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Update app.py
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app.py
CHANGED
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import gradio as gr
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import numpy as np
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from tictactoe import X, O, EMPTY, initial_state, result, terminal, winner, minimax
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def format_cell(cell):
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"""Format cell for display."""
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return cell if cell in [X, O] else " "
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def make_move(
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"""Handle player and AI moves."""
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if not isinstance(board_state, list):
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board_state = initialize_board()
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# Convert string representation back to EMPTY for cells
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board = [[cell if cell in [X, O] else EMPTY for cell in row] for row in board_state]
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# Player's move
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if board[row][col] != EMPTY:
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return
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#
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game_winner = winner(board)
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if game_winner:
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return
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return
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# AI's move
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ai_move = minimax(
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if ai_move:
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return
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def create_interface():
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gr.
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for i in range(3):
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for j in range(3):
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buttons[i][j].click(
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handle_click,
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inputs=[gr.State(i), gr.State(j)
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outputs=[
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)
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# Handle restart
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def handle_restart():
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new_board = initialize_board()
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button_values = update_button_text(new_board)
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updates = []
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for row in button_values:
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updates.extend(row)
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updates.append("Your turn!")
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updates.append(new_board)
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return updates
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restart.click(
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handle_restart,
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outputs=[
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)
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return demo
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demo = create_interface()
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demo.launch()
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# app.py
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import gradio as gr
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import numpy as np
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from tictactoe import X, O, EMPTY, initial_state, result, terminal, winner, minimax
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class GameState:
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def __init__(self):
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self.board = initial_state()
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self.player_symbol = None
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def reset(self):
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self.board = initial_state()
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self.player_symbol = None
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game_state = GameState()
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def format_cell(cell):
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return cell if cell in [X, O] else " "
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def make_move(board, row, col, player_symbol):
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if board[row][col] != EMPTY:
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return board, "Invalid move! Cell already taken."
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# Make player's move
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new_board = result(board, (row, col))
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if terminal(new_board):
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game_winner = winner(new_board)
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if game_winner:
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return new_board, f"Game Over! {game_winner} wins! 🎉"
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return new_board, "Game Over! It's a tie! 🤝"
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# Make AI's move
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ai_move = minimax(new_board)
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if ai_move:
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new_board = result(new_board, ai_move)
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if terminal(new_board):
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game_winner = winner(new_board)
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if game_winner:
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return new_board, f"Game Over! {game_winner} wins! 🎉"
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return new_board, "Game Over! It's a tie! 🤝"
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return new_board, "Your turn!"
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css = """
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#game-container {
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max-width: 400px;
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margin: 0 auto;
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}
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#game-board {
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display: grid;
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grid-template-columns: repeat(3, 1fr);
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gap: 10px;
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margin: 20px 0;
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}
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.cell-button {
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aspect-ratio: 1;
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font-size: 2em !important;
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font-weight: bold !important;
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border: 2px solid #2c3e50 !important;
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border-radius: 10px !important;
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background-color: #ffffff !important;
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transition: all 0.3s ease !important;
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min-height: 80px !important;
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}
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.cell-button:hover {
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background-color: #f0f0f0 !important;
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}
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#message-box {
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text-align: center;
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padding: 15px;
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border-radius: 10px;
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background-color: #f8f9fa;
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margin: 20px 0;
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font-size: 1.2em !important;
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}
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.player-button {
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padding: 10px 20px !important;
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font-size: 1.2em !important;
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border-radius: 8px !important;
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background-color: #3498db !important;
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color: white !important;
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border: none !important;
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transition: all 0.3s ease !important;
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min-width: 120px !important;
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}
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.player-button:hover {
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background-color: #2980b9 !important;
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}
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.restart-button {
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background-color: #e74c3c !important;
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color: white !important;
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padding: 10px 20px !important;
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font-size: 1.2em !important;
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border-radius: 8px !important;
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border: none !important;
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transition: all 0.3s ease !important;
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width: 100% !important;
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max-width: 200px !important;
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margin: 0 auto !important;
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}
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.restart-button:hover {
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background-color: #c0392b !important;
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}
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.title {
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text-align: center;
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color: #2c3e50;
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font-size: 2.5em !important;
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margin-bottom: 20px !important;
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}
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"""
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def create_interface():
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with gr.Blocks(css=css) as demo:
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gr.Markdown("# Tic Tac Toe", elem_classes=["title"])
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with gr.Column(elem_id="game-container"):
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# Player selection
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with gr.Row(visible=True) as player_select:
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select_x = gr.Button("Play as X", elem_classes=["player-button"])
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select_o = gr.Button("Play as O", elem_classes=["player-button"])
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# Game status
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message = gr.Markdown("Choose your symbol to start!", elem_id="message-box")
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# Game board
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with gr.Column(visible=False) as game_board:
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board_display = gr.Grid(
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elem_id="game-board",
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rows=3,
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cols=3,
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value=[[" " for _ in range(3)] for _ in range(3)],
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render=False
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)
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buttons = [[None for _ in range(3)] for _ in range(3)]
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for i in range(3):
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for j in range(3):
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buttons[i][j] = gr.Button(
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" ",
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elem_classes=["cell-button"],
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elem_id=f"cell-{i}-{j}"
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)
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restart = gr.Button("New Game", elem_classes=["restart-button"])
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def start_game(symbol):
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game_state.reset()
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game_state.player_symbol = symbol
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game_state.board = initial_state()
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msg = "Your turn!"
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if symbol == O:
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# If player chose O, AI (X) makes the first move
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ai_move = minimax(game_state.board)
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game_state.board = result(game_state.board, ai_move)
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return {
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player_select: gr.update(visible=False),
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game_board: gr.update(visible=True),
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message: msg,
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**{buttons[i][j]: format_cell(game_state.board[i][j])
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for i in range(3) for j in range(3)}
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}
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def handle_click(i, j):
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if game_state.board[i][j] != EMPTY:
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return {
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message: "Invalid move! Cell already taken.",
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**{buttons[r][c]: format_cell(game_state.board[r][c])
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for r in range(3) for c in range(3)}
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}
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new_board, msg = make_move(
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game_state.board,
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i,
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game_state.player_symbol
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game_state.board = new_board
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return {
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message: msg,
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**{buttons[r][c]: format_cell(new_board[r][c])
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for r in range(3) for c in range(3)}
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}
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def handle_restart():
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game_state.reset()
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return {
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player_select: gr.update(visible=True),
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game_board: gr.update(visible=False),
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message: "Choose your symbol to start!",
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**{buttons[i][j]: " " for i in range(3) for j in range(3)}
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}
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# Connect event handlers
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select_x.click(
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start_game,
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inputs=[gr.State(X)],
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outputs=[player_select, game_board, message, *sum(buttons, [])]
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)
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select_o.click(
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start_game,
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inputs=[gr.State(O)],
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outputs=[player_select, game_board, message, *sum(buttons, [])]
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)
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for i in range(3):
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for j in range(3):
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buttons[i][j].click(
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lambda x, y: handle_click(x, y),
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inputs=[gr.State(i), gr.State(j)],
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outputs=[message, *sum(buttons, [])]
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)
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restart.click(
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handle_restart,
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outputs=[player_select, game_board, message, *sum(buttons, [])]
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return demo
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demo = create_interface()
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demo.launch()
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