File size: 13,645 Bytes
cb330aa
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
"""
SYNAPSE-X Environment

OpenEnv-style environment for predictive task scheduling under risk,
uncertainty, deadlines, and resource constraints.
"""

from copy import deepcopy
from typing import Any, Optional

from env.echo import ECHO
from env.models import Action, Observation, StepResult, Task
from env.prism import PRISM
from env.reward import RewardEngine


class SynapseXEnvironment:
    """
    SYNAPSE-X predictive decision intelligence environment.
    """

    MAX_STEPS = 30
    MAX_RESOURCES = 1.0
    MAX_DEADLINE = 20.0
    REWARD_MIN = -2.0
    REWARD_MAX = 2.0
    COMPLETION_BONUS = 2.0
    CASCADE_DELAY_ALPHA = 0.03
    CASCADE_DEPENDENCY_BETA = 0.12
    CASCADE_PRESSURE_GAMMA = 0.05
    CASCADE_HIDDEN_DELAY = 0.06
    CASCADE_MEMORY_DECAY = 0.85
    CASCADE_MEMORY_FEEDBACK = 0.05
    CASCADE_PHASE_THRESHOLD = 0.75
    CASCADE_PHASE_MULTIPLIER = 1.2
    CASCADE_PRESSURE_DEADLINE_ACCEL = 0.25
    CASCADE_RESOURCE_CONTENTION = 0.12

    def __init__(self, task_config: Optional[list[dict[str, Any]]] = None, seed: int = 42):
        self.seed = seed
        self.task_config = task_config or self._default_task_config()
        self.echo = ECHO(max_deadline=self.MAX_DEADLINE)
        self.prism = PRISM(seed=seed)
        self.reward_engine = RewardEngine()

        self._tasks: list[Task] = []
        self._time = 0
        self._resources = self.MAX_RESOURCES
        self._total_reward = 0.0
        self._history: list[dict[str, Any]] = []
        self._done = False
        self._dependency_graph = {
            cfg["id"]: list(cfg.get("dependencies", []))
            for cfg in self.task_config
        }
        self._hidden_penalties = {cfg["id"]: 0.0 for cfg in self.task_config}
        self._cascade_mode = any(self._dependency_graph.values())

    def reset(self) -> Observation:
        self.prism = PRISM(seed=self.seed)
        self._time = 0
        self._resources = self.MAX_RESOURCES
        self._total_reward = 0.0
        self._history = []
        self._done = False
        self._hidden_penalties = {cfg["id"]: 0.0 for cfg in self.task_config}

        self._tasks = []
        for cfg in sorted(self.task_config, key=lambda item: item["id"]):
            task = Task(**cfg)
            task.released = task.release_time <= self._time
            self.echo.predict(task, self._time)
            self._tasks.append(task)

        return self._build_observation()

    def step(self, action: Action) -> StepResult:
        if self._done:
            raise RuntimeError("Episode is done. Call reset() first.")

        action_type = getattr(action, "action_type", None)
        task_id = getattr(action, "task_id", None)
        if action_type not in {"execute", "delay", "reallocate"}:
            return StepResult(
                observation=self._build_observation(),
                reward=-0.2,
                done=self._done,
                info={
                    "error": "invalid_action",
                    "task_id": task_id,
                    "action": action_type,
                },
            )

        task = self._get_task(task_id)
        if task is None:
            return StepResult(
                observation=self._build_observation(),
                reward=-0.2,
                done=self._done,
                info={
                    "error": "invalid_task",
                    "task_id": task_id,
                    "action": action_type,
                },
            )
        if not task.released:
            return StepResult(
                observation=self._build_observation(),
                reward=-0.15,
                done=self._done,
                info={
                    "error": "task_unavailable",
                    "task_id": task_id,
                    "action": action_type,
                    "release_time": task.release_time,
                },
            )

        reward = 0.0
        info: dict[str, Any] = {"action": action_type, "task_id": task_id}

