Spaces:
Running
Running
Nah make it a motorsport game
Browse files- f1game.html +209 -109
f1game.html
CHANGED
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@@ -1,9 +1,10 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>F1 Racing
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<link rel="icon" type="image/x-icon" href="/static/favicon.ico">
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<script src="https://cdn.tailwindcss.com"></script>
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<script src="https://cdn.jsdelivr.net/npm/feather-icons/dist/feather.min.js"></script>
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overflow: hidden;
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font-family: 'Arial', sans-serif;
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}
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.
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background-image: url('http://static.photos/sport/1200x630/10');
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background-size: cover;
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background-position: center;
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height: 100vh;
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position: relative;
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}
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.car {
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position: absolute;
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width:
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height:
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background-image: url('http://static.photos/automotive/200x200/1');
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background-size: contain;
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background-repeat: no-repeat;
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bottom: 50px;
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left: 50%;
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transform: translateX(-50%);
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}
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.
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position: absolute;
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width: 80px;
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height:
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background-image: url('http://static.photos/automotive/200x200/2');
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background-size: contain;
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background-repeat: no-repeat;
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}
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.score-board {
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position: absolute;
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@@ -48,6 +63,7 @@
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padding: 10px;
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border-radius: 5px;
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border-left: 4px solid #E10600;
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}
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.game-over {
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position: absolute;
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border-radius: 10px;
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text-align: center;
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display: none;
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}
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.controls {
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position: absolute;
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display: flex;
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justify-content: center;
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gap: 20px;
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}
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.control-btn {
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background-color: #E10600;
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font-size: 20px;
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cursor: pointer;
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}
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</style>
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</head>
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<body>
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<div class="
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<div class="score-board">
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<h3 class="font-bold">
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<p>
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</div>
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<div class="car" id="playerCar"></div>
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<div class="game-over" id="gameOver">
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<h2 class="text-3xl font-bold text-red-500 mb-4">
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<p class="text-xl mb-
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<button id="restartBtn" class="bg-red-500 hover:bg-red-700 text-white font-bold py-2 px-6 rounded">
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</button>
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</div>
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feather.replace();
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// Game variables
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let
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let
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let gameSpeed = 5;
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let
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let
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let animationId;
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// DOM elements
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const gameArea = document.getElementById('gameArea');
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const playerCar = document.getElementById('playerCar');
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const
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const
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const
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const gameOverElement = document.getElementById('gameOver');
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const restartBtn = document.getElementById('restartBtn');
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const leftBtn = document.getElementById('leftBtn');
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const rightBtn = document.getElementById('rightBtn');
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//
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document.addEventListener('keydown', (e) => {
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if (e.key === 'ArrowLeft' && carPosition > 10) {
