: float = 0.94) -> np.ndarray:
    audio = np.nan_to_num(audio.astype(np.float32), nan=0.0, posinf=0.0, neginf=0.0)
    if audio.size == 0:
        return audio
    max_val = float(np.max(np.abs(audio)))
    if max_val > peak:
        audio = audio / max_val * peak
    return audio.astype(np.float32)


def parse_sections(lyrics: str) -> List[Section]:
    lyrics = (lyrics or "").strip()
    if not lyrics:
        return [Section("Instrumental", "Open instrumental theme")]
    matches = list(SECTION_RE.finditer(lyrics))
    if not matches:
        return [Section("Verse", lyrics)]
    sections: List[Section] = []
    for idx, match in enumerate(matches):
        start = match.end()
        end = matches[idx + 1].start() if idx + 1 < len(matches) else len(lyrics)
        text = lyrics[start:end].strip()
        sections.append(Section(match.group(1).strip().title(), text or match.group(1).strip()))
    return sections or [Section("Verse", lyrics)]


def stable_seed(*parts: str) -> int:
    data = "|".join(parts)
    value = 2166136261
    for ch in data:
        value ^= ord(ch)
        value = (value * 16777619) & 0xFFFFFFFF
    return value


def choose_plan(lyrics: str, tags: str, duration: int, creativity: float) -> SongPlan:
    tag_text = (tags or "").lower()
    preset = STYLE_PRESETS["pop"].copy()
    for name, values in STYLE_PRESETS.items():
        if name in tag_text:
            preset.update(values)
            break
    if "happy" in tag_text or "bright" in tag_text or "uplifting" in tag_text:
        preset["scale"] = "major"
    if "dark" in tag_text or "sad" in tag_text or "moody" in tag_text:
        preset["scale"] = "minor"
    if "slow" in tag_text:
        preset["tempo"] = max(64, int(preset["tempo"]) - 18)
    if "fast" in tag_text or "energetic" in tag_text:
        preset["tempo"] = min(150, int(preset["tempo"]) + 16)

    seed = stable_seed(lyrics[:800], tags, str(duration), str(creativity))
    keys = list(NOTE_ROOTS.keys())
    key = keys[seed % len(keys)]
    tempo_jitter = int((creativity - 1.0) * 10)
    return SongPlan(
        tempo=int(np.clip(int(preset["tempo"]) + tempo_jitter, 62, 156)),
        key=key,
        scale=str(preset["scale"]),
        drum=str(preset["drum"]),
        swing=float(preset["swing"]),
        brightness=float(preset["brightness"]),
        seed=seed,
        sections=parse_sections(lyrics),
    )


def note_freq(root: str, semitone: int, octave_shift: int = 0) -> float:
    return NOTE_ROOTS[root] * (2 ** ((semitone + 12 * octave_shift) / 12.0))


def envelope(length: int, attack: float, release: float) -> np.ndarray:
    env = np.ones(length, dtype=np.float32)
    a = min(length, max(1, int(attack * SR)))
    r = min(length, max(1, int(release * SR)))
    env[:a] = np.linspace(0, 1, a)
    env[-r:] *= np.linspace(1, 0, r)
    return env


def osc(freq: float, seconds: float, kind: str = "sine", phase: float = 0.0) -> np.ndarray:
    n = max(1, int(seconds * SR))
    t = np.arange(n, dtype=np.float32) / SR
    if kind == "saw":
        return signal.sawtooth(2 * np.pi * freq * t + phase).astype(np.float32)
    if kind == "square":
        return signal.square(2 * np.pi * freq * t + phase).astype(np.float32)
    if kind == "tri":
        return signal.sawtooth(2 * np.pi * freq * t + phase, width=0.5).astype(np.float32)
    return np.sin(2 * np.pi * freq * t + phase).astype(np.float32)


def add_at(track: np.ndarray, start: int, audio: np.ndarray, gain: float = 1.0) -> None:
    if start >= len(track):
        return
    end = min(len(track), start + len(audio))
    track[start:end] += audio[: end - start] * gain