        if action_type == "execute":
            if task.is_terminal:
                reward = -0.1
                info["result"] = "already_terminal"
            elif self._resources < task.resources_required:
                reward = -0.3
                info["result"] = "insufficient_resources"
            else:
                if self._cascade_mode:
                    self._apply_execution_pressure(task)
                success = self.prism.execution_succeeds(task)
                self._resources = max(0.0, self._resources - task.resources_required)

                if success:
                    task.completed = True
                    info["result"] = "success"
                else:
                    task.failed = True
                    info["result"] = "failure"

                reward = self.reward_engine.compute(
                    task=task,
                    success=success,
                    current_time=self._time,
                    resources=self._resources,
                    action_type="execute",
                )

        elif action_type == "delay":
            if task.is_terminal:
                reward = -0.1
                info["result"] = "already_terminal"
            else:
                task.deadline = max(0.0, task.deadline - 1.0)
                task.delay_count += 1
                reward = self.reward_engine.compute(
                    task=task,
                    success=False,
                    current_time=self._time,
                    resources=self._resources,
                    action_type="delay",
                )
                info["result"] = "delayed"

        elif action_type == "reallocate":
            boost = min(0.2, self.MAX_RESOURCES - self._resources)
            self._resources = min(self.MAX_RESOURCES, self._resources + boost)

            if boost <= 0.0:
                reward = -0.05
                info["result"] = "resources_full"
            else:
                reward = self.reward_engine.compute(
                    task=task,
                    success=False,
                    current_time=self._time,
                    resources=self._resources,
                    action_type="reallocate",
                )
                info["result"] = "reallocated"

            info["resource_boost"] = round(boost, 4)

        self._time += 1

        self._release_available_tasks()
        system_pressure = self._apply_cascade_dynamics(trigger_task=task, action_type=action_type)

        for current_task in self._tasks:
            if current_task.is_active:
                deadline_decay = 1.0
                if self._cascade_mode:
                    deadline_decay += self.CASCADE_PRESSURE_DEADLINE_ACCEL * system_pressure
                current_task.deadline = max(0.0, current_task.deadline - deadline_decay)
                if current_task.deadline <= 0.0:
                    current_task.failed = True

        for current_task in self._tasks:
            self.echo.predict(current_task, self._time)

        all_terminal = all(current_task.is_terminal for current_task in self._tasks)
        all_completed = all(current_task.completed for current_task in self._tasks)
        time_up = self._time >= self.MAX_STEPS
        self._done = all_terminal or time_up

        if self._cascade_mode:
            reward += self._cascade_reward_adjustment(task, action_type, system_pressure)

        if all_completed:
            reward += self.COMPLETION_BONUS
            info["terminal_bonus"] = self.COMPLETION_BONUS

        reward = self._clamp_reward(reward)
        self._total_reward += reward

        if self._done:
            info["done_reason"] = "all_tasks_terminal" if all_terminal else "time_limit"
            info["all_tasks_completed"] = all_completed

        observation = self._build_observation(done=self._done)
        self._history.append({"step": self._time, "reward": reward, "info": info})
        return StepResult(observation=observation, reward=reward, done=self._done, info=info)

    def state(self) -> dict[str, Any]:
        return {
            "time": self._time,
            "resources": round(self._resources, 4),
            "total_reward": round(self._total_reward, 4),
            "done": self._done,
            "tasks": [task.model_dump() for task in self._sorted_tasks()],
            "history": self._history,
            "seed": self.seed,
        }

    def _build_observation(self, done: bool = False) -> Observation:
        return Observation(
            tasks=deepcopy(self._sorted_tasks()),
            time=self._time,
            resources=round(self._resources, 4),
            episode_done=done,
        )

    def _sorted_tasks(self) -> list[Task]:
        return sorted(self._tasks, key=lambda task: task.id)

    def _clamp_reward(self, reward: float) -> float:
        return round(max(self.REWARD_MIN, min(self.REWARD_MAX, reward)), 4)

    def _get_task(self, task_id: int) -> Optional[Task]:
        for task in self._tasks:
            if task.id == task_id:
                return task
        return None

    def _release_available_tasks(self) -> None:
        for task in self._tasks:
            if not task.released and task.release_time <= self._time:
                task.released = True

