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| import io | |
| import numpy as np | |
| from PIL import Image as PIL_Image # Renaming to avoid conflict with Image from gltflib | |
| import struct | |
| import uuid | |
| from gltflib import ( | |
| GLTF, GLTFModel, Asset, Scene, Node, Mesh, Primitive, Attributes, Buffer, BufferView, Image, Texture, TextureInfo, Material, Sampler, Accessor, AccessorType, | |
| BufferTarget, ComponentType, GLBResource, PBRMetallicRoughness) | |
| # Common Binary Information | |
| # Vertex data(POSITION) | |
| vertices = [ | |
| [ 1.0, 1.0, -1.0,], | |
| [ 1.0, 1.0, -1.0,], | |
| [ 1.0, 1.0, -1.0,], | |
| [ 1.0, -1.0, -1.0,], | |
| [ 1.0, -1.0, -1.0,], | |
| [ 1.0, -1.0, -1.0,], | |
| [ 1.0, 1.0, 1.0,], | |
| [ 1.0, 1.0, 1.0,], | |
| [ 1.0, 1.0, 1.0,], | |
| [ 1.0, -1.0, 1.0,], | |
| [ 1.0, -1.0, 1.0,], | |
| [ 1.0, -1.0, 1.0,], | |
| [-1.0, 1.0, -1.0,], | |
| [-1.0, 1.0, -1.0,], | |
| [-1.0, 1.0, -1.0,], | |
| [-1.0, -1.0, -1.0,], | |
| [-1.0, -1.0, -1.0,], | |
| [-1.0, -1.0, -1.0,], | |
| [-1.0, 1.0, 1.0,], | |
| [-1.0, 1.0, 1.0,], | |
| [-1.0, 1.0, 1.0,], | |
| [-1.0, -1.0, 1.0,], | |
| [-1.0, -1.0, 1.0,], | |
| [-1.0, -1.0, 1.0,], | |
| ] | |
| vertex_bytearray = bytearray() | |
| for vertex in vertices: | |
| for value in vertex: | |
| vertex_bytearray.extend(struct.pack('f', value)) | |
| vertex_bytelen = len(vertex_bytearray) | |
| mins = [min([vertex[i] for vertex in vertices]) for i in range(3)] | |
| maxs = [max([vertex[i] for vertex in vertices]) for i in range(3)] | |
| # Normal data(NORMAL) | |
| normals = [ | |
| [ 0.0, 0.0, -1.0,], | |
| [ 0.0, 1.0, -0.0,], | |
| [ 1.0, 0.0, -0.0,], | |
| [ 0.0, -1.0, -0.0,], | |
| [ 0.0, 0.0, -1.0,], | |
| [ 1.0, 0.0, -0.0,], | |
| [ 0.0, 0.0, 1.0,], | |
| [ 0.0, 1.0, -0.0,], | |
| [ 1.0, 0.0, -0.0,], | |
| [ 0.0, -1.0, -0.0,], | |
| [ 0.0, 0.0, 1.0,], | |
| [ 1.0, 0.0, -0.0,], | |
| [-1.0, 0.0, -0.0,], | |
| [ 0.0, 0.0, -1.0,], | |
| [ 0.0, 1.0, -0.0,], | |
| [-1.0, 0.0, -0.0,], | |
| [ 0.0, -1.0, -0.0,], | |
| [ 0.0, 0.0, -1.0,], | |
| [-1.0, 0.0, -0.0,], | |
| [ 0.0, 0.0, 1.0,], | |
| [ 0.0, 1.0, -0.0,], | |
| [-1.0, 0.0, -0.0,], | |
| [ 0.0, -1.0, -0.0,], | |
| [ 0.0, 0.0, 1.0,], | |
| ] | |
| normal_bytearray = bytearray() | |
| for normal in normals: | |
| for value in normal: | |
| normal_bytearray.extend(struct.pack('f', value)) | |
| normal_bytelen = len(normal_bytearray) | |
| # Texture coordinates(TEXCOORD_0) | |
| texcoord_0s = [ | |
| [0.9, 0.1],[0.9, 0.0],[1.0, 0.1], | |
| [0.9, 1.0],[0.9, 0.9],[1.0, 0.9], | |
| [0.9, 0.1],[0.9, 0.1],[0.9, 0.1], | |
| [0.9, 0.9],[0.9, 0.9],[0.9, 0.9], | |
| [0.0, 0.1],[0.1, 0.1],[0.1, 0.0], | |
| [0.0, 0.9],[0.1, 1.0],[0.1, 0.9], | |
| [0.1, 0.1],[0.1, 0.1],[0.1, 0.1], | |
| [0.1, 0.9],[0.1, 0.9],[0.1, 0.9], | |
| ] | |
| texcoord_0_bytearray = bytearray() | |
| for texcoord_0 in texcoord_0s: | |
| for value in texcoord_0: | |
