Novaciano commited on
Commit
046ea31
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1 Parent(s): 149c1bb

Update index.html

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Files changed (1) hide show
  1. index.html +59 -76
index.html CHANGED
@@ -2,7 +2,7 @@
2
  <html lang="es">
3
  <head>
4
  <meta charset="UTF-8">
5
- <title>OutRun Base Engine</title>
6
  <style>
7
  body { margin:0; overflow:hidden; background:#6dd5fa; font-family:sans-serif; touch-action:none; }
8
  canvas { display:block; width:100vw; height:80vh; background:skyblue; }
@@ -16,11 +16,22 @@
16
  background:rgba(255,255,255,0.7);
17
  font-size:24px; font-weight:bold; user-select:none;
18
  }
 
 
 
 
 
 
19
  @media(max-width:600px){ .btn{ width:60px; height:60px; font-size:20px; } }
20
  </style>
21
  </head>
22
  <body>
23
  <canvas id="game"></canvas>
 
 
 
 
 
24
  <div id="controls">
25
  <button class="btn" id="left">⟵</button>
26
  <button class="btn" id="right">⟶</button>
@@ -35,25 +46,28 @@ const ctx = canvas.getContext("2d");
35
  function resize(){ canvas.width = window.innerWidth; canvas.height = window.innerHeight*0.8; }
36
  resize(); window.addEventListener("resize", resize);
37
 
38
- let roadWidth = 2000;
39
- let segL = 200;
40
- let camD = 0.84;
41
- let playerX = 0;
42
- let pos = 0;
43
- let speed = 200;
44
  let keys = {left:false,right:false,up:false,down:false};
45
  let segments = [];
46
 
47
  // road segments with curves
48
- for(let i=0;i<500;i++){
49
- segments.push({i,curve: Math.sin(i/30)*2, y:i*segL});
50
- }
51
 
52
- // sample sprites
53
- let palmImg = new Image();
54
- palmImg.src = "https://i.ibb.co/6Hw6yHr/palm.png"; // palmera lateral
55
- let carImg = new Image();
56
- carImg.src = "https://i.ibb.co/VVvTqYm/car.png"; // auto rival
 
 
 
 
 
 
 
 
57
 
58
  // ===================== INPUT =====================
59
  window.addEventListener("keydown",e=>{
@@ -68,7 +82,6 @@ window.addEventListener("keyup",e=>{
68
  if(e.key==="ArrowUp") keys.up=false;
69
  if(e.key==="ArrowDown") keys.down=false;
70
  });
71
-
72
  function bindTouch(id,key){
73
  let el=document.getElementById(id);
74
  el.addEventListener("touchstart",()=>keys[key]=true);
@@ -85,99 +98,69 @@ function project(p, camX, camY, camZ){
85
  let dx = p.x - camX;
86
  let dy = p.y - camY;
87
  let scale = camD / dz;
88
- return {
89
- x: (1+scale*dx)*canvas.width/2,
90
- y: (1-scale*dy)*canvas.height/2,
91
- w: scale*roadWidth/2
92
- };
93
  }
94
-
95
  function drawSegment(p1,p2,color){
96
- // grass
97
- ctx.fillStyle=color.grass;
98
- ctx.fillRect(0,p2.y,canvas.width,p1.y-p2.y);
99
- // road
100
  ctx.fillStyle=color.road;
101
  ctx.beginPath();
102
- ctx.moveTo(p1.x-p1.w,p1.y);
103
- ctx.lineTo(p1.x+p1.w,p1.y);
104
- ctx.lineTo(p2.x+p2.w,p2.y);
105
- ctx.lineTo(p2.x-p2.w,p2.y);
106
  ctx.fill();
107
- // rumble strips
108
  ctx.fillStyle=color.rumble;
109
- ctx.beginPath();
110
- ctx.moveTo(p1.x-p1.w*1.2,p1.y);
111
- ctx.lineTo(p1.x-p1.w,p1.y);
112
- ctx.lineTo(p2.x-p2.w,p2.y);
113
- ctx.lineTo(p2.x-p2.w*1.2,p2.y);
114
- ctx.fill();
115
- ctx.beginPath();
116
- ctx.moveTo(p1.x+p1.w*1.2,p1.y);
117
- ctx.lineTo(p1.x+p1.w,p1.y);
118
- ctx.lineTo(p2.x+p2.w,p2.y);
119
- ctx.lineTo(p2.x+p2.w*1.2,p2.y);
120
- ctx.fill();
121
- }
122
-
123
- function drawSprite(img,scale,x,y,width,height){
124
- let w=width*scale, h=height*scale;
125
- ctx.drawImage(img,x-w/2,y-h,w,h);
126
  }
 
127
 
128
  // ===================== UPDATE =====================
129
  function update(dt){
130
- pos += speed*dt;
131
- while(pos >= segments.length*segL) pos -= segments.length*segL;
132
  if(keys.left) playerX-=0.02;
133
  if(keys.right) playerX+=0.02;
134
  if(keys.up) speed+=5;
135
  if(keys.down) speed-=5;
136
- if(speed<0) speed=0;
137
- if(speed>2000) speed=2000;
 
