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BeatForge - AI music generation studio for Hugging Face CPU Basic.
The default engine is a deterministic/procedural composer that turns structured
lyrics and style tags into original instrumental audio. It is intentionally
CPU-native so the Space runs on the free Hugging Face tier. The UI and function
boundaries are ready for a future HeartMuLa/MusicGen GPU backend.
"""
from __future__ import annotations
import math
import os
import re
import tempfile
import time
import uuid
from dataclasses import dataclass
from pathlib import Path
from typing import Dict, Iterable, List, Tuple
import gradio as gr
import numpy as np
import requests
import soundfile as sf
from scipy import signal
try:
from pydub import AudioSegment
except Exception:
AudioSegment = None
SR = 44100
MAX_SECONDS = 150
SECTION_RE = re.compile(r"^\s*\[([^\]]+)\]\s*$", re.MULTILINE)
STYLE_PRESETS: Dict[str, Dict[str, object]] = {
"pop": {"tempo": 112, "scale": "major", "drum": "four", "swing": 0.00, "brightness": 0.55},
"acoustic": {"tempo": 92, "scale": "major", "drum": "soft", "swing": 0.02, "brightness": 0.35},
"electronic": {"tempo": 124, "scale": "minor", "drum": "four", "swing": 0.00, "brightness": 0.75},
"synthwave": {"tempo": 104, "scale": "minor", "drum": "four", "swing": 0.01, "brightness": 0.70},
"rock": {"tempo": 128, "scale": "minor", "drum": "rock", "swing": 0.00, "brightness": 0.62},
"trap": {"tempo": 140, "scale": "minor", "drum": "trap", "swing": 0.04, "brightness": 0.66},
"lofi": {"tempo": 78, "scale": "minor", "drum": "lofi", "swing": 0.08, "brightness": 0.28},
"jazz": {"tempo": 96, "scale": "major", "drum": "brush", "swing": 0.16, "brightness": 0.42},
"cinematic": {"tempo": 76, "scale": "minor", "drum": "cinematic", "swing": 0.00, "brightness": 0.50},
}
NOTE_ROOTS = {
"C": 261.63, "C#": 277.18, "D": 293.66, "D#": 311.13,
"E": 329.63, "F": 349.23, "F#": 369.99, "G": 392.00,
"G#": 415.30, "A": 440.00, "A#": 466.16, "B": 493.88,
}
MAJOR = np.array([0, 2, 4, 5, 7, 9, 11])
MINOR = np.array([0, 2, 3, 5, 7, 8, 10])
CUSTOM_CSS = """
.gradio-container {
max-width: 1180px !important;
margin: 0 auto !important;
font-family: Inter, ui-sans-serif, system-ui, -apple-system, BlinkMacSystemFont, 'Segoe UI', sans-serif !important;
}
.hero {
min-height: 340px;
padding: 2.4rem 1.4rem 1.2rem;
border-radius: 8px;
color: #f8fafc;
background-image: linear-gradient(rgba(8, 12, 18, 0.58), rgba(8, 12, 18, 0.78)), url('https://images.unsplash.com/photo-1493225457124-a3eb161ffa5f?auto=format&fit=crop&w=1800&q=80');
background-size: cover;
background-position: center;
border: 1px solid rgba(248, 113, 113, 0.28);
margin-bottom: 1rem;
display: flex;
flex-direction: column;
justify-content: flex-end;
}
.hero h1 {
margin: 0 0 0.45rem 0 !important;
color: #fff !important;
font-size: 2.7rem !important;
letter-spacing: 0;
line-height: 1.05;
}
.hero p { margin: 0 !important; color: #dbeafe !important; font-size: 1rem; max-width: 760px; }
.hero-row { display: flex; flex-wrap: wrap; gap: 0.55rem; margin-top: 1rem; align-items: center; }
.badge {
border-radius: 8px;
border: 1px solid rgba(255, 255, 255, 0.24);
background: rgba(255, 255, 255, 0.12);
padding: 0.38rem 0.72rem;
color: #fff;
font-size: 0.82rem;
}
.brand-link {
color: #ffffff !important;
background: #dc2626;
border-radius: 8px;
padding: 0.48rem 0.82rem;
font-weight: 800;
text-decoration: none !important;
}
.panel {
border-radius: 8px;
border: 1px solid rgba(148, 163, 184, 0.18);
padding: 1rem;
}
