Update public/index.html
Browse files- public/index.html +365 -687
public/index.html
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no,
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<title>
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<style>
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body { background-color: #000; overflow: hidden; width: 100vw; height: 100vh; display: flex; justify-content: center; align-items: center; font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; }
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#ui-layer { position: absolute; top: 0; left: 0; width: 100%; height: 100%; pointer-events: none; }
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#score-container { position: absolute; top: 60px; right: 20px; text-align: right; }
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#score { color: rgba(255, 255, 255, 0.9); font-size: 32px; font-weight: 900; text-shadow: 2px 2px 0px rgba(0,0,0,0.3); line-height: 1; }
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#score-label { font-size: 14px; color: rgba(255,255,255,0.7); text-transform: uppercase; letter-spacing: 1px; margin-bottom: 2px; }
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#star-count { margin-top: 5px; font-size: 16px; color: #ffd700; font-weight: bold; text-shadow: 1px 1px 0 rgba(0,0,0,0.5); }
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#powerups { position: absolute; top: 130px; right: 20px; display: flex; flex-direction: column; gap: 5px; align-items: flex-end; }
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.powerup-badge { background: rgba(0,0,0,0.5); padding: 5px 10px; border-radius: 15px; color: #fff; font-size: 12px; font-weight: bold; display: none; }
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#tutorial { position: absolute; top: 40%; width: 100%; text-align: center; color: rgba(255,255,255,0.6); font-size: 18px; font-weight: 600; animation: pulse 2s infinite; }
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.overlay-menu p { color: #ccc; margin-bottom: 30px; }
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.btn { background: #fff; color: #2d2347; padding: 15px 40px; font-size: 20px; font-weight: bold; border-radius: 30px; border: none; cursor: pointer; text-transform: uppercase; box-shadow: 0 5px 15px rgba(0,0,0,0.3); transition: transform 0.1s; margin-top: 10px; }
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.btn:active { transform: scale(0.95); }
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/* LOGIN SCREEN */
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#login-screen { display: flex; z-index: 100; }
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#username-input { padding: 15px; font-size: 18px; border-radius: 10px; border: none; margin-bottom: 20px; text-align: center; width: 80%; max-width: 300px; font-family: inherit; }
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/* LEADERBOARD - Compact Top Left */
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#leaderboard {
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position: absolute; top: 15px; left: 15px;
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background: rgba(0,0,0,0.4);
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padding: 8px 10px; border-radius: 8px;
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color: white; font-size: 11px; width: 120px;
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pointer-events: none; backdrop-filter: blur(2px);
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}
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.lb-title { color:#aaa; font-size:9px; margin-bottom:4px; text-transform: uppercase; letter-spacing: 0.5px; font-weight: bold;}
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.lb-row { display: flex; justify-content: space-between; margin-bottom: 3px; align-items: center; }
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.lb-rank { color: #ffd700; font-weight: bold; margin-right: 4px; width: 12px; }
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.lb-name { white-space: nowrap; overflow: hidden; text-overflow: ellipsis; max-width: 55px; }
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@keyframes pulse { 0% { opacity: 0.4; transform: translateY(0); } 50% { opacity: 0.8; transform: translateY(-5px); } 100% { opacity: 0.4; transform: translateY(0); } }
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</style>
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</head>
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<body>
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<div id="game-container">
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<canvas id="gameCanvas"></canvas>
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</div>
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<div id="score-container">
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<div id="score-label">Height</div>
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<div id="score"><span id="score-value">0</span>m</div>
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<div id="star-count">★ <span id="stars-value">0</span></div>
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</div>
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<div id="powerups">
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<div id="badge-shield" class="powerup-badge" style="color:#00ffff">🛡️ SAFE</div>
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<div id="badge-rocket" class="powerup-badge" style="color:#ff4444">🚀 BOOST</div>
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<div id="badge-slow" class="powerup-badge" style="color:#ffff00">⏳ SLOW</div>
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</div>
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<div id="tutorial">DRAG TO JUMP</div>
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<!-- LOGIN SCREEN -->
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<div id="login-screen" class="overlay-menu">
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<h1>Ascent MP</h1>
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<input type="text" id="username-input" placeholder="Enter Username" maxlength="12">
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<button class="btn" id="start-btn">PLAY</button>
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</div>
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<!-- GAME OVER MENU -->
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<div id="game-over" class="overlay-menu">
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<h1>Fell Down!</h1>
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<p>Best Height: <span id="final-score">0</span>m</p>
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<button class="btn" id="retry-btn">Try Again</button>
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</div>
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</div>
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</div>
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<script src="/socket.io/socket.io.js"></script>
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<script>
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// --- SOCKET & NETWORK ---
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const socket = io();
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let myId = null;
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let serverSeed = 0;
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let otherPlayers = {}; // Map of id -> Ghost Object
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let leaderboardData = [];
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// Setup Login
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const loginScreen = document.getElementById('login-screen');
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const usernameInput = document.getElementById('username-input');
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const startBtn = document.getElementById('start-btn');
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const lbContent = document.getElementById('lb-content');
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let myName = localStorage.getItem('ascent_name') || `Jumper${Math.floor(Math.random()*100)}`;
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usernameInput.value = myName;
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startBtn.onclick = () => {
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const name = usernameInput.value.trim() || "Anon";
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localStorage.setItem('ascent_name', name);
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myName = name;
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loginScreen.style.display = 'none';
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// Join Server
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socket.emit('join', { name: myName, skin: state.currentSkin });
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initLevel(); // Now safe to init level as player is "logged in"
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state.isPlaying = true;
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gameLoop();
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};
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socket.on('connect', () => { myId = socket.id; });
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socket.on('config', (data) => { serverSeed = data.seed; });
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// World Update (Optimized 'w' event)
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socket.on('w', (data) => {
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// Sync Ghosts
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const currentIds = [];
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data.p.forEach(pData => {
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// [id, x, y, skin, isDead, name]
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const pid = pData[0];
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currentIds.push(pid);
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if (pid !== socket.id) {
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if (!otherPlayers[pid]) {
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otherPlayers[pid] = {
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x: pData[1], y: pData[2],
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tx: pData[1], ty: pData[2],
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skin: pData[3], isDead: pData[4], name: pData[5]
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};
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} else {
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const op = otherPlayers[pid];
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op.tx = pData[1];
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op.ty = pData[2];
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op.skin = pData[3];
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op.isDead = pData[4];
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op.name = pData[5];
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}
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}
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leaderboardData = data.l;
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updateLeaderboardUI();
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});
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function updateLeaderboardUI() {
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let html = '';
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leaderboardData.forEach((p, i) => {
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html += `<div class="lb-row">
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<div><span class="lb-rank">#${i+1}</span><span class="lb-name">${p.name}</span></div>
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<span>${p.score}m</span>
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</div>`;
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});
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lbContent.innerHTML = html;
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}
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// Network Loop: 20 TPS (50ms) is enough for client upload. Prevents network flooding.
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setInterval(() => {
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if (state.isPlaying || state.gameOver) {
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// Send Array [x, y, vx, vy, score, isDead]
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socket.emit('update', [
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Math.round(player.x),
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Math.round(player.y),
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parseFloat(player.vx.toFixed(2)),
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parseFloat(player.vy.toFixed(2)),
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state.highScore,
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state.gameOver ? 1 : 0
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]);
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}
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}, 50);
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// --- DETERMINISTIC RNG (FIXED LEVEL CONSISTENCY) ---
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// We use 'state.platformCount' instead of 'y' to seed the random.
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// This guarantees the sequence of platforms is identical every time.