def kick() -> np.ndarray:
    n = int(0.34 * SR)
    t = np.arange(n) / SR
    freq = 92 * np.exp(-t * 18) + 38
    phase = 2 * np.pi * np.cumsum(freq) / SR
    body = np.sin(phase) * np.exp(-t * 9)
    click = np.random.default_rng(7).normal(0, 0.018, n) * np.exp(-t * 85)
    return normalize((body + click).astype(np.float32), 0.95)


def snare() -> np.ndarray:
    n = int(0.22 * SR)
    rng = np.random.default_rng(11)
    noise = rng.normal(0, 1, n).astype(np.float32)
    sos = signal.butter(2, [1400, 7200], btype="bandpass", fs=SR, output="sos")
    noise = signal.sosfilt(sos, noise) * np.exp(-np.arange(n) / SR * 16)
    tone = osc(190, n / SR, "sine") * np.exp(-np.arange(n) / SR * 22)
    return normalize(noise * 0.7 + tone * 0.35, 0.8)


def hat() -> np.ndarray:
    n = int(0.08 * SR)
    rng = np.random.default_rng(19)
    noise = rng.normal(0, 1, n).astype(np.float32)
    sos = signal.butter(2, 7000, btype="highpass", fs=SR, output="sos")
    noise = signal.sosfilt(sos, noise) * np.exp(-np.arange(n) / SR * 55)
    return normalize(noise, 0.45)


def render_drums(length: int, tempo: int, pattern: str, swing: float, rng: np.random.Generator) -> np.ndarray:
    track = np.zeros(length, dtype=np.float32)
    beat = 60.0 / tempo
    k, s, h = kick(), snare(), hat()
    total_beats = int((length / SR) / beat) + 2
    for b in range(total_beats):
        base = b * beat
        bar_pos = b % 4
        if pattern in {"four", "electronic"}:
            add_at(track, int(base * SR), k, 0.9)
            if bar_pos in {1, 3}:
                add_at(track, int(base * SR), s, 0.62)
        elif pattern == "rock":
            if bar_pos in {0, 2}:
                add_at(track, int(base * SR), k, 0.95)
            if bar_pos in {1, 3}:
                add_at(track, int(base * SR), s, 0.78)
            if bar_pos == 2:
                add_at(track, int((base + beat * 0.5) * SR), k, 0.55)
        elif pattern == "trap":
            if bar_pos in {0, 2}:
                add_at(track, int(base * SR), k, 0.9)
            if bar_pos == 3:
                add_at(track, int(base * SR), s, 0.7)
        elif pattern == "cinematic":
            if b % 8 == 0:
                add_at(track, int(base * SR), k, 0.85)
            if b % 8 == 6:
                add_at(track, int(base * SR), s, 0.45)
        else:
            if bar_pos in {0, 2}:
                add_at(track, int(base * SR), k, 0.42)
            if bar_pos == 3:
                add_at(track, int(base * SR), s, 0.34)
        for sub in range(2):
            off = base + sub * beat * 0.5
            if sub == 1:
                off += beat * swing
            gain = 0.22 + 0.10 * rng.random()
            if pattern == "trap" and rng.random() < 0.35:
                add_at(track, int((off + beat * 0.25) * SR), h, gain * 0.75)
            add_at(track, int(off * SR), h, gain)
    return normalize(track, 0.85)


def render_chord(freqs: Iterable[float], seconds: float, brightness: float) -> np.ndarray:
    freqs = list(freqs)
    n = max(1, int(seconds * SR))
    chord = np.zeros(n, dtype=np.float32)
    for i, f in enumerate(freqs):
        chord += osc(f, seconds, "saw", phase=i * 0.2) * (0.32 / (i + 1))
        chord += osc(f * 2, seconds, "tri", phase=i * 0.1) * 0.08
    sos = signal.butter(2, 900 + brightness * 3200, btype="lowpass", fs=SR, output="sos")
    chord = signal.sosfilt(sos, chord)
    return chord * envelope(n, 0.05, 0.18)


def render_tone(freq: float, seconds: float, kind: str, gain: float) -> np.ndarray:
    n = max(1, int(seconds * SR))
    tone = osc(freq, seconds, kind)
    if kind != "sine":
        sos = signal.butter(2, 2400, btype="lowpass", fs=SR, output="sos")
        tone = signal.sosfilt(sos, tone)
    return tone * envelope(n, 0.01, 0.05) * gain