| texcoord_0_bytearray.extend(struct.pack('f', value)) | |
| texcoord_0_bytelen = len(texcoord_0_bytearray) | |
| # Vertex indices | |
| vertex_indices = [ | |
| 1, 14, 20, | |
| 1, 20, 7, | |
| 10, 6, 19, | |
| 10, 19, 23, | |
| 21, 18, 12, | |
| 21, 12, 15, | |
| 16, 3, 9, | |
| 16, 9, 22, | |
| 5, 2, 8, | |
| 5, 8, 11, | |
| 17, 13, 0, | |
| 17, 0, 4 | |
| ] | |
| vertex_index_bytearray = bytearray() | |
| for value in vertex_indices: | |
| vertex_index_bytearray.extend(struct.pack('H', value)) | |
| vertex_index_bytelen = len(vertex_index_bytearray) | |
| def create_picture_box_model(img_bytearray): | |
| # Loading Picture | |
| img = PIL_Image.open(img_bytearray).convert('RGB') | |
| # Adjusting to a Value That Is Divisible by 8 for Edge Length | |
| img = img.resize((8 * (img.size[0] // 8), 8 * (img.size[1] // 8))) | |
| temp_img = PIL_Image.new('RGB', (int(img.size[0] * 1.25), int(img.size[1] * 1.25)), 'white') | |
| temp_img.paste(img, (int(temp_img.size[0] / 10), int(temp_img.size[1] / 10))) | |
| img = temp_img.copy() | |
| for offset_x in range(0, int(temp_img.size[0] / 10)): | |
| img.paste(img.crop((int(temp_img.size[0] / 10)+1, 0, int(temp_img.size[0] / 10)+2, img.size[1])), (offset_x, 0)) | |
| for offset_x in range(int(temp_img.size[0] / 10 * 9), img.size[0]): | |
| img.paste(img.crop((int(temp_img.size[0] / 10 * 9) - 2, 0, int(temp_img.size[0] / 10 *9) - 1, img.size[1])), (offset_x, 0)) | |
| for offset_y in range(0, int(temp_img.size[1] / 10)): | |
| img.paste(img.crop((0, int(temp_img.size[1] / 10) + 1, img.size[0], int(temp_img.size[1] / 10) + 2)), (0, offset_y)) | |
| for offset_y in range(int(temp_img.size[1] / 10 * 9), img.size[1]): | |
| img.paste(img.crop((0, int(temp_img.size[1] / 10 * 9) - 2, img.size[0], int(temp_img.size[1] / 10 * 9) - 1)), (0, offset_y)) | |
| img_bytearray = io.BytesIO() | |
| img.save(img_bytearray, format="JPEG", quality=95) | |
| img_bytearray = img_bytearray.getvalue() | |
| img_bytelen = len(img_bytearray) | |
| # Calculating the Scale of a 3D Model | |
| scale_factor = np.power(img.size[0] * img.size[1], 0.5) | |
| scale = (img.size[0] / scale_factor, img.size[1] / scale_factor, 0.1) | |
| # Concatenation of the binary data section | |
| bytearray_list = [ | |
| vertex_bytearray, | |
| normal_bytearray, | |
| texcoord_0_bytearray, | |
| vertex_index_bytearray, | |
| img_bytearray, | |
| ] | |
| bytelen_list = [ | |
| vertex_bytelen, | |
| normal_bytelen, | |
| texcoord_0_bytelen, | |
| vertex_index_bytelen, | |
| img_bytelen, | |
| ] | |
| bytelen_cumsum_list = list(np.cumsum(bytelen_list)) | |
| bytelen_cumsum_list = list(map(lambda x: int(x), bytelen_cumsum_list)) | |
| all_bytearray = bytearray() | |
| for temp_bytearray in bytearray_list: | |
| all_bytearray.extend(temp_bytearray) | |
| offset_list = [0] + bytelen_cumsum_list # The first offset is 0 | |
| offset_list.pop() # Remove the end | |