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function getSeededRandom(offset) {
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const seed = serverSeed + (state.platformCount * 1337) + offset;
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const x = Math.sin(seed) * 10000;
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return x - Math.floor(x);
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}
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// --- AUDIO SYSTEM ---
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const AudioSys = {
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ctx: null,
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init: function() {
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window.AudioContext = window.AudioContext || window.webkitAudioContext;
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this.ctx = new AudioContext();
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},
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playTone: function(freq, type, duration, vol = 0.1) {
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if (!this.ctx) return;
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const osc = this.ctx.createOscillator();
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const gain = this.ctx.createGain();
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osc.type = type;
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osc.frequency.setValueAtTime(freq, this.ctx.currentTime);
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gain.gain.setValueAtTime(vol, this.ctx.currentTime);
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gain.gain.exponentialRampToValueAtTime(0.01, this.ctx.currentTime + duration);
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osc.connect(gain);
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gain.connect(this.ctx.destination);
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osc.start();
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osc.stop(this.ctx.currentTime + duration);
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},
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sfx: {
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jump: () => AudioSys.playTone(400, 'sine', 0.1, 0.1),
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land: () => AudioSys.playTone(150, 'triangle', 0.1, 0.2),
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coin: () => { AudioSys.playTone(1200, 'sine', 0.1, 0.05); setTimeout(() => AudioSys.playTone(1600, 'sine', 0.2, 0.05), 50); },
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crumble: () => AudioSys.playTone(100, 'sawtooth', 0.3, 0.1),
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die: () => AudioSys.playTone(100, 'sawtooth', 1.0, 0.3),
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powerup: () => AudioSys.playTone(600, 'square', 0.4, 0.1)
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}
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};
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// --- CONSTANTS ---
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const LOGICAL_WIDTH = 375;
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const LOGICAL_HEIGHT = 812;
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const GRAVITY = 0.5;
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const FRICTION_AIR = 0.93;
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const FRICTION_GROUND = 0.80;
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const FRICTION_ICE = 0.995;
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const DRAG_STRENGTH = 0.18;
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const MAX_POWER = 22;
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const MIN_POWER = 3;
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const CAMERA_SMOOTHING = 0.1;
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const PALETTES = [
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{ h: 0, top: '#2d2347', bot: '#7a5a8a' },
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{ h: 1000, top: '#001a33', bot: '#006699' },
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{ h: 3000, top: '#000000', bot: '#2c003e' }
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];
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const COLORS = { platform: '#1a1a2e', platformHighlight: '#262642', vine: '#25203b', tree: '#2d4a66', treeLight: '#3a5d7c', spike: '#666', saw: '#ff4444', wind: 'rgba(100, 200, 255, 0.3)' };
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// --- GAME STATE ---
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const canvas = document.getElementById('gameCanvas');
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const ctx = canvas.getContext('2d');
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const uiScore = document.getElementById('score-value');
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const uiStars = document.getElementById('stars-value');
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const uiFinalScore = document.getElementById('final-score');
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const uiGameOver = document.getElementById('game-over');
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const uiTutorial = document.getElementById('tutorial');
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const uiBadgeShield = document.getElementById('badge-shield');
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const uiBadgeRocket = document.getElementById('badge-rocket');
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const uiBadgeSlow = document.getElementById('badge-slow');
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let state = {
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width: LOGICAL_WIDTH, height: LOGICAL_HEIGHT, scale: 1, cameraY: 0,
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score: 0, starsCollected: parseInt(localStorage.getItem('ascent_stars')) || 0,
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currentSkin: localStorage.getItem('ascent_current_skin') || 'square',
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highScore: 0, isPlaying: false, isPaused: false, gameOver: false,
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lastPlatformY: 0, platformCount: 0, // CRITICAL: Used for RNG seed
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timeScale: 1.0,
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hasShield: false, rocketActive: false, rocketTimer: 0, slowMoTimer: 0,
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isDragging: false, dragStartX: 0, dragStartY: 0, dragCurrX: 0, dragCurrY: 0,