def section_weight(name: str) -> float:
    low = name.lower()
    if "chorus" in low or "hook" in low:
        return 1.28
    if "bridge" in low:
        return 1.10
    if "intro" in low or "outro" in low:
        return 0.72
    return 1.0


def render_track(lyrics: str, tags: str, duration: int, creativity: float, diversity: int, cfg: float) -> Tuple[str, str]:
    duration = int(np.clip(duration, 15, MAX_SECONDS))
    plan = choose_plan(lyrics, tags, duration, creativity)
    rng = np.random.default_rng(plan.seed)
    length = duration * SR
    scale = MAJOR if plan.scale == "major" else MINOR
    root = plan.key
    beat = 60.0 / plan.tempo
    track = np.zeros(length, dtype=np.float32)

    drums = render_drums(length, plan.tempo, plan.drum, plan.swing, rng) * (0.36 + 0.06 * cfg)
    track += drums

    weights = np.array([section_weight(s.name) for s in plan.sections], dtype=np.float32)
    sec_lengths = np.maximum(4.0, duration * weights / weights.sum())
    starts = np.cumsum(np.concatenate([[0.0], sec_lengths[:-1]]))
    progression = [0, 5, 3, 4] if plan.scale == "major" else [0, 5, 6, 3]

    for sec_idx, (section, sec_start, sec_len) in enumerate(zip(plan.sections, starts, sec_lengths)):
        energy = section_weight(section.name)
        words = re.findall(r"[A-Za-z']+", section.text)
        syllable_proxy = max(4, sum(max(1, len(w) // 4) for w in words))
        bars = max(1, int(sec_len / (beat * 4)))
        for bar in range(bars + 1):
            t0 = sec_start + bar * beat * 4
            if t0 >= duration:
                break
            degree = progression[(bar + sec_idx) % len(progression)]
            chord_degrees = [degree, (degree + 2) % 7, (degree + 4) % 7]
            chord_freqs = [note_freq(root, int(scale[d]), octave_shift=-1) for d in chord_degrees]
            chord = render_chord(chord_freqs, min(beat * 3.8, duration - t0), plan.brightness)
            add_at(track, int(t0 * SR), chord, 0.24 * energy)

            bass_degree = int(scale[degree])
            for step in range(4):
                bt = t0 + step * beat
                if bt >= duration:
                    continue
                bass_freq = note_freq(root, bass_degree, octave_shift=-2)
                bass = render_tone(bass_freq, beat * 0.82, "sine", 0.28 * energy)
                add_at(track, int(bt * SR), bass, 1.0)

        melody_steps = min(int(sec_len / (beat * 0.5)), 96)
        for m in range(melody_steps):
            if rng.random() > 0.72 + (creativity - 1.0) * 0.25:
                continue
            mt = sec_start + m * beat * 0.5 + (beat * plan.swing if m % 2 else 0)
            if mt >= duration:
                continue
            idx = (m + syllable_proxy + sec_idx * 2 + int(rng.integers(0, max(2, diversity // 15)))) % len(scale)
            octave = 0 if rng.random() < 0.75 else 1
            mf = note_freq(root, int(scale[idx]), octave_shift=octave)
            lead = render_tone(mf, beat * (0.34 + 0.20 * rng.random()), "tri", 0.17 * energy)
            add_at(track, int(mt * SR), lead, 1.0)

    if "vinyl" in tags.lower() or "lofi" in tags.lower():
        noise = rng.normal(0, 0.008, length).astype(np.float32)
        sos = signal.butter(2, 5000, btype="lowpass", fs=SR, output="sos")
        track += signal.sosfilt(sos, noise) * 0.5

    if "wide" in tags.lower() or "ambient" in tags.lower() or "cinematic" in tags.lower():
        pad = np.roll(track, int(0.028 * SR)) * 0.12 + np.roll(track, int(0.061 * SR)) * 0.08
        track += pad

    track = master(track, plan.brightness)
    out = export_audio(track, "mp3")
    stats = (
        "Generated on BeatForge CPU Composer.\n\n"
        f"Key: {plan.key} {plan.scale}\n"
        f"Tempo: {plan.tempo} BPM\n"
        f"Sections: {', '.join(s.name for s in plan.sections)}\n"
        f"Duration: {duration}s\n"
        f"Engine: free-tier procedural composer\n\n"
        "For neural HeartMuLa quality, upgrade this Space to GPU and connect the HeartMuLa backend."
    )
    return out, stats