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carPosition -= 10;
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} else if (e.key === 'ArrowRight' && carPosition < 90) {
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carPosition += 10;
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}
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updateCarPosition();
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});
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//
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if (
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}
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}
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}
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// Create
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function
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}
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// Move
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function
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//
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if (
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Math.abs(parseInt(obstacle.style.left) - carPosition) < 10) {
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gameOver();
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}
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// Increase speed every 5 points
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if (score % 5 === 0) {
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gameSpeed += 0.5;
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}
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}
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});
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}
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}
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//
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function
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cancelAnimationFrame(animationId);
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highScore = score;
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localStorage.setItem('f1HighScore', highScore);
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highScoreElement.textContent = highScore;
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}
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finalScoreElement.textContent = score;
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gameOverElement.style.display = 'block';
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}
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// Restart game
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function restartGame() {
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// Clear
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// Reset variables
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gameSpeed = 5;
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// Update displays
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gameOverElement.style.display = 'none';
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// Start game
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moveObstacles();
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}
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restartBtn.addEventListener('click', restartGame);
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// Start game
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moveObstacles();
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</script>
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</body>
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</html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>F1 Racing Simulator</title>
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<link rel="icon" type="image/x-icon" href="/static/favicon.ico">
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<script src="https://cdn.tailwindcss.com"></script>
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<script src="https://cdn.jsdelivr.net/npm/feather-icons/dist/feather.min.js"></script>
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overflow: hidden;
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font-family: 'Arial', sans-serif;
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}
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.track {
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position: relative;
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height: 100vh;
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width: 100%;
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background-color: #333;
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overflow: hidden;
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}
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.road {
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position: absolute;
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width: 400px;
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height: 200%;
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background-color: #555;
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left: 50%;
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transform: translateX(-50%);
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border-left: 5px dashed #ccc;
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border-right: 5px dashed #ccc;
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background-image: linear-gradient(#777 1px, transparent 1px);
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background-size: 100% 40px;
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}
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.car {
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position: absolute;
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width: 80px;
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height: 160px;
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background-image: url('http://static.photos/automotive/200x200/1');
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background-size: contain;
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background-repeat: no-repeat;
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bottom: 50px;
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left: 50%;
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transform: translateX(-50%);
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z-index: 10;
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}
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.opponent {
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position: absolute;
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width: 80px;
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height: 160px;
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background-image: url('http://static.photos/automotive/200x200/2');
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background-size: contain;
