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Running on Zero
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Upload 8 files
Browse files- STYLE_TRAINING.md +16 -7
- ZEROGPU_TRAINING.md +3 -0
- app.py +44 -25
- requirements.txt +14 -10
- train_style_lora.py +1 -1
STYLE_TRAINING.md
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#
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The
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engine and reference-image adapter handle expression/pose control separately.
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# Real Style LoRA workflow
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1. Keep the 10 reference images in `training_data/`.
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2. Run `python prepare_dataset.py`.
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3. Run `python train_style_lora.py` on a CUDA GPU.
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4. The official Diffusers SDXL DreamBooth-LoRA trainer writes safetensors weights into `weights/`.
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5. Start `app.py`. The app auto-loads the local LoRA if `weights/pytorch_lora_weights.safetensors` exists.
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### Environment tuning
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- `MAX_TRAIN_STEPS=1200`
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- `LEARNING_RATE=1e-4`
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- `LORA_RANK=16`
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- `GRAD_ACCUM=4`
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- `TRAIN_RESOLUTION=1024`
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- `TRAIN_BATCH_SIZE=1`
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- `MODEL_ID=stabilityai/stable-diffusion-xl-base-1.0`
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- `HF_TOKEN=<your token>` if the Space needs authenticated model access
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The 10 images are a small dataset. They can teach a recognizable style, but a larger set with more poses/characters generally gives a more robust style LoRA.
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ZEROGPU_TRAINING.md
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@@ -9,3 +9,6 @@ The Space UI must connect a Gradio button to `train_style_lora.train_chunk`.
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Run the button repeatedly until the status reports completion.
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A full SDXL LoRA run is not guaranteed to fit into a single ZeroGPU call or daily quota.
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Run the button repeatedly until the status reports completion.
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A full SDXL LoRA run is not guaranteed to fit into a single ZeroGPU call or daily quota.
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Note: the trainer downloads the maintained SDXL DreamBooth LoRA script from the Diffusers examples/dreambooth path.
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app.py
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import os, random, gc, json, re
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from pathlib import Path
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import gradio as gr
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import torch
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from PIL import Image
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from rembg import remove, new_session
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from diffusers import (
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# ============================================================
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MODEL_ID = os.getenv("MODEL_ID", "stabilityai/stable-diffusion-xl-base-1.0")
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LORA_REPO = os.getenv("LORA_REPO", "")
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LORA_WEIGHT = os.getenv("LORA_WEIGHT", "")
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DEVICE = "cuda" if torch.cuda.is_available() else "cpu"
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DTYPE = torch.float16 if DEVICE == "cuda" else torch.float32
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# Fixed identity/style contract. Keep this stable across generations.
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STYLE_LOCK = """
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high-end stylized 3D animated character asset,
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premium polished character design, expressive stylized face,
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clean sculpted facial forms, large readable eyes,
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clear eyebrows and mouth shapes, detailed clothing,
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clean hands and fingers, strong silhouette,
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full body from head to toe, entire feet visible,
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entire arms and hands visible, centered character,
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consistent proportions, professional production character
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isolated character, transparent-background asset look,
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neutral balanced studio lighting, clean edges, sharp details,
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no environment, no props unless requested, no text, no logo, no watermark
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NEGATIVE = """
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cropped, cut off head, cut off feet, half body, close-up,
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extra fingers, fused fingers, missing fingers, deformed hands,
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bad anatomy, malformed face, asymmetrical eyes, floating limbs,
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background scene, landscape, room, street, text, letters, logo,
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def load_models():
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global _pipe, _rmbg, _lora_loaded
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if _pipe is None:
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_pipe = AutoPipelineForText2Image.from_pretrained(
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MODEL_ID, torch_dtype=
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)
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if LORA_REPO and LORA_WEIGHT:
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try:
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-
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_pipe.set_adapters(["character_style"], adapter_weights=[float(os.getenv("LORA_SCALE","0.75"))])
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_lora_loaded = True
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except Exception as e:
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print("LoRA load failed:", e)
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_pipe.enable_attention_slicing()
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else:
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_pipe = _pipe.to("cpu")
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if _rmbg is None:
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_rmbg = new_session("u2net_human_seg")
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return _pipe, _rmbg
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{extra or "None"}
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OUTPUT:
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""".strip()
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if not character or not character.strip():
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raise gr.Error("Character description डालना जरूरी है।")
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pipe, rmbg = load_models()
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seed = random.randint(0, 2147483647) if seed is None or int(seed) < 0 else int(seed)
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generator = torch.Generator(device=
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prompt = make_prompt(character, expression, consistency, reference, extra)
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# IP-Adapter is the reference-image pathway when the installed diffusers
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# combinations differ between Spaces.