def master(audio: np.ndarray, brightness: float) -> np.ndarray:
    sos_hp = signal.butter(2, 32, btype="highpass", fs=SR, output="sos")
    audio = signal.sosfilt(sos_hp, audio)
    if brightness > 0.55:
        audio += signal.lfilter([1, -0.96], [1], audio) * 0.04
    audio = np.tanh(audio * 1.45) * 0.82
    return normalize(audio, 0.94)


def export_audio(audio: np.ndarray, output_format: str) -> str:
    wav = tmp_path(".wav")
    sf.write(wav, normalize(audio), SR, subtype="PCM_16")
    if output_format == "mp3" and AudioSegment is not None:
        try:
            mp3 = tmp_path(".mp3")
            AudioSegment.from_wav(wav).export(mp3, format="mp3", bitrate="192k")
            return mp3
        except Exception as exc:
            print(f"MP3 export failed, returning WAV: {exc}")
    return wav


def generate_track(lyrics: str, tags: str, duration: int, creativity: float, diversity: int, cfg: float, progress=gr.Progress()):
    if not lyrics or not lyrics.strip():
        yield None, "Add lyrics or section notes before generating."
        return
    if duration > MAX_SECONDS:
        yield None, f"Free CPU mode is capped at {MAX_SECONDS}s to keep the Space responsive."
        return
    try:
        start = time.time()
        progress(0.05, desc="Parsing lyrics and style tags")
        yield None, "Planning arrangement from lyrics and style tags..."
        time.sleep(0.1)
        progress(0.28, desc="Composing drums, bass, chords, and lead")
        yield None, "Composing section-aware arrangement..."
        audio_path, stats = render_track(lyrics, tags, duration, creativity, diversity, cfg)
        elapsed = time.time() - start
        progress(1.0, desc="Track ready")
        yield audio_path, stats + f"\nRender time: {elapsed:.1f}s"
    except Exception as exc:
        yield None, f"Generation failed: {exc}"


def create_app() -> gr.Blocks:
    with gr.Blocks(
        css=CUSTOM_CSS,
        title="BeatForge by Bilal Ansari",
        theme=gr.themes.Soft(
            primary_hue=gr.themes.colors.red,
            secondary_hue=gr.themes.colors.blue,
            neutral_hue=gr.themes.colors.slate,
        ),
    ) as app:
        gr.HTML(
            """
            <div class="hero">
                <h1>BeatForge</h1>
                <p>Lyrics-to-music studio for Hugging Face free tier. Built by Bilal Ansari with a CPU-native composer and a clean upgrade path to HeartMuLa 3B.</p>
                <div class="hero-row">
                    <a class="brand-link" href="https://ansaribilal.com" target="_blank">ansaribilal.com</a>
                    <a class="brand-link" href="https://colab.research.google.com/drive/19CCLHrTGA0424VTWL5TLx4ELB42ph4j6" target="_blank">Run Full Model in Colab</a>
                    <span class="badge">Runner by Bilal Ansari</span>
                    <span class="badge">CPU Basic compatible</span>
                    <span class="badge">Lyrics + style tags</span>
                    <span class="badge">MP3 output</span>
                </div>
            </div>
            """
        )

        with gr.Row():
            with gr.Column(scale=1):
                gr.Markdown("### Lyrics & Style")
                lyrics_box = gr.Textbox(
                    label="Song Lyrics",
                    lines=14,
                    value="[Intro]\nSoft piano melody opens the room\n\n[Verse]\nThe sun creeps in across the floor\nI hear the traffic outside the door\nThe coffee pot begins to hiss\nAnother morning just like this\n\n[Chorus]\nEvery day the light returns\nEvery day the fire burns\n",
                    placeholder="Use [Intro], [Verse], [Chorus], [Bridge], [Outro] markers.",
                    show_copy_button=True,
                )
                tags_box = gr.Textbox(
                    label="Style Tags",
                    value="piano, calm, acoustic, morning",
                    placeholder="pop, synthwave, rock, lofi, jazz, cinematic, happy, dark, fast...",
                )
                with gr.Row():
                    duration_ctrl = gr.Slider(15, MAX_SECONDS, value=60, step=5, label="Duration (seconds)")
                    creativity_ctrl = gr.Slider(0.7, 1.3, value=1.0, step=0.05, label="Creativity")
                with gr.Row():
                    diversity_ctrl = gr.Slider(20, 100, value=50, step=5, label="Diversity")
                    cfg_ctrl = gr.Slider(1.0, 3.0, value=1.5, step=0.1, label="Style Strength")
                run_btn = gr.Button("Generate Track", variant="primary", size="lg")