| # GLBResource | |
| resources = [GLBResource(data=all_bytearray)] | |
| # Asset | |
| asset=Asset() | |
| # Buffer | |
| buffers = [Buffer(byteLength=len(all_bytearray))] | |
| # BufferView | |
| bufferViews = [ | |
| BufferView(buffer=0, byteOffset=offset_list[0], byteLength=bytelen_list[0], target=BufferTarget.ARRAY_BUFFER.value), | |
| BufferView(buffer=0, byteOffset=offset_list[1], byteLength=bytelen_list[1], target=BufferTarget.ARRAY_BUFFER.value), | |
| BufferView(buffer=0, byteOffset=offset_list[2], byteLength=bytelen_list[2], target=BufferTarget.ARRAY_BUFFER.value), | |
| BufferView(buffer=0, byteOffset=offset_list[3], byteLength=bytelen_list[3], target=BufferTarget.ELEMENT_ARRAY_BUFFER.value), | |
| BufferView(buffer=0, byteOffset=offset_list[4], byteLength=bytelen_list[4], target=None), | |
| ] | |
| # Accessor | |
| accessors = [ | |
| Accessor(bufferView=0, componentType=ComponentType.FLOAT.value, count=len(vertices), type=AccessorType.VEC3.value, max=maxs, min=mins), | |
| Accessor(bufferView=1, componentType=ComponentType.FLOAT.value, count=len(normals), type=AccessorType.VEC3.value, max=None, min=None), | |
| Accessor(bufferView=2, componentType=ComponentType.FLOAT.value, count=len(texcoord_0s), type=AccessorType.VEC2.value, max=None, min=None), | |
| Accessor(bufferView=3, componentType=ComponentType.UNSIGNED_SHORT.value, count=len(vertex_indices), type=AccessorType.SCALAR.value, max=None, min=None) | |
| ] | |
| # Image | |
| images=[ | |
| Image(mimeType='image/jpeg', bufferView=4), | |
| ] | |
| # Sampler | |
| samplers = [Sampler(magFilter=9728, minFilter=9984)] # magFilter:最近傍フィルタリング、minFilter:ミップマップ+最近傍フィルタリング | |
| # Texture | |
| textures = [ | |
| Texture(name='Image',sampler=0,source=0), | |
| ] | |
| # Material | |
| materials = [ | |
| Material( | |
| pbrMetallicRoughness=PBRMetallicRoughness( | |
| baseColorTexture=TextureInfo(index=0), | |
| metallicFactor=0, | |
| roughnessFactor=0.5 | |
| ), | |
| name='Material0', | |
| alphaMode='BLEND', | |
| doubleSided=False | |
| ), | |
| ] | |
| # Mesh | |
| meshes = [ | |
| Mesh(name='Image', primitives=[Primitive(attributes=Attributes(POSITION=0, NORMAL=1,TEXCOORD_0=2),indices=3, material=0)]), | |
| ] | |
| # Node | |
| nodes = [ | |
| Node(mesh=0,rotation=None, scale=scale), | |
| ] | |
| # Scene | |
| scene = 0 | |
| scenes = [Scene(name='Scene', nodes=[0])] | |
| model = GLTFModel( | |
| asset=asset, | |
| buffers=buffers, | |
| bufferViews=bufferViews, | |
| accessors=accessors, | |
| images=images, | |
| samplers=samplers, | |
| textures=textures, | |
| materials=materials, | |
| meshes=meshes, | |
| nodes=nodes, | |
| scene=scene, | |
| scenes=scenes | |
| ) | |
| gltf = GLTF(model=model, resources=resources) | |
| tmp_filename = uuid.uuid4().hex | |
| model_path = f'../tmp/{tmp_filename}.glb' | |
| gltf.export(model_path) | |
| return model_path | |