 
 
 
 
 
 
 
138
  }
139
 
140
  // ===================== RENDER =====================
141
  function render(){
142
  ctx.clearRect(0,0,canvas.width,canvas.height);
143
- let base=Math.floor(pos/segL);
144
- let camY=1000, camZ=pos+500;
145
  let x=0,dx=0;
146
  for(let n=0;n<300;n++){
147
  let seg=segments[(base+n)%segments.length];
148
- seg.z=seg.y-(pos);
149
- x+=dx; dx+=seg.curve*0.001;
150
  let p1=project({x:x,y:0,z:seg.z},playerX*roadWidth,camY,camZ);
151
  let p2=project({x:x+dx,y:0,z:seg.z+segL},playerX*roadWidth,camY,camZ);
152
  let color={ road:n%2?"#707070":"#696969", grass:n%2?"#10aa10":"#009900", rumble:"#fff" };
153
  if(p1.y>=p2.y && p2.y<canvas.height) drawSegment(p1,p2,color);
154
-
155
- // simple decoration: palmeras cada 20 segmentos
156
- if(n%20===0 && palmImg.complete){
157
- let scale= p1.w/250;
158
- drawSprite(palmImg,scale,p1.x-p1.w*1.5,p1.y,200,200);
159
- drawSprite(palmImg,scale,p1.x+p1.w*1.5,p1.y,200,200);
160
- }
161
-
162
- // auto rival cada 60 segmentos
163
- if(n%60===0 && carImg.complete){
164
- let scale=p1.w/350;
165
- drawSprite(carImg,scale,p1.x,p1.y,120,60);
166
- }
167
  }
168
- // player car
 
 
 
 
 
 
169
  ctx.fillStyle="red";
170
  ctx.fillRect(canvas.width/2-20+playerX*200, canvas.height-80,40,60);
171
  }
172
 
173
  // ===================== GAME LOOP =====================
174
  let last=0;
175
- function loop(ts){
176
- let dt=(ts-last)/1000; if(dt>0.05) dt=0.05; last=ts;
177
- update(dt);
178
- render();
179
- requestAnimationFrame(loop);
180
- }
181
  requestAnimationFrame(loop);
182
  </script>
183
  </body>
 
2
  <html lang="es">
3
  <head>
4
  <meta charset="UTF-8">
5
+ <title>OutRun Engine + HUD + Rivales</title>
6
  <style>
7
  body { margin:0; overflow:hidden; background:#6dd5fa; font-family:sans-serif; touch-action:none; }
8
  canvas { display:block; width:100vw; height:80vh; background:skyblue; }
 
16
  background:rgba(255,255,255,0.7);
17
  font-size:24px; font-weight:bold; user-select:none;
18
  }
19
+ #hud {
20
+ position:fixed; top:5px; left:0; right:0;
21
+ display:flex; justify-content:space-around;
22
+ font-size:20px; font-weight:bold;
23
+ color:white; text-shadow:2px 2px 3px black;
24
+ }
25
  @media(max-width:600px){ .btn{ width:60px; height:60px; font-size:20px; } }
26
  </style>
27
  </head>
28
  <body>
29
  <canvas id="game"></canvas>
30
+ <div id="hud">
31
+ <div id="score">SCORE: 0</div>
32
+ <div id="time">TIME: 60</div>
33
+ <div id="speed">SPEED: 0 km/h</div>
34
+ </div>
35
  <div id="controls">
36
  <button class="btn" id="left">⟵</button>
37
  <button class="btn" id="right">⟶</button>
 
46
  function resize(){ canvas.width = window.innerWidth; canvas.height = window.innerHeight*0.8; }
47
  resize(); window.addEventListener("resize", resize);
48
 
49
+ let roadWidth = 2000, segL = 200, camD = 0.84;
50
+ let playerX = 0, pos = 0, speed = 200;
51
+ let score=0, timeLeft=60;
 
 
 
52
  let keys = {left:false,right:false,up:false,down:false};
53
  let segments = [];
54
 
55
  // road segments with curves
56
+ for(let i=0;i<500;i++){ segments.push({i,curve:Math.sin(i/30)*2,y:i*segL}); }
 
 
57
 
58
+ // sprites
59
+ let palmImg = new Image(); palmImg.src="https://i.ibb.co/6Hw6yHr/palm.png";
60
+ let carImg = new Image(); carImg.src="https://i.ibb.co/VVvTqYm/car.png";
61
+
62
+ // rivales
63
+ let rivals = [];
64
+ function spawnRival(){
65
+ let lane = (Math.random()*2-1)*0.8; // -0.8, 0, 0.8
66
+ let z = pos + 2000 + Math.random()*3000;
67
+ let spd = 400+Math.random()*400;
68
+ rivals.push({x:lane,z,spd});
69
+ }
70
+ setInterval(spawnRival,4000); // cada 4 segundos aparece uno nuevo
71
 
72
  // ===================== INPUT =====================
73
  window.addEventListener("keydown",e=>{
 