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bgTop: PALETTES[0].top, bgBot: PALETTES[0].bot
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};
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const SKINS = [
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{ id: 'square', color: '#fff' },
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{ id: 'circle', color: '#00ff88' },
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{ id: 'triangle', color: '#ff00ff' },
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{ id: 'gold', color: '#ffd700' }
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];
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// --- ENTITIES ---
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class Player {
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constructor() { this.w = 24; this.h = 24; this.reset(); }
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reset() {
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this.x = LOGICAL_WIDTH / 2 - this.w / 2;
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this.y = LOGICAL_HEIGHT - 250;
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this.vx = 0; this.vy = 0;
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this.grounded = false; this.landedPlatform = null;
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this.stretchX = 1; this.stretchY = 1; this.rotation = 0;
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state.rocketActive = false; state.hasShield = false;
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}
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update() {
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if (state.rocketActive) {
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this.vy = -25; this.vx = 0;
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state.rocketTimer--;
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if (state.rocketTimer <= 0) {
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state.rocketActive = false; this.vy = -10;
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uiBadgeRocket.style.display = 'none';
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}
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this.y += this.vy;
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this.x += (LOGICAL_WIDTH/2 - this.w/2 - this.x) * 0.1;
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return;
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}
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if (this.landedPlatform && this.landedPlatform.type === 'ice') friction = FRICTION_ICE;
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else friction = FRICTION_GROUND;
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}
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this.x += this.landedPlatform.vx * state.timeScale;
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}
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if (this.x < 0) { this.x = 0; this.vx *= -0.5; }
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else if (this.x + this.w > LOGICAL_WIDTH) { this.x = LOGICAL_WIDTH - this.w; this.vx *= -0.5; }
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this.stretchX += (1 - this.stretchX) * 0.1;
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this.stretchY += (1 - this.stretchY) * 0.1;
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this.rotation = (this.vx * 0.1);
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this.grounded = false;
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}
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draw(ctx, isLocal = true, customSkin = null, customX = null, customY = null) {
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ctx.save();
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const dX = customX !== null ? customX : this.x;
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const dY = customY !== null ? customY : this.y;
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ctx.fillStyle = '#ff4444';
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ctx.beginPath(); ctx.moveTo(0, -20); ctx.lineTo(10, 10); ctx.lineTo(-10, 10); ctx.fill();
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ctx.restore(); return;
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}
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if (isLocal) { ctx.rotate(this.rotation); ctx.scale(this.stretchX, this.stretchY); }
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const skinId = customSkin || state.currentSkin;
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const skinData = SKINS.find(s => s.id === skinId) || SKINS[0];
|
| 345 |
-
ctx.fillStyle = skinData.color;
|
| 346 |
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| 347 |
-
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-
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-
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| 360 |
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-
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| 362 |
-
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| 363 |
-
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| 364 |
-
|
| 365 |
-
|
| 366 |
-
this.stretchX = 0.6; this.stretchY = 1.4;
|
| 367 |
-
uiTutorial.style.display = 'none';
|
| 368 |
-
AudioSys.sfx.jump();
|
| 369 |
-
}
|
| 370 |
-
}
|
| 371 |
|
| 372 |
-
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| 373 |
-
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-
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| 380 |
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-
const
|
| 382 |
-
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| 383 |
-
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| 385 |
-
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| 386 |
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| 387 |
-
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| 388 |
-
|
| 389 |
-
|
| 390 |
-
update() {
|
| 391 |
-
if (this.type === 'moving') {
|
| 392 |
-
this.x += this.vx * state.timeScale;
|
| 393 |
-
if (this.x <= 0 || this.x + this.w >= LOGICAL_WIDTH) this.vx *= -1;
|
| 394 |
-
}
|
| 395 |
-
else if (this.type === 'crumble' && this.isCrumbling) {
|
| 396 |
-
this.crumbleTimer -= 1 * state.timeScale;
|
| 397 |
-
if (this.crumbleTimer <= 0) { this.isDestroyed = true; createDust(this.x + this.w/2, this.y + this.h/2, 10); }
|
| 398 |
}
|
| 399 |
-
|
| 400 |
-
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| 401 |
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| 409 |
