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Running
| export default class simulation { | |
| constructor (options) { | |
| this.scene = options.scene; | |
| this.common = this.scene.sys.game.common; | |
| this.cell = options.cell; | |
| this.data = this.cell.data; | |
| this.sprites = []; | |
| this.tick = 0; // current tick | |
| this.tickFrequency = 10; // how often to update | |
| this.x = options.cell.x; | |
| this.y = options.cell.y; | |
| this.z = options.cell.z; | |
| } | |
| create () { | |
| } | |
| update () { | |
| } | |
| sleep () { | |
| } | |
| wake () { | |
| } | |
| hide () { | |
| } | |
| show () { | |
| } | |
| destroy () { | |
| this.sprites = []; | |
| } | |
| addSprite (sprite) { | |
| this.sprites.push(sprite); | |
| } | |
| } |