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# πŸš€ WebSocket Streaming for TTSFM

Real-time audio streaming for text-to-speech generation using WebSockets.

## Overview

The WebSocket streaming feature provides:
- **Real-time audio chunk delivery** as they're generated
- **Progress tracking** with live updates
- **Lower perceived latency** - start receiving audio before complete generation
- **Cancellable operations** - stop mid-generation if needed

## Quick Start

### 1. Docker Deployment (Recommended)

```bash

# Build with WebSocket support

docker build -t ttsfm-websocket .



# Run with WebSocket enabled

docker run -p 8000:8000 \

  -e DEBUG=false \

  ttsfm-websocket

```

### 2. Test WebSocket Connection

Visit `http://localhost:8000/websocket-demo` for an interactive demo.

### 3. Client Usage

```javascript

// Initialize WebSocket client

const client = new WebSocketTTSClient({

    socketUrl: 'http://localhost:8000',

    debug: true

});



// Generate speech with streaming

const result = await client.generateSpeech('Hello, WebSocket world!', {

    voice: 'alloy',

    format: 'mp3',

    onProgress: (progress) => {

        console.log(`Progress: ${progress.progress}%`);

    },

    onChunk: (chunk) => {

        console.log(`Received chunk ${chunk.chunkIndex + 1}`);

        // Process audio chunk in real-time

    },

    onComplete: (result) => {

        console.log('Generation complete!');

        // Play or download the combined audio

    }

});

```

## API Reference

### WebSocket Events

#### Client β†’ Server

**`generate_stream`**

```javascript

{

    text: string,          // Text to convert

    voice: string,         // Voice ID (alloy, echo, etc.)

    format: string,        // Audio format (mp3, wav, opus)

    chunk_size: number     // Optional, default 1024

}

```



**`cancel_stream`**
```javascript

{

    request_id: string     // Request ID to cancel

}

```

#### Server β†’ Client

**`stream_started`**

```javascript

{

    request_id: string,

    timestamp: number

}

```



**`audio_chunk`**
```javascript

{

    request_id: string,

    chunk_index: number,

    total_chunks: number,

    audio_data: string,    // Hex-encoded audio data

    format: string,

    duration: number,

    generation_time: number,

    chunk_text: string     // Preview of chunk text

}

```

**`stream_progress`**

```javascript

{

    request_id: string,

    progress: number,      // 0-100

    total_chunks: number,

    chunks_completed: number,

    status: string

}

```



**`stream_complete`**
```javascript

{

    request_id: string,

    total_chunks: number,

    status: 'completed',

    timestamp: number

}

```

**`stream_error`**

```javascript

{

    request_id: string,

    error: string,

    timestamp: number

}

```



## Performance Considerations



1. **Chunk Size**: Smaller chunks (512-1024 chars) provide more frequent updates but increase overhead

2. **Network Latency**: WebSocket reduces latency compared to HTTP polling

3. **Audio Buffering**: Client should buffer chunks for smooth playback

4. **Concurrent Streams**: Server supports multiple concurrent streaming sessions



## Browser Support



- Chrome/Edge: Full support

- Firefox: Full support

- Safari: Full support (iOS 11.3+)

- IE11: Not supported (use polling fallback)



## Troubleshooting



### Connection Issues

```javascript

// Check WebSocket status

fetch('/api/websocket/status')

    .then(res => res.json())

    .then(data => console.log('WebSocket status:', data));

```



### Debug Mode

```javascript

const client = new WebSocketTTSClient({

    debug: true  // Enable console logging

});

```



### Common Issues



1. **"WebSocket connection failed"**
   - Check if port 8000 is accessible
   - Ensure eventlet is installed: `pip install eventlet>=0.33.3`
   - Try polling transport as fallback

2. **"Chunks arriving out of order"**
   - Client automatically sorts chunks by index
   - Check network stability

3. **"Audio playback stuttering"**
   - Increase chunk size for better buffering
   - Check client-side audio buffer implementation

## Advanced Usage

### Custom Chunk Processing
```javascript

client.generateSpeech(text, {

    onChunk: async (chunk) => {

        // Custom processing per chunk

        const processed = await processAudioChunk(chunk.audioData);

        audioQueue.push(processed);

        

        // Start playback after first chunk

        if (chunk.chunkIndex === 0) {

            startStreamingPlayback(audioQueue);

        }

    }

});

```

### Progress Visualization
```javascript

client.generateSpeech(text, {

    onProgress: (progress) => {

        // Update UI progress bar

        progressBar.style.width = `${progress.progress}%`;

        statusText.textContent = `Processing chunk ${progress.chunksCompleted}/${progress.totalChunks}`;

    }

});

```

## Security

- WebSocket connections respect API key authentication if enabled
- CORS is configured for cross-origin requests
- SSL/TLS recommended for production deployments

## Deployment Notes

For production deployment with your existing setup:

```bash

# Build new image with WebSocket support

docker build -t ttsfm-websocket:latest .



# Deploy to your server (192.168.1.150)

docker stop ttsfm-container

docker rm ttsfm-container

docker run -d \

  --name ttsfm-container \

  -p 8000:8000 \

  -e REQUIRE_API_KEY=true \

  -e TTSFM_API_KEY=your-secret-key \

  -e DEBUG=false \

  ttsfm-websocket:latest

```

## Performance Metrics

Based on testing with openai.fm backend:
- First chunk delivery: ~0.5-1s
- Streaming overhead: ~10-15% vs batch processing
- Concurrent connections: 100+ (limited by server resources)
- Memory usage: ~50MB per active stream

*Built by a grumpy senior engineer who thinks HTTP was good enough*