            with gr.Column(scale=1):
                gr.Markdown("### Output")
                audio_out = gr.Audio(label="Generated Track", type="filepath", interactive=False)
                stats_out = gr.Textbox(
                    label="Session Notes",
                    value="Ready. Generate a track from lyrics and style tags.",
                    lines=9,
                    interactive=False,
                    elem_classes="status",
                )
                gr.HTML(
                    """
                    <div class="notice">
                        <strong>Free-tier mode:</strong> this Space generates original instrumental music using a CPU-native composer. HeartMuLa 3B and MusicGen are better neural backends, but they need GPU or hosted inference to run reliably.<br><br><a href="https://colab.research.google.com/drive/19CCLHrTGA0424VTWL5TLx4ELB42ph4j6" target="_blank"><strong>Open the full HeartMuLa 3B Colab runner</strong></a> for the GPU version.
                    </div>
                    """
                )

        gr.Markdown("### Example Prompts")
        gr.Examples(
            examples=[
                ["[Verse]\nNeon signs above the street\nCity pulse beneath my feet\n\n[Chorus]\nAlive tonight, electric light", "electronic, synthwave, upbeat, night", 60, 1.05, 60, 1.7],
                ["[Intro]\nWarm guitar figure\n\n[Verse]\nQuiet morning light\nSoft and bright\n\n[Chorus]\nStay a while with me", "acoustic, calm, folk, gentle guitar", 55, 0.9, 40, 1.8],
                ["[Verse]\nThunder rolls across the sky\nLightning cuts the black in two\n\n[Chorus]\nFeel the power coming through", "rock, heavy, electric guitar, drums", 70, 1.1, 65, 2.0],
                ["[Intro]\nDusty keys and tape hiss\n\n[Verse]\nRain on the window\nLate bus rolling slow", "lofi, vinyl, mellow, rainy", 65, 0.85, 35, 1.4],
            ],
            inputs=[lyrics_box, tags_box, duration_ctrl, creativity_ctrl, diversity_ctrl, cfg_ctrl],
        )

        with gr.Accordion("Architecture & Upgrade Path", open=False):
            gr.Markdown(
                """
                **Current Space:** Lyrics + tags -> section parser -> CPU composer -> drums, bass, chords, lead, texture -> master -> MP3/WAV.\n\n
                **GPU upgrade:** Swap `render_track()` with a HeartMuLa 3B BF16 subprocess or a MusicGen endpoint. Start from the full Colab runner: [https://colab.research.google.com/drive/19CCLHrTGA0424VTWL5TLx4ELB42ph4j6](https://colab.research.google.com/drive/19CCLHrTGA0424VTWL5TLx4ELB42ph4j6). The UI already exposes the matching controls: duration, creativity, diversity, and style strength.\n\n
                **Branding:** Runner by Bilal Ansari, ansaribilal.com.
                """
            )

        gr.Markdown(
            """
            ---
            Runner by **Bilal Ansari** · [ansaribilal.com](https://ansaribilal.com)  
            Inspired by HeartMuLa 3B and modern lyrics-to-music workflows. Built for Hugging Face free CPU tier.
            """
        )

        run_btn.click(
            generate_track,
            inputs=[lyrics_box, tags_box, duration_ctrl, creativity_ctrl, diversity_ctrl, cfg_ctrl],
            outputs=[audio_out, stats_out],
        )

    return app


if __name__ == "__main__":
    demo = create_app()
    demo.queue(default_concurrency_limit=1, max_size=8)
    demo.launch(server_name="0.0.0.0", server_port=7860, show_error=True)