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599349f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 | // Web Worker for parallel OCR image generation
// This worker uses OffscreenCanvas for true multi-threaded rendering
interface RenderTask {
id: number
index: number
text: string
config: {
width: number
height: number
textColor: string
direction: string
backgroundStyle: string
backgroundColor: string
}
fontFamily: string
shouldAugment: boolean
augValues: Record<string, number>
seed: number
}
interface RenderResult {
id: number
index: number
filename: string
blob: Blob
label: string
fontName: string
augmentations: string[]
backgroundStyle: string
isAugmented: boolean
error?: string
}
// Seeded random for reproducibility
function seededRandom(seed: number) {
let s = seed
return function () {
s = Math.sin(s) * 10000
return s - Math.floor(s)
}
}
// Apply augmentations to OffscreenCanvas
function applyAugmentation(
ctx: OffscreenCanvasRenderingContext2D,
canvas: OffscreenCanvas,
augValues: Record<string, number>,
random: () => number
): string[] {
const applied: string[] = []
// Rotation
if (augValues.rotation && random() > 0.5) {
const angle = (random() - 0.5) * 2 * augValues.rotation * Math.PI / 180
ctx.translate(canvas.width / 2, canvas.height / 2)
ctx.rotate(angle)
ctx.translate(-canvas.width / 2, -canvas.height / 2)
applied.push('rotation')
}
// Skew
if (augValues.skew && random() > 0.5) {
const skewAmount = (random() - 0.5) * augValues.skew * 0.01
ctx.transform(1, skewAmount, 0, 1, 0, 0)
applied.push('skew')
}
return applied
}
// Render a single sample
async function renderSample(task: RenderTask): Promise<RenderResult> {
const random = seededRandom(task.seed + task.index * 1000)
try {
// Create OffscreenCanvas
const canvas = new OffscreenCanvas(task.config.width, task.config.height)
const ctx = canvas.getContext('2d')
if (!ctx) {
throw new Error('Could not get 2d context')
}
// Fill background
ctx.fillStyle = task.config.backgroundColor
ctx.fillRect(0, 0, canvas.width, canvas.height)
// Apply augmentation transforms if enabled
let appliedAugmentations: string[] = []
if (task.shouldAugment) {
ctx.save()
appliedAugmentations = applyAugmentation(ctx, canvas, task.augValues, random)
}
// Set text properties
const fontSize = Math.min(canvas.height * 0.6, 48)
ctx.font = `${fontSize}px "${task.fontFamily}", Arial, sans-serif`
ctx.fillStyle = task.config.textColor
ctx.textAlign = task.config.direction === 'rtl' ? 'right' : 'left'
ctx.textBaseline = 'middle'
// Draw text
const x = task.config.direction === 'rtl' ? canvas.width - 10 : 10
const y = canvas.height / 2
ctx.direction = task.config.direction as CanvasDirection
ctx.fillText(task.text, x, y)
if (task.shouldAugment) {
ctx.restore()
}
// Post-processing augmentations
if (task.shouldAugment) {
// Brightness
if (task.augValues.brightness && random() > 0.5) {
const adjustment = 1 + (random() - 0.5) * task.augValues.brightness / 50
const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height)
for (let i = 0; i < imageData.data.length; i += 4) {
imageData.data[i] = Math.min(255, imageData.data[i] * adjustment)
imageData.data[i + 1] = Math.min(255, imageData.data[i + 1] * adjustment)
imageData.data[i + 2] = Math.min(255, imageData.data[i + 2] * adjustment)
}
ctx.putImageData(imageData, 0, 0)
appliedAugmentations.push('brightness')
}
// Noise
if (task.augValues.gaussian_noise && random() > 0.6) {
const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height)
const noiseLevel = task.augValues.gaussian_noise / 2
for (let i = 0; i < imageData.data.length; i += 4) {
const noise = (random() - 0.5) * noiseLevel
imageData.data[i] = Math.max(0, Math.min(255, imageData.data[i] + noise))
imageData.data[i + 1] = Math.max(0, Math.min(255, imageData.data[i + 1] + noise))
imageData.data[i + 2] = Math.max(0, Math.min(255, imageData.data[i + 2] + noise))
}
ctx.putImageData(imageData, 0, 0)
appliedAugmentations.push('noise')
}
}
// Convert to blob
const blob = await canvas.convertToBlob({ type: 'image/png' })
const filename = `image_${String(task.index).padStart(6, '0')}.png`
return {
id: task.id,
index: task.index,
filename,
blob,
label: `${filename}\t${task.text}`,
fontName: task.fontFamily,
augmentations: appliedAugmentations,
backgroundStyle: task.config.backgroundStyle,
isAugmented: task.shouldAugment
}
} catch (error) {
return {
id: task.id,
index: task.index,
filename: '',
blob: new Blob(),
label: '',
fontName: '',
augmentations: [],
backgroundStyle: '',
isAugmented: false,
error: error instanceof Error ? error.message : 'Unknown error'
}
}
}
// Handle messages from main thread
self.onmessage = async (e: MessageEvent) => {
const { type, tasks } = e.data
if (type === 'render') {
// Process all tasks in this batch
const results: RenderResult[] = []
for (const task of tasks as RenderTask[]) {
const result = await renderSample(task)
results.push(result)
// Send progress for each completed task
self.postMessage({ type: 'progress', result })
}
// Send completion signal
self.postMessage({ type: 'complete', results })
}
}
// Signal that worker is ready
self.postMessage({ type: 'ready' })
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