-
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| 410 |
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|
| 411 |
-
if (
|
| 412 |
-
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| 413 |
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| 414 |
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|
| 415 |
}
|
| 416 |
-
});
|
| 417 |
-
ctx.fillStyle = COLORS.platform;
|
| 418 |
-
ctx.beginPath(); ctx.roundRect(dx, dy, this.w, this.h, 8); ctx.fill();
|
| 419 |
-
if (this.type === 'bouncy') {
|
| 420 |
-
ctx.fillStyle = !this.hasBounced ? '#ff66cc' : '#554466'; ctx.fillRect(dx+5, !this.hasBounced?dy:dy+4, this.w-10, !this.hasBounced?6:2);
|
| 421 |
-
} else if (this.type === 'ice') { ctx.fillStyle = '#00ffff'; ctx.fillRect(dx, dy, this.w, 8); }
|
| 422 |
-
else { ctx.fillStyle = COLORS.platformHighlight; ctx.beginPath(); ctx.roundRect(dx+4, dy+4, this.w-8, this.h-8, 4); ctx.fill(); }
|
| 423 |
-
if (this.hasSpikes) { ctx.fillStyle = COLORS.spike; ctx.beginPath(); ctx.moveTo(dx + this.spikeX, dy); ctx.lineTo(dx + this.spikeX + 10, dy - 15); ctx.lineTo(dx + this.spikeX + 20, dy); ctx.fill(); }
|
| 424 |
-
}
|
| 425 |
-
}
|
| 426 |
-
|
| 427 |
-
class Enemy {
|
| 428 |
-
constructor(y) { this.y = y; this.x = getSeededRandom(10) * LOGICAL_WIDTH; this.r = 15; this.vx = 2; this.angle = 0; }
|
| 429 |
-
update() { this.x += this.vx * state.timeScale; if (this.x < 15 || this.x > LOGICAL_WIDTH-15) this.vx *= -1; this.angle += 0.2 * state.timeScale; }
|
| 430 |
-
draw(ctx) {
|
| 431 |
-
ctx.save(); ctx.translate(this.x, this.y); ctx.rotate(this.angle);
|
| 432 |
-
ctx.fillStyle = COLORS.saw; ctx.beginPath();
|
| 433 |
-
for(let i=0; i<8; i++) { ctx.rotate(Math.PI/4); ctx.lineTo(0, -this.r); ctx.lineTo(5, -this.r+5); ctx.lineTo(-5, -this.r+5); }
|
| 434 |
-
ctx.fill(); ctx.fillStyle = "#333"; ctx.beginPath(); ctx.arc(0,0,5,0,Math.PI*2); ctx.fill(); ctx.restore();
|
| 435 |
-
}
|
| 436 |
-
}
|
| 437 |
-
|
| 438 |
-
class Collectible {
|
| 439 |
-
constructor(x, y, type) { this.x = x; this.y = y; this.type = type; this.collected = false; this.bob = Math.random() * Math.PI; }
|
| 440 |
-
draw(ctx) {
|
| 441 |
-
if(this.collected) return;
|
| 442 |
-
const by = this.y + Math.sin(Date.now()/300 + this.bob)*3;
|
| 443 |
-
ctx.save(); ctx.translate(this.x, by);
|
| 444 |
-
if (this.type === 'star') {
|
| 445 |
-
ctx.fillStyle = '#ffd700'; ctx.shadowBlur=10; ctx.shadowColor='#ffd700'; ctx.beginPath(); ctx.arc(0,0,8,0,Math.PI*2); ctx.fill();
|
| 446 |
-
ctx.fillStyle = '#fff'; ctx.font='10px Arial'; ctx.textAlign='center'; ctx.fillText('★',0,4);
|
| 447 |
-
} else {
|
| 448 |
-
ctx.fillStyle = 'rgba(255,255,255,0.2)'; ctx.beginPath(); ctx.arc(0,0,14,0,Math.PI*2); ctx.fill(); ctx.strokeStyle = '#fff'; ctx.stroke();
|
| 449 |
-
ctx.font = '16px Arial'; ctx.textAlign='center';
|
| 450 |
-
if (this.type === 'rocket') ctx.fillText('🚀',0,5); if (this.type === 'shield') ctx.fillText('🛡️',0,5); if (this.type === 'slow') ctx.fillText('⏳',0,5);
|
| 451 |
}
|
| 452 |
-
ctx.restore();
|
| 453 |
-
}
|
| 454 |
-
}
|
| 455 |
-
|
| 456 |
-
class WindZone {
|
| 457 |
-
constructor(y) {
|
| 458 |
-
this.y = y; this.h = 100;
|
| 459 |
-
this.dir = getSeededRandom(11) > 0.5 ? 1 : -1;
|
| 460 |
-
this.particles = [];
|
| 461 |
-
for(let i=0; i<10; i++) this.particles.push({x:Math.random()*LOGICAL_WIDTH, y:Math.random()*this.h, s:Math.random()*3+2});
|
| 462 |
-
}
|
| 463 |
-
update() {
|
| 464 |
-
this.particles.forEach(p => { p.x += this.dir * 4 * state.timeScale; if(p.x > LOGICAL_WIDTH) p.x = 0; if(p.x < 0) p.x = LOGICAL_WIDTH; });
|
| 465 |
-
if (player.y > this.y && player.y < this.y + this.h) player.vx += this.dir * 0.5 * state.timeScale;
|
| 466 |
-
}
|
| 467 |
-
draw(ctx) { ctx.fillStyle = COLORS.wind; this.particles.forEach(p => { ctx.fillRect(p.x, this.y + p.y, p.s*2, 2); }); }
|
| 468 |
-
}
|
| 469 |
-
|
| 470 |
-
const player = new Player();
|
| 471 |
-
let platforms = [], enemies = [], winds = [], collectibles = [], particles = [];
|
| 472 |
|
| 473 |
-
|
| 474 |
-
|
| 475 |
-
|
| 476 |
-
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| 477 |
-
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| 478 |
-
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| 479 |
-
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| 480 |
-
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| 481 |
-
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-
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| 483 |
-
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| 484 |
-
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| 485 |
-
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| 486 |
-
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| 487 |
-
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| 488 |
-
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| 489 |
-
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| 490 |
-
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-
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-
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-
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| 494 |
-
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| 495 |
-
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| 496 |
-
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-
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-
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-
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| 500 |
-
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|
| 501 |
|
| 502 |
-
|
| 503 |
-
|
| 504 |
-
|
| 505 |
-
|
| 506 |
-
|
| 507 |
-
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|
| 508 |
|
| 509 |
-
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|
| 510 |
|
| 511 |
-
|
| 512 |
-
|
| 513 |
-
|
| 514 |
-
|
| 515 |
-
|
| 516 |
-
|
|
|
|
|
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|
| 517 |
}
|
| 518 |
|
| 519 |
-
|
| 520 |
-
|
| 521 |
-
|
| 522 |
-
|
| 523 |
-
|
| 524 |
-
|
| 525 |
-
|
| 526 |
-
|
|
|
|
|
|
|
| 527 |
|
| 528 |
-
|
| 529 |
-
|
| 530 |
-
|
| 531 |
-
|
| 532 |
-
|
|
|
|
| 533 |
}
|
| 534 |
-
|
| 535 |
-
|
| 536 |
-
if (
|
| 537 |
-
|
| 538 |
-
|
| 539 |
-
|
| 540 |
-
|
| 541 |
-
|
| 542 |
-
|
| 543 |
-
|
|
|
|
| 544 |
}
|
|
|
|
| 545 |
}
|
| 546 |
-
}
|
| 547 |
-
for (let e of enemies) { if (Math.hypot((player.x+player.w/2)-e.x, (player.y+player.h/2)-e.y) < player.w/2 + e.r) killPlayer(); }
|
| 548 |
-
collectibles.forEach(c => {
|
| 549 |
-
if (c.collected) return;
|
| 550 |
-
if (Math.hypot((player.x+player.w/2)-c.x, (player.y+player.h/2)-c.y) < 20) {
|
| 551 |
-
c.collected = true;
|
| 552 |
-