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background-repeat: no-repeat;
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z-index: 5;
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}
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.score-board {
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position: absolute;
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padding: 10px;
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border-radius: 5px;
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border-left: 4px solid #E10600;
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z-index: 20;
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}
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.game-over {
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position: absolute;
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border-radius: 10px;
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text-align: center;
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display: none;
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z-index: 30;
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}
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.controls {
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position: absolute;
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display: flex;
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justify-content: center;
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gap: 20px;
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z-index: 20;
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}
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.control-btn {
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background-color: #E10600;
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font-size: 20px;
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cursor: pointer;
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}
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.lap-time {
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position: absolute;
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top: 20px;
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right: 20px;
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background-color: rgba(0,0,0,0.7);
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padding: 10px;
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border-radius: 5px;
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border-right: 4px solid #E10600;
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z-index: 20;
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}
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.grass {
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position: absolute;
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width: 100%;
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height: 200%;
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background-color: #2a5c2a;
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background-image: url('http://static.photos/nature/200x200/5');
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background-size: 200px;
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}
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</style>
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</head>
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<body>
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<div class="track" id="gameArea">
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<div class="grass"></div>
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<div class="road"></div>
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<div class="score-board">
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<h3 class="font-bold">LAP: <span id="lap">1</span>/3</h3>
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<p>POSITION: <span id="position">1</span></p>
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</div>
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<div class="lap-time">
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<h3 class="font-bold">LAP TIME: <span id="time">0:00.000</span></h3>
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<p>BEST: <span id="bestTime">0:00.000</span></p>
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</div>
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<div class="car" id="playerCar"></div>
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<div class="game-over" id="gameOver">
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<h2 class="text-3xl font-bold text-red-500 mb-4">RACE FINISHED</h2>
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<p class="text-xl mb-2">Final Position: <span id="finalPosition">1</span></p>
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<p class="text-xl mb-4">Best Lap: <span id="finalBestTime">0:00.000</span></p>
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<button id="restartBtn" class="bg-red-500 hover:bg-red-700 text-white font-bold py-2 px-6 rounded">
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New Race
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</button>
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</div>
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feather.replace();
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// Game variables
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let lap = 1;
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let position = 1;
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let lapStartTime = 0;
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let currentLapTime = 0;
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let bestLapTime = 0;
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let gameSpeed = 5;
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let isRaceOver = false;
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let opponents = [];
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let animationId;
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let roadPosition = 0;
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// DOM elements
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const gameArea = document.getElementById('gameArea');
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const road = document.querySelector('.road');
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const playerCar = document.getElementById('playerCar');
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const lapElement = document.getElementById('lap');
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const positionElement = document.getElementById('position');
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const timeElement = document.getElementById('time');
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const bestTimeElement = document.getElementById('bestTime');
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const finalPositionElement = document.getElementById('finalPosition');
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const finalBestTimeElement = document.getElementById('finalBestTime');