    def _apply_execution_pressure(self, task: Task) -> None:
        pressure = self._compute_system_pressure()
        dependency_penalty = self._dependency_penalty(task)
        hidden_penalty = self._hidden_penalties.get(task.id, 0.0)
        contention_penalty = max(0.0, task.resources_required - self._resources) * self.CASCADE_RESOURCE_CONTENTION
        pressure_penalty = self.CASCADE_PRESSURE_GAMMA * (pressure**2)
        task.risk = min(
            1.0,
            task.risk + dependency_penalty + hidden_penalty + pressure_penalty + contention_penalty,
        )

    def _apply_cascade_dynamics(self, trigger_task: Optional[Task], action_type: str) -> float:
        if not self._cascade_mode:
            return 0.0

        if action_type == "delay" and trigger_task is not None and trigger_task.is_active:
            self._hidden_penalties[trigger_task.id] += self.CASCADE_HIDDEN_DELAY

        active_tasks = [task for task in self._tasks if task.is_active]
        if not active_tasks:
            return 0.0

        system_pressure = self._compute_system_pressure(active_tasks)
        pressure_field = system_pressure**2

        for task in active_tasks:
            delay_penalty = self.CASCADE_DELAY_ALPHA * task.delay_count
            dependency_penalty = self._dependency_penalty(task)
            hidden_penalty = self._hidden_penalties.get(task.id, 0.0) * system_pressure
            task.risk = min(
                1.0,
                task.risk + delay_penalty + dependency_penalty + self.CASCADE_PRESSURE_GAMMA * pressure_field + hidden_penalty,
            )
            task._history_risk = self.CASCADE_MEMORY_DECAY * task._history_risk + task.risk
            task.risk = min(1.0, task.risk + self.CASCADE_MEMORY_FEEDBACK * task._history_risk)

        system_pressure = self._compute_system_pressure(active_tasks)
        if system_pressure > self.CASCADE_PHASE_THRESHOLD:
            for task in active_tasks:
                task.uncertainty = min(1.0, task.uncertainty * self.CASCADE_PHASE_MULTIPLIER)

        return system_pressure

    def _compute_system_pressure(self, tasks: Optional[list[Task]] = None) -> float:
        active_tasks = tasks or [task for task in self._tasks if task.is_active]
        if not active_tasks:
            return 0.0
        weighted_pressure = sum(task.risk * (1.0 + task.deadline_pressure) for task in active_tasks)
        raw_pressure = weighted_pressure / len(active_tasks)
        return raw_pressure / (1.0 + raw_pressure)

    def _dependency_penalty(self, task: Task) -> float:
        if not self._cascade_mode:
            return 0.0
        parents = self._dependency_graph.get(task.id, [])
        if not parents:
            return 0.0

        penalty = 0.0
        for parent_id in parents:
            parent = self._get_task(parent_id)
            if parent is None:
                continue
            penalty += 0.05 * parent.delay_count
            if parent.failed:
                penalty += self.CASCADE_DEPENDENCY_BETA
        return penalty

    def _cascade_reward_adjustment(self, task: Task, action_type: str, system_pressure: float) -> float:
        failed_dependencies = 0
        for parent_id in self._dependency_graph.get(task.id, []):
            parent = self._get_task(parent_id)
            if parent is not None and parent.failed:
                failed_dependencies += 1

        cascade_penalty = 0.5 * failed_dependencies
        pressure_penalty = 0.1 * system_pressure
        hidden_delay_penalty = 0.05 * self._hidden_penalties.get(task.id, 0.0)

        adjustment = -(cascade_penalty + pressure_penalty + hidden_delay_penalty)
        if action_type == "delay":
            adjustment -= 0.1 * task.delay_count
        return adjustment

    def _default_task_config(self) -> list[dict[str, Any]]:
        return [
            {
                "id": 0,
                "name": "Low-Risk Report Generation",
                "priority": 0.5,
                "risk": 0.1,
                "uncertainty": 0.1,
                "deadline": 15.0,
                "resources_required": 0.1,
            }
        ]

    @property
    def total_reward(self) -> float:
        return self._total_reward

    @property
    def time(self) -> int:
        return self._time

    @property
    def done(self) -> bool:
        return self._done