if (c.type === 'star') {
|
| 553 |
-
state.score += 10; state.starsCollected++; uiStars.innerText = state.starsCollected;
|
| 554 |
-
localStorage.setItem('ascent_stars', state.starsCollected); AudioSys.sfx.coin();
|
| 555 |
-
} else activatePowerup(c.type);
|
| 556 |
-
}
|
| 557 |
-
});
|
| 558 |
-
if (player.y > state.cameraY + LOGICAL_HEIGHT + 100) {
|
| 559 |
-
if (state.hasShield) { player.vy = -25; state.hasShield = false; uiBadgeShield.style.display = 'none'; AudioSys.sfx.powerup(); }
|
| 560 |
-
else killPlayer();
|
| 561 |
-
}
|
| 562 |
-
}
|
| 563 |
|
| 564 |
-
function
|
| 565 |
-
|
| 566 |
-
|
| 567 |
-
|
| 568 |
-
|
| 569 |
-
|
| 570 |
-
|
| 571 |
-
function killPlayer() {
|
| 572 |
-
if (state.gameOver) return;
|
| 573 |
-
state.gameOver = true; state.isPlaying = false; AudioSys.sfx.die(); if(navigator.vibrate) navigator.vibrate(200);
|
| 574 |
-
uiFinalScore.innerText = Math.floor(state.highScore); uiGameOver.style.display = 'flex';
|
| 575 |
-
}
|
| 576 |
-
|
| 577 |
-
function createDust(x, y, count) {
|
| 578 |
-
for(let i=0; i<count; i++) particles.push({ x: x, y: y, vx: (Math.random()-0.5)*4, vy: Math.random()*-2, life: 1.0, size: Math.random()*4+2 });
|
| 579 |
-
}
|
| 580 |
-
|
| 581 |
-
function updateEnvironment() {
|
| 582 |
-
const h = state.highScore;
|
| 583 |
-
for(let i=0; i<PALETTES.length-1; i++) {
|
| 584 |
-
if (h >= PALETTES[i].h && h <= PALETTES[i+1].h) {
|
| 585 |
-
const t = (h - PALETTES[i].h) / (PALETTES[i+1].h - PALETTES[i].h);
|
| 586 |
-
state.bgTop = lerpColor(PALETTES[i].top, PALETTES[i+1].top, t);
|
| 587 |
-
state.bgBot = lerpColor(PALETTES[i].bot, PALETTES[i+1].bot, t);
|
| 588 |
-
break;
|
| 589 |
}
|
| 590 |
-
}
|
| 591 |
-
}
|
| 592 |
-
function lerpColor(a, b, amount) {
|
| 593 |
-
const ah = parseInt(a.replace(/#/g, ''), 16), ar = ah >> 16, ag = ah >> 8 & 0xff, ab = ah & 0xff,
|
| 594 |
-
bh = parseInt(b.replace(/#/g, ''), 16), br = bh >> 16, bg = bh >> 8 & 0xff, bb = bh & 0xff,
|
| 595 |
-
rr = ar + amount * (br - ar), rg = ag + amount * (bg - ag), rb = ab + amount * (bb - ab);
|
| 596 |
-
return '#' + ((1 << 24) + (rr << 16) + (rg << 8) + (rb | 0)).toString(16).slice(1);
|
| 597 |
-
}
|
| 598 |
-
|
| 599 |
-
function updateCamera() {
|
| 600 |
-
let targetY = player.y - LOGICAL_HEIGHT * 0.6;
|
| 601 |
-
if (state.rocketActive) targetY = player.y - LOGICAL_HEIGHT * 0.5;
|
| 602 |
-
state.cameraY += (targetY - state.cameraY) * CAMERA_SMOOTHING;
|
| 603 |
-
const currentHeight = Math.floor((-player.y + (LOGICAL_HEIGHT - 100)) / 10);
|
| 604 |
-
if (currentHeight > state.highScore) { state.highScore = currentHeight; uiScore.innerText = state.highScore; }
|
| 605 |
-
if (state.cameraY < state.lastPlatformY + LOGICAL_HEIGHT) generateChunk(state.cameraY - LOGICAL_HEIGHT);
|
| 606 |
-
if (platforms.length > 20) platforms.shift();
|
| 607 |
-
if (collectibles.length > 20) collectibles.shift();
|
| 608 |
-
if (enemies.length > 10) enemies.shift();
|
| 609 |
-
if (winds.length > 10) winds.shift();
|
| 610 |
-
}
|
| 611 |
-
|
| 612 |
-
function gameLoop() {
|
| 613 |
-
if (state.isPlaying && !state.isPaused) {
|
| 614 |
-
if (state.slowMoTimer > 0) { state.timeScale = 0.3; state.slowMoTimer--; if (state.slowMoTimer <= 0) { state.timeScale = 1.0; uiBadgeSlow.style.display = 'none'; } }
|
| 615 |
-
else if (!state.rocketActive) state.timeScale = 1.0;
|
| 616 |
-
|
| 617 |
-
player.update();
|
| 618 |
-
platforms.forEach(p => p.update());
|
| 619 |
-
enemies.forEach(e => e.update());
|
| 620 |
-
winds.forEach(w => w.update());
|
| 621 |
-
checkCollisions();
|
| 622 |
-
updateCamera();
|
| 623 |
-
updateEnvironment();
|
| 624 |
-
for (let i = particles.length - 1; i >= 0; i--) { let p = particles[i]; p.x += p.vx * state.timeScale; p.y += p.vy * state.timeScale; p.life -= 0.05 * state.timeScale; if (p.life <= 0) particles.splice(i, 1); }
|
| 625 |
-
}
|
| 626 |
-
|
| 627 |
-
// Render
|
| 628 |
-
const gradient = ctx.createLinearGradient(0, 0, 0, LOGICAL_HEIGHT);
|
| 629 |
-
gradient.addColorStop(0, state.bgTop); gradient.addColorStop(1, state.bgBot);
|
| 630 |
-
ctx.fillStyle = gradient; ctx.fillRect(0, 0, LOGICAL_WIDTH, LOGICAL_HEIGHT);
|
| 631 |
|
| 632 |
-
|
| 633 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 634 |
|
| 635 |
-
|
| 636 |
-
|
| 637 |
-
|
| 638 |
-
|
| 639 |
-
|
| 640 |
-
|
| 641 |
-
|
| 642 |
-
|
| 643 |
-
|
| 644 |
-
// LERP: Move 20% towards target every frame
|
| 645 |
-
op.x += (op.tx - op.x) * 0.2;
|
| 646 |
-
op.y += (op.ty - op.y) * 0.2;
|
| 647 |
|
| 648 |
-
|
| 649 |
-
|
| 650 |
-
|
| 651 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 652 |
}
|
| 653 |
-
}
|
| 654 |
-
|
| 655 |
-
ctx.fillStyle = "rgba(255, 255, 255, 0.6)";
|
| 656 |
-
particles.forEach(p => { ctx.globalAlpha = p.life; ctx.beginPath(); ctx.arc(p.x, p.y, p.size, 0, Math.PI*2); ctx.fill(); });
|
| 657 |
-
ctx.globalAlpha = 1.0;
|
| 658 |
-
|
| 659 |
-
if (state.isPlaying && !state.gameOver) player.draw(ctx, true);
|
| 660 |
-
drawTrajectory(ctx);
|
| 661 |
-
|
| 662 |
-
ctx.restore();
|
| 663 |
-
requestAnimationFrame(gameLoop);
|
| 664 |
-
}
|
| 665 |
-
|
| 666 |
-
function isVisible(y, h) { return y + h > state.cameraY && y < state.cameraY + LOGICAL_HEIGHT; }
|
| 667 |
-
|
| 668 |
-
function restartGame() {
|
| 669 |
-
state.gameOver = false; state.isPlaying = true; state.cameraY = 0; state.score = 0; state.highScore = 0;
|
| 670 |
-
state.rocketActive = false; state.hasShield = false; state.slowMoTimer = 0;
|
| 671 |
-
document.querySelectorAll('.powerup-badge').forEach(el => el.style.display = 'none');
|
| 672 |
-
uiScore.innerText = "0"; uiGameOver.style.display = 'none';
|
| 673 |
-
|
| 674 |
-
// Reset Player and Level (Will generate same level because platformCount resets)
|
| 675 |
-
player.reset();
|
| 676 |
-
initLevel();
|
| 677 |
-
uiTutorial.style.display = 'block';
|
| 678 |
-
|
| 679 |
-
// Notify Server
|
| 680 |
-
socket.emit('update', [Math.round(player.x), Math.round(player.y), 0, 0, 0, 0]);
|
| 681 |
-
}
|
| 682 |
-
|
| 683 |
-
function getPointerPos(e) {
|
| 684 |
-
const rect = canvas.getBoundingClientRect();
|
| 685 |
-
const scaleX = LOGICAL_WIDTH / rect.width; const scaleY = LOGICAL_HEIGHT / rect.height;
|
| 686 |
-
let cx = e.touches ? e.touches[0].clientX : e.clientX; let cy = e.touches ? e.touches[0].clientY : e.clientY;
|
| 687 |
-
return { x: (cx - rect.left) * scaleX, y: (cy - rect.top) * scaleY };
|
| 688 |
-
}
|
| 689 |
-
|
| 690 |
-
const startDrag = (e) => {
|
| 691 |
-
if (!state.isPlaying || state.isPaused || (!player.grounded && !state.slowMoTimer>0)) return;
|
| 692 |
-
if(e.target === canvas) e.preventDefault();
|
| 693 |
-
AudioSys.init(); state.isDragging = true;
|
| 694 |