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const gameOverElement = document.getElementById('gameOver');
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const restartBtn = document.getElementById('restartBtn');
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const leftBtn = document.getElementById('leftBtn');
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const rightBtn = document.getElementById('rightBtn');
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// Initialize game
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function initGame() {
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lapStartTime = Date.now();
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updateLapTime();
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createOpponents();
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requestAnimationFrame(gameLoop);
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}
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// Game loop
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function gameLoop() {
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if (isRaceOver) return;
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// Move road to simulate car moving
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roadPosition += gameSpeed;
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road.style.backgroundPositionY = `${roadPosition}px`;
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// Move opponents
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moveOpponents();
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// Check lap completion (simplified)
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if (roadPosition % 5000 < gameSpeed) {
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completeLap();
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}
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+
animationId = requestAnimationFrame(gameLoop);
|
| 205 |
+
}
|
| 206 |
|
| 207 |
+
// Update lap time display
|
| 208 |
+
function updateLapTime() {
|
| 209 |
+
currentLapTime = Date.now() - lapStartTime;
|
| 210 |
+
timeElement.textContent = formatTime(currentLapTime);
|
| 211 |
+
setTimeout(updateLapTime, 10);
|
| 212 |
+
}
|
| 213 |
|
| 214 |
+
// Format time (milliseconds to M:SS.mmm)
|
| 215 |
+
function formatTime(ms) {
|
| 216 |
+
const minutes = Math.floor(ms / 60000);
|
| 217 |
+
const seconds = Math.floor((ms % 60000) / 1000);
|
| 218 |
+
const milliseconds = ms % 1000;
|
| 219 |
+
return `${minutes}:${seconds.toString().padStart(2, '0')}.${milliseconds.toString().padStart(3, '0')}`;
|
| 220 |
}
|
| 221 |
|
| 222 |
+
// Create AI opponents
|
| 223 |
+
function createOpponents() {
|
| 224 |
+
for (let i = 0; i < 5; i++) {
|
| 225 |
+
const opponent = document.createElement('div');
|
| 226 |
+
opponent.className = 'opponent';
|
| 227 |
+
opponent.style.left = `${Math.random() * 300 + 50}px`;
|
| 228 |
+
opponent.style.top = `${Math.random() * 500}px`;
|
| 229 |
+
gameArea.appendChild(opponent);
|
| 230 |
+
opponents.push({
|
| 231 |
+
element: opponent,
|
| 232 |
+
speed: 3 + Math.random() * 2,
|
| 233 |
+
x: parseInt(opponent.style.left),
|
| 234 |
+
y: parseInt(opponent.style.top)
|
| 235 |
+
});
|
| 236 |
+
}
|
| 237 |
}
|
| 238 |
|
| 239 |
+
// Move AI opponents
|
| 240 |
+
function moveOpponents() {
|
| 241 |
+
opponents.forEach((opponent, index) => {
|
| 242 |
+
opponent.y += opponent.speed;
|
| 243 |
+
opponent.x += Math.sin(Date.now() / 1000 + index) * 2; // side-to-side movement
|
| 244 |
|
| 245 |
+
// Wrap around track
|
| 246 |
+
if (opponent.y > gameArea.offsetHeight) {
|
| 247 |
+
opponent.y = -200;
|
|
|
|
|
|
|
| 248 |
}
|
| 249 |
|
| 250 |
+
opponent.element.style.top = `${opponent.y}px`;
|
| 251 |
+
opponent.element.style.left = `${opponent.x}px`;
|
| 252 |
+
|
| 253 |
+
// Simple collision detection
|
| 254 |
+
if (Math.abs(opponent.x - parseInt(playerCar.style.left)) < 60 &&
|
| 255 |
+
Math.abs(opponent.y - parseInt(playerCar.style.top)) < 100) {
|
| 256 |
+
handleCollision();
|
|
|
|
|
|
|
|
|
|
|
|
|
| 257 |
}
|
| 258 |
});
|
| 259 |
+
}
|
| 260 |
+
|
| 261 |
+
// Handle collision
|
| 262 |
+
function handleCollision() {
|
| 263 |
+
gameSpeed = Math.max(1, gameSpeed - 1); // Slow down on collision
|
| 264 |
+
}
|
| 265 |
+
|
| 266 |
+
// Complete a lap
|
| 267 |
+
function completeLap() {
|
| 268 |
+
lap++;
|
| 269 |
+
lapElement.textContent = lap;
|
| 270 |
+
|
| 271 |
+
// Update best lap time
|
| 272 |
+
if (currentLapTime < bestLapTime || bestLapTime === 0) {
|
| 273 |
+
bestLapTime = currentLapTime;
|
| 274 |
+
bestTimeElement.textContent = formatTime(bestLapTime);
|
| 275 |
+
}
|
| 276 |
|
| 277 |
+
// Increase difficulty
|
| 278 |
+
gameSpeed += 0.5;
|
| 279 |
+
|
| 280 |
+
// Check race completion
|
| 281 |
+
if (lap > 3) {
|
| 282 |
+
finishRace();
|
| 283 |
+
} else {
|
| 284 |
+
lapStartTime = Date.now(); // Reset lap timer
|
| 285 |
}
|
| 286 |
}
|
| 287 |
|
| 288 |
+
// Finish race
|
| 289 |
+
function finishRace() {
|
| 290 |
+
isRaceOver = true;
|
| 291 |
cancelAnimationFrame(animationId);
|
| 292 |
|
| 293 |
+
finalPositionElement.textContent = position;
|
| 294 |
+
finalBestTimeElement.textContent = formatTime(bestLapTime);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 295 |
gameOverElement.style.display = 'block';
|
| 296 |
}
|
| 297 |
|
| 298 |
// Restart game
|
| 299 |
function restartGame() {
|
| 300 |
+
// Clear opponents
|
| 301 |
+
opponents.forEach(opponent => opponent.element.remove());
|
| 302 |
+
opponents = [];
|
| 303 |
|
| 304 |
// Reset variables
|
| 305 |
+
lap = 1;
|
| 306 |
+
position = 1;
|
| 307 |
gameSpeed = 5;
|
| 308 |
+
isRaceOver = false;
|
| 309 |
+
roadPosition = 0;
|
| 310 |
|
| 311 |
// Update displays
|
| 312 |
+
lapElement.textContent = lap;
|
| 313 |
+
positionElement.textContent = position;
|
| 314 |
+
timeElement.textContent = '0:00.000';
|
| 315 |
gameOverElement.style.display = 'none';
|
| 316 |
|
| 317 |
// Start game
|
| 318 |
+
initGame();
|
|
|
|
| 319 |
}
|
| 320 |
|
| 321 |
+
// Player car position
|
| 322 |
+
let carX = gameArea.offsetWidth / 2;
|
| 323 |
+
|
| 324 |
+
// Keyboard controls
|
| 325 |
+
document.addEventListener('keydown', (e) => {
|
| 326 |
+
if (e.key === 'ArrowLeft') {
|
| 327 |
+
carX = Math.max(50, carX - 20);
|
| 328 |
+
} else if (e.key === 'ArrowRight') {
|
| 329 |
+
carX = Math.min(gameArea.offsetWidth - 50, carX + 20);
|
| 330 |
+
}
|
| 331 |
+
playerCar.style.left = `${carX}px`;
|
| 332 |
+
});
|
| 333 |
+
|
| 334 |
+
// Touch controls
|
| 335 |
+
leftBtn.addEventListener('click', () => {
|
| 336 |
+
carX = Math.max(50, carX - 20);
|
| 337 |
+
playerCar.style.left = `${carX}px`;
|
| 338 |
+
});
|
| 339 |
+
|
| 340 |
+
rightBtn.addEventListener('click', () => {
|
| 341 |
+
carX = Math.min(gameArea.offsetWidth - 50, carX + 20);
|
| 342 |
+
playerCar.style.left = `${carX}px`;
|
| 343 |
+
});
|
| 344 |
+
|
| 345 |
restartBtn.addEventListener('click', restartGame);
|
| 346 |
|
| 347 |
// Start game
|
| 348 |
+
initGame();
|
|
|
|
| 349 |
</script>
|
| 350 |
</body>
|
| 351 |
+
</html>
|