.status textarea {
font-family: 'JetBrains Mono', Consolas, monospace !important;
font-size: 0.86rem !important;
}
button, .gr-button { border-radius: 8px !important; }
.notice {
border: 1px solid rgba(14, 165, 233, 0.30);
background: rgba(14, 165, 233, 0.08);
padding: 1rem;
border-radius: 8px;
line-height: 1.55;
}
@media (max-width: 640px) {
.hero { min-height: 300px; padding: 1.4rem 1rem 1rem; }
.hero h1 { font-size: 2rem !important; }
}
"""
@dataclass
class Section:
name: str
text: str
@dataclass
class SongPlan:
tempo: int
key: str
scale: str
drum: str
swing: float
brightness: float
seed: int
sections: List[Section]
def tmp_path(suffix: str) -> str:
return tempfile.NamedTemporaryFile(prefix=f"beatforge_{uuid.uuid4().hex[:10]}_", suffix=suffix, delete=False).name
def normalize(audio: np.ndarray, peak: float = 0.94) -> np.ndarray:
audio = np.nan_to_num(audio.astype(np.float32), nan=0.0, posinf=0.0, neginf=0.0)
if audio.size == 0:
return audio
max_val = float(np.max(np.abs(audio)))
if max_val > peak:
audio = audio / max_val * peak
return audio.astype(np.float32)
def parse_sections(lyrics: str) -> List[Section]:
lyrics = (lyrics or "").strip()
if not lyrics:
return [Section("Instrumental", "Open instrumental theme")]
matches = list(SECTION_RE.finditer(lyrics))
if not matches:
return [Section("Verse", lyrics)]
sections: List[Section] = []
for idx, match in enumerate(matches):
start = match.end()
end = matches[idx + 1].start() if idx + 1 < len(matches) else len(lyrics)
text = lyrics[start:end].strip()
sections.append(Section(match.group(1).strip().title(), text or match.group(1).strip()))
return sections or [Section("Verse", lyrics)]
def stable_seed(*parts: str) -> int:
data = "|".join(parts)
value = 2166136261
for ch in data:
value ^= ord(ch)
value = (value * 16777619) & 0xFFFFFFFF
return value
def choose_plan(lyrics: str, tags: str, duration: int, creativity: float) -> SongPlan:
tag_text = (tags or "").lower()
preset = STYLE_PRESETS["pop"].copy()
for name, values in STYLE_PRESETS.items():
if name in tag_text:
preset.update(values)
break
if "happy" in tag_text or "bright" in tag_text or "uplifting" in tag_text:
preset["scale"] = "major"
if "dark" in tag_text or "sad" in tag_text or "moody" in tag_text:
preset["scale"] = "minor"
if "slow" in tag_text:
preset["tempo"] = max(64, int(preset["tempo"]) - 18)
if "fast" in tag_text or "energetic" in tag_text:
preset["tempo"] = min(150, int(preset["tempo"]) + 16)
seed = stable_seed(lyrics[:800], tags, str(duration), str(creativity))
keys = list(NOTE_ROOTS.keys())
key = keys[seed % len(keys)]
tempo_jitter = int((creativity - 1.0) * 10)
return SongPlan(
tempo=int(np.clip(int(preset["tempo"]) + tempo_jitter, 62, 156)),
key=key,
scale=str(preset["scale"]),
drum=str(preset["drum"]),
swing=float(preset["swing"]),
brightness=float(preset["brightness"]),
seed=seed,
sections=parse_sections(lyrics),
)
def note_freq(root: str, semitone: int, octave_shift: int = 0) -> float:
return NOTE_ROOTS[root] * (2 ** ((semitone + 12 * octave_shift) / 12.0))
def envelope(length: int, attack: float, release: float) -> np.ndarray:
env = np.ones(length, dtype=np.float32)
a = min(length, max(1, int(attack * SR)))
r = min(length, max(1, int(release * SR)))
env[:a] = np.linspace(0, 1, a)
env[-r:] *= np.linspace(1, 0, r)
return env
def osc(freq: float, seconds: float, kind: str = "sine", phase: float = 0.0) -> np.ndarray:
n = max(1, int(seconds * SR))
t = np.arange(n, dtype=np.float32) / SR
if kind == "saw":