-
const pos = getPointerPos(e); state.dragStartX = pos.x; state.dragStartY = pos.y; state.dragCurrX = pos.x; state.dragCurrY = pos.y;
|
| 695 |
-
};
|
| 696 |
-
const moveDrag = (e) => {
|
| 697 |
-
if (!state.isDragging) return;
|
| 698 |
-
if(e.target === canvas) e.preventDefault();
|
| 699 |
-
const pos = getPointerPos(e); state.dragCurrX = pos.x; state.dragCurrY = pos.y;
|
| 700 |
-
};
|
| 701 |
-
const endDrag = (e) => {
|
| 702 |
-
if (!state.isDragging) return;
|
| 703 |
-
state.isDragging = false;
|
| 704 |
-
let dx = state.dragStartX - state.dragCurrX; let dy = state.dragStartY - state.dragCurrY;
|
| 705 |
-
let power = Math.sqrt(dx*dx + dy*dy) * DRAG_STRENGTH;
|
| 706 |
-
if (power > MAX_POWER) { const a = Math.atan2(dy, dx); dx = Math.cos(a)*(MAX_POWER/DRAG_STRENGTH); dy = Math.sin(a)*(MAX_POWER/DRAG_STRENGTH); }
|
| 707 |
-
if (Math.sqrt(dx*dx+dy*dy)*DRAG_STRENGTH >= MIN_POWER) player.jump(dx*DRAG_STRENGTH, dy*DRAG_STRENGTH);
|
| 708 |
-
};
|
| 709 |
-
|
| 710 |
-
window.addEventListener('mousedown', startDrag); window.addEventListener('mousemove', moveDrag); window.addEventListener('mouseup', endDrag);
|
| 711 |
-
window.addEventListener('touchstart', startDrag, {passive:false}); window.addEventListener('touchmove', moveDrag, {passive:false}); window.addEventListener('touchend', endDrag);
|
| 712 |
-
|
| 713 |
-
document.getElementById('retry-btn').onclick = (e) => { e.stopPropagation(); restartGame(); };
|
| 714 |
-
|
| 715 |
-
function drawTrajectory(ctx) {
|
| 716 |
-
if (!state.isDragging || !player.grounded) return;
|
| 717 |
-
let dx = state.dragStartX - state.dragCurrX; let dy = state.dragStartY - state.dragCurrY;
|
| 718 |
-
let dist = Math.sqrt(dx*dx + dy*dy);
|
| 719 |
-
if (dist * DRAG_STRENGTH > MAX_POWER) { const a = Math.atan2(dy, dx); dx = Math.cos(a)*(MAX_POWER/DRAG_STRENGTH); dy = Math.sin(a)*(MAX_POWER/DRAG_STRENGTH); }
|
| 720 |
-
let vx = dx * DRAG_STRENGTH; let vy = dy * DRAG_STRENGTH;
|
| 721 |
-
let sx = player.x + player.w/2, sy = player.y + player.h/2;
|
| 722 |
-
ctx.fillStyle = '#fff';
|
| 723 |
-
for (let i = 0; i < 15; i++) { sx += vx; sy += vy; vy += GRAVITY; if (i%2===0) { ctx.beginPath(); ctx.arc(sx, sy, 3, 0, Math.PI*2); ctx.fill(); } }
|
| 724 |
-
}
|
| 725 |
-
|
| 726 |
-
function resize() { canvas.width = LOGICAL_WIDTH; canvas.height = LOGICAL_HEIGHT; }
|
| 727 |
-
window.addEventListener('resize', resize);
|
| 728 |
-
resize();
|
| 729 |
-
uiStars.innerText = state.starsCollected;
|
| 730 |
|
| 731 |
-
</script>
|
| 732 |
</body>
|
| 733 |
</html>
|
|
|
|
| 2 |
<html lang="en">
|
| 3 |
<head>
|
| 4 |
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover">
|
| 6 |
+
<title>Bridge Builder MP</title>
|
| 7 |
<style>
|
| 8 |
+
* { margin: 0; padding: 0; box-sizing: border-box; user-select: none; -webkit-user-select: none; touch-action: none; font-family: 'Segoe UI', sans-serif; }
|
| 9 |
+
html, body { width: 100%; height: 100%; overflow: hidden; position: fixed; background: #000; }
|
|
|
|
| 10 |
|
| 11 |
+
#game-container {
|
| 12 |
+
width: 100%; height: 100%; padding-top: 70px; padding-bottom: 80px;
|
| 13 |
+
background: linear-gradient(to bottom, #ff7e5f, #feb47b, #ffcf91);
|
| 14 |
+
position: relative; overflow: hidden; transform: translate3d(0, 0, 0);
|
| 15 |
+
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 16 |
|
| 17 |
+
#game-area { width: 100%; height: 100%; position: relative; overflow: hidden; }
|
|
|
|
|
|
|
|
|
|
| 18 |
|
| 19 |
+
#world {
|
| 20 |
+
position: absolute; height: 100%; transition: transform 0.5s ease-out;
|
| 21 |
+
transform: translate3d(0, 0, 0); will-change: transform;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
| 22 |
}
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 23 |
|
| 24 |
+
/* Map Elements */
|
| 25 |
+
.platform {
|
| 26 |
+
position: absolute; bottom: 0; background: #1a1a2e;
|
| 27 |
+
border-radius: 4px 4px 0 0; z-index: 1;
|
|
|
|
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|
|
|
|
| 28 |
}
|
| 29 |
+
|
| 30 |
+
/* Player & Entities */
|
| 31 |
+
.player-wrapper {
|
| 32 |
+
position: absolute; z-index: 5; transition: left 0.5s linear, bottom 0.5s ease-in, opacity 0.5s;
|
| 33 |
+
will-change: left, bottom;
|
| 34 |
+
}
|
| 35 |
+
.player-body {
|
| 36 |
+
width: 20px; height: 20px; background: #1a1a2e; border-radius: 3px;
|
|
|
|
|
|
|
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|
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|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
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|
|
|
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|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 37 |
}
|
| 38 |
+
.player-name {
|
| 39 |
+
position: absolute; top: -25px; left: 50%; transform: translateX(-50%);
|
| 40 |
+
font-size: 12px; color: #1a1a2e; font-weight: bold; white-space: nowrap;
|
|
|
|
|
|
|
| 41 |
}
|
| 42 |
+
.stick {
|
| 43 |
+
position: absolute; width: 4px; background: #5c3d2e;
|
| 44 |
+
transform-origin: bottom center; border-radius: 2px;
|
| 45 |
+
bottom: 100px; z-index: 4; will-change: height, transform;
|
|
|
|
| 46 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 47 |
|
| 48 |
+
/* UI */
|
| 49 |
+
#ui-layer { position: fixed; top: 0; left: 0; width: 100%; height: 100%; pointer-events: none; z-index: 20; }
|
| 50 |
|
| 51 |
+
#score {
|
| 52 |
+
position: absolute; top: 80px; left: 50%; transform: translateX(-50%);
|
| 53 |
+
font-size: 48px; font-weight: bold; color: rgba(26, 26, 46, 0.3);
|
|
|
|
|
|
|
|
|
|
| 54 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 55 |
|
| 56 |
+
#leaderboard {
|
| 57 |
+
position: absolute; top: 20px; right: 20px;
|
| 58 |
+
background: rgba(255,255,255,0.8); padding: 10px;
|
| 59 |
+
border-radius: 8px; font-size: 12px; min-width: 120px;
|
| 60 |
+
}
|
| 61 |
+
.lb-row { display: flex; justify-content: space-between; margin-bottom: 2px; }
|
| 62 |
+
.lb-name { font-weight: bold; margin-right: 10px; }
|
| 63 |
+
|
| 64 |
+
#login-screen {
|
| 65 |
+
position: fixed; top: 0; left: 0; width: 100%; height: 100%;
|
| 66 |
+
background: rgba(0,0,0,0.8); z-index: 100;
|
| 67 |
+
display: flex; flex-direction: column; justify-content: center; align-items: center;
|
| 68 |
+
pointer-events: auto;
|
| 69 |
+
}
|
| 70 |
+
input { padding: 15px; font-size: 18px; border-radius: 5px; border: none; margin-bottom: 15px; text-align: center; }
|
| 71 |
+
button { padding: 15px 30px; font-size: 18px; background: #ff7e5f; border: none; border-radius: 5px; color: white; cursor: pointer; }
|
| 72 |
+
|
| 73 |
+
.sun { position: absolute; top: 20px; right: 15%; width: 60px; height: 60px; background: rgba(255,255,255,0.8); border-radius: 50%; box-shadow: 0 0 40px rgba(255,255,255,0.5); }