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kwargs = dict(
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prompt=prompt, negative_prompt=NEGATIVE,
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width=
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num_inference_steps=int(steps),
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guidance_scale=float(guidance),
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generator=generator
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.output{border-radius:22px!important;min-height:650px!important}
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"""
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with gr.Blocks(title="AI Character Studio ULTRA"
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gr.HTML("""
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<div class="hero">
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<div style="color:#a9b3c7;font-size:12px;letter-spacing:2px;margin-bottom:8px">AI CHARACTER STUDIO • ULTRA</div>
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guidance = gr.Slider(4,10,7,step=.5,label="Guidance")
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seed = gr.Number(value=-1, precision=0, label="Seed (-1 = random)")
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clear = gr.Button("Clear GPU Cache")
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status = gr.Textbox(label="System Status", interactive=False)
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with gr.Column(scale=7):
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used_seed = gr.Number(label="Seed Used", interactive=False)
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prompt_view = gr.Textbox(label="Resolved Prompt", lines=14, interactive=False)
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[character, expression, consistency, reference, strength, extra, steps, guidance, seed],
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[output, used_seed, prompt_view]
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)
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clear.click(clear_cache, outputs=status)
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if __name__ == "__main__":
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demo.queue(max_size=20).launch()
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import os, random, gc, json, re
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from pathlib import Path
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import spaces # must be imported before torch for ZeroGPU startup detection
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import gradio as gr
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import torch
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from train_style_lora import train_chunk
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from PIL import Image
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from rembg import remove, new_session
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from diffusers import (
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# ============================================================
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MODEL_ID = os.getenv("MODEL_ID", "stabilityai/stable-diffusion-xl-base-1.0")
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LORA_REPO = os.getenv("LORA_REPO", str(Path(__file__).parent / "weights"))
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LORA_WEIGHT = os.getenv("LORA_WEIGHT", "offex3dstyle.safetensors")
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# Fixed identity/style contract. Keep this stable across generations.
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STYLE_LOCK = """
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offex3dstyle, high-end stylized 3D animated character asset,
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premium polished character design, expressive stylized face,
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clean sculpted facial forms, large readable eyes,
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clear eyebrows and mouth shapes, detailed clothing,
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clean hands and fingers, strong silhouette,
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full body from head to toe, entire feet visible,
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entire arms and hands visible, centered character,
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consistent proportions, professional production character asset quality,
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ONE AND ONLY ONE CHARACTER, a single person/character only,
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no character sheet, no turnaround sheet, no multiple views, no collage, no thumbnails, no duplicate character,
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isolated character, transparent-background asset look,
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neutral balanced studio lighting, clean edges, sharp details,
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no environment, no props unless requested, no text, no logo, no watermark
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NEGATIVE = """
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cropped, cut off head, cut off feet, half body, close-up,
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character sheet, character turnaround, turnaround sheet, model sheet, expression sheet, multiple views, multiple poses, collage, grid, contact sheet, headshot, bust portrait, portrait crop, close-up,
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duplicate character, two characters, three characters, multiple characters, extra character, repeated character,
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extra arms, extra legs,
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extra fingers, fused fingers, missing fingers, deformed hands,
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bad anatomy, malformed face, asymmetrical eyes, floating limbs,
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background scene, landscape, room, street, text, letters, logo,
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def load_models():
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global _pipe, _rmbg, _lora_loaded
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device = "cuda" if torch.cuda.is_available() else "cpu"
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dtype = torch.float16 if device == "cuda" else torch.float32
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if _pipe is None:
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if device != "cuda":
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raise RuntimeError("GPU allocation is required for generation. Please retry while the ZeroGPU function is running.")
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_pipe = AutoPipelineForText2Image.from_pretrained(
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MODEL_ID, torch_dtype=dtype, use_safetensors=True
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)
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if LORA_REPO and LORA_WEIGHT:
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try:
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# Load the locally trained style LoRA when the weight file exists.
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weight_path = Path(LORA_REPO) / LORA_WEIGHT
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if not weight_path.exists() and Path(LORA_REPO).is_file():
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weight_path = Path(LORA_REPO)
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if not weight_path.exists():
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raise FileNotFoundError(f"Style LoRA not found: {weight_path}")
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_pipe.load_lora_weights(str(weight_path.parent), weight_name=weight_path.name, adapter_name="character_style")
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_pipe.set_adapters(["character_style"], adapter_weights=[float(os.getenv("LORA_SCALE","0.75"))])
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_lora_loaded = True
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except Exception as e:
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print("LoRA load failed:", e)
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_pipe = _pipe.to(device)
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try: _pipe.enable_xformers_memory_efficient_attention()
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except Exception: pass
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_pipe.enable_attention_slicing()
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if _rmbg is None:
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_rmbg = new_session("u2net_human_seg")
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return _pipe, _rmbg
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{extra or "None"}
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OUTPUT:
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ONE SINGLE FULL-BODY CHARACTER ONLY.