return signal.sawtooth(2 * np.pi * freq * t + phase).astype(np.float32)
if kind == "square":
return signal.square(2 * np.pi * freq * t + phase).astype(np.float32)
if kind == "tri":
return signal.sawtooth(2 * np.pi * freq * t + phase, width=0.5).astype(np.float32)
return np.sin(2 * np.pi * freq * t + phase).astype(np.float32)
def add_at(track: np.ndarray, start: int, audio: np.ndarray, gain: float = 1.0) -> None:
if start >= len(track):
return
end = min(len(track), start + len(audio))
track[start:end] += audio[: end - start] * gain
def kick() -> np.ndarray:
n = int(0.34 * SR)
t = np.arange(n) / SR
freq = 92 * np.exp(-t * 18) + 38
phase = 2 * np.pi * np.cumsum(freq) / SR
body = np.sin(phase) * np.exp(-t * 9)
click = np.random.default_rng(7).normal(0, 0.018, n) * np.exp(-t * 85)
return normalize((body + click).astype(np.float32), 0.95)
def snare() -> np.ndarray:
n = int(0.22 * SR)
rng = np.random.default_rng(11)
noise = rng.normal(0, 1, n).astype(np.float32)
sos = signal.butter(2, [1400, 7200], btype="bandpass", fs=SR, output="sos")
noise = signal.sosfilt(sos, noise) * np.exp(-np.arange(n) / SR * 16)
tone = osc(190, n / SR, "sine") * np.exp(-np.arange(n) / SR * 22)
return normalize(noise * 0.7 + tone * 0.35, 0.8)
def hat() -> np.ndarray:
n = int(0.08 * SR)
rng = np.random.default_rng(19)
noise = rng.normal(0, 1, n).astype(np.float32)
sos = signal.butter(2, 7000, btype="highpass", fs=SR, output="sos")
noise = signal.sosfilt(sos, noise) * np.exp(-np.arange(n) / SR * 55)
return normalize(noise, 0.45)
def render_drums(length: int, tempo: int, pattern: str, swing: float, rng: np.random.Generator) -> np.ndarray:
track = np.zeros(length, dtype=np.float32)
beat = 60.0 / tempo
k, s, h = kick(), snare(), hat()
total_beats = int((length / SR) / beat) + 2
for b in range(total_beats):
base = b * beat
bar_pos = b % 4
if pattern in {"four", "electronic"}:
add_at(track, int(base * SR), k, 0.9)
if bar_pos in {1, 3}:
add_at(track, int(base * SR), s, 0.62)
elif pattern == "rock":
if bar_pos in {0, 2}:
add_at(track, int(base * SR), k, 0.95)
if bar_pos in {1, 3}:
add_at(track, int(base * SR), s, 0.78)
if bar_pos == 2:
add_at(track, int((base + beat * 0.5) * SR), k, 0.55)
elif pattern == "trap":
if bar_pos in {0, 2}:
add_at(track, int(base * SR), k, 0.9)
if bar_pos == 3:
add_at(track, int(base * SR), s, 0.7)
elif pattern == "cinematic":
if b % 8 == 0:
add_at(track, int(base * SR), k, 0.85)
if b % 8 == 6:
add_at(track, int(base * SR), s, 0.45)
else:
if bar_pos in {0, 2}:
add_at(track, int(base * SR), k, 0.42)
if bar_pos == 3:
add_at(track, int(base * SR), s, 0.34)
for sub in range(2):
off = base + sub * beat * 0.5
if sub == 1:
off += beat * swing
gain = 0.22 + 0.10 * rng.random()
if pattern == "trap" and rng.random() < 0.35:
add_at(track, int((off + beat * 0.25) * SR), h, gain * 0.75)
add_at(track, int(off * SR), h, gain)
return normalize(track, 0.85)
def render_chord(freqs: Iterable[float], seconds: float, brightness: float) -> np.ndarray:
freqs = list(freqs)
n = max(1, int(seconds * SR))
chord = np.zeros(n, dtype=np.float32)
for i, f in enumerate(freqs):
chord += osc(f, seconds, "saw", phase=i * 0.2) * (0.32 / (i + 1))
chord += osc(f * 2, seconds, "tri", phase=i * 0.1) * 0.08
sos = signal.butter(2, 900 + brightness * 3200, btype="lowpass", fs=SR, output="sos")
chord = signal.sosfilt(sos, chord)
return chord * envelope(n, 0.05, 0.18)
def render_tone(freq: float, seconds: float, kind: str, gain: float) -> np.ndarray:
n = max(1, int(seconds * SR))
tone = osc(freq, seconds, kind)
if kind != "sine":