|
| 74 |
+
.cloud { position: absolute; background: rgba(255,255,255,0.3); border-radius: 50px; }
|
| 75 |
+
#instruction { position: absolute; bottom: 100px; width: 100%; text-align: center; color: white; transition: opacity 0.3s; }
|
| 76 |
+
</style>
|
| 77 |
+
</head>
|
| 78 |
+
<body>
|
| 79 |
|
| 80 |
+
<div id="login-screen">
|
| 81 |
+
<h1 style="color:white; margin-bottom:20px;">Bridge Builder MP</h1>
|
| 82 |
+
<input type="text" id="username" placeholder="Enter Username" maxlength="12">
|
| 83 |
+
<button onclick="startGame()">PLAY</button>
|
| 84 |
+
</div>
|
| 85 |
|
| 86 |
+
<div id="game-container">
|
| 87 |
+
<div class="sun"></div>
|
| 88 |
+
<div class="cloud" style="top: 40px; left: 10%; width: 80px; height: 25px;"></div>
|
| 89 |
+
<div class="cloud" style="top: 80px; left: 60%; width: 100px; height: 30px;"></div>
|
| 90 |
|
| 91 |
+
<div id="game-area">
|
| 92 |
+
<div id="world">
|
| 93 |
+
<!-- Platforms and Players injected here -->
|
| 94 |
+
</div>
|
| 95 |
+
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 96 |
|
| 97 |
+
<div id="ui-layer">
|
| 98 |
+
<div id="score">0</div>
|
| 99 |
+
<div id="instruction">Hold to grow stick</div>
|
| 100 |
+
<div id="leaderboard">Loading...</div>
|
| 101 |
+
</div>
|
| 102 |
+
</div>
|
| 103 |
+
|
| 104 |
+
<script src="/socket.io/socket.io.js"></script>
|
| 105 |
+
<script>
|
| 106 |
+
// --- CONFIG ---
|
| 107 |
+
const PLAYER_SIZE = 20;
|
| 108 |
+
const PLATFORM_HEIGHT = 100;
|
| 109 |
+
const STICK_WIDTH = 4;
|
| 110 |
|
| 111 |
+
// --- STATE ---
|
| 112 |
+
let socket;
|
| 113 |
+
let myId = null;
|
| 114 |
+
let gameState = 'login'; // login, playing
|
| 115 |
+
let platforms = [];
|
| 116 |
+
let players = {}; // Local cache of all players
|
| 117 |
+
let worldOffset = 0;
|
| 118 |
+
let audioCtx;
|
| 119 |
|
| 120 |
+
const world = document.getElementById('world');
|
| 121 |
+
const scoreDisplay = document.getElementById('score');
|
| 122 |
+
const lbDisplay = document.getElementById('leaderboard');
|
| 123 |
+
const instruction = document.getElementById('instruction');
|
| 124 |
+
|
| 125 |
+
// --- AUDIO ---
|
| 126 |
+
function initAudio() {
|
| 127 |
+
if (!audioCtx) audioCtx = new (window.AudioContext || window.webkitAudioContext)();
|
| 128 |
+
if (audioCtx.state === 'suspended') audioCtx.resume();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 129 |
}
|
| 130 |
+
function playSound(type) {
|
| 131 |
+
if (!audioCtx) return;
|
| 132 |
+
const osc = audioCtx.createOscillator();
|
| 133 |
+
const gain = audioCtx.createGain();
|
| 134 |
+
osc.connect(gain);
|
| 135 |
+
gain.connect(audioCtx.destination);
|
| 136 |
+
const now = audioCtx.currentTime;
|
| 137 |
+
|
| 138 |
+
if (type === 'grow') {
|
| 139 |
+
osc.frequency.setValueAtTime(200, now);
|
| 140 |
+
gain.gain.setValueAtTime(0.05, now);
|
| 141 |
+
osc.start(now); osc.stop(now + 0.05);
|
| 142 |
+
} else if (type === 'hit') {
|
| 143 |
+
osc.type = 'square'; osc.frequency.setValueAtTime(150, now);
|
| 144 |
+
gain.gain.setValueAtTime(0.1, now);
|
| 145 |
+
osc.start(now); osc.stop(now + 0.05);
|
| 146 |
+
} else if (type === 'score') {
|
| 147 |
+
osc.frequency.setValueAtTime(600, now); gain.gain.setValueAtTime(0.1, now);
|
| 148 |
+
osc.start(now); osc.stop(now + 0.1);
|
| 149 |
+
} else if (type === 'die') {
|
| 150 |
+
osc.type = 'sawtooth'; osc.frequency.setValueAtTime(200, now);
|
| 151 |
+
osc.frequency.exponentialRampToValueAtTime(50, now+0.3);
|
| 152 |
+
gain.gain.setValueAtTime(0.2, now);
|
| 153 |
+
osc.start(now); osc.stop(now + 0.3);
|
| 154 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 155 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 156 |
|
| 157 |
+
// --- GAME START ---
|
| 158 |
+
function startGame() {
|
| 159 |
+
const name = document.getElementById('username').value.trim() || "Guest";
|
| 160 |
+
document.getElementById('login-screen').style.display = 'none';
|
| 161 |
+
initAudio();
|
| 162 |
+
|
| 163 |
+
socket = io();
|
| 164 |
+
|
| 165 |
+
socket.on('connect', () => {
|
| 166 |
+
myId = socket.id;
|
| 167 |
+
socket.emit('join', name);
|
| 168 |
+
});
|
| 169 |
+
|
| 170 |
+
// 1. Initial State
|
| 171 |
+
socket.on('init', (data) => {
|
| 172 |
+
// Clear world
|
| 173 |
+
world.innerHTML = '';
|
| 174 |
+
platforms = data.platforms;
|
| 175 |
+
players = data.players;
|
| 176 |
+
|
| 177 |
+
// Render everything
|
| 178 |
+
platforms.forEach(renderPlatform);
|
| 179 |
+
Object.values(players).forEach(renderPlayer);
|
| 180 |
+
|
| 181 |
+
updateCamera();
|
| 182 |
+
updateLeaderboard();
|
| 183 |
+
});
|
| 184 |
+
|
| 185 |
+
// 2. New Player Joined
|
| 186 |
+
socket.on('player_update', (p) => {
|
| 187 |
+
players[p.id] = p;
|
| 188 |
+
renderPlayer(p);
|
| 189 |
+
updateLeaderboard();
|
| 190 |
+
});
|
| 191 |
+
|
| 192 |
+
// 3. Player Left
|
| 193 |
+
socket.on('player_leave', (id) => {
|
| 194 |
+
if (players[id] && players[id].el) players[id].el.remove();
|
| 195 |
+
if (players[id] && players[id].stickEl) players[id].stickEl.remove();
|
| 196 |
+
delete players[id];
|
| 197 |
+
updateLeaderboard();
|
| 198 |
+
});
|
| 199 |
+
|
| 200 |
+
// 4. New Platform Generated
|
| 201 |
+
socket.on('new_platform', (plat) => {
|
| 202 |
+
platforms.push(plat);
|
| 203 |
+
renderPlatform(plat);
|
| 204 |
+
});
|
| 205 |
+
|
| 206 |
+
// 5. Player Actions (Visuals)
|
| 207 |
+
socket.on('player_action', (data) => {
|
| 208 |
+
const p = players[data.id];
|
| 209 |
+
if (!p) return;
|
| 210 |
+
|
| 211 |
+
if (data.type === 'grow_start') {
|
| 212 |
+
if (data.id === myId) playSound('grow'); // Client prediction handled in input
|
| 213 |
+
p.isGrowing = true;
|
| 214 |
+
visualizeGrowth(p); // Start visual loop for this player
|
| 215 |
+
}
|
| 216 |
+
else if (data.type === 'grow_stop') {
|
| 217 |
+
p.isGrowing = false; // Stop visual loop
|
| 218 |
+
p.stickHeight = data.height;
|
| 219 |
+
|
| 220 |
+
// Update stick visual to match server exact height
|
| 221 |
+
if (p.stickEl) {
|
| 222 |
+
p.stickEl.style.height = data.height + 'px';
|
| 223 |
+
p.stickEl.style.transition = 'transform 0.3s ease-in';
|
| 224 |
+
p.stickEl.style.transform = 'rotate(90deg)';
|
| 225 |
+
}
|
| 226 |
+
if (data.id === myId) playSound('hit');
|
| 227 |
+
}
|
| 228 |
+
});
|
| 229 |
+
|
| 230 |
+
// 6. Result (Move or Die)
|
| 231 |
+
socket.on('player_result', (data) => {
|
| 232 |
+
const p = players[data.id];
|
| 233 |
+
if (!p) return;
|
| 234 |
+
|
| 235 |
+
p.score = data.score;
|
| 236 |
+
if (data.id === myId) scoreDisplay.textContent = p.score;
|
| 237 |
+
|
| 238 |
+
if (data.success) {
|
| 239 |
+
