Spaces:
Running
Running
| export default class center { | |
| constructor (options) { | |
| this.scene = options.scene; | |
| this.globals = options.scene.globals; | |
| } | |
| onPointerUp (pointer) { | |
| //console.log('center onPointerUp', pointer); | |
| } | |
| onPointerDown (pointer, gameObject) { | |
| pointer.camera.pan(pointer.worldX, pointer.worldY, 150, 'Quart.easeInOut', false, () => { | |
| this.scene.viewport.cullObjects(); | |
| }); | |
| } | |
| onPointerMove (pointer, localX, localY) { | |
| //console.log('center onPointerMove', pointer, localX, localY); | |
| } | |
| onPointerOver (pointer, localX, localY) { | |
| //console.log('center onPointerOver', pointer, localX, localY); | |
| } | |
| onPointerOut (pointer) { | |
| //console.log('center onPointerOut', pointer); | |
| } | |
| } |