sos = signal.butter(2, 2400, btype="lowpass", fs=SR, output="sos")
tone = signal.sosfilt(sos, tone)
return tone * envelope(n, 0.01, 0.05) * gain
def section_weight(name: str) -> float:
low = name.lower()
if "chorus" in low or "hook" in low:
return 1.28
if "bridge" in low:
return 1.10
if "intro" in low or "outro" in low:
return 0.72
return 1.0
def render_track(lyrics: str, tags: str, duration: int, creativity: float, diversity: int, cfg: float) -> Tuple[str, str]:
duration = int(np.clip(duration, 15, MAX_SECONDS))
plan = choose_plan(lyrics, tags, duration, creativity)
rng = np.random.default_rng(plan.seed)
length = duration * SR
scale = MAJOR if plan.scale == "major" else MINOR
root = plan.key
beat = 60.0 / plan.tempo
track = np.zeros(length, dtype=np.float32)
drums = render_drums(length, plan.tempo, plan.drum, plan.swing, rng) * (0.36 + 0.06 * cfg)
track += drums
weights = np.array([section_weight(s.name) for s in plan.sections], dtype=np.float32)
sec_lengths = np.maximum(4.0, duration * weights / weights.sum())
starts = np.cumsum(np.concatenate([[0.0], sec_lengths[:-1]]))
progression = [0, 5, 3, 4] if plan.scale == "major" else [0, 5, 6, 3]
for sec_idx, (section, sec_start, sec_len) in enumerate(zip(plan.sections, starts, sec_lengths)):
energy = section_weight(section.name)
words = re.findall(r"[A-Za-z']+", section.text)
syllable_proxy = max(4, sum(max(1, len(w) // 4) for w in words))
bars = max(1, int(sec_len / (beat * 4)))
for bar in range(bars + 1):
t0 = sec_start + bar * beat * 4
if t0 >= duration:
break
degree = progression[(bar + sec_idx) % len(progression)]
chord_degrees = [degree, (degree + 2) % 7, (degree + 4) % 7]
chord_freqs = [note_freq(root, int(scale[d]), octave_shift=-1) for d in chord_degrees]
chord = render_chord(chord_freqs, min(beat * 3.8, duration - t0), plan.brightness)
add_at(track, int(t0 * SR), chord, 0.24 * energy)
bass_degree = int(scale[degree])
for step in range(4):
bt = t0 + step * beat
if bt >= duration:
continue
bass_freq = note_freq(root, bass_degree, octave_shift=-2)
bass = render_tone(bass_freq, beat * 0.82, "sine", 0.28 * energy)
add_at(track, int(bt * SR), bass, 1.0)
melody_steps = min(int(sec_len / (beat * 0.5)), 96)
for m in range(melody_steps):
if rng.random() > 0.72 + (creativity - 1.0) * 0.25:
continue
mt = sec_start + m * beat * 0.5 + (beat * plan.swing if m % 2 else 0)
if mt >= duration:
continue
idx = (m + syllable_proxy + sec_idx * 2 + int(rng.integers(0, max(2, diversity // 15)))) % len(scale)
octave = 0 if rng.random() < 0.75 else 1
mf = note_freq(root, int(scale[idx]), octave_shift=octave)
lead = render_tone(mf, beat * (0.34 + 0.20 * rng.random()), "tri", 0.17 * energy)
add_at(track, int(mt * SR), lead, 1.0)
if "vinyl" in tags.lower() or "lofi" in tags.lower():
noise = rng.normal(0, 0.008, length).astype(np.float32)
sos = signal.butter(2, 5000, btype="lowpass", fs=SR, output="sos")
track += signal.sosfilt(sos, noise) * 0.5
if "wide" in tags.lower() or "ambient" in tags.lower() or "cinematic" in tags.lower():
pad = np.roll(track, int(0.028 * SR)) * 0.12 + np.roll(track, int(0.061 * SR)) * 0.08
track += pad
track = master(track, plan.brightness)
out = export_audio(track, "mp3")
stats = (
"Generated on BeatForge CPU Composer.\n\n"
f"Key: {plan.key} {plan.scale}\n"
f"Tempo: {plan.tempo} BPM\n"
f"Sections: {', '.join(s.name for s in plan.sections)}\n"
f"Duration: {duration}s\n"
f"Engine: free-tier procedural composer\n\n"
"For neural HeartMuLa quality, upgrade this Space to GPU and connect the HeartMuLa backend."
