Ace-Step-Munk / acestep /core /generation /handler /padding_utils.py
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"""Padding helpers for handler batch preparation."""
import torch
from loguru import logger
class PaddingMixin:
"""Mixin containing repaint/lego padding helpers.
Depends on host members:
- Method: ``create_target_wavs`` (provided by ``TaskUtilsMixin`` in this decomposition).
"""
def prepare_padding_info(
self,
actual_batch_size,
processed_src_audio,
audio_duration,
repainting_start,
repainting_end,
is_repaint_task,
is_lego_task,
is_cover_task,
can_use_repainting,
):
"""Prepare padded target wavs and repaint coordinates for each batch item."""
try:
target_wavs_batch = []
# Store padding info for each batch item to adjust repainting coordinates
padding_info_batch = []
for i in range(actual_batch_size):
if processed_src_audio is not None:
if is_cover_task:
# Cover task: Use src_audio directly without padding
batch_target_wavs = processed_src_audio
padding_info_batch.append({"left_padding_duration": 0.0, "right_padding_duration": 0.0})
elif is_repaint_task or is_lego_task:
# Repaint/lego task: May need padding for outpainting
src_audio_duration = processed_src_audio.shape[-1] / 48000.0
# Determine actual end time
if repainting_end is None or repainting_end < 0:
actual_end = src_audio_duration
else:
actual_end = repainting_end
left_padding_duration = max(0, -repainting_start) if repainting_start is not None else 0
right_padding_duration = max(0, actual_end - src_audio_duration)
# Create padded audio
left_padding_frames = int(left_padding_duration * 48000)
right_padding_frames = int(right_padding_duration * 48000)
if left_padding_frames > 0 or right_padding_frames > 0:
# Pad the src audio
batch_target_wavs = torch.nn.functional.pad(
processed_src_audio, (left_padding_frames, right_padding_frames), "constant", 0
)
else:
batch_target_wavs = processed_src_audio
# Store padding info for coordinate adjustment
padding_info_batch.append(
{
"left_padding_duration": left_padding_duration,
"right_padding_duration": right_padding_duration,
}
)
else:
# Other tasks: Use src_audio directly without padding
batch_target_wavs = processed_src_audio
padding_info_batch.append({"left_padding_duration": 0.0, "right_padding_duration": 0.0})
else:
padding_info_batch.append({"left_padding_duration": 0.0, "right_padding_duration": 0.0})
if audio_duration is not None and float(audio_duration) > 0:
batch_target_wavs = self.create_target_wavs(float(audio_duration))
else:
import random
random_duration = random.uniform(10.0, 120.0)
batch_target_wavs = self.create_target_wavs(random_duration)
target_wavs_batch.append(batch_target_wavs)
# Stack target_wavs into batch tensor
# Ensure all tensors have the same shape by padding to max length
max_frames = max(wav.shape[-1] for wav in target_wavs_batch)
padded_target_wavs = []
for wav in target_wavs_batch:
if wav.shape[-1] < max_frames:
pad_frames = max_frames - wav.shape[-1]
padded_wav = torch.nn.functional.pad(wav, (0, pad_frames), "constant", 0)
padded_target_wavs.append(padded_wav)
else:
padded_target_wavs.append(wav)
target_wavs_tensor = torch.stack(padded_target_wavs, dim=0) # [batch_size, 2, frames]
if can_use_repainting:
# Repaint task: Set repainting parameters
if repainting_start is None:
repainting_start_batch = None
elif isinstance(repainting_start, (int, float)):
if processed_src_audio is not None:
adjusted_start = repainting_start + padding_info_batch[0]["left_padding_duration"]
repainting_start_batch = [adjusted_start] * actual_batch_size
else:
repainting_start_batch = [repainting_start] * actual_batch_size
else:
# List input - adjust each item
repainting_start_batch = []
for i in range(actual_batch_size):
if processed_src_audio is not None:
adjusted_start = repainting_start[i] + padding_info_batch[i]["left_padding_duration"]
repainting_start_batch.append(adjusted_start)
else:
repainting_start_batch.append(repainting_start[i])
# Handle repainting_end - use src audio duration if not specified or negative
if processed_src_audio is not None:
# If src audio is provided, use its duration as default end
src_audio_duration = processed_src_audio.shape[-1] / 48000.0
if repainting_end is None or repainting_end < 0:
# Use src audio duration (before padding), then adjust for padding
adjusted_end = src_audio_duration + padding_info_batch[0]["left_padding_duration"]
repainting_end_batch = [adjusted_end] * actual_batch_size
else:
# Adjust repainting_end to be relative to padded audio
adjusted_end = repainting_end + padding_info_batch[0]["left_padding_duration"]
repainting_end_batch = [adjusted_end] * actual_batch_size
else:
# No src audio - repainting doesn't make sense without it
if repainting_end is None or repainting_end < 0:
repainting_end_batch = None
elif isinstance(repainting_end, (int, float)):
repainting_end_batch = [repainting_end] * actual_batch_size
else:
# List input - adjust each item
repainting_end_batch = []
for i in range(actual_batch_size):
repainting_end_batch.append(repainting_end[i])
else:
# All other tasks (cover, text2music, extract, complete): No repainting
# Only repaint and lego tasks should have repainting parameters
repainting_start_batch = None
repainting_end_batch = None
return repainting_start_batch, repainting_end_batch, target_wavs_tensor
except (TypeError, ValueError, RuntimeError, IndexError):
logger.exception("[prepare_padding_info] Error preparing padding information")
fallback = torch.stack([self.create_target_wavs(30.0) for _ in range(actual_batch_size)], dim=0)
return None, None, fallback