| <!doctype html> |
| <html lang="en"> |
| <head> |
| <meta charset="UTF-8" /> |
| <title>Game Test</title> |
| <script src="//cdn.jsdelivr.net/npm/phaser@3.11.0/dist/phaser.js"></script> |
| <style type="text/css"> |
| body { |
| margin: 0; |
| } |
| canvas { |
| width:100%; |
| max-width:800px; |
| } |
| </style> |
| </head> |
| <body> |
|
|
| <script type="text/javascript"> |
| var config = { |
| type: Phaser.AUTO, |
| width: 800, |
| height: 600, |
| physics: { |
| default: 'arcade', |
| arcade: { |
| gravity: { y: 300 }, |
| debug: false |
| } |
| }, |
| scene: { |
| preload: preload, |
| create: create, |
| update: update |
| } |
| }; |
| var player; |
| var stars; |
| var bombs; |
| var platforms; |
| var cursors; |
| var score = 0; |
| var gameOver = false; |
| var scoreText; |
| var game = new Phaser.Game(config); |
| const queryString = window.location.search; |
| const urlParams = new URLSearchParams(queryString); |
| const sky_img = urlParams.get("sky"); |
| const platform_img = urlParams.get("platform"); |
| const star_img = urlParams.get("star"); |
| const bomb_img = urlParams.get("bomb"); |
| const dude_img = urlParams.get("dude"); |
| |
| console.log(sky_img); |
| console.log(platform_img); |
| console.log(star_img); |
| console.log(bomb_img); |
| console.log(dude_img); |
| |
| function preload () |
| { |
| this.load.image('sky', sky_img); |
| this.load.image('ground', platform_img); |
| this.load.image('star', star_img); |
| this.load.image('bomb', bomb_img); |
| this.load.spritesheet('dude', dude_img, {frameWidth: 32, frameHeight: 48 }); |
| } |
| function create () |
| { |
| this.add.image(0, 0, 'sky').setOrigin(0,0); |
| platforms = this.physics.add.staticGroup(); |
| platforms.create(400, 568, 'ground').setScale(2).refreshBody(); |
| platforms.create(600, 400, 'ground'); |
| platforms.create(50, 250, 'ground'); |
| platforms.create(750, 220, 'ground'); |
| player = this.physics.add.sprite(100, 450, 'dude'); |
| player.setBounce(0.2); |
| player.setCollideWorldBounds(true); |
| this.anims.create({ |
| key: 'left', |
| frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }), |
| frameRate: 10, |
| repeat: -1 |
| }); |
| this.anims.create({ |
| key: 'turn', |
| frames: [ { key: 'dude', frame: 4 } ], |
| frameRate: 20 |
| }); |
| this.anims.create({ |
| key: 'right', |
| frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8 }), |
| frameRate: 10, |
| repeat: -1 |
| }); |
| cursors = this.input.keyboard.createCursorKeys(); |
| stars = this.physics.add.group({ |
| key: 'star', |
| repeat: 11, |
| setXY: { x: 12, y: 0, stepX: 70 } |
| }); |
| stars.children.iterate(function (child) { |
| child.setBounceY(Phaser.Math.FloatBetween(0.4, 0.8)); |
| }); |
| bombs = this.physics.add.group(); |
| scoreText = this.add.text(16, 16, 'score: 0', { fontSize: '32px', fill: '#000' }); |
| this.physics.add.collider(player, platforms); |
| this.physics.add.collider(stars, platforms); |
| this.physics.add.collider(bombs, platforms); |
| this.physics.add.overlap(player, stars, collectStar, null, this); |
| this.physics.add.collider(player, bombs, hitBomb, null, this); |
| } |
| function update () |
| { |
| if (gameOver) |
| { |
| return; |
| } |
| if (cursors.left.isDown) |
| { |
| player.setVelocityX(-160); |
| player.anims.play('left', true); |
| } |
| else if (cursors.right.isDown) |
| { |
| player.setVelocityX(160); |
| player.anims.play('right', true); |
| } |
| else |
| { |
| player.setVelocityX(0); |
| player.anims.play('turn'); |
| } |
| if (cursors.up.isDown && player.body.touching.down) |
| { |
| player.setVelocityY(-330); |
| } |
| } |
| function collectStar (player, star) |
| { |
| star.disableBody(true, true); |
| |
| score += 10; |
| scoreText.setText('Score: ' + score); |
| document.getElementById('my_score').innerHTML = score; |
| if (stars.countActive(true) === 0) |
| { |
| |
| stars.children.iterate(function (child) { |
| child.enableBody(true, child.x, 0, true, true); |
| }); |
| var x = (player.x < 400) ? Phaser.Math.Between(400, 800) : Phaser.Math.Between(0, 400); |
| var bomb = bombs.create(x, 16, 'bomb'); |
| bomb.setBounce(1); |
| bomb.setCollideWorldBounds(true); |
| bomb.setVelocity(Phaser.Math.Between(-200, 200), 20); |
| bomb.allowGravity = false; |
| } |
| } |
| function hitBomb (player, bomb) |
| { |
| this.physics.pause(); |
| player.setTint(0xff0000); |
| player.anims.play('turn'); |
| var mainCamera = this.cameras.main |
| mainCamera.shake(250); |
| mainCamera.fadeOut(3000); |
| |
| gameOver = true; |
| } |
| </script> |
| <div> |
| <p hidden id="my_score"></p> |
| </div> |
| </body> |
| </html> |