)
return out, stats
def master(audio: np.ndarray, brightness: float) -> np.ndarray:
sos_hp = signal.butter(2, 32, btype="highpass", fs=SR, output="sos")
audio = signal.sosfilt(sos_hp, audio)
if brightness > 0.55:
audio += signal.lfilter([1, -0.96], [1], audio) * 0.04
audio = np.tanh(audio * 1.45) * 0.82
return normalize(audio, 0.94)
def export_audio(audio: np.ndarray, output_format: str) -> str:
wav = tmp_path(".wav")
sf.write(wav, normalize(audio), SR, subtype="PCM_16")
if output_format == "mp3" and AudioSegment is not None:
try:
mp3 = tmp_path(".mp3")
AudioSegment.from_wav(wav).export(mp3, format="mp3", bitrate="192k")
return mp3
except Exception as exc:
print(f"MP3 export failed, returning WAV: {exc}")
return wav
def generate_track(lyrics: str, tags: str, duration: int, creativity: float, diversity: int, cfg: float, progress=gr.Progress()):
if not lyrics or not lyrics.strip():
yield None, "Add lyrics or section notes before generating."
return
if duration > MAX_SECONDS:
yield None, f"Free CPU mode is capped at {MAX_SECONDS}s to keep the Space responsive."
return
try:
start = time.time()
progress(0.05, desc="Parsing lyrics and style tags")
yield None, "Planning arrangement from lyrics and style tags..."
time.sleep(0.1)
progress(0.28, desc="Composing drums, bass, chords, and lead")
yield None, "Composing section-aware arrangement..."
audio_path, stats = render_track(lyrics, tags, duration, creativity, diversity, cfg)
elapsed = time.time() - start
progress(1.0, desc="Track ready")
yield audio_path, stats + f"\nRender time: {elapsed:.1f}s"
except Exception as exc:
yield None, f"Generation failed: {exc}"
def create_app() -> gr.Blocks:
with gr.Blocks(
css=CUSTOM_CSS,
title="BeatForge by Bilal Ansari",
theme=gr.themes.Soft(
primary_hue=gr.themes.colors.red,
secondary_hue=gr.themes.colors.blue,
neutral_hue=gr.themes.colors.slate,
),
) as app:
gr.HTML(
"""
<div class="hero">
<h1>BeatForge</h1>
<p>Lyrics-to-music studio for Hugging Face free tier. Built by Bilal Ansari with a CPU-native composer and a clean upgrade path to HeartMuLa 3B.</p>
<div class="hero-row">
<a class="brand-link" href="https://ansaribilal.com" target="_blank">ansaribilal.com</a>
<a class="brand-link" href="https://colab.research.google.com/drive/19CCLHrTGA0424VTWL5TLx4ELB42ph4j6" target="_blank">Run Full Model in Colab</a>
<span class="badge">Runner by Bilal Ansari</span>
<span class="badge">CPU Basic compatible</span>
<span class="badge">Lyrics + style tags</span>
<span class="badge">MP3 output</span>
</div>
</div>
"""
)
with gr.Row():
with gr.Column(scale=1):
gr.Markdown("### Lyrics & Style")
lyrics_box = gr.Textbox(
label="Song Lyrics",
lines=14,
value="[Intro]\nSoft piano melody opens the room\n\n[Verse]\nThe sun creeps in across the floor\nI hear the traffic outside the door\nThe coffee pot begins to hiss\nAnother morning just like this\n\n[Chorus]\nEvery day the light returns\nEvery day the fire burns\n",
placeholder="Use [Intro], [Verse], [Chorus], [Bridge], [Outro] markers.",
show_copy_button=True,
)
tags_box = gr.Textbox(
label="Style Tags",
value="piano, calm, acoustic, morning",
placeholder="pop, synthwave, rock, lofi, jazz, cinematic, happy, dark, fast...",
)
with gr.Row():
