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Implement audio generation functionality with simple synthesis and fallback mechanism; update requirements to remove unused libraries.
Browse files- __pycache__/app.cpython-310.pyc +0 -0
- app.py +141 -29
- requirements.txt +0 -5
__pycache__/app.cpython-310.pyc
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Binary file (4.18 kB). View file
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app.py
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import gradio as gr
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import torch
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import numpy as np
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from transformers import pipeline
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import scipy.io.wavfile as wavfile
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import io
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# Initialize the audio generation pipeline
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# Note: This is a placeholder - you'll need to integrate with actual Stable Audio model
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def create_audio_generation_interface():
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"""
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Create a Gradio interface for Stable Audio generation
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def generate_audio(prompt, duration, seed):
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"""
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Generate audio based on text prompt
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This is a placeholder function - replace with actual Stable Audio model
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"""
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try:
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audio_int16 = (audio * 32767).astype(np.int16)
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except Exception as e:
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# Create the Gradio interface
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with gr.Blocks(title="Stable Audio Open", theme=gr.themes.Soft()) as interface:
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audio_output = gr.Audio(label="Generated Audio")
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status_output = gr.Textbox(label="Status", interactive=False)
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generate_btn.click(
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fn=generate_audio,
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inputs=[prompt_input, duration_input, seed_input],
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outputs=[audio_output, status_output]
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)
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# Add some example prompts
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gr.Examples(
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examples=[
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import gradio as gr
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import numpy as np
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import io
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import os
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# Simple audio synthesis - avoiding heavy ML models for now
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def generate_audio_from_prompt(prompt, duration, seed):
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"""
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Generate audio using simple synthesis based on prompt characteristics
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"""
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sample_rate = 44100
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duration_samples = int(duration * sample_rate)
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# Set seed for reproducibility
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if seed is not None:
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np.random.seed(seed)
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# Extract features from prompt to influence audio
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prompt_lower = prompt.lower()
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# Base frequency based on prompt content
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base_freq = 220 # A3 note
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if 'high' in prompt_lower or 'bright' in prompt_lower:
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base_freq *= 2 # Higher octave
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elif 'low' in prompt_lower or 'deep' in prompt_lower:
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base_freq /= 2 # Lower octave
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if 'fast' in prompt_lower or 'quick' in prompt_lower:
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# Add vibrato for "fast" sounds
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vibrato_freq = 5
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vibrato_depth = 0.1
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else:
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vibrato_freq = 0
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vibrato_depth = 0
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# Generate time array
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t = np.linspace(0, duration, duration_samples, endpoint=False)
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# Create base waveform
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if 'noise' in prompt_lower or 'wind' in prompt_lower or 'rain' in prompt_lower:
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# White noise for atmospheric sounds
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audio = np.random.normal(0, 0.3, duration_samples)
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elif 'pulse' in prompt_lower or 'beep' in prompt_lower:
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# Square wave for electronic sounds
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audio = 0.3 * np.sign(np.sin(2 * np.pi * base_freq * t))
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else:
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# Sine wave with optional vibrato
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if vibrato_freq > 0:
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modulated_freq = base_freq * (1 + vibrato_depth * np.sin(2 * np.pi * vibrato_freq * t))
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audio = 0.3 * np.sin(2 * np.pi * np.cumsum(modulated_freq) * (t[1] - t[0]))
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else:
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audio = 0.3 * np.sin(2 * np.pi * base_freq * t)
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# Add harmonics for richer sound
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if 'rich' in prompt_lower or 'full' in prompt_lower or 'warm' in prompt_lower:
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# Add octave higher harmonic
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harmonic = 0.2 * np.sin(2 * np.pi * (base_freq * 2) * t)
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audio += harmonic
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# Add some natural variation
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if 'natural' in prompt_lower or 'organic' in prompt_lower:
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# Add slight random variation
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variation = np.random.normal(0, 0.05, duration_samples)
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audio += variation
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# Normalize to prevent clipping
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audio = np.clip(audio, -0.95, 0.95)
