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| export default (data, map) => { | |
| let pict = {}; | |
| // similar format to game artwork | |
| // 4 byte header PICT | |
| // 4 byte length | |
| // 4 byte fixed '80 00 00 00' | |
| // 2 byte image width | |
| // 2 byes image height | |
| // [length] bytes = image data, 1 byte per pixel using palette lookup | |
| pict.raw = data; | |
| map._segmentData.PICT = pict; | |
| }; |