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This is a single-character asset, not a character sheet and not a portrait collection.
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Exactly one single character in the entire image, centered and occupying most of the canvas.
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Full-body standing pose from top of head to soles of both feet, one person only, large enough to fill the vertical frame, both feet visible, both arms visible, isolated on a clean transparent-style background.
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Do NOT show a headshot, bust, portrait crop, front/back/side turnaround, multiple views, additional poses, smaller copies, duplicate copies, thumbnails, character sheet, expression sheet, collage, grid, contact sheet, or any second character.
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""".strip()
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@spaces.GPU(duration=120, size="large")
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def generate_character(character, expression, consistency, reference, strength, extra, steps, guidance, seed):
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if not character or not character.strip():
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raise gr.Error("Character description डालना जरूरी है।")
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pipe, rmbg = load_models()
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seed = random.randint(0, 2147483647) if seed is None or int(seed) < 0 else int(seed)
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generator = torch.Generator(device="cuda").manual_seed(seed)
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prompt = make_prompt(character, expression, consistency, reference, extra)
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# IP-Adapter is the reference-image pathway when the installed diffusers
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# combinations differ between Spaces.
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kwargs = dict(
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prompt=prompt, negative_prompt=NEGATIVE,
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width=832, height=1216,
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num_inference_steps=int(steps),
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guidance_scale=float(guidance),
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generator=generator
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.output{border-radius:22px!important;min-height:650px!important}
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"""
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with gr.Blocks(title="AI Character Studio ULTRA") as demo:
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gr.HTML("""
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<div class="hero">
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<div style="color:#a9b3c7;font-size:12px;letter-spacing:2px;margin-bottom:8px">AI CHARACTER STUDIO • ULTRA</div>
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guidance = gr.Slider(4,10,7,step=.5,label="Guidance")
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seed = gr.Number(value=-1, precision=0, label="Seed (-1 = random)")
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generate_btn = gr.Button("✨ GENERATE HIGH-QUALITY CHARACTER", variant="primary", elem_id="generate")
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clear = gr.Button("Clear GPU Cache")
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train_lora = gr.Button("🔥 TRAIN LORA CHUNK (ZeroGPU)", variant="primary")
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train_status = gr.Textbox(label="LoRA Training Status", interactive=False, lines=3)
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status = gr.Textbox(label="System Status", interactive=False)
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with gr.Column(scale=7):
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used_seed = gr.Number(label="Seed Used", interactive=False)
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prompt_view = gr.Textbox(label="Resolved Prompt", lines=14, interactive=False)
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generate_btn.click(
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generate_character,
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[character, expression, consistency, reference, strength, extra, steps, guidance, seed],
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[output, used_seed, prompt_view]
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)
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clear.click(clear_cache, outputs=status)
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train_lora.click(train_chunk, outputs=train_status)
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if __name__ == "__main__":
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demo.queue(max_size=20).launch(css=CSS, theme=gr.themes.Base())
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requirements.txt
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# SDXL generation + real LoRA training
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accelerate>=1.2.0
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diffusers>=0.31.0
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transformers>=4.46.0
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peft>=0.13.0
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safetensors>=0.4.5
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huggingface_hub>=0.26.0
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bitsandbytes>=0.45.0
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gradio>=5.0.0
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Pillow>=10.0.0
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rembg>=2.0.59
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onnxruntime-gpu>=1.19.0; platform_system == "Linux"
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spaces>=0.36.0
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torchvision>=0.20.0
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train_style_lora.py
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TRAIN_SCRIPT_URL = os.getenv(
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"DIFFUSERS_TRAIN_SCRIPT_URL",
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"https://raw.githubusercontent.com/huggingface/diffusers/main/"
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"examples/
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)
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# Keep each ZeroGPU request bounded. Run Train again to continue the next chunk.
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TRAIN_SCRIPT_URL = os.getenv(
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"DIFFUSERS_TRAIN_SCRIPT_URL",
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"https://raw.githubusercontent.com/huggingface/diffusers/main/"
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"examples/dreambooth/train_dreambooth_lora_sdxl.py",
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)
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# Keep each ZeroGPU request bounded. Run Train again to continue the next chunk.
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