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return (sample_rate, audio)
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def create_audio_generation_interface():
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"""
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Create a Gradio interface for Stable Audio generation
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def generate_audio(prompt, duration, seed):
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"""
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Generate audio based on text prompt using Stable Audio model
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"""
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try:
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model = load_stable_audio_model()
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if model == "placeholder":
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# Fallback to placeholder if model loading failed
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sample_rate = 44100
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duration_samples = int(duration * sample_rate)
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frequency = 440 + (seed % 200) # Vary frequency based on seed
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t = np.linspace(0, duration, duration_samples, endpoint=False)
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audio = 0.3 * np.sin(2 * np.pi * frequency * t)
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return (sample_rate, audio), "Using placeholder audio (model loading failed)"
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# Set seed for reproducibility
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if seed is not None:
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torch.manual_seed(seed)
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if torch.cuda.is_available():
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torch.cuda.manual_seed(seed)
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# Generate audio with Stable Audio
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print(f"Generating audio for prompt: '{prompt}', duration: {duration}s")
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# Create negative prompt for better quality
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negative_prompt = "low quality, distorted, noisy, artifacts"
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try:
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# Generate the audio with optimized parameters
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audio_output = model(
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prompt=prompt,
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negative_prompt=negative_prompt,
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duration=duration,
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num_inference_steps=50, # Reduced for faster generation
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guidance_scale=3.0, # Reduced for stability
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num_waveforms_per_prompt=1,
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)
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# Extract the audio data
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audio = audio_output.audios[0] # Shape: [channels, samples]
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# Convert to mono if stereo
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if audio.ndim > 1:
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audio = audio.mean(axis=0)
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# Ensure proper sample rate (Stable Audio uses 44100 Hz)
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sample_rate = 44100
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return (sample_rate, audio), "Audio generated successfully with Stable Audio!"
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except Exception as gen_error:
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print(f"Audio generation failed: {gen_error}")
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# Fallback to simple synthesis
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sample_rate = 44100
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duration_samples = int(duration * sample_rate)
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frequency = 440 + (hash(prompt) % 200) # Vary based on prompt
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t = np.linspace(0, duration, duration_samples, endpoint=False)
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audio = 0.3 * np.sin(2 * np.pi * frequency * t)
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return (sample_rate, audio), f"Model generation failed, using fallback synthesis"
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except Exception as e:
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print(f"Error generating audio: {e}")
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# Fallback to simple tone
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sample_rate = 44100
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duration_samples = int(duration * sample_rate)
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frequency = 220 # A3 note
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t = np.linspace(0, duration, duration_samples, endpoint=False)
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audio = 0.3 * np.sin(2 * np.pi * frequency * t)
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return (sample_rate, audio), f"Error: {str(e)}. Using fallback audio."
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# Create the Gradio interface
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with gr.Blocks(title="Stable Audio Open", theme=gr.themes.Soft()) as interface:
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audio_output = gr.Audio(label="Generated Audio")
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status_output = gr.Textbox(label="Status", interactive=False)
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# Connect the generate button to the function
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generate_btn.click(
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fn=generate_audio,
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inputs=[prompt_input, duration_input, seed_input],
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outputs=[audio_output, status_output]
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)
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# Add loading state
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generate_btn.click(
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fn=lambda: "🎵 Generating audio... Please wait.",
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inputs=[],
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outputs=[status_output],
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queue=False
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)
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# Add some example prompts
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gr.Examples(
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examples=[
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requirements.txt
CHANGED
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gradio>=4.0.0
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torch>=2.0.0
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transformers>=4.30.0
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numpy>=1.21.0
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scipy>=1.7.0
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accelerate>=0.20.0
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diffusers>=0.20.0
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numpy>=1.21.0
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scipy>=1.7.0
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