duration_ctrl = gr.Slider(15, MAX_SECONDS, value=60, step=5, label="Duration (seconds)")
creativity_ctrl = gr.Slider(0.7, 1.3, value=1.0, step=0.05, label="Creativity")
with gr.Row():
diversity_ctrl = gr.Slider(20, 100, value=50, step=5, label="Diversity")
cfg_ctrl = gr.Slider(1.0, 3.0, value=1.5, step=0.1, label="Style Strength")
run_btn = gr.Button("Generate Track", variant="primary", size="lg")
with gr.Column(scale=1):
gr.Markdown("### Output")
audio_out = gr.Audio(label="Generated Track", type="filepath", interactive=False)
stats_out = gr.Textbox(
label="Session Notes",
value="Ready. Generate a track from lyrics and style tags.",
lines=9,
interactive=False,
elem_classes="status",
)
gr.HTML(
"""
<div class="notice">
<strong>Free-tier mode:</strong> this Space generates original instrumental music using a CPU-native composer. HeartMuLa 3B and MusicGen are better neural backends, but they need GPU or hosted inference to run reliably.<br><br><a href="https://colab.research.google.com/drive/19CCLHrTGA0424VTWL5TLx4ELB42ph4j6" target="_blank"><strong>Open the full HeartMuLa 3B Colab runner</strong></a> for the GPU version.
</div>
"""
)
gr.Markdown("### Example Prompts")
gr.Examples(
examples=[
["[Verse]\nNeon signs above the street\nCity pulse beneath my feet\n\n[Chorus]\nAlive tonight, electric light", "electronic, synthwave, upbeat, night", 60, 1.05, 60, 1.7],
["[Intro]\nWarm guitar figure\n\n[Verse]\nQuiet morning light\nSoft and bright\n\n[Chorus]\nStay a while with me", "acoustic, calm, folk, gentle guitar", 55, 0.9, 40, 1.8],
["[Verse]\nThunder rolls across the sky\nLightning cuts the black in two\n\n[Chorus]\nFeel the power coming through", "rock, heavy, electric guitar, drums", 70, 1.1, 65, 2.0],
["[Intro]\nDusty keys and tape hiss\n\n[Verse]\nRain on the window\nLate bus rolling slow", "lofi, vinyl, mellow, rainy", 65, 0.85, 35, 1.4],
],
inputs=[lyrics_box, tags_box, duration_ctrl, creativity_ctrl, diversity_ctrl, cfg_ctrl],
)
with gr.Accordion("Architecture & Upgrade Path", open=False):
gr.Markdown(
"""
**Current Space:** Lyrics + tags -> section parser -> CPU composer -> drums, bass, chords, lead, texture -> master -> MP3/WAV.\n\n
**GPU upgrade:** Swap `render_track()` with a HeartMuLa 3B BF16 subprocess or a MusicGen endpoint. Start from the full Colab runner: [https://colab.research.google.com/drive/19CCLHrTGA0424VTWL5TLx4ELB42ph4j6](https://colab.research.google.com/drive/19CCLHrTGA0424VTWL5TLx4ELB42ph4j6). The UI already exposes the matching controls: duration, creativity, diversity, and style strength.\n\n
**Branding:** Runner by Bilal Ansari, ansaribilal.com.
"""
)
gr.Markdown(
"""
---
Runner by **Bilal Ansari** · [ansaribilal.com](https://ansaribilal.com)
Inspired by HeartMuLa 3B and modern lyrics-to-music workflows. Built for Hugging Face free CPU tier.
"""
)
run_btn.click(
generate_track,
inputs=[lyrics_box, tags_box, duration_ctrl, creativity_ctrl, diversity_ctrl, cfg_ctrl],
outputs=[audio_out, stats_out],
)
return app
if __name__ == "__main__":
demo = create_app()
demo.queue(default_concurrency_limit=1, max_size=8)
demo.launch(server_name="0.0.0.0", server_port=7860, show_error=True)
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