82
  if(e.key==="ArrowUp") keys.up=false;
83
  if(e.key==="ArrowDown") keys.down=false;
84
  });
 
85
  function bindTouch(id,key){
86
  let el=document.getElementById(id);
87
  el.addEventListener("touchstart",()=>keys[key]=true);
 
98
  let dx = p.x - camX;
99
  let dy = p.y - camY;
100
  let scale = camD / dz;
101
+ return { x:(1+scale*dx)*canvas.width/2, y:(1-scale*dy)*canvas.height/2, w:scale*roadWidth/2 };
 
 
 
 
102
  }
 
103
  function drawSegment(p1,p2,color){
104
+ ctx.fillStyle=color.grass; ctx.fillRect(0,p2.y,canvas.width,p1.y-p2.y);
 
 
 
105
  ctx.fillStyle=color.road;
106
  ctx.beginPath();
107
+ ctx.moveTo(p1.x-p1.w,p1.y); ctx.lineTo(p1.x+p1.w,p1.y);
108
+ ctx.lineTo(p2.x+p2.w,p2.y); ctx.lineTo(p2.x-p2.w,p2.y);
 
 
109
  ctx.fill();
 
110
  ctx.fillStyle=color.rumble;
111
+ ctx.fillRect(p1.x-p1.w*1.2,p2.y,p1.w*0.2,(p1.y-p2.y));
112
+ ctx.fillRect(p1.x+p1.w,p2.y,p1.w*0.2,(p1.y-p2.y));
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
113
  }
114
+ function drawSprite(img,scale,x,y,w,h){ ctx.drawImage(img,x-w*scale/2,y-h*scale,w*scale,h*scale); }
115
 
116
  // ===================== UPDATE =====================
117
  function update(dt){
118
+ pos += speed*dt; if(pos >= segments.length*segL) pos-=segments.length*segL;
 
119
  if(keys.left) playerX-=0.02;
120
  if(keys.right) playerX+=0.02;
121
  if(keys.up) speed+=5;
122
  if(keys.down) speed-=5;
123
+ if(speed<0) speed=0; if(speed>2000) speed=2000;
124
+ // rivals
125
+ for(let r of rivals){ r.z -= (speed-r.spd)*dt; }
126
+ rivals = rivals.filter(r=>r.z>pos && r.z<pos+8000);
127
+ // tiempo y score
128
+ timeLeft-=dt; if(timeLeft<=0){ timeLeft=0; speed=0; }
129
+ score += Math.floor(speed*dt*0.1);
130
+ document.getElementById("score").textContent="SCORE: "+score;
131
+ document.getElementById("time").textContent="TIME: "+Math.floor(timeLeft);
132
+ document.getElementById("speed").textContent="SPEED: "+Math.floor(speed/10)+" km/h";
133
  }
134
 
135
  // ===================== RENDER =====================
136
  function render(){
137
  ctx.clearRect(0,0,canvas.width,canvas.height);
138
+ let base=Math.floor(pos/segL), camY=1000, camZ=pos+500;
 
139
  let x=0,dx=0;
140
  for(let n=0;n<300;n++){
141
  let seg=segments[(base+n)%segments.length];
142
+ seg.z=seg.y-pos; x+=dx; dx+=seg.curve*0.001;
 
143
  let p1=project({x:x,y:0,z:seg.z},playerX*roadWidth,camY,camZ);
144
  let p2=project({x:x+dx,y:0,z:seg.z+segL},playerX*roadWidth,camY,camZ);
145
  let color={ road:n%2?"#707070":"#696969", grass:n%2?"#10aa10":"#009900", rumble:"#fff" };
146
  if(p1.y>=p2.y && p2.y<canvas.height) drawSegment(p1,p2,color);
147
+ // palmeras
148
+ if(n%20===0 && palmImg.complete){ let s=p1.w/250; drawSprite(palmImg,s,p1.x-p1.w*1.5,p1.y,200,200); drawSprite(palmImg,s,p1.x+p1.w*1.5,p1.y,200,200); }
 
 
 
 
 
 
 
 
 
 
 
149
  }
150
+ // rivales
151
+ for(let r of rivals){
152
+ let dz=r.z-pos; if(dz<0) continue;
153
+ let proj=project({x:r.x*roadWidth,y:0,z:dz},playerX*roadWidth,camY,camZ);
154
+ if(carImg.complete){ let s=proj.w/350; drawSprite(carImg,s,proj.x,proj.y,120,60); }
155
+ }
156
+ // auto jugador
157
  ctx.fillStyle="red";
158
  ctx.fillRect(canvas.width/2-20+playerX*200, canvas.height-80,40,60);
159
  }
160
 
161
  // ===================== GAME LOOP =====================
162
  let last=0;
163
+ function loop(ts){ let dt=(ts-last)/1000; if(dt>0.05) dt=0.05; last=ts; update(dt); render(); requestAnimationFrame(loop); }
 
 
 
 
 
164
  requestAnimationFrame(loop);
165
  </script>
166
  </body>