// Animate Walk
|
| 240 |
+
if (p.el) {
|
| 241 |
+
p.el.style.left = data.x + 'px';
|
| 242 |
+
}
|
| 243 |
+
if (data.id === myId) {
|
| 244 |
+
playSound('score');
|
| 245 |
+
setTimeout(updateCamera, 500);
|
| 246 |
+
// Reset stick after walk
|
| 247 |
+
setTimeout(() => resetStick(p), 600);
|
| 248 |
+
} else {
|
| 249 |
+
setTimeout(() => resetStick(p), 600);
|
| 250 |
+
}
|
| 251 |
+
} else {
|
| 252 |
+
// Animate Fall
|
| 253 |
+
const walkDist = p.stickHeight; // Walk to end of stick
|
| 254 |
+
// Simple visual approximation of walking to death
|
| 255 |
+
if (p.el) {
|
| 256 |
+
// 1. Walk out
|
| 257 |
+
p.el.style.transition = 'left 0.3s linear';
|
| 258 |
+
p.el.style.left = (parseFloat(p.el.style.left) + Math.min(walkDist, 100)) + 'px'; // Don't walk too far visual
|
| 259 |
+
|
| 260 |
+
// 2. Fall
|
| 261 |
+
setTimeout(() => {
|
| 262 |
+
if (data.id === myId) playSound('die');
|
| 263 |
+
p.el.style.transition = 'bottom 0.5s ease-in, opacity 0.5s';
|
| 264 |
+
p.el.style.bottom = '-50px';
|
| 265 |
+
p.el.style.opacity = '0';
|
| 266 |
+
|
| 267 |
+
if (p.stickEl) {
|
| 268 |
+
p.stickEl.style.transition = 'transform 0.5s ease-in';
|
| 269 |
+
p.stickEl.style.transform = 'rotate(180deg)';
|
| 270 |
+
}
|
| 271 |
+
|
| 272 |
+
// 3. Respawn
|
| 273 |
+
setTimeout(() => {
|
| 274 |
+
respawnPlayer(p, data.x);
|
| 275 |
+
}, 1000);
|
| 276 |
+
}, 300);
|
| 277 |
+
}
|
| 278 |
+
}
|
| 279 |
+
updateLeaderboard();
|
| 280 |
+
});
|
| 281 |
+
|
| 282 |
+
setupInputs();
|
| 283 |
+
}
|
| 284 |
|
| 285 |
+
// --- RENDERERS ---
|
| 286 |
+
function renderPlatform(plat) {
|
| 287 |
+
const div = document.createElement('div');
|
| 288 |
+
div.className = 'platform';
|
| 289 |
+
div.style.left = plat.x + 'px';
|
| 290 |
+
div.style.width = plat.w + 'px';
|
| 291 |
+
div.style.height = PLATFORM_HEIGHT + 'px';
|
| 292 |
+
world.appendChild(div);
|
| 293 |
+
}
|
| 294 |
|
| 295 |
+
function renderPlayer(p) {
|
| 296 |
+
// Player Body
|
| 297 |
+
if (!p.el) {
|
| 298 |
+
const wrap = document.createElement('div');
|
| 299 |
+
wrap.className = 'player-wrapper';
|
| 300 |
+
|
| 301 |
+
const name = document.createElement('div');
|
| 302 |
+
name.className = 'player-name';
|
| 303 |
+
name.innerText = p.name;
|
| 304 |
+
// Highlight me
|
| 305 |
+
if (p.id === myId) name.style.color = '#ff4757';
|
| 306 |
+
|
| 307 |
+
const body = document.createElement('div');
|
| 308 |
+
body.className = 'player-body';
|
| 309 |
+
if (p.id !== myId) body.style.opacity = '0.6'; // Ghost effect
|
| 310 |
+
|
| 311 |
+
wrap.appendChild(name);
|
| 312 |
+
wrap.appendChild(body);
|
| 313 |
+
world.appendChild(wrap);
|
| 314 |
+
p.el = wrap;
|
| 315 |
+
}
|
| 316 |
+
|
| 317 |
+
// Player Stick
|
| 318 |
+
if (!p.stickEl) {
|
| 319 |
+
const st = document.createElement('div');
|
| 320 |
+
st.className = 'stick';
|
| 321 |
+
if (p.id !== myId) st.style.opacity = '0.6';
|
| 322 |
+
world.appendChild(st);
|
| 323 |
+
p.stickEl = st;
|
| 324 |
+
}
|
| 325 |
|
| 326 |
+
// Position
|
| 327 |
+
p.el.style.left = p.x + 'px';
|
| 328 |
+
p.el.style.bottom = PLATFORM_HEIGHT + 'px';
|
| 329 |
+
p.el.style.opacity = '1';
|
| 330 |
+
|
| 331 |
+
// Stick Position (Always attached to right of current platform usually,
|
| 332 |
+
// but simplified: attached to right of player spawn point)
|
| 333 |
+
resetStick(p);
|
| 334 |
}
|
| 335 |
|
| 336 |
+
function resetStick(p) {
|
| 337 |
+
if (!p.stickEl) return;
|
| 338 |
+
p.stickHeight = 0;
|
| 339 |
+
p.stickEl.style.transition = 'none';
|
| 340 |
+
p.stickEl.style.height = '0px';
|
| 341 |
+
p.stickEl.style.transform = 'rotate(0deg)';
|
| 342 |
+
// Stick starts at player pos + width
|
| 343 |
+
p.stickEl.style.left = (parseFloat(p.el.style.left) + PLAYER_SIZE - STICK_WIDTH/2) + 'px';
|
| 344 |
+
p.stickEl.style.bottom = PLATFORM_HEIGHT + 'px';
|
| 345 |
+
}
|
| 346 |
|
| 347 |
+
function respawnPlayer(p, x) {
|
| 348 |
+
p.el.style.transition = 'none';
|
| 349 |
+
p.el.style.opacity = '1';
|
| 350 |
+
p.el.style.bottom = PLATFORM_HEIGHT + 'px';
|
| 351 |
+
p.el.style.left = x + 'px';
|
| 352 |
+
resetStick(p);
|
| 353 |
}
|
| 354 |
+
|
| 355 |
+
function visualizeGrowth(p) {
|
| 356 |
+
if (!p.isGrowing) return;
|
| 357 |
+
|
| 358 |
+
// If local player, we might have slightly different timing, but visualization keeps it smooth
|
| 359 |
+
// We approximate 3px per frame to match server config
|
| 360 |
+
if (p.stickEl) {
|
| 361 |
+
let h = parseFloat(p.stickEl.style.height || 0);
|
| 362 |
+
h += 3;
|
| 363 |
+
p.stickEl.style.height = h + 'px';
|
| 364 |
+
if (p.id === myId && h % 20 === 0) playSound('grow'); // Audio feedback
|
| 365 |
}
|
| 366 |
+
requestAnimationFrame(() => visualizeGrowth(p));
|
| 367 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 368 |
|
| 369 |
+
function updateCamera() {
|
| 370 |
+
if (!players[myId] || !players[myId].el) return;
|
| 371 |
+
const myX = parseFloat(players[myId].el.style.left);
|
| 372 |
+
// Center player on screen (screen width / 2)
|
| 373 |
+
// But offset world to the left
|
| 374 |
+
const offset = myX - 50;
|
| 375 |
+
world.style.transform = `translate3d(${-offset}px, 0, 0)`;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 376 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 377 |
|
| 378 |
+
function updateLeaderboard() {
|
| 379 |
+
const sorted = Object.values(players).sort((a,b) => b.score - a.score).slice(0, 5);
|
| 380 |
+
lbDisplay.innerHTML = sorted.map((p, i) =>
|
| 381 |
+
`<div class="lb-row" style="${p.id===myId?'color:#ff4757':''}">
|
| 382 |
+
<span class="lb-name">#${i+1} ${p.name}</span>
|
| 383 |
+
<span>${p.score}</span>
|
| 384 |
+
</div>`
|
| 385 |
+
).join('');
|
| 386 |
+
}
|
| 387 |
|
| 388 |
+
// --- INPUTS (Hack Proofing: Only send signals) ---
|
| 389 |
+
function setupInputs() {
|
| 390 |
+
const container = document.getElementById('game-container');
|
| 391 |
+
|
| 392 |
+
const start = (e) => {
|
| 393 |
+
if(e.cancelable) e.preventDefault();
|
| 394 |
+
if (instruction.style.opacity !== '0') instruction.style.opacity = '0';
|
| 395 |
+
socket.emit('start_grow');
|
| 396 |
+
};
|
|
|
|
|
|
|
|
|
|
| 397 |
|
| 398 |
+
const end = (e) => {
|
| 399 |
+
if(e.cancelable) e.preventDefault();
|
| 400 |
+
socket.emit('stop_grow');
|
| 401 |
+
};
|
| 402 |
+
|
| 403 |
+
container.addEventListener('mousedown', start);
|
| 404 |
+
container.addEventListener('mouseup', end);
|
| 405 |
+
container.addEventListener('touchstart', start, {passive: false});
|
| 406 |
+
container.addEventListener('touchend', end, {passive: false});
|
| 407 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 408 |
|
| 409 |
+
</script>
|
| 410 |
</body>
|
| 411 |
</html>
|